Editing Triggered effects

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The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]], [[Treasure]], or [[Night]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.
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     ''This page is about the timing of card effects. For the type of card, see [[Event]].''
  
Many cards and [[landscape]]s, however, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.
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The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] or [[Treasure]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to [[resolve]] these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.
  
Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Other effects are caused by a card being in a particular location, such as the play area, regardless of how or why it got there.
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A great many cards, however, and several Events, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: if, for example, you are buying a card, you can look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.
  
Cards in italics have been [[Removed cards|removed]].
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Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card: even though the effect itself takes place at a later time, the act of playing the card is what causes it to happen, and so, for example, playing the same card twice will cause the later effect to take place twice, moving the card out of play will not prevent the set-up effect from taking place, and so on. Similarly, some Events "set up" effects for later when bought. Such "set-up" effects are in general not listed below. Other effects are caused by a card being in a particular location, such as the play area, regardless of how or why it got there.
  
 
== Official Rules ==
 
== Official Rules ==
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* A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.
 
* A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.
 
== Other rules clarifications ==
 
== Other rules clarifications ==
* If an effect causes you to gain or draw multiple cards, you always in principle gain or draw them one at a time, resolving any on-gain or on-draw abilities of one before moving on to the next. However, if you are instructed to trash or discard multiple cards, unless that effect is explicitly sequential, they are trashed or discarded at the same time.  For example, {{Card|Steward}} can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as {{Card|Market Square}}'s), then trash the other card.  Both cards must be trashed simultaneously, and on-trash effects resolved with afterwards. Conversely, {{Card|Remake}} trashes two cards, but it instructs you specifically to trash them one at a time.
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* If an effect causes you to gain or draw multiple cards, you always in principle gain or draw them one at a time, resolving any on-gain or on-draw abilities of one before moving on to the next. However, if you are instructed to trash or discard multiple cards, unless that effect is explicitly sequential, they are trashed or discarded at the same time.  For example, {{Card|Steward}} can trash 2 cards; if you choose that option, you may not trash one card, resolve an on-trash effect (such as {{Card|Market Square}}), then trash the other card.  Both cards must be trashed simultaneously, and on-trash effects dealt with afterwards. On the other hand, {{Card|Remake}} also trashes two cards, but it instructs you specifically to trash them one at a time.
  
* At the end of the game, your discard pile, your hand, cards you have in play, cards you've set aside, and cards you've put on mats all count as part of your deck.
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* At the end of the game, your discard pile, your hand, cards you have in play, cards you've set aside, and cards you've put on mats are put in your deck..
  
 
=Punctual effects=
 
=Punctual effects=
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These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.
 
These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.
  
== Setup ==
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==At the beginning of the game==
Setup instructions do not happen in any particular order, and should all be completely resolved before players shuffle their starting decks.
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Some cards (e.g. {{Card|Young Witch}}) add extra Supply piles and/or cards; those Supply piles will be affected by cards that care about all Supply piles (e.g. {{Event|Tax}}). If these extra Supply piles and/or cards also have setup instructions (e.g. the Bane is {{Card|Tracker}}), do those as well.
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* {{card|Trade Route}}: Put a token on each [[Victory]] card Supply pile.
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* {{card|Young Witch}}: Add an extra Kingdom card pile costing {{cost|2}} or {{cost|3}} to the Supply. Cards from that pile are Bane cards.
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* [[Knights]]: Shuffle the Knight pile.
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* {{card|Baker}}: Each player takes a [[Coin token]].
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* {{card|Black Market}}: Make a Black Market deck out of one copy of each Kingdom card not in the supply.
  
