Editing Triggered effects

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The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]], [[Treasure]], or [[Night]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.
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The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] or [[Treasure]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them.
  
Many cards and [[landscape]]s, however, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.
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Many cards, however, and several Events and [[Landmark]]s, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below.
  
Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Other effects are caused by a card being in a particular location, such as the play area, regardless of how or why it got there.
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Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Similarly, some Events "set up" effects for later when bought. Such effects are in general not listed here. Other effects are caused by a card being in a particular location, such as the [[play area]], regardless of how or why it got there.
  
 
Cards in italics have been [[Removed cards|removed]].
 
Cards in italics have been [[Removed cards|removed]].
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These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.
 
These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved.
  
== Setup ==
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== At the beginning of the game ==
Setup instructions do not happen in any particular order, and should all be completely resolved before players shuffle their starting decks.
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* {{Card|Trade Route}}: Put a token on each [[Victory]] card [[Supply]] pile.
 
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Some cards (e.g. {{Card|Young Witch}}) add extra Supply piles and/or cards; those Supply piles will be affected by cards that care about all Supply piles (e.g. {{Event|Tax}}). If these extra Supply piles and/or cards also have setup instructions (e.g. the Bane is {{Card|Tracker}}), do those as well.
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Grouped cards:
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* {{Card|Platinum}} and {{Card|Colony}}: Randomly choose a [[Kingdom]] card. If it's from {{Set|Prosperity}}, include {{Card|Platinum}} and {{Card|Colony}} in the [[Supply]].
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* [[Shelter]]s: Randomly choose a [[Kingdom]] card. If it's from {{Set|Dark Ages}}, each player replaces their 3 starting {{Card|Estate}}s with {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}.
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* [[Looter]]s: Shuffle the [[Ruins]], then count out 10 per player after the first. Keep them face down except for the top card.
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* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
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* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
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* [[Fate]]: Shuffle the [[Boon]]s.
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* [[Doom]]: Shuffle the [[Hex]]es.
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* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
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* [[Liaison]]: If this is the first [[Liaison]], put out one Ally, and each player gets +1 Favor.
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* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
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Specific cards:
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* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
* {{Card|Ferryman}}: Choose an unused Kingdom card pile costing {{Cost|3}} or {{Cost|4}}.
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* {{Card|Knights}}: Shuffle the Knights pile.
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
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* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.
 
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile.
 
* {{Landmark|Aqueduct}}: Put 8{{VP}} on the {{Card|Silver}} and {{Card|Gold}} piles.
 
* {{Landmark|Aqueduct}}: Put 8{{VP}} on the {{Card|Silver}} and {{Card|Gold}} piles.
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* {{Landmark|Arena}}: Put 6{{VP}} here per player.
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* {{Landmark|Basilica}}: Put 6{{VP}} here per player.
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* {{Landmark|Baths}}: Put 6{{VP}} here per player.
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* {{Landmark|Battlefield}}: Put 6{{VP}} here per player.
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* {{Landmark|Colonnade}}: Put 6{{VP}} here per player.
 
* {{Landmark|Defiled Shrine}}: Put 2{{VP}} on each non-[[Gathering]] [[Action]] [[Supply]] pile.
 
* {{Landmark|Defiled Shrine}}: Put 2{{VP}} on each non-[[Gathering]] [[Action]] [[Supply]] pile.
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* {{Landmark|Labyrinth}}: Put 6{{VP}} here per player.
 
* {{Landmark|Obelisk}}: Choose a random [[Action]] [[Supply]] pile.
 
* {{Landmark|Obelisk}}: Choose a random [[Action]] [[Supply]] pile.
 
* {{Card|Druid}}: Set aside the top 3 [[Boon]]s face up.
 
* {{Card|Druid}}: Set aside the top 3 [[Boon]]s face up.
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* {{Card|Pixie}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Goat}}.
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* {{Card|Tracker}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pouch}}.
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* {{Card|Fool}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Lucky Coin}}.
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* {{Card|Secret Cave}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Magic Lamp}}.
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* {{Card|Cemetery}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Haunted Mirror}}.
 
* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]].
 
* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]].
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* {{Card|Shepherd}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Pasture}}.
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* {{Card|Pooka}}: Replace one of your starting {{Card|Copper|Coppers}} with a {{Card|Cursed Gold}}.
 
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
 
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
* {{Card|Importer}}: Each player gets +4 Favors.
 
* {{Trait|Inherited}}: Each player starts the game with an Inherited card in place of a starting card of their choice.
 
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
 
  
== Parts of the turn ==
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These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for Young Witch is the Black Market, then you must prepare a Black Market deck; conversely if Young Witch is in the Black Market, you must add a Bane pile.
=== When you would start a turn ===
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* {{Card|Lich}}: Skip this turn.
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== At the start of your turn ==
=== At the start of your turn, first ===
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These effects take place "first", before other effects that trigger at the start of your turn.
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* {{Event|Donate}} (2022): Put your deck and discard pile into your hand, trash any number of cards from it, then shuffle the rest into your deck and draw 5 cards.
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=== At the start of your turn ===
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* {{Card|Haven}}: Put the set-aside card into your hand.
 
* {{Card|Haven}}: Put the set-aside card into your hand.
 
* {{Card|Lighthouse}}: +{{Cost|1}}
 
* {{Card|Lighthouse}}: +{{Cost|1}}
* {{Card|Astrolabe}}: +1 Buy and +{{Cost|1}}
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* {{Card|Fishing Village}}: +1 Action, +{{Cost|1}}
* {{Card|Fishing Village}}: +1 Action and +{{Cost|1}}
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* {{Card|Monkey}}: +1 Card
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* {{Card|Blockade}}: Put the set aside card into your hand.
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* {{Card|Caravan}}: +1 Card
 
* {{Card|Caravan}}: +1 Card
* {{Card|Sailor}}: +{{Cost|2}} and you may trash a card from your hand.
 
* {{Card|Tide Pools}}: Discard 2 cards.
 
