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Latest revision as of 17:53, 4 March 2021
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The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an…|
Action Card, +2 Actions
Treasure Card, +
Victory Card, +2 Cards
Tribute is an Action card from the first edition of Intrigue. It gives you a variable bonus depending on the top 2 cards of an opponent's deck; this bonus can range from extremely weak, if your opponent reveals two identical Treasures or Victory cards, to extremely strong, if your opponent reveals a Nobles and a Harem. Tribute is a difficult card to use because of its unpredictability, and it works best with dual-type cards.
 Official FAQ
- If the player after you has fewer than 2 cards left in his deck, he reveals all the cards in his deck, shuffles his discard pile (which does not include currently revealed cards), and then reveals the remainder needed. The player then discards the revealed cards.
- If the player after you does not have enough cards to reveal 2, he reveals what he can.
- You get bonuses for the types of cards revealed, counting only the different cards.
- A card with 2 types gives you both bonuses.
- So if the player to your left reveals Copper and Harem, you get + and +2 cards; if he reveals 2 Silvers, you just get + .
- Curse produces no bonus.
 Other Rules clarifications
- Revealing an Estate Inherited as a Crown would give you all three bonuses. (Now that Inheritance works differently, this doesn't apply.)
 Strategy Article
There isn't an article for Tribute; it was briefly discussed on the forums.
Tribute can be a strong card, but its strength is heavily dependent on both your opponents' deck composition and your strategy, and its benefits are mitigated by its unpredictability. The three benefits of Tribute are not equal: in general, +2 Actions is weakest, and the other two benefits are closer in usefulness. The card draw is usually the strongest benefit, but is only useful if you draw treasure or action cards with actions remaining. Tribute does cycle your opponents' deck, providing them a modest benefit. But its biggest weakness is unpredictability, since you don't know whether you'll get something great (but terminal) like +, +2 cards or just +4 actions.
Tribute works well against an opponent playing a Big Money strategy, where it has a good chance of giving + . + for a card that costs is a good deal. In the presence of dual-type cards, like Harem, Nobles, Great Hall, or Island in the opponent's deck, Tribute becomes very strong. Even hitting one mixed-type card, getting something like +2 Cards, + or +2 Cards,+2 Actions,+ is an immense benefit from playing a single card, especially one that only costs .
Tribute is usually weakest when playing against action-rich engines, such as heavily-thinned decks. Not only is the action benefit the weakest or least useful benefit of Tribute, but the fact that it is unpredictable makes it so that Tribute cannot function as a reliable village.
- Opponents' dual-type cards, like Harem, Nobles, Great Hall, Mill, Island, three of the Castles or Crown
- Big money-type games
- Your cursers, as Curses provide no benefits.
- Opponents' action-rich engines
- Opponents' Tunnels or Faithful Hounds, which can be activated by Tribute
- Bishop, in the presence of other trashing could lead to a Golden Deck strategy which turns your Tributes into dead cards.
 English versions
 Other language versions
 Secret History
 Second Edition Removal