Grouped cards:
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==At the start of your turn==
* {{Card|Platinum}} and {{Card|Colony}}: Randomly choose a [[Kingdom]] card. If it's from {{Set|Prosperity}}, include {{Card|Platinum}} and {{Card|Colony}} in the [[Supply]].
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* [[Shelter]]s: Randomly choose a [[Kingdom]] card. If it's from {{Set|Dark Ages}}, each player replaces their 3 starting {{Card|Estate}}s with {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}.
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* [[Looter]]s: Shuffle the [[Ruins]], then count out 10 per player after the first. Keep them face down except for the top card.
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* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
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* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
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* [[Fate]]: Shuffle the [[Boon]]s.
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* [[Doom]]: Shuffle the [[Hex]]es.
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* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
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* [[Liaison]]: If this is the first [[Liaison]], put out one Ally, and each player gets +1 Favor.
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* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
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Specific cards:
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* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
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* {{Card|Ferryman}}: Choose an unused Kingdom card pile costing {{Cost|3}} or {{Cost|4}}.
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* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
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* {{Card|Baker}}: Each player gets +1 [[Coffers]].
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* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.
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* {{Landmark|Aqueduct}}: Put 8{{VP}} on the {{Card|Silver}} and {{Card|Gold}} piles.
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* {{Landmark|Defiled Shrine}}: Put 2{{VP}} on each non-[[Gathering]] [[Action]] [[Supply]] pile.
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* {{Landmark|Obelisk}}: Choose a random [[Action]] [[Supply]] pile.
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* {{Card|Druid}}: Set aside the top 3 [[Boon]]s face up.
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* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]].
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* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
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* {{Card|Importer}}: Each player gets +4 Favors.
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* {{Trait|Inherited}}: Each player starts the game with an Inherited card in place of a starting card of their choice.
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* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
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* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
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== Parts of the turn ==
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* {{card|Haven}}: Put the set-aside card into your hand.
=== When you would start a turn ===
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* {{card|Lighthouse}}: +{{cost|1}}
* {{Card|Lich}}: Skip this turn.
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* {{card|Fishing Village}}: +1 Action, +{{cost|1}}
=== At the start of your turn, first ===
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* {{card|Caravan}}: +1 Card
These effects take place "first", before other effects that trigger at the start of your turn.
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* {{card|Merchant Ship}}: +{{cost|2}}
* {{Event|Donate}} (2022): Put your deck and discard pile into your hand, trash any number of cards from it, then shuffle the rest into your deck and draw 5 cards.
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* {{card|Tactician}}: If you discarded any cards, +5 Cards, +1 Buy, +1 Action.
=== At the start of your turn ===
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* {{card|Wharf}}: +2 Cards, +1 Buy
* {{Card|Haven}}: Put the set-aside card into your hand.
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* {{card|Horse Traders}}: If you set this aside, +1 Card and return this to your hand.
* {{Card|Lighthouse}}: +{{Cost|1}}
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* {{card|Ratcatcher}}: You may call this, to trash a card from your hand.
* {{Card|Astrolabe}}: +1 Buy and +{{Cost|1}}
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* {{card|Amulet}}: Choose one: +{{cost|1}}; or trash a card from your hand; or gain a {{card|Silver}}.
* {{Card|Fishing Village}}: +1 Action and +{{Cost|1}}
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* {{card|Caravan Guard}}: +{{cost|1}}
* {{Card|Monkey}}: +1 Card
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* {{card|Dungeon}}: +2 Cards, then discard 2 cards.
* {{Card|Blockade}}: Put the set aside card into your hand.
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* {{card|Gear}}: Put the set-aside cards into your hand.
* {{Card|Caravan}}: +1 Card
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* {{card|Guide}}: You may call this, to discard your hand and draw 5 cards.
* {{Card|Sailor}}: +{{Cost|2}} and you may trash a card from your hand.
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* {{card|Transmogrify}}: You may call this, to trash a card from your hand, gain a card costing up to {{cost|1}} more than it, and put that card into your hand.
* {{Card|Tide Pools}}: Discard 2 cards.
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* {{card|Bridge Troll}}: +1 Buy
* {{Card|Corsair}}: +1 Card
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* {{card|Haunted Woods}}: +3 Cards
* {{Card|Merchant Ship}}: +{{Cost|2}}
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* {{card|Swamp Hag}}: +{{cost|3}}
* {{Card|Pirate}}: Gain a Treasure costing up to {{Cost|6}} to your hand.
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* {{card|Hireling}}: +1 Card
* {{Card|Sea Witch}}: +2 Cards, then discard 2 cards.
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* {{card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{cost|1}} token to an [[Action]] Supply pile you have no token on.
* {{Card|Tactician}}: +5 Cards, +1 Action, +1 Buy.
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* {{Card|Prince}}: Play the set aside Action, setting it aside again when you discard it from play.
* {{Card|Wharf}}: +2 Cards and +1 Buy.
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* {{Card|Clerk}}: You may play this from your hand.
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* {{Card|Farmhands}}: Play the set aside card.
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* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
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* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
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* {{Card|Amulet}}: Choose one: +{{Cost|1}}; or trash a card from your hand; or gain a {{Card|Silver}}.
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* {{Card|Caravan Guard}}: +{{Cost|1}}
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* {{Card|Dungeon}}: +2 Cards, then discard 2 cards.
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* {{Card|Gear}}: Put the set aside cards into your hand.
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* {{Card|Guide}}: You may call this, to discard your hand and draw 5 cards.
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* {{Card|Transmogrify}}: You may call this, to trash a card from your hand, and gain a card to your hand costing up to {{Cost|1}} more than it.
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* {{Card|Bridge Troll}}: +1 Buy
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* {{Card|Haunted Woods}}: +3 Cards
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* {{Card|Swamp Hag}}: +{{Cost|3}}
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* {{Card|Hireling}}: +1 Card
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* {{Card|Enchantress}}: +2 Cards
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* {{Card|Archive}}: Put one of the set aside cards into your hand.
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* {{Card|Guardian}}: +{{Cost|1}}
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* {{Card|Ghost Town}}: +1 Card and +1 Action
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* {{Card|Secret Cave}}: +{{Cost|3}}.
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* {{Card|Blessed Village}}: Receive the [[Boon]] you took.
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* {{Card|Ghost}}: Play the set aside Action twice.
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* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}.
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* {{Card|Crypt}}: Put one of the set aside Treasures into your hand.
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* {{Card|Den of Sin}}: +2 Cards
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* {{Card|Raider}}: +{{Cost|3}}
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* {{State|Lost in the Woods}}: You may discard a card to receive a [[Boon]].
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* {{Card|Cargo Ship}}: Put the set aside card into your hand.
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* {{Card|Research}}: Put the set aside cards into your hand.
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* {{Artifact|Key}}: +{{Cost|1}}
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* {{Project|Cathedral}}: Trash a card from your hand.
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* {{Project|City Gate}}: +1 Card, then put a card from your hand onto your deck.
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* {{Project|Fair}}: +1 Buy.
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* {{Project|Silos}}: Discard any number of {{Card|Copper|Coppers}}, revealed, and draw that many cards.
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* {{Project|Sinister Plot}}: Add a token here, or remove your tokens here for +1 Card each.
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* {{Project|Piazza}}: Reveal the top card of your deck. If it's an Action, play it.
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* {{Project|Barracks}}: +1 Action.
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* {{Project|Crop Rotation}}: You may discard a [[Victory]] card for +2 Cards.
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* {{Card|Village Green}}: +1 Card and +2 Actions.
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* {{Card|Barge}}: +3 Cards and +1 Buy.
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* {{Card|Gatekeeper}}: +{{Cost|3}}
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* {{Card|Mastermind}}: You may play an Action card from your hand three times.
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* {{Event|Delay}}: Play the set aside Action.
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* {{Event|Reap}}: Play the set aside {{Card|Gold}}.
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* {{Card|Conjurer}}: Put this into your hand.
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* {{Card|Contract}}: Play the set aside Action.
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* {{Card|Garrison}}: Remove the tokens here for +1 Card each.
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* {{Card|Highwayman}}: Discard this from play and +3 Cards.
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* {{Card|Importer}}: Gain a card costing up to {{Cost|5}}.
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* {{Card|Royal Galley}}: Play the set aside Action card.
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* {{Card|Stronghold}}: +3 Cards.
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* {{Card|Warlord}}: +2 Cards.
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* {{Ally|Cave Dwellers}}: You may spend a Favor, to discard a card then draw a card. Repeat as desired.
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* {{Ally|Crafters' Guild}}: You may spend 2 Favors to gain a card costing up to {{Cost|4}} onto your deck.
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* {{Ally|Desert Guides}}: You may spend a Favor to discard your hand and draw 5 cards. Repeat as desired.
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* {{Ally|Forest Dwellers}}: You may spend a Favor to look at the top 3 cards of your deck, discard any number and put the rest back in any order.
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* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
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* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
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* {{Card|Grotto}}: Discard the set aside cards, then draw that many.
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* {{Card|Shaman}}: Gain a card from the trash costing up to {{Cost|6}}.
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* {{Card|Siren}}: Draw until you have 8 cards in hand.
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* {{Card|Stowaway}}: +2 Cards.
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* {{Card|Taskmaster}}: Repeat this card's ability.
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* {{Card|Cabin Boy}}: Choose one: +{{Cost|2}}; or trash this to gain a Duration card.
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* {{Card|Gondola}}: +{{Cost|2}}
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* {{Card|Rope}}: +1 Card and you may trash a card from your hand.
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* {{Card|Buried Treasure}}: +1 Buy and +{{Cost|3}}.
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* {{Card|Crew}}: Put this onto your deck.
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* {{Card|Enlarge}}: Trash a card from your hand, and gain a card costing up to {{Cost|2}} more.
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* {{Card|Longship}}: +2 Cards
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* {{Card|Quartermaster}}: Choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
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* {{Card|Amphora}}: +1 Buy and +{{Cost|3}}.
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* {{Card|Endless Chalice}}: +1 Buy and +{{Cost|1}}.
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* {{Card|Figurehead}}: +2 Cards.
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* {{Card|Jewels}}: Put this on the bottom of your deck.
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* {{Event|Prepare}}: Play the set-aside Actions and Treasures in any order, and discard the rest.
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* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
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* {{Trait|Hasty}}: Play the set aside Hasty card.
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* {{Trait|Patient}}: Play the set aside Patient card.
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* {{Event|Summon}}: Play the set aside Action.
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* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
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* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.
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* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
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* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
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* ''{{Card|Horse Traders}}'': If this is set aside, +1 Card and return this to your hand.
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=== At the start of your Buy phase ===
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==Playing a card==
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
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There are surprisingly many different triggers at slightly different times that take place between selecting a card to play from your hand and resolving its own on-play effects.
* {{State|Deluded}}: Return this, and you can't buy Actions this turn.
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* {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn.
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* {{Artifact|Treasure Chest}}: Gain a {{Card|Gold}}.
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* {{Ally|Family of Inventors}}: You may put a Favor token you have on top of a non-[[Victory]] Supply pile.
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* {{Ally|League of Bankers}}: +{{Cost|1}} per 4 Favors you have (round down).
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* {{Ally|Market Towns}}: You may spend a Favor to play an Action card from your hand. Repeat as desired.
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* {{Ally|Peaceful Cult}}: You may spend any number of Favors to trash that many cards from your hand.
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* {{Ally|Woodworkers' Guild}}: You may spend a Favor to trash an Action card from your hand. If you did, gain an Action card.
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=== At the end of your Buy phase ===
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* {{Card|Treasury}} (2022): If you didn't gain a Victory card during this Buy phase, you may put this onto your deck.
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* {{Card|Hermit}} (2022): If you didn't gain any cards during this Buy phase, exchange this for a {{Card|Madman}}.
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* {{Card|Merchant Guild}} (2022): +1 Coffers per card you gained during this Buy phase.
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* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].
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* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].
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* {{Project|Exploration}} (2022): If you didn't gain any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
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* <span class="card-popup">[[Exploration]]<span class="noprint">[[File:ExplorationOld2.jpg|300px|link=]]</span> (2018): If you didn't buy any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
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=== At the start of Clean-up ===
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* {{Card|Alchemist}} (2022): If you have a {{Card|Potion}} in play, you may put this onto your deck.
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* {{Card|Encampment}}: Return this to its pile.
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* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
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* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
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* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
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* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
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===When discarding during Clean-up===
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* {{Card|Joust}}: Discard the set aside {{Card|Province}}.
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* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
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* {{Event|Journey}}: You don't discard cards from play.
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=== When you would draw your hand during Clean-up ===
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* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
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=== When you draw your hand during Clean-up ===
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* {{Event|Expedition}}: Draw 2 extra cards.
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* {{Artifact|Flag}}: +1 Card.
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=== End of turn ===
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''At the end of your turn'':
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* {{Card|Possession}}: Put the set aside cards in your discard pile.
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* {{Event|Save}}: Put the set aside card into your hand.
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* {{Landmark|Baths}}: If you haven't gained a card this turn, take 2{{VP}} from here.
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* {{Ally|Island Folk}}: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
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* {{Event|Deliver}}: Put the set aside cards into your hand.
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* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateDigitalOld2.jpg|300px|link=]]</span> (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
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''At the end of this turn'':
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* {{Card|Faithful Hound}}: Put this into your hand.
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* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.
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* {{Boon|The Field's Gift}}: Discard this.
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* {{Boon|The Forest's Gift}}: Discard this.
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* {{Boon|The River's Gift}}: +1 Card and discard this.
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* {{Way|Way of the Squirrel}}: +2 Cards.
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* {{Card|Cage}}: Put the set aside cards into your hand.
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* {{Card|Trickster}}: Put the set aside Treasure into your hand.
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* {{Trait|Tireless}}: Put the set aside Tireless card onto your deck.
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* {{Card|Puzzle Box}}: Put the set aside card into your hand.
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* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
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=== After this turn ===
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These happen after checking if the game has ended.
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* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateOld.jpg|300px|link=]]</span> (2016): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
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* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
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=== In between turns ===
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* {{Card|Outpost}}: Take an extra turn (but not a 3rd turn in a row)
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===When you would play a card, first:===
* {{Card|Possession}}: The player to your left takes an extra turn (but not a 2nd extra turn in a row), during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
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* [[Vanilla]] bonus [[Adventures tokens]] ({{card|Teacher}}, {{event|Seaway}}, {{event|Lost Arts}}, {{event|Training}}, {{event|Pathfinding}}): If the card's supply pile has your token on it, get the vanilla bonus.
* {{Event|Mission}}: Take an extra turn, (but not a 3rd turn in a row) during which you can't buy cards.
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** ''The rules state this timing as "when the player plays a card". However, the actual timing must be when you ''would'' play a card, because Adventures tokens on {{card|Band of Misfits}} still have their stated effect, even though in principle Band of Misfits never actually gets played. This must take place "first" because you don't get to choose whether or not to resolve a token's effect before choosing a card for Band of Misfits to imitate; the token resolves first.
* {{Event|Seize the Day}}: Take an extra turn.
+
* {{Card|Voyage}}: Take an extra turn (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
+
* {{Ally|Island Folk}}: Take an extra turn (but not a 3rd turn in a row).
+
* {{Event|Journey}}: Take an extra turn (but not a 3rd turn in a row).
+
  