* {{Card|Corsair}}: +1 Card
 
 
* {{Card|Merchant Ship}}: +{{Cost|2}}
 
* {{Card|Merchant Ship}}: +{{Cost|2}}
* {{Card|Pirate}}: Gain a Treasure costing up to {{Cost|6}} to your hand.
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* {{Card|Tactician}}: If you discarded any cards, +5 Cards, +1 Buy, +1 Action.
* {{Card|Sea Witch}}: +2 Cards, then discard 2 cards.
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* {{Card|Wharf}}: +2 Cards, +1 Buy
* {{Card|Tactician}}: +5 Cards, +1 Action, +1 Buy.
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* {{Card|Horse Traders}}: If you set this aside, +1 Card and return this to your hand.
* {{Card|Wharf}}: +2 Cards and +1 Buy.
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* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no token on.
* {{Card|Clerk}}: You may play this from your hand.
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* {{Card|Farmhands}}: Play the set aside card.
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* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
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* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
 
* {{Card|Amulet}}: Choose one: +{{Cost|1}}; or trash a card from your hand; or gain a {{Card|Silver}}.
 
* {{Card|Amulet}}: Choose one: +{{Cost|1}}; or trash a card from your hand; or gain a {{Card|Silver}}.
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* {{Card|Gear}}: Put the set aside cards into your hand.
 
* {{Card|Gear}}: Put the set aside cards into your hand.
 
* {{Card|Guide}}: You may call this, to discard your hand and draw 5 cards.
 
* {{Card|Guide}}: You may call this, to discard your hand and draw 5 cards.
* {{Card|Transmogrify}}: You may call this, to trash a card from your hand, and gain a card to your hand costing up to {{Cost|1}} more than it.
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* {{Card|Transmogrify}}: You may call this, to trash a card from your hand, gain a card costing up to {{Cost|1}} more than it, and put that card into your hand.
 
* {{Card|Bridge Troll}}: +1 Buy
 
* {{Card|Bridge Troll}}: +1 Buy
 
* {{Card|Haunted Woods}}: +3 Cards
 
* {{Card|Haunted Woods}}: +3 Cards
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* {{Card|Enchantress}}: +2 Cards
 
* {{Card|Enchantress}}: +2 Cards
 
* {{Card|Archive}}: Put one of the set aside cards into your hand.
 
* {{Card|Archive}}: Put one of the set aside cards into your hand.
* {{Card|Guardian}}: +{{Cost|1}}
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* {{Card|Guardian}}: +1{{Cost|1}}
 
* {{Card|Ghost Town}}: +1 Card and +1 Action
 
* {{Card|Ghost Town}}: +1 Card and +1 Action
* {{Card|Secret Cave}}: +{{Cost|3}}.
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* {{Card|Secret Cave}}: If you discarded 3 cards, +{{Cost|3}}.
* {{Card|Blessed Village}}: Receive the [[Boon]] you took.
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* {{Card|Ghost}}: Play the set aside card twice.
* {{Card|Ghost}}: Play the set aside Action twice.
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* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}.
 
* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}.
 
* {{Card|Crypt}}: Put one of the set aside Treasures into your hand.
 
* {{Card|Crypt}}: Put one of the set aside Treasures into your hand.
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* {{Card|Mastermind}}: You may play an Action card from your hand three times.
 
* {{Card|Mastermind}}: You may play an Action card from your hand three times.
 
* {{Event|Delay}}: Play the set aside Action.
 
* {{Event|Delay}}: Play the set aside Action.
* {{Event|Reap}}: Play the set aside {{Card|Gold}}.
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* {{Event|Reap}}: Play the {{Card|Gold}}.
* {{Card|Conjurer}}: Put this into your hand.
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* {{Way|Way of the Turtle}}: Play the set aside Action.
* {{Card|Contract}}: Play the set aside Action.
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* {{Card|Prince}}: Play the set aside Action.
* {{Card|Garrison}}: Remove the tokens here for +1 Card each.
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* {{Card|Highwayman}}: Discard this from play and +3 Cards.
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* {{Card|Importer}}: Gain a card costing up to {{Cost|5}}.
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* {{Card|Royal Galley}}: Play the set aside Action card.
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* {{Card|Stronghold}}: +3 Cards.
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* {{Card|Warlord}}: +2 Cards.
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* {{Ally|Cave Dwellers}}: You may spend a Favor, to discard a card then draw a card. Repeat as desired.
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* {{Ally|Crafters' Guild}}: You may spend 2 Favors to gain a card costing up to {{Cost|4}} onto your deck.
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* {{Ally|Desert Guides}}: You may spend a Favor to discard your hand and draw 5 cards. Repeat as desired.
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* {{Ally|Forest Dwellers}}: You may spend a Favor to look at the top 3 cards of your deck, discard any number and put the rest back in any order.
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* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
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* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
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* {{Card|Grotto}}: Discard the set aside cards, then draw that many.
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* {{Card|Shaman}}: Gain a card from the trash costing up to {{Cost|6}}.
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* {{Card|Siren}}: Draw until you have 8 cards in hand.
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* {{Card|Stowaway}}: +2 Cards.
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* {{Card|Taskmaster}}: Repeat this card's ability.
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* {{Card|Cabin Boy}}: Choose one: +{{Cost|2}}; or trash this to gain a Duration card.
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* {{Card|Gondola}}: +{{Cost|2}}
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* {{Card|Rope}}: +1 Card and you may trash a card from your hand.
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* {{Card|Buried Treasure}}: +1 Buy and +{{Cost|3}}.
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* {{Card|Crew}}: Put this onto your deck.
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* {{Card|Enlarge}}: Trash a card from your hand, and gain a card costing up to {{Cost|2}} more.
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* {{Card|Longship}}: +2 Cards
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* {{Card|Quartermaster}}: Choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
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* {{Card|Amphora}}: +1 Buy and +{{Cost|3}}.
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* {{Card|Endless Chalice}}: +1 Buy and +{{Cost|1}}.
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* {{Card|Figurehead}}: +2 Cards.
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* {{Card|Jewels}}: Put this on the bottom of your deck.
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* {{Event|Prepare}}: Play the set-aside Actions and Treasures in any order, and discard the rest.
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* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
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* {{Trait|Hasty}}: Play the set aside Hasty card.
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* {{Trait|Patient}}: Play the set aside Patient card.
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* {{Event|Summon}}: Play the set aside Action.
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.
 
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there.
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
* ''{{Card|Horse Traders}}'': If this is set aside, +1 Card and return this to your hand.
 
 
=== At the start of your Buy phase ===
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
 
* {{State|Deluded}}: Return this, and you can't buy Actions this turn.
 
* {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn.
 
* {{Artifact|Treasure Chest}}: Gain a {{Card|Gold}}.
 
* {{Ally|Family of Inventors}}: You may put a Favor token you have on top of a non-[[Victory]] Supply pile.
 
