Treasury
Treasury | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Ryan Laukat |
Card text | |
+1 Card +1 Action + When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. |
Treasury is an Action card from Seaside. It is a Peddler variant—a cantrip that gives +. Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck during clean-up to set up your next turn; however, this doesn't work if you bought any Victory cards, and so is much more helpful in the process of building the engine.
Contents |
FAQ
Official FAQ
- If you buy multiple cards and at least one of them is a Victory card, then none of your Treasuries can be put on top of your deck.
- If you played multiple Treasuries and did not buy a Victory card this turn, then you can put any or all of the played Treasuries on top of your deck.
- If you forget and discard a Treasury to your discard pile, then essentially you have chosen not to use the optional ability. You may not dig through your discard pile to retrieve it later.
- Gaining a Victory card without buying it, such as with Smugglers, does not stop you from putting Treasury on top of your deck.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Treasury.
Treasury is a card that looks simple at first glance, but can be hard to fully understand.
Treasury is a cantrip that provides , and it can stay on top of the deck so long as you have not purchased a victory card. What this means is that it increases your buying power by each turn, without costing any cards. This effect is most beneficial the longer the treasury stays on the deck. Its presence rarely harms a deck, but its opportunity cost is high. A treasury that is discarded after 1 or 2 turns is not worth its cost, but one that stays on deck a long time can be a game-changer.
For this reason, treasury is usually best when bought early, as it will stay on your deck for a long time until you start greening. Treasury works better for building engines and going for double province buys or mega-turns than for directly buying provinces, but it can still benefit big money decks if bought early. You should remember not to get overconfident about your buying power - even if you're consistently getting each turn, that doesn't mean you need to start buying Provinces if that'll just mean that your Treasuries will be discarded and you'll go back down to drawing -.
Because treasury results in a consistently high buying power, it generally requires a source of +Buy in order to be effective.
Synergies/Combos
- Good source of +Buy
- Colony and Platinum, as these cards lead to longer games with a longer period before greening.
- Outpost
- Tactician
- Throne Room and King's Court can be used as reliable villages if you always have a Treasury on top of your deck.
- Peddler, which is easily reduced to or in treasury-heavy decks.
Antisynergies
- Opponents' Minion is a strong counter to treasury, making you discard them.
- Scheme doesn't conflict but may be redundant if most of your Actions are Treasuries anyway.
- Alt-VP strategies, and boards where there are many desirable Alt-VP cards.
Trivia
Secret History