== Playing a card ==
+
===When you would play this===
 +
* {{card|Band of Misfits}}: Play this as if it were an [[Action]] card in the Supply costing less than it that you choose.
  
=== When you would play a card from your hand ===
+
===When you play a card===
* {{Card|Voyage}}: If you already played 3 cards from your hand this turn, you can't play that card.
+
These effects take place after the card enters the play area but before you resolve any of its own on-play abilities.
* {{Card|Warlord}}: If that card is an Action, and you already have 2 or more copies of that Action in play, you can't play it.
+
  
=== When you play a card, first ===
+
''If the played card is an [[Attack]]…''
These effects take place "first", before other effects triggered by playing a card (assuming that you played it on your turn).
+
* {{card|Moat}}: Another player may reveal this from his hand; if he does, he is not affected by the Attack.
 +
* {{card|Secret Chamber}}: Another player may reveal this from his hand. If he does, he draws 2 cards, then puts 2 cards from his hand on top of his deck.
 +
* {{card|Horse Traders}}: Another player may set this aside from his hand.
 +
* {{card|Beggar}}: Another player may discard this [from his hand]. If he does, he gains two {{card|Silver|Silvers}}, putting one on top of his deck.
 +
* {{card|Urchin}}: You may trash this from play if it is not the played Attack card. If you do, gain a {{card|Mercenary}} from the Mercenary pile.
 +
* {{card|Caravan Guard}}: Another player may play this from his hand.
 +
''If the played card is an [[Action]]…''
 +
* {{card|Champion}}: +1 Action.
  
''For any type of played card…''
+
===On-play effects===
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If your token is on the played card's Supply pile, you get that bonus.
+
The vast majority of Action and Treasure cards have on-play effects of some kind. Several Treasures, plus the Action card {{card|Noble Brigand}}, use phrasing along the lines of "when you play this". Despite the similarity of this wording to things like "when you play an Attack card", this is not the same trigger. On-play effects of cards always take place after the "when you play a card" effects of other cards.
* {{Card|Kiln}}: If it's the card that you played after this, and it's the same turn, you may gain a copy of that card.
+
''If it's an [[Action]]…''
+
* {{Card|Champion}}: +1 Action.
+
''If it's an [[Attack]]…''
+
* {{Card|Urchin}}: You may trash this, to gain a {{Card|Mercenary}}.
+
  
=== When another player plays a card, first ===
+
Since most cards have on-play effects of their own, we do not list them all here. However, one card has an effect that modifies the on-play ability of another card:
These effects take place after "when you play a card, first" effects (assuming that another player played it on their turn).
+
* {{card|Coppersmith}}: {{card|Copper}} produces an extra {{cost|1}} this turn.
  
''If the played card is an [[Attack]]…''
+
===Directly after you resolve an [[Action]]===
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
+
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
+
* {{Card|Horse Traders}}: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
+
* {{Card|Guard Dog}}: You may play this from your hand.
+
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
+
* {{Card|Caravan Guard}}: You may play this from your hand.
+
* {{Card|Shield}}: You may reveal this from your hand, to be unaffected by that Attack.
+
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
+
  
=== When you play a card ===
+
* {{card|Coin of the Realm}}: You may call this, for +2 Actions.
These effects take place after all players resolve any "when a player plays a card, first" effects. This means that if any players reveal a {{Card|Moat}} to your Attack, you may opt to use a [[Way]] instead.
+
* {{card|Royal Carriage}}: If the Action is still in play, you may call this, to replay that Action.
  
* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
+
==When you buy a card==
* [[Way]]s: If this is an Action, you may perform the Way instead of following this Action's instructions.
+
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
+
  
=== On-play effects ===
+
''When you buy any card'':
By definition, [[Action]], [[Treasure]], and [[Night]] cards have effects when you play them, and are not listed here.  
+
* {{card|Embargo}}: Gain a {{card|Curse}} card per Embargo token on that pile.
 +
* {{card|Talisman}}: If the card costs {{coin|4}} or less and is not a [[Victory]] card, gain a copy of it.
 +
* {{card|Goons}}: +1 {{VP}}.
 +
* {{card|Hoard}}: If it is a [[Victory]] card, gain a {{card|Gold}}.
 +
* {{card|Haggler}}: Gain a card costing less than it that is not a [[Victory]] card.
 +
* {{card|Hovel}}: If it is a [[Victory]] card, you may trash this from your hand.
 +
* {{card|Merchant Guild}}: Take a [[Coin token]].
 +
* {{card|Haunted Woods}}: Put your hand on top of your deck in any order.
 +
* {{card|Swamp Hag}}: Gain a {{card|Curse}}.
 +
* {{event|Plan}}: If the bought card has your Trashing token on it, you may trash a card from your hand.
 +
''When you buy this card'':
 +
* {{card|Mint}}: Trash all [[Treasure]]s you have in play.
 +
* {{card|Noble Brigand}}: Each other player reveals the top 2 cards of his deck, trashes a revealed {{card|Silver}} or {{card|Gold}} you choose, and discards the rest. If he didn’t reveal a [[Treasure]], he gains a {{card|Copper}}. You gain the trashed cards.
 +
* {{card|Farmland}}: Trash a card from your hand. Gain a card costing exactly {{cost|2}} more than the trashed card.
 +
* {{card|Stonemason}}: You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.
 +
* {{card|Doctor}}: You may overpay for this. For each {{cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 +
* {{card|Masterpiece}}: You may overpay for this. If you do, gain a {{card|Silver}} per {{cost|1}} you overpaid.
 +
* {{card|Herald}}: You may overpay for this. For each {{cost|1}} you overpaid, look through your discard pile and put a card from it on top of your deck.
 +
* {{card|Messenger}}: If this is your first buy in a turn, gain a card costing up to {{cost|4}}, and each other player gains a copy of it.
 +
* {{card|Port}}: Gain another Port.
  