* {{Ally|League of Bankers}}: +{{Cost|1}} per 4 Favors you have (round down).
 
* {{Ally|Market Towns}}: You may spend a Favor to play an Action card from your hand. Repeat as desired.
 
* {{Ally|Peaceful Cult}}: You may spend any number of Favors to trash that many cards from your hand.
 
* {{Ally|Woodworkers' Guild}}: You may spend a Favor to trash an Action card from your hand. If you did, gain an Action card.
 
=== At the end of your Buy phase ===
 
* {{Card|Treasury}} (2022): If you didn't gain a Victory card during this Buy phase, you may put this onto your deck.
 
* {{Card|Hermit}} (2022): If you didn't gain any cards during this Buy phase, exchange this for a {{Card|Madman}}.
 
* {{Card|Merchant Guild}} (2022): +1 Coffers per card you gained during this Buy phase.
 
* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].
 
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].
 
* {{Project|Exploration}} (2022): If you didn't gain any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
 
* <span class="card-popup">[[Exploration]]<span class="noprint">[[File:ExplorationOld2.jpg|300px|link=]]</span> (2018): If you didn't buy any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]].
 
=== At the start of Clean-up ===
 
* {{Card|Alchemist}} (2022): If you have a {{Card|Potion}} in play, you may put this onto your deck.
 
* {{Card|Encampment}}: Return this to its pile.
 
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
 
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
 
* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
 
* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
 
===When discarding during Clean-up===
 
* {{Card|Joust}}: Discard the set aside {{Card|Province}}.
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
 
* {{Event|Journey}}: You don't discard cards from play.
 
=== When you would draw your hand during Clean-up ===
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 
=== When you draw your hand during Clean-up ===
 
* {{Event|Expedition}}: Draw 2 extra cards.
 
* {{Artifact|Flag}}: +1 Card.
 
=== End of turn ===
 
''At the end of your turn'':
 
* {{Card|Possession}}: Put the set aside cards in your discard pile.
 
* {{Event|Save}}: Put the set aside card into your hand.
 
* {{Landmark|Baths}}: If you haven't gained a card this turn, take 2{{VP}} from here.
 
* {{Ally|Island Folk}}: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
 
* {{Event|Deliver}}: Put the set aside cards into your hand.
 
* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateDigitalOld2.jpg|300px|link=]]</span> (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
''At the end of this turn'':
 
* {{Card|Faithful Hound}}: Put this into your hand.
 
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.
 
* {{Boon|The Field's Gift}}: Discard this.
 
* {{Boon|The Forest's Gift}}: Discard this.
 
* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
 
* {{Card|Cage}}: Put the set aside cards into your hand.
 
* {{Card|Trickster}}: Put the set aside Treasure into your hand.
 
* {{Trait|Tireless}}: Put the set aside Tireless card onto your deck.
 
* {{Card|Puzzle Box}}: Put the set aside card into your hand.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== After this turn ===
 
These happen after checking if the game has ended.
 
* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateOld.jpg|300px|link=]]</span> (2016): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== In between turns ===
 
 
* {{Card|Outpost}}: Take an extra turn (but not a 3rd turn in a row)
 
* {{Card|Possession}}: The player to your left takes an extra turn (but not a 2nd extra turn in a row), during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
 
* {{Event|Mission}}: Take an extra turn, (but not a 3rd turn in a row) during which you can't buy cards.
 
* {{Event|Seize the Day}}: Take an extra turn.
 
* {{Card|Voyage}}: Take an extra turn (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
 
* {{Ally|Island Folk}}: Take an extra turn (but not a 3rd turn in a row).
 
* {{Event|Journey}}: Take an extra turn (but not a 3rd turn in a row).
 
  
 
== Playing a card ==
 
== Playing a card ==
 
=== When you would play a card from your hand ===
 
* {{Card|Voyage}}: If you already played 3 cards from your hand this turn, you can't play that card.
 
* {{Card|Warlord}}: If that card is an Action, and you already have 2 or more copies of that Action in play, you can't play it.
 
 
 
=== When you play a card, first ===
 
=== When you play a card, first ===
These effects take place "first", before other effects triggered by playing a card (assuming that you played it on your turn).
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These effects take place "first", before other effects triggered by playing a card.
  
 
''For any type of played card…''
 
''For any type of played card…''
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If your token is on the played card's Supply pile, you get that bonus.
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* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If the card's supply pile has your token on it, get the vanilla bonus.
* {{Card|Kiln}}: If it's the card that you played after this, and it's the same turn, you may gain a copy of that card.
+
* {{Card|Kiln}}: If it's the next card you played after {{Card|Kiln}}, you may gain a copy of the played card.
''If it's an [[Action]]…''
+
''If the played card is an [[Action]]…''
 
* {{Card|Champion}}: +1 Action.
 
* {{Card|Champion}}: +1 Action.
''If it's an [[Attack]]…''
 
* {{Card|Urchin}}: You may trash this, to gain a {{Card|Mercenary}}.
 
 
=== When another player plays a card, first ===
 
These effects take place after "when you play a card, first" effects (assuming that another player played it on their turn).
 
 
 
''If the played card is an [[Attack]]…''
 
''If the played card is an [[Attack]]…''
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
+
* {{Card|Moat}}: Another player may reveal this from their hand to be unaffected by the Attack.
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
+
* ''{{Card|Secret Chamber}}'': Another player may reveal this from their hand. If they do, they draw 2 cards, then puts 2 cards from their hand on top of their deck.
* {{Card|Horse Traders}}: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
+
* {{Card|Diplomat}}: Another player may reveal this from their hand of 5 or more cards. If they do, they draw 2 cards, then discard 3 cards.
* {{Card|Guard Dog}}: You may play this from your hand.
+
* {{Card|Horse Traders}}: Another player may set this aside from their hand.
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
+
* {{Card|Beggar}}: Another player may discard this [from their hand]. If they do, they gain two {{Card|Silver|Silvers}}, putting onto their deck.
* {{Card|Caravan Guard}}: You may play this from your hand.
+
* {{Card|Urchin}}: You may trash this from play if it is not the played Attack card. If you do, gain a {{Card|Mercenary}} from the Mercenary pile.
* {{Card|Shield}}: You may reveal this from your hand, to be unaffected by that Attack.
+
* {{Card|Caravan Guard}}: Another player may play this from their hand.
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
+
  
 
=== When you play a card ===
 
=== When you play a card ===
These effects take place after all players resolve any "when a player plays a card, first" effects. This means that if any players reveal a {{Card|Moat}} to your Attack, you may opt to use a [[Way]] instead.
+
These effects take place after the card enters the play area but before you resolve any of its own on-play abilities.
  
* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
+
''If the played card is an [[Action]]…''
* [[Way]]s: If this is an Action, you may perform the Way instead of following this Action's instructions.
+
* {{Card|Enchantress}}: If it's the first time you've played an Action this turn, get +1 Card and +1 Action instead of following its instructions.
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
+
* {{Project|Citadel}}: If it's the first time you've played an Action this turn, play it again afterwards.
 +
* [[Way]]s: You may perform the Way instead of following this card's instructions.
 +
 
 +
''If the played card is a {{Card|Silver}}…''
 +
* {{Card|Merchant}}: If it's the first Silver you're played this turn, +{{Cost|1}}.
 +
* {{Card|Sauna}}: You may trash a card from your hand.
  
 
=== On-play effects ===
 
=== On-play effects ===
By definition, [[Action]], [[Treasure]], and [[Night]] cards have effects when you play them, and are not listed here.  
+
The vast majority of Action and Treasure cards have on-play effects of some kind. Several Treasures, plus the Action card {{Card|Noble Brigand}}, use phrasing along the lines of "when you play this". Despite the similarity of this wording to things like "when you play an Attack card", this is not the same trigger. On-play effects of cards always take place after the "when you play a card" effects of other cards.
  
Unlike the cards in the previous section, these on-play effects modify card instructions (instead of making you do something else). This means that these effects take place afterwards, and can be overridden (e.g. {{Card|Highwayman}} overrides {{State|Envious}}).
+
Since most cards have on-play effects of their own, we do not list them all here. However, two cards have an effect that modifies the on-play ability of another card:
 +
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}} this turn.
 +
* {{Card|Lantern}}: Border Guards reveal 3 cards and discard 2.
  
* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
+
=== Directly after you finish playing an [[Action]] card ===
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, it reveals 3 cards and discards 2.
+
* {{Trait|Reckless}}: Follow this card's instructions again.
+
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
+
 
+
=== After playing a card ===
+
''For any type of played card…''
+
* {{Trait|Inspiring}}: If it's your turn, and that card was an Inspiring card, you may play an Action from your hand that you don't have a copy of in play.
+
 
+
''If it's an Action…''
+
 
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
 
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
* {{Card|Royal Carriage}}: If that Action is still in play, you may call this, to replay that Action.
+
* {{Card|Royal Carriage}}: If the Action is still in play, you may call this, to replay that Action.
* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
+
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
+
* {{Card|Harbor Village}}: If it's the next Action you played after this on the same turn, and that Action gave you +{{Cost}}, +{{Cost|1}}
+
* {{Card|Flagship}}: If it's the next time you played a non-Command Action card, replay that Action.
+
* {{Card|Frigate}}: Discard down to 4 cards in hand.
+
  
''If it's a Liaison…''
+
== When you buy a card ==
* {{Ally|Circle of Witches}}: You may spend 3 Favors to have each other player gain a {{Card|Curse}}.
+
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.
* {{Ally|League of Shopkeepers}}: If you have 5 or more Favors, +{{Cost|1}}, and if you have 10 or more, +1 Action and +1 Buy.
+
  
''If it's a Treasure…''
+
''When you buy any card'':
 
+
* {{Card|Embargo}}: Gain a {{Card|Curse}} card per Embargo token on that pile.
Although some of the following cards have different wordings from each other, they are all timed the same.
+
* {{Card|Talisman}}: If the card costs {{Cost|4}} or less and is not a [[Victory]] card, gain a copy of it.
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
+
* {{Card|Goons}}: +1{{VP}}.
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
+
* {{Card|Hoard}}: If it is a [[Victory]] card, gain a {{Card|Gold}}.
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
+
* {{Card|Haggler}}: Gain a cheaper non-[[Victory]] card.
* {{Card|Landing Party}}: If it's the next time you played a Treasure as the first card during a turn, put this onto your deck.
+
* {{Card|Hovel}}: If it is a [[Victory]] card, you may trash this from your hand.
 
+
* {{Card|Merchant Guild}}: +1 Coffers
== Buying a card ==
+
* {{Card|Haunted Woods}}: Put your hand on top of your deck in any order.
=== When you would pay for a card you just bought ===
+
* {{Card|Swamp Hag}}: Gain a {{Card|Curse}}.
 +
* {{Event|Plan}}: If the bought card has your Trashing token on its pile, you may trash a card from your hand.
 +
* {{Card|Charm}}: If this is the next card you've bought this turn, you may also gain a differently named card with the same cost.
 +
* {{Event|Tax}}: Take the {{Debt}} from its pile.
 +
* {{Landmark|Basilica}}: If you have {{Cost|2}} or more left, take 2{{VP}} from here.
 +
* {{Landmark|Colonnade}}: If it's an [[Action]], and you have a copy of it in play, take 2{{VP}} from here.
 +
* {{Landmark|Defiled Shrine}}: If it's {{Card|Curse}}, take the {{VP}} from this.
 +
''When you buy this card'':
 +
* {{Card|Mint}}: Trash all [[Treasure|Treasures]] you have in play.
 +
* {{Card|Noble Brigand}}: Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.
 +
* {{Card|Farmland}}: Trash a card from your hand. Gain a card costing exactly {{Cost|2}} more than the trashed card.
 +
* {{Card|Stonemason}}: You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.
 +
* {{Card|Doctor}}: You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 +
* {{Card|Masterpiece}}: You may overpay for this. If you do, gain a {{Card|Silver}} per {{Cost|1}} you overpaid.
 +
* {{Card|Herald}}: You may overpay for this. For each {{Cost|1}} you overpaid, look through your discard pile and put a card from it on top of your deck.
 +
* {{Card|Messenger}}: If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.
 +
* {{Card|Port}}: Gain another Port.
 +
* {{Card|Forum}}: +1 Buy.
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
=== When paying for a card you just bought ===
 
* [[Overpay]] (2022) ({{Card|Farrier}}, {{Card|Stonemason}}, ''{{Card|Doctor}}'', {{Card|Infirmary}}, ''{{Card|Masterpiece}}'', {{Card|Herald}}): You may pay extra {{Cost}}.
 
