Treasure Map
(→Other Rules clarifications: "emulate" instead "play") |
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− | '''Treasure Map''' is an [[Action]] card from [[Seaside]]. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 {{Card|Gold}} cards and put them on your deck. | + | '''Treasure Map''' is an [[Action]] card from [[Seaside]]. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 {{Card|Gold}} cards and put them on your deck. |
== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
*You gain no Golds when you [[Emulator|emulate]] a Treasure Map. | *You gain no Golds when you [[Emulator|emulate]] a Treasure Map. | ||
+ | **Prior to [[Dominion 2019 Errata and Rules Tweaks|2019 Errata]] playing {{Card|Band of Misfits}} or {{Card|Overlord}} "as" Treasure Map could gain the Golds. | ||
− | == Strategy | + | == Strategy == |
− | + | Treasure Map is not usually a very useful card. First, its {{Card|Gold}}-[[gainer|gaining]] ability is inconvenient to activate: it requires you to spend two gains on Treasure Maps, then [[collision|collide]] the two copies in your hand and use some of your [[terminal space]] to play one of them. Second, its effect when activated is generally not helpful. In many [[Kingdom]]s, you'll be better off generating {{Cost}} primarily using [[Action]] cards rather than [[Treasure]]s; even if you do want some {{Card|Gold|Golds}} in your deck, four of them on top of your drawpile is typically not ideal. Unless you can draw them immediately, you'll start your next turn with four [[stop card]]s in your hand, making it unlikely that you'll manage to draw your deck or put the {{Card|Gold|Golds}} to good use by finding your +[[Buy]], [[trash-for-benefit]] cards, or anything else you'd like to collide with them. | |
− | Treasure Map is, | + | The best-case scenario for making use of Treasure Map is one in which your [[engine]] has substantial [[overdraw]], but the Kingdom lacks sufficient Action-based [[payload]] and you need to ramp up your {{Cost}} production more quickly than by gaining Treasures one by one. In this situation, the ideal way to use Treasure Map is to [[gain-and-play]] two of them after drawing your deck, then draw the four {{Card|Gold|Golds}} as well. You can then make use of them immediately (for {{Cost}} or otherwise, e.g. by {{Card|Remodel|Remodelling}} them), while remaining confident that you can draw your deck again next turn. |
− | + | Outside this relatively narrow type of situation, e.g. in a [[Big Money|money]] strategy or with an engine that isn't yet reliably overdrawing, gaining two or more Treasure Maps and hoping to draw them together is unlikely to work out well. In Kingdoms that have little else to do, however, strong [[trashing]] such as {{Card|Chapel}} or {{Event|Donate}} can enable quick Treasure Map activation and an early start to [[greening]] with a deck mostly composed of {{Card|Gold|Golds}}. In the absence of such trashing, [[Sifter]]s and effects such as {{Event|Save}} and {{Way|Way of the Turtle}} can also facilitate early collision and may be moderately effective methods of adding {{Card|Gold|Golds}}. | |
− | + | ===External strategy articles=== | |
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.'' | ||
+ | * [http://dominionstrategy.com/2012/02/03/seaside-treasure-map/ 2012 article] | ||
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== |
Revision as of 18:35, 11 April 2021
Treasure Map | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. |
Treasure Map is an Action card from Seaside. By itself, a single Treasure Map does nothing besides trash itself; however, when you play a Treasure Map and have a second one in your hand, you get 4 Gold cards and put them on your deck.
Contents |
FAQ
Official FAQ
- When you play this, you trash it and trash another Treasure Map from your hand, if you can.
- If you did trash another copy of Treasure Map, then you gain 4 Golds, putting them onto your deck instead of your discard pile.
- If you did not have another copy of Treasure Map in hand, then you just trash the one Treasure Map and nothing else happens.
- If you Throne Room a Treasure Map, you will only trash the first Treasure Map once, and will gain no Golds.
Other Rules clarifications
- You gain no Golds when you emulate a Treasure Map.
- Prior to 2019 Errata playing Band of Misfits or Overlord "as" Treasure Map could gain the Golds.
Strategy
Treasure Map is not usually a very useful card. First, its Gold-gaining ability is inconvenient to activate: it requires you to spend two gains on Treasure Maps, then collide the two copies in your hand and use some of your terminal space to play one of them. Second, its effect when activated is generally not helpful. In many Kingdoms, you'll be better off generating primarily using Action cards rather than Treasures; even if you do want some Golds in your deck, four of them on top of your drawpile is typically not ideal. Unless you can draw them immediately, you'll start your next turn with four stop cards in your hand, making it unlikely that you'll manage to draw your deck or put the Golds to good use by finding your +Buy, trash-for-benefit cards, or anything else you'd like to collide with them.
The best-case scenario for making use of Treasure Map is one in which your engine has substantial overdraw, but the Kingdom lacks sufficient Action-based payload and you need to ramp up your production more quickly than by gaining Treasures one by one. In this situation, the ideal way to use Treasure Map is to gain-and-play two of them after drawing your deck, then draw the four Golds as well. You can then make use of them immediately (for or otherwise, e.g. by Remodelling them), while remaining confident that you can draw your deck again next turn.
Outside this relatively narrow type of situation, e.g. in a money strategy or with an engine that isn't yet reliably overdrawing, gaining two or more Treasure Maps and hoping to draw them together is unlikely to work out well. In Kingdoms that have little else to do, however, strong trashing such as Chapel or Donate can enable quick Treasure Map activation and an early start to greening with a deck mostly composed of Golds. In the absence of such trashing, Sifters and effects such as Save and Way of the Turtle can also facilitate early collision and may be moderately effective methods of adding Golds.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. | Seaside 1st Edition | October 2009 | ||
Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. | Seaside 2nd Edition | July 2017 |
Other language versions
Trivia
Secret History
Retrospective