Unlike the cards in the previous section, these on-play effects modify card instructions (instead of making you do something else). This means that these effects take place afterwards, and can be overridden (e.g. {{Card|Highwayman}} overrides {{State|Envious}}).
+
[[Event]]s have on-buy effects by default, and are not listed separately here.
  
* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
+
==Gaining==
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, it reveals 3 cards and discards 2.
+
* {{Trait|Reckless}}: Follow this card's instructions again.
+
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
+
  
=== After playing a card ===
+
===When you would gain===
''For any type of played card…''
+
* {{Trait|Inspiring}}: If it's your turn, and that card was an Inspiring card, you may play an Action from your hand that you don't have a copy of in play.
+
  
''If it's an Action…''
+
''When you would gain a card'':
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
+
* {{card|Possession}}: The player to your right gains it instead.
* {{Card|Royal Carriage}}: If that Action is still in play, you may call this, to replay that Action.
+
* {{card|Trader}}: You may reveal this from your hand. If you do, instead, gain a {{card|Silver}}.
* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
+
''When you would gain this'':
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
+
* {{card|Nomad Camp}}: Gain it to the top of your deck instead of your discard pile.
* {{Card|Harbor Village}}: If it's the next Action you played after this on the same turn, and that Action gave you +{{Cost}}, +{{Cost|1}}
+
** Nomad Camp's wording says "when you gain this". However, Nomad Camp's self-topdecking ability does not have the same timing as other when-you-gain abilities; Nomad Camp [[Dark Ages#.22No visiting.22 rule|does not visit the discard pile]] and then get moved to your deck. This has the same timing as effects that change the gain location of cards they gain (effects that change locations of other effects' gains, listed below, trigger afterwards): when instructed to gain a Nomad Camp to a specific location, such as your hand, you may choose which target takes precedence.
* {{Card|Flagship}}: If it's the next time you played a non-Command Action card, replay that Action.
+
* {{Card|Frigate}}: Discard down to 4 cards in hand.
+
  
''If it's a Liaison…''
+
===When you gain===
* {{Ally|Circle of Witches}}: You may spend 3 Favors to have each other player gain a {{Card|Curse}}.
+
* {{Ally|League of Shopkeepers}}: If you have 5 or more Favors, +{{Cost|1}}, and if you have 10 or more, +1 Action and +1 Buy.
+
  
''If it's a Treasure…''
+
''When you gain any card'':
 +
* {{card|Trade Route}}: Move the pile's Trade Route token to the Trade Route mat.
 +
* {{card|Watchtower}}: You may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
 +
* {{card|Royal Seal}}: You may put that card on top of your deck.
 +
* {{card|Duplicate}}: If the gained card costs up to {{cost|6}}, you may call this, to gain a copy of that card.
 +
* {{event|Travelling Fair}}: You may put that card on top of your deck.
 +
''When you gain this'':
 +
* {{card|Cache}}: Gain two {{card|Copper}}s.
 +
* {{card|Embassy}}: Each other player gains a {{card|Silver}}.
 +
* {{card|Ill-Gotten Gains}}: Each other player gains a {{card|Curse}}.
 +
* {{card|Inn}}: Look through your discard pile (including this), reveal any number of [[Action]] cards from it, and shuffle them into your deck.
 +
* {{card|Mandarin}}: Put all [[Treasure]]s you have in play on top of your deck in any order.
 +
* {{card|Border Village}}: Gain a card costing less than this.
 +
* {{card|Death Cart}}: Gain two [[Ruins]].
 +
* {{card|Lost City}}: Each other player draws a card.
 +
''When you gain another specific card'':
 +
* {{card|Duchess}}: If the gained card is a {{card|Duchy}}, you may gain a Duchess.
 +
* {{card|Fool's Gold}}: If the gained card is a {{card|Province}}, another player may trash this from his hand. If he does, he gains a Gold, putting it on his deck.
  
Although some of the following cards have different wordings from each other, they are all timed the same.
+
==Trashing==
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
+
===When you trash===
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
+
''When you trash any card'':
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
+
* {{card|Possession}}: Set aside the trashed card.
* {{Card|Landing Party}}: If it's the next time you played a Treasure as the first card during a turn, put this onto your deck.
+
* {{card|Market Square}}: You may discard this from your hand. If you do, gain a {{card|Gold}}.
 +
''When you trash this'':
 +
* {{card|Overgrown Estate}}: +1 Card.
 +
* {{card|Squire}}: Gain an [[Attack]] card.
 +
* {{card|Feodum}}: Gain three [[Silver]]s.
 +
* {{card|Fortress}}: Put it into your hand.
 +
* {{card|Rats}}: +1 Card.
 +
* {{card|Catacombs}}: Gain a card costing less than this.
 +
* {{card|Cultist}}: +3 Cards.
 +
* {{card|Sir Vander}}: Gain a {{card|Gold}}.
 +
* {{card|Hunting Grounds}}: Gain a {{card|Duchy}} or 3 {{card|Estate|Estates}}.
  
== Buying a card ==
+
==End of turn==
=== When you would pay for a card you just bought ===
+
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
+
=== When paying for a card you just bought ===
+
* [[Overpay]] (2022) ({{Card|Farrier}}, {{Card|Stonemason}}, ''{{Card|Doctor}}'', {{Card|Infirmary}}, ''{{Card|Masterpiece}}'', {{Card|Herald}}): You may pay extra {{Cost}}.
+
===When you buy a card ===
+
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
+
  
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.  
+
===At the end of your Buy phase===
 +
* {{card|Wine Merchant}}: If you have at least {{cost|2}} unspent, you may discard this from your Tavern mat.
  
In 2022, when-buy effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to be when-gain.
+
===At the start of Clean-up===
{| class="wikitable mw-collapsible mw-collapsed"
+
* {{card|Scheme}}: You may choose an [[Action]] card you have in play.
| <h3> Removed and errata'ed cards </h3>
+
* {{card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
|-
+
|<ul>
+
''When you buy any card'':
+
<li> {{Card|Hoard|oi=2}} (2010): If it is a [[Victory]] card, gain a {{Card|Gold}}.
+
<li> {{Card|Haggler|oi=2}} (2010): Gain a cheaper non-[[Victory]] card.
+
<li> {{Card|Hovel|oi=2}} (2012): If that card is a [[Victory]] card, you may trash this from your hand.
+
<li> {{Card|Merchant Guild|oi=2}} (2013): +1 Coffers
+
<li> {{Card|Haunted Woods|oi=2}} (2015): Put your hand on top of your deck in any order.
+
<li> {{Card|Swamp Hag|oi=2}} (2015): Gain a {{Card|Curse}}.
+
<li> <span class="card-popup">[[Plan]]<span class="noprint">[[File:PlanOld2.jpg|300px|link=]]</span> (2015): If that card has your Trashing token on its pile, you may trash a card from your hand.
+
<li> {{Card|Charm|oi=1}} (2016): If that card is the next card you've bought this turn, you may also gain a differently named card with the same cost.
+
<li> <span class="card-popup">[[Tax]]<span class="noprint">[[File:TaxOld.jpg|300px|link=]]</span> (2016): Take the {{Debt}} from its pile.
+
<li> <span class="card-popup">[[Basilica]]<span class="noprint">[[File:BasilicaOld.jpg|300px|link=]]</span> (2016): If you have {{Cost|2}} or more left, take 2{{VP}} from here.
+
<li> <span class="card-popup">[[Colonnade]]<span class="noprint">[[File:ColonnadeOld.jpg|300px|link=]]</span> (2016): If that card is an [[Action]] card, and you have a copy of it in play, take 2{{VP}} from here.
+
<li> <span class="card-popup">[[Defiled Shrine]]<span class="noprint">[[File:Defiled_ShrineOld.jpg|300px|link=]]</span> (2016): If that card is a {{Card|Curse}}, take the {{VP}} from this.
+
<li> ''{{Card|Embargo}}'': For each Embargo token on that pile, gain a {{Card|Curse}}.
+
<li> ''{{Card|Talisman}}'': If that card is a non-[[Victory]] card that costed {{Cost|4}} or less, gain a copy of it.
+
<li> ''{{Card|Goons}}'': +1{{VP}}.
+
<br>
+
''When you buy this card'':
+
<li> {{Card|Mint|oi=2}} (2010): Trash all [[Treasure|Treasures]] you have in play.
+
<li> {{Card|Farmland|oi=2}} (2011): Trash a card from your hand and gain a card costing exactly {{Cost|2}} more than the trashed card.
+
<li> {{Card|Stonemason|oi=2}} (2013): You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.
+
<li> {{Card|Doctor|oi=2}} (2013): You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
+
<li> {{Card|Masterpiece|oi=2}} (2013): You may overpay for this. For each {{Cost|1}} you overpaid, gain a {{Card|Silver}}.
+
<li> {{Card|Herald|oi=2}} (2013): You may overpay for this. For each {{Cost|1}} you overpaid, put a card from your discard pile onto your deck.
+
<li> {{Card|Messenger|oi=2}} (2015): If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.
+
<li> {{Card|Port|oi=2}} (2015): Gain another Port.
+
<li> {{Card|Forum|oi=1}} (2016): +1 Buy.
+
<li> ''{{Card|Noble Brigand}}'': Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.
+
|}
+
  