===When you buy a card ===
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
 
  
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.  
+
[[Event|Events]] have on-buy effects by default, and are not listed separately here.
  
In 2022, when-buy effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to be when-gain.
+
== Gaining ==
{| class="wikitable mw-collapsible mw-collapsed"
+
| <h3> Removed and errata'ed cards </h3>
+
|-
+
|<ul>
+
''When you buy any card'':
+
<li> {{Card|Hoard|oi=2}} (2010): If it is a [[Victory]] card, gain a {{Card|Gold}}.
+
<li> {{Card|Haggler|oi=2}} (2010): Gain a cheaper non-[[Victory]] card.
+
<li> {{Card|Hovel|oi=2}} (2012): If that card is a [[Victory]] card, you may trash this from your hand.
+
<li> {{Card|Merchant Guild|oi=2}} (2013): +1 Coffers
+
<li> {{Card|Haunted Woods|oi=2}} (2015): Put your hand on top of your deck in any order.
+
<li> {{Card|Swamp Hag|oi=2}} (2015): Gain a {{Card|Curse}}.
+
<li> <span class="card-popup">[[Plan]]<span class="noprint">[[File:PlanOld2.jpg|300px|link=]]</span> (2015): If that card has your Trashing token on its pile, you may trash a card from your hand.
+
<li> {{Card|Charm|oi=1}} (2016): If that card is the next card you've bought this turn, you may also gain a differently named card with the same cost.
+
<li> <span class="card-popup">[[Tax]]<span class="noprint">[[File:TaxOld.jpg|300px|link=]]</span> (2016): Take the {{Debt}} from its pile.
+
<li> <span class="card-popup">[[Basilica]]<span class="noprint">[[File:BasilicaOld.jpg|300px|link=]]</span> (2016): If you have {{Cost|2}} or more left, take 2{{VP}} from here.
+
<li> <span class="card-popup">[[Colonnade]]<span class="noprint">[[File:ColonnadeOld.jpg|300px|link=]]</span> (2016): If that card is an [[Action]] card, and you have a copy of it in play, take 2{{VP}} from here.
+
<li> <span class="card-popup">[[Defiled Shrine]]<span class="noprint">[[File:Defiled_ShrineOld.jpg|300px|link=]]</span> (2016): If that card is a {{Card|Curse}}, take the {{VP}} from this.
+
<li> ''{{Card|Embargo}}'': For each Embargo token on that pile, gain a {{Card|Curse}}.
+
<li> ''{{Card|Talisman}}'': If that card is a non-[[Victory]] card that costed {{Cost|4}} or less, gain a copy of it.
+
<li> ''{{Card|Goons}}'': +1{{VP}}.
+
<br>
+
''When you buy this card'':
+
<li> {{Card|Mint|oi=2}} (2010): Trash all [[Treasure|Treasures]] you have in play.
+
<li> {{Card|Farmland|oi=2}} (2011): Trash a card from your hand and gain a card costing exactly {{Cost|2}} more than the trashed card.
+
<li> {{Card|Stonemason|oi=2}} (2013): You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid.
+
<li> {{Card|Doctor|oi=2}} (2013): You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
+
<li> {{Card|Masterpiece|oi=2}} (2013): You may overpay for this. For each {{Cost|1}} you overpaid, gain a {{Card|Silver}}.
+
<li> {{Card|Herald|oi=2}} (2013): You may overpay for this. For each {{Cost|1}} you overpaid, put a card from your discard pile onto your deck.
+
<li> {{Card|Messenger|oi=2}} (2015): If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.
+
<li> {{Card|Port|oi=2}} (2015): Gain another Port.
+
<li> {{Card|Forum|oi=1}} (2016): +1 Buy.
+
<li> ''{{Card|Noble Brigand}}'': Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards.
+
|}
+
 
+
== Gaining a card ==
+
 
=== When you would gain ===
 
=== When you would gain ===
''When you would gain any card'':
+
''When you would gain a card'':
* {{Card|Possession}}: The player to your right gains that card instead.
+
* {{Card|Possession}}: The player to your right gains it instead.
* {{Card|Trader|oi=2}} (2011): You may reveal this from your hand, to instead gain a {{Card|Silver}}.
+
* {{Card|Trader}}: You may reveal this from your hand. If you do, instead, gain a {{Card|Silver}}.
''When you would gain this to your discard pile'':
+
''When you would gain this'':
* {{Card|Guardian}}: Gain this to your hand instead.
+
* {{Card|Nomad Camp}}: Gain this onto your deck (instead of to your discard pile).
* {{Card|Ghost Town}}: Gain this to your hand instead.
+
* {{Card|Guardian}}: Gain this to your hand (instead of to your discard pile).
* {{Card|Night Watchman}}: Gain this to your hand instead.
+
* {{Card|Ghost Town}}: Gain this to your hand (instead of to your discard pile).
* {{Card|Den of Sin}}: Gain this to your hand instead.
+
* {{Card|Night Watchman}}: Gain this to your hand (instead of to your discard pile).
* ''{{Card|Nomad Camp}}'': Gain this onto your deck instead.
+
* {{Card|Den of Sin}}: Gain this to your hand (instead of to your discard pile).
  
 
=== When you gain ===
 
=== When you gain ===
''When you gain another card'':
+
''When you gain any card'':
* {{Card|Blockade}}: If it's your turn, and another player has a copy of that card set aside with {{Card|Blockade}}, gain a {{Card|Curse}}.
+
* {{Card|Trade Route}}: Move the pile's Trade Route token to the Trade Route mat.
* {{Card|Watchtower}}: You may reveal this from your hand, to either trash that card, or put it on top of your deck.
+
* {{Card|Watchtower}}: You may reveal this from your hand to either trash that card, or put it on top of your deck.
* {{Card|Tiara}}: You may put that card onto your deck.
+
* {{Card|Royal Seal}}: You may put that card on top of your deck.
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
+
* {{Card|Duplicate}}: If the gained card costs up to {{Cost|6}}, you may call this, to gain a copy of that card.
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
+
* {{Event|Travelling Fair}}: You may put that card on top of your deck.
* {{Card|Footpad}}: If it's an Action phase, +1 Card.
+
* {{Landmark|Labyrinth}}: If it's the 2nd card you've gained this turn, take 2{{VP}} from here.
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
+
* {{Card|Changeling}}: If the gained card costs {{Cost|3}} or more, you may exchange it for a Changeling.
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
+
* {{Card|Cargo Ship}}: You may set it aside face up (on this).
* {{Card|Swamp Hag}} (2022): If you bought that card, gain a {{Card|Curse}}.
+
* [[Exile]]: You may discard discard all other copies of the gained card from here.
* {{Event|Travelling Fair}}: You may put that card onto your deck.
+
* {{Card|Sleigh}}: You may discard this to put that card into your hand or onto your deck.
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
+
* {{Card|Charm}} (2022): If it's the next card you gained this turn, you may also gain a differently named card with the same cost.
+
* {{Card|Forum}} (2022): +1 Buy.
+
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
+
* {{Landmark|Basilica}} (2022): If it's your Buy phase and you have {{Cost|2}} or more, take 2{{VP}} from here.
+
* {{Landmark|Defiled Shrine}} (2022): If it's your Buy phase and that card is a {{Card|Curse}}, take the {{VP}} from here.
+
* {{Landmark|Labyrinth}}: If it's your turn, and that's the 2nd card you gained this turn, take 2{{VP}} from here.
+
* {{Card|Changeling}}: If that card costed {{Cost|3}} or more, you may exchange it for a Changeling.
+
* {{Card|Cargo Ship}}: If you haven't set aside a card with this, you may set that card aside face up (on this).
+
* [[Exile]]: You may discard all other copies of that card from here.
+
* {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck.
+
 
* {{Card|Sheepdog}}: You may play this from your hand.
 
* {{Card|Sheepdog}}: You may play this from your hand.
* {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand.
+
* {{Card|Falconer}}: If it has 2 or more types (Action, Attack, etc.), you may play this form your hand.
* {{Card|Livery}}: If that card costed {{Cost|4}} or more, gain a {{Card|Horse}}.
+
* {{Card|Livery}}: If it costs {{Cost|4}} or more, gain a {{Card|Horse}}.
* {{Way|Way of the Seal}}: You may put that card onto your deck.
+
* {{Event|Way of the Seal}}: You may put that card onto your deck.
* {{Card|Bauble}}: You may put that card onto your deck.
+
* {{Card|Galleria}}: If that card costed either {{Cost|3}} or {{Cost|4}}, +1 Buy.
+
* {{Card|Garrison}}: Add a token here.
+
* {{Card|Guildmaster}}: +1 Favor.
+
* {{Ally|Architects' Guild}}: You may spend 2 Favors to gain a cheaper non-Victory card.
+
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
+
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
+
* {{Card|Insignia}}: You may put that card onto your deck.
+
* {{Card|Taskmaster}}: If that card costed exactly {{Cost|5}}, then at the start of your next turn, repeat this ability.
+
* {{Event|Deliver}}: Set it aside, and put it into your hand at end of turn.
+
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
+
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
+
 
''When you gain an [[Action]] card'':
 
''When you gain an [[Action]] card'':
* {{Card|Collection}}: +1{{VP}}.
 
* {{Card|Cauldron}}: If that's the 3rd Action card you gained this turn, each other player gains a {{Card|Curse}}.
 
* {{Landmark|Colonnade}} (2022): If it's your Buy phase and you have a copy of that Action in play, take 2{{VP}} from here.
 
 
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
 
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
 
* {{Project|Academy}}: +1 [[Villager]].
 
* {{Project|Academy}}: +1 [[Villager]].
* {{Project|Innovation}} (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that Action.
+
* {{Project|Innovation}}: If it's the first Action you've gained this turn, you may set it aside. If you do, play it.
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
+
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of it, Exile it.
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
+
* {{Card|Abundance}}: If it's the next time you gained an Action card, +1 Buy and +{{Cost|3}}.
+
* {{Event|Rush}}: If it's the next time you gained an Action card this turn, play it.
+
* {{Event|Mirror}}: If it's the next time you gained an Action card this turn, gain a copy of it.
+
* <span class="card-popup">[[Innovation]]<span class="noprint">[[File:InnovationOld2.jpg|300px|link=]]</span> (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
+
 
''When you gain a [[Treasure]] card'':
 
''When you gain a [[Treasure]] card'':
* {{Card|Pirate}}: You may play this from your hand.
+
* {{Landmark|Aqueduct}}: Move 1{{VP}} from its pile to this.
* {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this.
+
 
* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Project|Guildhall}}: +1 [[Coffers]].
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
+
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of it, Exile it.
* {{Card|Secluded Shrine}}: If it's the next time you gained a Treasure, trash up to 2 cards from your hand.
+
* {{Card|Cutthroat}}: If it's the next time a a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
+
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
+
 
''When you gain a [[Victory]] card'':
 
''When you gain a [[Victory]] card'':
* {{Card|Hoard}} (2022): If you bought that card, gain a {{Card|Gold}}.
+
* {{Card|Groundskeeper}}: +1{{VP}}
* {{Card|Hovel}} (2022): You may trash this from your hand.
+
* {{Card|Groundskeeper}}: +1{{VP}}.
+
 
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.
 
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* {{Card|Cage}}: If it's the next time you gained a Victory card, trash this, and put the set aside cards into your hand at end of turn.
 
* {{Card|Mapmaker}}: You may play this from your hand.
 
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): If that card is the first {{Card|Province}} gained this game, at end of turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* ''{{Card|Duchess}}'': If that card is a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
''When you gain an [[Attack]] card'':
 
* {{Card|Skirmisher}}: Each other player discards down to 3 cards in hand.
 
''When you gain a [[Duration]] card'':
 
* {{Card|Sailor}}: If you haven't used this ability yet this turn, you may play that Duration.
 
* {{Card|Stowaway}}: You may play this from your hand.
 
 
''When you gain this'':
 
''When you gain this'':
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
+
* {{Card|Cache}}: Gain two {{Card|Copper|Coppers}}.
* {{Card|Farmhands}}: You may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
+
* {{Card|Embassy}}: Each other player gains a {{Card|Silver}}.
* {{Card|Ferryman}}: Gain a card from the chosen pile.
+
* {{Card|Ill-Gotten Gains}}: Each other player gains a {{Card|Curse}}.
* {{Card|Nomads}}: +{{Cost|2}}
+
* {{Card|Inn}}: Look through your discard pile (including this), reveal any number of [[Action]] cards from it, and shuffle them into your deck.
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
+
* {{Card|Mandarin}}: Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
* {{Card|Berserker}}: If you have an Action in play, play this.
+
* {{Card|Inn}}: Reveal any number of [[Action]] cards from your discard pile and shuffle them into your deck.
+
* {{Card|Souk}}: Trash up to 2 cards from your hand.
+
 
* {{Card|Border Village}}: Gain a card costing less than this.
 