== Gaining a card ==
+
===Discarding from play===
=== When you would gain ===
+
''When you would gain any card'':
+
* {{Card|Possession}}: The player to your right gains that card instead.
+
* {{Card|Trader|oi=2}} (2011): You may reveal this from your hand, to instead gain a {{Card|Silver}}.
+
''When you would gain this to your discard pile'':
+
* {{Card|Guardian}}: Gain this to your hand instead.
+
* {{Card|Ghost Town}}: Gain this to your hand instead.
+
* {{Card|Night Watchman}}: Gain this to your hand instead.
+
* {{Card|Den of Sin}}: Gain this to your hand instead.
+
* ''{{Card|Nomad Camp}}'': Gain this onto your deck instead.
+
  
=== When you gain ===
+
''When you discard this from play'':
''When you gain another card'':
+
* {{card|Treasury}}: If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
* {{Card|Blockade}}: If it's your turn, and another player has a copy of that card set aside with {{Card|Blockade}}, gain a {{Card|Curse}}.
+
* {{card|Herbalist}}: You may put one of your [[Treasure]]s from play on top of your deck.
* {{Card|Watchtower}}: You may reveal this from your hand, to either trash that card, or put it on top of your deck.
+
* {{card|Alchemist}}: You may put this on top of your deck if you have a {{card|Potion}} in play.
* {{Card|Tiara}}: You may put that card onto your deck.
+
* {{card|Hermit}}: If you didn’t buy any cards this turn, trash this and gain a {{card|Madman}} (from the Madman pile).
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
+
* {{card|Page}}: You may exchange this for a {{card|Treasure Hunter}}.
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
+
* {{card|Peasant}}:You may exchange this for a {{card|Soldier}}.
* {{Card|Footpad}}: If it's an Action phase, +1 Card.
+
* {{card|Soldier}}: You may exchange this for a {{card|Fugitive}}.
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
+
* {{card|Treasure Hunter}}: You may exchange this for a {{card|Warrior}}.
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
+
* {{card|Fugitive}}: You may exchange this for a {{card|Disciple}}.
* {{Card|Swamp Hag}} (2022): If you bought that card, gain a {{Card|Curse}}.
+
* {{card|Warrior}}: You may exchange this for a {{card|Hero}}.
* {{Event|Travelling Fair}}: You may put that card onto your deck.
+
* {{card|Disciple}}: You may exchange this for a {{card|Teacher}}.
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
+
* {{card|Hero}}: You may exchange this for a {{card|Champion}}.
* {{Card|Charm}} (2022): If it's the next card you gained this turn, you may also gain a differently named card with the same cost.
+
''When you discard any card from play'':
* {{Card|Forum}} (2022): +1 Buy.
+
* {{card|Scheme}}: If it is the chosen card, put it on your deck.
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
+
* {{Card|Prince}}: If it was played by Prince this turn, set it aside again.
* {{Landmark|Basilica}} (2022): If it's your Buy phase and you have {{Cost|2}} or more, take 2{{VP}} from here.
+
* {{Landmark|Defiled Shrine}} (2022): If it's your Buy phase and that card is a {{Card|Curse}}, take the {{VP}} from here.
+
* {{Landmark|Labyrinth}}: If it's your turn, and that's the 2nd card you gained this turn, take 2{{VP}} from here.
+
* {{Card|Changeling}}: If that card costed {{Cost|3}} or more, you may exchange it for a Changeling.
+
* {{Card|Cargo Ship}}: If you haven't set aside a card with this, you may set that card aside face up (on this).
+
* [[Exile]]: You may discard all other copies of that card from here.
+
* {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck.
+
* {{Card|Sheepdog}}: You may play this from your hand.
+
* {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand.
+
* {{Card|Livery}}: If that card costed {{Cost|4}} or more, gain a {{Card|Horse}}.
+
* {{Way|Way of the Seal}}: You may put that card onto your deck.
+
* {{Card|Bauble}}: You may put that card onto your deck.
+
* {{Card|Galleria}}: If that card costed either {{Cost|3}} or {{Cost|4}}, +1 Buy.
+
* {{Card|Garrison}}: Add a token here.
+
* {{Card|Guildmaster}}: +1 Favor.
+
* {{Ally|Architects' Guild}}: You may spend 2 Favors to gain a cheaper non-Victory card.
+
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
+
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
+
* {{Card|Insignia}}: You may put that card onto your deck.
+
* {{Card|Taskmaster}}: If that card costed exactly {{Cost|5}}, then at the start of your next turn, repeat this ability.
+
* {{Event|Deliver}}: Set it aside, and put it into your hand at end of turn.
+
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
+
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
+
''When you gain an [[Action]] card'':
+
* {{Card|Collection}}: +1{{VP}}.
+
* {{Card|Cauldron}}: If that's the 3rd Action card you gained this turn, each other player gains a {{Card|Curse}}.
+
* {{Landmark|Colonnade}} (2022): If it's your Buy phase and you have a copy of that Action in play, take 2{{VP}} from here.
+
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
+
* {{Project|Academy}}: +1 [[Villager]].
+
* {{Project|Innovation}} (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that Action.
+
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
+
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
+
* {{Card|Abundance}}: If it's the next time you gained an Action card, +1 Buy and +{{Cost|3}}.
+
* {{Event|Rush}}: If it's the next time you gained an Action card this turn, play it.
+
* {{Event|Mirror}}: If it's the next time you gained an Action card this turn, gain a copy of it.
+
* <span class="card-popup">[[Innovation]]<span class="noprint">[[File:InnovationOld2.jpg|300px|link=]]</span> (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
+
''When you gain a [[Treasure]] card'':
+
* {{Card|Pirate}}: You may play this from your hand.
+
* {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this.
+
* {{Project|Guildhall}}: +1 [[Coffers]].
+
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
+
* {{Card|Secluded Shrine}}: If it's the next time you gained a Treasure, trash up to 2 cards from your hand.
+
* {{Card|Cutthroat}}: If it's the next time a a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
+
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
+
''When you gain a [[Victory]] card'':
+
* {{Card|Hoard}} (2022): If you bought that card, gain a {{Card|Gold}}.
+
* {{Card|Hovel}} (2022): You may trash this from your hand.
+
* {{Card|Groundskeeper}}: +1{{VP}}.
+
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.
+
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
+
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
+
* {{Card|Cage}}: If it's the next time you gained a Victory card, trash this, and put the set aside cards into your hand at end of turn.
+
* {{Card|Mapmaker}}: You may play this from your hand.
+
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
+
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
+
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): If that card is the first {{Card|Province}} gained this game, at end of turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
+
* ''{{Card|Duchess}}'': If that card is a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
+
''When you gain an [[Attack]] card'':
+
* {{Card|Skirmisher}}: Each other player discards down to 3 cards in hand.
+
''When you gain a [[Duration]] card'':
+
* {{Card|Sailor}}: If you haven't used this ability yet this turn, you may play that Duration.
+
* {{Card|Stowaway}}: You may play this from your hand.
+
''When you gain this'':
+
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
+
* {{Card|Farmhands}}: You may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
+
* {{Card|Ferryman}}: Gain a card from the chosen pile.
+
* {{Card|Nomads}}: +{{Cost|2}}
+
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
+
* {{Card|Berserker}}: If you have an Action in play, play this.
+
* {{Card|Inn}}: Reveal any number of [[Action]] cards from your discard pile and shuffle them into your deck.
+
* {{Card|Souk}}: Trash up to 2 cards from your hand.
+
* {{Card|Border Village}}: Gain a card costing less than this.
+
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
+
* {{Card|Death Cart}}: Gain two [[Ruins]].
+
* {{Card|Farrier}}: +1 Card at the end of this turn per {{Cost|1}} overpaid.
+
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
+
* {{Card|Infirmary}}: Play this once per {{Cost|1}} overpaid.
+
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
+
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
+
* {{Card|Messenger}} (2022): If this is the first card you gained in your Buy phase, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.
+
* {{Card|Lost City}}: Each other player draws a card.
+
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}.
+
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.
+
* {{Card|Haunted Castle}}: If it's your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 of them onto their deck.
+
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.
+
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play.
+
* {{Card|Rocks}}: If it's your [[Gameplay#Buy phase|Buy phase]], gain a {{Card|Silver}} onto your deck; otherwise gain a {{Card|Silver}} to your hand.
+
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play.
+
* {{Card|Temple}}: Take the {{VP}} from the Temple pile.
+
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].
+
* {{Card|Cemetery}}: Trash up to 4 cards from your hand.
+
* {{Card|Blessed Village}}: Take a [[Boon]]. Receive it now or at the start of your next turn.
+
* {{Card|Skulk}}: Gain a {{Card|Gold}}.
+
* {{Card|Cursed Village}}: Receive a [[Hex]].
+
* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand.
+
* {{Card|Lackeys}}: +2 [[Villager]]s.
+
* {{Card|Experiment}}: Gain another {{Card|Experiment}} (that doesn't come with another).
+
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.
+
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].
+
* {{Card|Spices}}: +2 [[Coffers]].
+
* {{Card|Camel Train}}: Exile a {{Card|Gold}} from the Supply.
+
* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].
+
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s.
+
* {{Card|Sycophant}}: +2 Favors.
+
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
+
* {{Card|Siren}}: Trash this unless you trash an Action from your hand.
+
* {{Card|Gondola}}: You may play an Action from your hand.
+
* {{Card|Buried Treasure}}: Play this.
+
* {{Card|Wealthy Village}}: If you have at least 3 differently named Treasures in play, gain a [[Loot]].
+
* {{Card|Doubloons}}: Gain a {{Card|Gold}}.
+
* {{Trait|Cursed}}: Gain a [[Loot]] and a {{Card|Curse}}.
+
* {{Trait|Hasty}}: Set this aside, and play it at the start of your next turn.
+
* {{Trait|Nearby}}: +1 Buy
+
* {{Trait|Pious}}: You may trash a card from your hand.
+
* {{Trait|Rich}}: Gain a {{Card|Silver}}.
+
* {{Card|Marchland}}: +1 Buy, and discard any number of cards for +{{Cost|1}} each.
+
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
+
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
+
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
+
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
+
* ''{{Card|Doctor}}'' (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
+
* ''{{Card|Masterpiece}}'' (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
+
  