* {{Card|Border Village}}: Gain a card costing less than this.
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
* {{Card|Farrier}}: +1 Card at the end of this turn per {{Cost|1}} overpaid.
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
 
* {{Card|Infirmary}}: Play this once per {{Cost|1}} overpaid.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
 
* {{Card|Messenger}} (2022): If this is the first card you gained in your Buy phase, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it.
 
 
* {{Card|Lost City}}: Each other player draws a card.
 
* {{Card|Lost City}}: Each other player draws a card.
 
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}.
 
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}.
 
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.
 
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.
* {{Card|Haunted Castle}}: If it's your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 of them onto their deck.
+
* {{Card|Haunted Castle}}: If it's during your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.
 
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.
 
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.
 
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play.
 
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play.
* {{Card|Rocks}}: If it's your [[Gameplay#Buy phase|Buy phase]], gain a {{Card|Silver}} onto your deck; otherwise gain a {{Card|Silver}} to your hand.
+
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.
 
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play.
 
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play.
* {{Card|Temple}}: Take the {{VP}} from the Temple pile.
+
* {{Card|Temple}}: Take the {{VP}} from the Temple [[Supply]] pile.
 
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].
 
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].
 
* {{Card|Cemetery}}: Trash up to 4 cards from your hand.
 
* {{Card|Cemetery}}: Trash up to 4 cards from your hand.
Line 468: Line 243:
 
* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand.
 
* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand.
 
* {{Card|Lackeys}}: +2 [[Villager]]s.
 
* {{Card|Lackeys}}: +2 [[Villager]]s.
* {{Card|Experiment}}: Gain another {{Card|Experiment}} (that doesn't come with another).
+
* {{Card|Experiment}}: Gain another Experiment (that doesn't come with another).
 
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.
 
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.
 
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].
 
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].
Line 475: Line 250:
 
* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].
 
* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]].
 
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s.
 
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s.
* {{Card|Sycophant}}: +2 Favors.
+
'When you gain another specific card'':
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
+
* {{Card|Duchess}}: If the gained card is a {{Card|Duchy}}, you may gain a Duchess.
* {{Card|Siren}}: Trash this unless you trash an Action from your hand.
+
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, another player may trash this from their hand to gain a {{Card|Gold}} onto their deck.
* {{Card|Gondola}}: You may play an Action from your hand.
+
* {{Landmark|Mountain Pass}}: If the gained card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
* {{Card|Buried Treasure}}: Play this.
+
* {{Card|Wealthy Village}}: If you have at least 3 differently named Treasures in play, gain a [[Loot]].
+
* {{Card|Doubloons}}: Gain a {{Card|Gold}}.
+
* {{Trait|Cursed}}: Gain a [[Loot]] and a {{Card|Curse}}.
+
* {{Trait|Hasty}}: Set this aside, and play it at the start of your next turn.
+
* {{Trait|Nearby}}: +1 Buy
+
* {{Trait|Pious}}: You may trash a card from your hand.
+
* {{Trait|Rich}}: Gain a {{Card|Silver}}.
+
* {{Card|Marchland}}: +1 Buy, and discard any number of cards for +{{Cost|1}} each.
+
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
+
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
+
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
+
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
+
* ''{{Card|Doctor}}'' (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
+
* ''{{Card|Masterpiece}}'' (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
+
  
=== When another player gains a card ===
+
== When another player gains ==
These effects happen after "when you gain" effects. This means that, if they gain a {{Card|Haunted Castle}}, they attack you before you get to react with {{Card|Falconer}} or {{Card|Black Cat}}.
+
 
+
''When another player gains a [[Treasure]] card''
+
* {{Card|Pirate}}: You may play this from your hand.
+
* {{Card|Cutthroat}}: If this was the next time a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
+
 
''When another player gains a [[Victory]] card''
 
''When another player gains a [[Victory]] card''
 
* {{Project|Road Network}}: +1 Card.
 
* {{Project|Road Network}}: +1 Card.
 
* {{Card|Black Cat}}: You may play this from your hand.
 
* {{Card|Black Cat}}: You may play this from your hand.
* {{Card|Mapmaker}}: You may play this from your hand.
+
""When another player gains any card""
''When another player gains a [[Duration]] card''
+
* {{Card|Fool's Gold}}: If the gained card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck.
* {{Card|Stowaway}}: You may play this from your hand.
+
* {{Card|Falconer}}: If it has 2 or more types (Action, Attack, etc.), you may play this from your hand.
''When another player gains any card''
+
* {{Event|Invest}}: If you Invested in a copy of that card, and that card is still in Exile, +2 Cards.
* {{Card|Monkey}}: If they're the player to your right, +1 Card.
+
* {{Card|Fool's Gold}}: If that card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck.
+
* {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand.
+
* {{Event|Invest}}: If you Invested in a copy of that card, and you still have that copy in Exile, +2 Cards.
+
  
== Trashing a card ==
+
== Trashing ==
 
=== When you trash ===
 
=== When you trash ===
 
''When you trash any card'':
 
''When you trash any card'':
 
* {{Landmark|Tomb}}: +1{{VP}}.
 
* {{Landmark|Tomb}}: +1{{VP}}.
 
* {{Card|Priest}}: +{{Cost|2}}.
 
* {{Card|Priest}}: +{{Cost|2}}.
* {{Project|Sewers}}: If that card wasn't trashed with this, you may trash a card from your hand.
+
* {{Project|Sewers}}: If it wasn't with this, you may trash a card from your hand.
 
''When you trash one of your cards'':
 
''When you trash one of your cards'':
* {{Card|Possession}}: Set aside that card, and return it to your discard pile at end of turn.
+
* {{Card|Possession}}: Set aside the trashed card.
* {{Card|Market Square}}: You may discard this from your hand to gain a {{Card|Gold}}.
+
* {{Card|Market Square}}: You may discard this from your hand. If you do, gain a {{Card|Gold}}.
 
''When you trash this'':
 
''When you trash this'':
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
 
* {{Card|Overgrown Estate}}: +1 Card.
 
* {{Card|Overgrown Estate}}: +1 Card.
 
* {{Card|Squire}}: Gain an [[Attack]] card.
 