=== When another player gains a card ===
+
===When you would draw your new hand===
These effects happen after "when you gain" effects. This means that, if they gain a {{Card|Haunted Castle}}, they attack you before you get to react with {{Card|Falconer}} or {{Card|Black Cat}}.
+
* {{card|Outpost}}: Only draw 3 cards (instead of 5).
  
''When another player gains a [[Treasure]] card''
+
===When you draw your new hand===
* {{Card|Pirate}}: You may play this from your hand.
+
* {{event|Expedition}}: Draw 2 extra cards.
* {{Card|Cutthroat}}: If this was the next time a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
+
** This must take place after Outpost's effect, since if both Outpost and an Expedition are active, you end up drawing five cards.
''When another player gains a [[Victory]] card''
+
* {{Project|Road Network}}: +1 Card.
+
* {{Card|Black Cat}}: You may play this from your hand.
+
* {{Card|Mapmaker}}: You may play this from your hand.
+
''When another player gains a [[Duration]] card''
+
* {{Card|Stowaway}}: You may play this from your hand.
+
''When another player gains any card''
+
* {{Card|Monkey}}: If they're the player to your right, +1 Card.
+
* {{Card|Fool's Gold}}: If that card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck.
+
* {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand.
+
* {{Event|Invest}}: If you Invested in a copy of that card, and you still have that copy in Exile, +2 Cards.
+
  
== Trashing a card ==
+
===At the end of your turn===
=== When you trash ===
+
''When you trash any card'':
+
* {{Landmark|Tomb}}: +1{{VP}}.
+
* {{Card|Priest}}: +{{Cost|2}}.
+
* {{Project|Sewers}}: If that card wasn't trashed with this, you may trash a card from your hand.
+
''When you trash one of your cards'':
+
* {{Card|Possession}}: Set aside that card, and return it to your discard pile at end of turn.
+
* {{Card|Market Square}}: You may discard this from your hand to gain a {{Card|Gold}}.
+
''When you trash this'':
+
* {{Card|Nomads}}: +{{Cost|2}}
+
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
+
* {{Card|Overgrown Estate}}: +1 Card.
+
* {{Card|Squire}}: Gain an [[Attack]] card.
+
* {{Card|Feodum}}: Gain three {{Card|Silver|Silvers}}.
+
* {{Card|Fortress}}: Put this into your hand.
+
* {{Card|Rats}}: +1 Card.
+
* {{Card|Catacombs}}: Gain a card costing less than this.
+
* {{Card|Cultist}}: +3 Cards.
+
* {{Card|Sir Vander}}: Gain a {{Card|Gold}}.
+
* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.
+
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.
+
* {{Card|Rocks}}: If it's is your [[Gameplay#Buy phase|Buy phase]], gain a {{Card|Silver}} onto your deck; otherwise gain a {{Card|Silver}} to your hand.
+
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}}.
+
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.
+
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].
+
* {{Card|Sycophant}}: +2 Favors.
+
* {{Card|Lich}}: Discard this and gain a cheaper card from the trash.
+
* {{Card|Jewelled Egg}}: Gain a [[Loot]].
+
  
==Discarding a card ==
+
* {{card|Possession}}: Return the set-aside cards to your discard pile.
=== When you discard this other than during Clean-up ===
+
* {{card|Save}}: Put the set-aside card into your hand.
* {{Card|Tunnel}}: You may reveal this to gain a {{Card|Gold}}.
+
* {{Card|Trail}}: You may play this.
+
* {{Card|Weaver}}: You may play this.
+
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.
+
* {{Card|Village Green}}: You may play this.
+
  
=== When you discard a card from play ===
+
===After this turn===
Normally, these effects happen during Clean-up, at the same time as {{Ally|Coastal Haven}}. However, {{Card|Highwayman}} discards itself from play before then; if you already played a {{Card|Scheme}}, you can use its ability before Clean-up.
+
* {{card|Outpost}}: Take an extra turn, if doing so won't cause you to take more than two consecutive turns.
 +
* {{card|Possession}}: The player to your left takes an extra turn, during which you can see all cards he can and make all decisions for him, any cards he would gain you gain instead, and any cards of his that are trashed are set aside.
 +
* {{event|Mission}}: Take another turn in which you can't buy cards.
  
''When you discard this from play'':
+
==Miscellaneous==
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
+
* {{Card|Peasant}}: You may exchange this for a {{Card|Soldier}}.
+
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.
+
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.
+
* {{Card|Fugitive}}: You may exchange this for a {{Card|Disciple}}.
+
* {{Card|Warrior}}: You may exchange this for a {{Card|Hero}}.
+
* {{Card|Disciple}}: You may exchange this for a {{Card|Teacher}}.
+
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.
+
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.
+
* {{Way|Way of the Frog}}: If this was played this turn, put this onto your deck.
+
* {{Card|Merchant Camp}}: You may put this onto your deck.
+
* {{Card|Tent}}: You may put this onto your deck.
+
* {{Trait|Reckless}}: Return this to its pile.
+
* {{Trait|Tireless}}: Set this aside, and put it onto your deck at end of turn.
+
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
+
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
+
* {{Card|Alchemist|oi=2}} (2010): If you have a {{Card|Potion}} in play, you may put this onto your deck.
+
* {{Card|Hermit|oi=2}} (2012): If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}}.
+
''When you discard another card from play'':
+
* {{Card|Herbalist}} (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
+
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
+
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
+
* {{Card|Trickster}}: Once a turn, if it's a Treasure, you may set it aside. Put it into your hand at end of turn.
+
* {{Card|Prince|oi=2}} (2014): If that card was played by Prince this turn, set it aside.
+
  
== Miscellaneous ==
+
===When you would make any decision===
=== When you would make any decision ===
+
* {{Card|Possession}}: The player to your right makes that decision for you.
+
=== When a Supply pile is emptied ===
+
* {{Card|Search}}: Trash this and gain a [[Loot]].
+
=== When shuffling ===
+
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
+
* {{Ally|Order of Astrologers}}: You may pick one card per Favor you spend to go on top.
+
* {{Ally|Order of Masons}}: You may pick up to 2 cards per Favor you spend to put into your discard pile.
+
* {{Trait|Fated}}: You may reveal Fated cards to put them on the top or bottom.
+
* {{Event|Avoid}}: If it's the next time you shuffled this turn, pick up to 3 cards to put into your discard pile.
+
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
+
=== When you would get coins ===
+
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose this token.
+
* {{Way|Way of the Chameleon}}: Get +Cards instead.
+
=== When you would draw cards ===
+
* –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose this token and draw 1 less.
+
* {{Way|Way of the Chameleon}}: Get +{{Cost}} instead.
+
=== When you make a choice ===
+
* {{Card|Elder}}: You may choose an extra (different) option.
+
=== When you reveal this ===
+
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigital.jpg|200px|link=]]</span> (2022): If it's any player's Action phase, +1 [[Coffers]].
+
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigitalOld.jpg|200px|link=]]</span> (2018): +1 [[Coffers]].
+
  
=== After the game ends ===
+
* {{card|Possession}}: The player to your right makes the decision for you.
* {{Project|Fleet}}: There is an extra round of turns just for players with this.
+
 
=== When scoring ===
+
===When you discard this other than during a Clean-up phase===
By definition, [[Victory|Victory]] cards have effects when scoring, and are not listed here.
+
 
* {{Landmark|Bandit Fort}}: -2{{VP}} for each {{Card|Silver}} and each {{Card|Gold}} you have.
+
* {{card|Tunnel}}: You may reveal this. If you do, gain a {{card|Gold}}.
* {{Landmark|Fountain}}: 15{{VP}} if you have at least 10 {{Card|Copper}}s.
+
 
* {{Landmark|Keep}}: 5{{VP}} per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
+
===When you shuffle your deck===
* {{Landmark|Museum}}: 2{{VP}} per differently named card you have.
+
 
* {{Landmark|Obelisk}}: 2{{VP}} per card you have from the chosen pile.
+
* {{card|Stash}}: If this is in your deck, you may put it anywhere in your deck.
* {{Landmark|Orchard}}: 4{{VP}} per differently named Action card you have 3 or more copies of.
+
 
* {{Landmark|Palace}}: 3{{VP}} per set you have of {{Card|Copper}}-{{Card|Silver}}-{{Card|Gold}}.
+
===When you would earn +{{cost}}===
* {{Landmark|Tower}}: 1{{VP}} per non-Victory card you have from an empty Supply pile.
+
 
* {{Landmark|Triumphal Arch}}: 3{{VP}} per copy you have of the 2nd most common Action card among your cards (if it's a tie, count either).
+
* {{cost|1}} [[Adventures tokens|token]] ({{card|Bridge Troll}}, {{event|Ball}}): Earn {{cost|1}} less and lose this.
* {{Landmark|Wall}}: -1{{VP}} per card you have after the first 15.
+
 
* {{Landmark|Wolf Den}}: -3{{VP}} per card you have exactly one copy of.
+
===When you would draw a card===
* {{Ally|Plateau Shepherds}}: Pair up your Favors with cards you have costing {{Cost|2}}, for 2{{VP}} each.
+
 
 +
* –1 Card [[Adventures tokens|token]] ({{card|Relic}}, {{event|Borrow}}, {{event|Raid}}): Lose this instead.
  
 
=Persistent effects=
 
=Persistent effects=
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.
 
  
== While a card is in play ==
+
These cards don't have effects that are resolved at a specific, unique point in time. Instead, they have effects that persist over some extended period of time. Many of them have the effect of setting up a trigger for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.
In 2022, while-in-play effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to “this turn.
+
 
 +
==While cards are in play==
 +
 
 +
''While this is in play:''
 +
* {{card|Lighthouse}}: When another player plays an [[Attack]] card, it doesn’t affect you.
 +
* {{card|Quarry}}: [[Action]] cards cost {{cost|2}} less, but not less than {{cost|0}}.
 +
* {{card|Talisman}}: When you buy a card costing {{cost|4}} or less that is not a [[Victory]] card, gain a copy of it.
 +
* {{card|Royal Seal}}: When you gain a card, you may put that card on top of your deck.
 +
* {{card|Goons}}: When you buy a card, +1 {{VP}}.
 +
* {{card|Hoard}}: When you buy a [[Victory]] card, gain a {{card|Gold}}.
 +
* {{card|Princess}}: Cards cost {{cost|2}} less, but not less than {{cost|0}}.
 +
* {{card|Haggler}}: When you buy a card, gain a card costing less than it that is not a [[Victory]] card.
 +
* {{card|Highway}}: Cards cost {{cost|1}} less, but not less than {{cost|0}}.
 +
* {{card|Band of Misfits}}: This is the chosen [[Action]] card.
 +
* {{card|Merchant Guild}}: When you buy a card, take a [[Coin token]].
 +
* {{card|Bridge Troll}}: If it is your turn, cards cost {{cost|1}} less, but not less than {{cost|0}}.
 +
''While something else is in play'':
 +
* {{card|Grand Market}}: While you have {{card|Copper}} in play, you can't buy this.
 +
 
 +
==Turns==
 +
 
 +
===During your Buy phase===
 +
* {{card|Peddler}}: This costs {{cost|2}} less per [[Action]] card you have in play, but not less than {{cost|0}}.
  
''While you have this in play'':
+
===For the rest of this turn===
* {{Card|Urchin}}: When you play another Attack card, you may first trash this, to gain a Mercenary.
+
''While another card is in play'':
+
* {{Card|Grand Market}}: You can't buy this if you have any {{Card|Copper}}s in play.
+
  
{| class="wikitable mw-collapsible mw-collapsed"
+
* {{card|Bridge}}: All cards cost {{cost|1}} less, but not less than {{cost|0}}.
| <h3> Removed and errata'ed cards </h3>
+
* {{card|Coppersmith}}: {{card|Copper}} produces an extra {{cost|1}}.
|-
+
* {{card|Contraband}}: You can't buy the named card.
|<ul>
+
* {{event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
''While this is in play'':
+
<li> {{Card|Quarry|oi=2}} (2010): [[Action]] cards cost {{Cost|2}} less.
+
<li> {{Card|Highway|oi=2}} (2011): Cards cost {{Cost|1}} less.
+
<li> {{Card|Band of Misfits|oi=2}} (2012): This is the played card.
+
<li> {{Card|Overlord|oi=1}} (2016): This is the played card.
+
<br>
+
''While you have this in play:''
+
<li> {{Card|Lighthouse|oi=2}} (2009): When another player plays an [[Attack]] card, it doesn’t affect you.
+
<li> {{Card|Hoard|oi=2}} (2009): When you buy a [[Victory]] card, gain a {{Card|Gold}}.
+
<li> {{Card|Princess|oi=2}} (2010): Cards cost {{Cost|2}} less.
+
<li> {{Card|Haggler|oi=2}} (2011): When you buy a card, gain a cheaper non-[[Victory]] card.
+
<li> {{Card|Merchant Guild|oi=2}} (2013): When you buy a card, +1 Coffers.
+
<li> {{Card|Bridge Troll|oi=2}} (2015): If it is your turn, cards cost {{Cost|1}} less.
+
<li> {{Card|Groundskeeper|oi=1}} (2016): When you gain a [[Victory]] card, +1{{VP}}.
+
<li> {{Card|Tracker|oi=1}} (2017): When you gain a card, you may put that card onto your deck.
+
<li> {{Card|Sauna|oi=1}} (2016): When you play a {{Card|Silver}}, you may trash a card from your hand.
+
<li> ''{{Card|Talisman}}'': When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.
+
<li> ''{{Card|Royal Seal}}'': When you gain a card, you may put that card on top of your deck.
+
<li> ''{{Card|Goons}}'': When you buy a card, +1{{VP}}.
+
</ul>
+
|}
+
  
== Turns ==
+
===For this entire turn===
=== During a turn ===
+
''During your turn''
+
* {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
+
* {{Card|Bridge Troll}} (2022): If you played this last turn, cards cost {{Cost|1}} less.
+
* [[Coffers]] (2022): You may remove tokens from this for +{{Cost|1}} each.
+
* {{Event|Mission}}: You can't buy cards.
+
* {{Event|Inheritance}} (2022): {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
+
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.
+
* {{Project|Canal}}: Cards cost {{Cost|1}} less.
+
* {{Project|Innovation}}: Once this turn, when you gain an Action card, you may play it.
+
* {{Card|Voyage}}: You can only play 3 cards from your hand.
+
* {{Ally|City-state}}: When you gain an Action card, you may spend 2 Favors to play it.
+
''During any player's turn''
+
* {{Card|Fisherman}}: If that player's discard pile is empty, this costs {{Cost|3}} less.
+
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card that player gained this turn.
+
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any.
+
=== During your Action phase ===
+
* [[Villagers]]: You may remove tokens from this for +1 Action each.
+
=== During a Buy phase ===
+
''During your Buy phase''
+
* [[Debt]]: You may pay {{Cost|1}} to pay off {{Debt|1}}.
+
* [[Coffers]] (2013): If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.
+
''During any player's Buy phase''
+
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
+
=== For the rest of this turn ===
+
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
+
* {{Card|Quarry}} (2022): Action cards cost {{Cost|2}} less.
+
* {{Card|Tiara}}: When you gain a card, you may put it onto your deck.
+
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
+
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
+
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
+
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
+
* {{Card|Renown}}: Cards cost {{Cost|2}} less.
+
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
+
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
+
* {{Card|Groundskeeper}} (2022): When you gain a [[Victory]] card, +1{{VP}}.
+
* {{Card|Tracker}} (2022): When you gain a card, you may put it onto your deck
+
* {{State|Deluded}}: You can't buy Actions.
+
* {{State|Envious}}: {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}}.
+
* {{Card|Inventor}}: Cards cost {{Cost|1}} less.
+
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}.
+
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get.
+
* {{Card|Livery}}: When you gain a card costing {{Cost|4}} or more, gain a {{Card|Horse}}.
+
* {{Event|Way of the Chameleon}}: Each time this card would give you +Cards, you get +{{Cost}} instead, and vice-versa.
+
* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck.
+
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
+
* {{Card|Garrison}}: When you gain a card, add a token here.
+
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (with "choose"), you may choose an extra (different) option.
+
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
+
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
+
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
+
* {{Card|Insignia}}: When you gain a card, you may put it onto your deck.
+
* {{Event|Deliver}}: When you gain a card, set it aside, and put it into your hand at end of turn.
+
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
+
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
+
* ''{{Card|Contraband}}'': You can't buy the named card.
+
* ''{{Card|Princess}}'' (2022): Cards cost {{Cost|2}} less.
+
  
=== Until your next turn ===
+
* {{card|Possession}}: The player to your right can see all cards you can and makes all decisions for you. Any cards you would gain, he gains instead; any cards of yours that are trashed are set aside.
As soon as you start your turn (e.g. before 2022 {{Event|Donate}} resolves), these effects all expire. [http://forum.dominionstrategy.com/index.php?topic=21365.msg895058#msg895058]
+
* {{event|Mission}}: You can't buy cards.
* {{Card|Lighthouse}} (2022): When another player plays an Attack card, it doesn't affect you.
+
* {{Card|Monkey}}: When the player to your right gains a card, +1 Card.
+
* {{Card|Corsair}}: Each other player trashes the first {{Card|Silver}} or {{Card|Gold}} they play each turn.
+
* {{Card|Haunted Woods}} (2022): When any other player gains a card they bought, they put their hand on top of their deck in any order.
+
* {{Card|Swamp Hag}} (2022): When any other player gains a card they bought, they gain a {{Card|Curse}}.
+
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions.
+
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you.
+
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
+
* {{Card|Highwayman}}: The first Treasure each other player plays each turn does nothing.
+
* {{Card|Warlord}}: Other players can't play an Action from their hand that they have 2 or more copies of in play.
+
* {{Card|Frigate}}: Each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
+
* {{Card|Haunted Woods|oi=2}} (2015): When any other player buys a card, they put their hand on top of their deck in any order.
+
* {{Card|Swamp Hag|oi=2}} (2015): When any other player buys a card, they gain a {{Card|Curse}}.
+
  
== Longer ==
+
===Until your next turn===
=== In games using this ===
+
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
+
* {{Card|Footpad}}: When you gain a card in an Action phase, +1 Card.
+
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
+
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.
+
* {{Card|Shaman}}: At the start of your turn, gain a card from the trash costing up to {{Cost|6}}.
+
* ''{{Card|Embargo|oi=1}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
+
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
+
  
=== While your token is on a supply pile ===
+
* {{card|Haunted Woods}}: When any other player buys a card, he puts his hand on top of his deck in any order.
* {{Event|Ferry}}: If it's your turn, cards from the pile cost {{Cost|2}} less.
+
* {{card|Swamp Hag}}: When any other player buys a card, he gains a {{card|Curse}}.
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from that card's Supply pile, you first get that bonus.
+
* {{Event|Plan}} (2022): When you gain a card from the pile, you may trash a card from your hand.
+
* <span class="card-popup">[[Plan]]<span class="noprint">[[File:PlanOld2.jpg|300px|link=]]</span> (2015): When you buy a card from the pile, you may trash a card from your hand.
+
  
=== While you have debt ===
+
==Longer==
* [[Debt]]: You can't buy cards, Events, or Projects.
+
  
=== While a card is in Exile ===
+
===While your token is on a supply pile===
* {{Event|Invest}}: When another player gains or Invests in a copy of that card, +2 Cards.
+
* {{event|Ferry}}: If it is your turn, cards from the pile cost {{cost|2}} less, but not less than {{cost|0}}.
 +
* {{event|Plan}}: When you buy a card from the pile, you may trash a card from your hand.
 +
* [[Vanilla]] bonus [[Adventures tokens]] ({{card|Teacher}}, {{event|Seaway}}, {{event|Lost Arts}}, {{event|Training}}, {{event|Pathfinding}}): When you play a card from the pile, first get the vanilla bonus.
  
=== While a card is set aside ===
+
===For the rest of the game===
* {{Card|Blockade}}: If the card is set aside with this, when another player gains a copy of that card on their turn, they gain a {{Card|Curse}}.
+
  
=== For the rest of the game ===
+
* {{card|Embargo}}: When you buy a card from a pile with an Embargo token on it, gain a {{card|Curse}} card.
By definition, [[Project|Projects]] have effects for the rest of the game once you've bought them, and are not listed here.
+
** This in principle could also be considered a "while a token is on a supply pile" effect; but, unlike the tokens listed above, it's not possible to move an Embargo token off a supply pile once placed.
* {{Card|Hireling}}: At the start of your turn, +1 Card.
+
* {{card|Hireling}}: At the start of each of your turns, +1 Card.
* {{Card|Champion}}: When another player plays an [[Attack]] card, it doesn't affect you, and when you play an [[Action]], you first get +1 Action.
+
* {{card|Champion}}: When another player plays an [[Attack]], it doesn't affect you, and when you play an [[Action]], +1 Action.
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
+
* {{event|Inheritance}}: Your {{card|Estate|Estates}} have the types and abilities of the set-aside card.
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
+
** This has the same caveat as Embargo above.
* {{Card|Quartermaster}}: At the start of your turn, choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
+
* {{Card|Prince}}: At the start of each of your turns, play [the set aside] Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
* {{Card|Endless Chalice}}: At the start of your turn, +1 Buy and +{{Cost|1}}.
+
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
+
* <span class="card-popup">[[Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|300px|link=]]</span> (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
+
* {{Card|Prince|oi=2}} (2014): At the start of your turn, play the set-aside [[Action]], setting it aside again when you discard it from play.
+
* ''{{Card|Embargo}}'' (2016): When you buy a card from a pile with an Embargo token, gain a {{Card|Curse}}.
+
  
 
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