* {{Card|Squire}}: Gain an [[Attack]] card.
 
* {{Card|Feodum}}: Gain three {{Card|Silver|Silvers}}.
 
* {{Card|Feodum}}: Gain three {{Card|Silver|Silvers}}.
* {{Card|Fortress}}: Put this into your hand.
+
* {{Card|Fortress}}: Put it into your hand.
 
* {{Card|Rats}}: +1 Card.
 
* {{Card|Rats}}: +1 Card.
 
* {{Card|Catacombs}}: Gain a card costing less than this.
 
* {{Card|Catacombs}}: Gain a card costing less than this.
Line 535: Line 284:
 
* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.
 
* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}.
 
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.
 
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}.
* {{Card|Rocks}}: If it's is your [[Gameplay#Buy phase|Buy phase]], gain a {{Card|Silver}} onto your deck; otherwise gain a {{Card|Silver}} to your hand.
+
* {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand.
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}}.
+
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}} from its pile.
 
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.
 
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}.
 
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].
 
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]].
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Lich}}: Discard this and gain a cheaper card from the trash.
 
* {{Card|Jewelled Egg}}: Gain a [[Loot]].
 
 
==Discarding a card ==
 
=== When you discard this other than during Clean-up ===
 
* {{Card|Tunnel}}: You may reveal this to gain a {{Card|Gold}}.
 
* {{Card|Trail}}: You may play this.
 
* {{Card|Weaver}}: You may play this.
 
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.
 
* {{Card|Village Green}}: You may play this.
 
 
=== When you discard a card from play ===
 
Normally, these effects happen during Clean-up, at the same time as {{Ally|Coastal Haven}}. However, {{Card|Highwayman}} discards itself from play before then; if you already played a {{Card|Scheme}}, you can use its ability before Clean-up.
 
  
 +
== Turn phases ==
 +
=== At the start of your Buy phase ===
 +
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
 +
* {{State|Deluded}}: Return this, and you can't buy Actions this turn.
 +
* {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn.
 +
* {{Artifact|Treasure Chest}}: Gain a Gold.
 +
=== At the end of your Buy phase ===
 +
* {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]].
 +
* {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]].
 +
* {{Project|Exploration}}: If you didn't buy any cards, +1 [[Coffers]] and +1 [[Villager]].
 +
=== At the start of Clean-up ===
 +
* {{Card|Encampment}}: If this is set aside, return it to the [[Supply]].
 +
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
 +
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
 +
=== Discarding from play ===
 
''When you discard this from play'':
 
''When you discard this from play'':
 +
* {{Card|Treasury}}: If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 +
* {{Card|Herbalist}}: You may put one of your [[Treasure]]s from play on top of your deck.
 +
* {{Card|Alchemist}}: You may put this on top of your deck if you have a {{Card|Potion}} in play.
 +
* {{Card|Hermit}}: If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}} (from the Madman pile).
 
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
 
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
* {{Card|Peasant}}: You may exchange this for a {{Card|Soldier}}.
+
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.
 
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.
 
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.
 
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.
 
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.
Line 564: Line 318:
 
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.
 
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.
 
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.
 
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.
* {{Way|Way of the Frog}}: If this was played this turn, put this onto your deck.
+
* {{Event|Way of the Frog}}: Put this onto your deck.
* {{Card|Merchant Camp}}: You may put this onto your deck.
+
"When you discard an Action card from play'':
* {{Card|Tent}}: You may put this onto your deck.
+
* {{Card|Scheme}}: If it is the chosen card, put it on your deck.
* {{Trait|Reckless}}: Return this to its pile.
+
* {{Card|Prince}}: If it was played by Prince this turn, set it aside again.
* {{Trait|Tireless}}: Set this aside, and put it onto your deck at end of turn.
+
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
+
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
+
* {{Card|Alchemist|oi=2}} (2010): If you have a {{Card|Potion}} in play, you may put this onto your deck.
+
* {{Card|Hermit|oi=2}} (2012): If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}}.
+
 
''When you discard another card from play'':
 
''When you discard another card from play'':
* {{Card|Herbalist}} (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
 
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
 
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
* {{Card|Trickster}}: Once a turn, if it's a Treasure, you may set it aside. Put it into your hand at end of turn.
+
 
* {{Card|Prince|oi=2}} (2014): If that card was played by Prince this turn, set it aside.
+
=== When you would draw your new hand ===
 +
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 +
=== When you draw your new hand ===
 +
These must take place after {{Card|Outpost}}'s effect, as they draw cards in addition to the 3 Outpost tells you to draw.
 +
* {{Event|Expedition}}: Draw 2 extra cards.
 +
* {{Artifact|Flag}}: +1 Card.
 +
=== At the end of your turn ===
 +
* {{Card|Possession}}: Return the set-aside cards to your discard pile.
 +
* {{Event|Save}}: Put the set-aside card into your hand.
 +
* {{Landmark|Baths}}: If you haven't gained any cards this turn, take 2{{VP}} from here.
 +
=== At the end of this turn ===
 +
* {{Card|Faithful Hound}}: Put this into your hand.
 +
* {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again.
 +
* {{Boon|The River's Gift}}: +1 Card.
 +
* {{Event|Way of the Squirrel}}: +2 Cards.
 +
=== After this turn ===
 +
These happen after checking for the end of the game.
 +
* {{Event|Donate}}: Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 +
* {{Landmark|Mountain Pass}}: If you gained the first {{Card|Province}} this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 +
 
 +
Extra turns happen after {{Event|Donate}} and {{Landmark|Mountain Pass}}.
 +
* {{Card|Outpost}}: Take an extra turn.
 +
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
 +
* {{Event|Mission}}: Take another turn, during which which you can't buy cards.
 +
* {{Event|Seize the Day}}: Take an extra turn.
  
 
== Miscellaneous ==
 
== Miscellaneous ==
 
=== When you would make any decision ===
 
=== When you would make any decision ===
* {{Card|Possession}}: The player to your right makes that decision for you.
+
* {{Card|Possession}}: The player to your right makes the decision for you.
=== When a Supply pile is emptied ===
+
=== When you discard this other than during a Clean-up phase ===
* {{Card|Search}}: Trash this and gain a [[Loot]].
+
* {{Card|Tunnel}}: You may reveal this. If you do, gain a {{Card|Gold}}.
=== When shuffling ===
+
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.
 +
* {{Card|Village Green}}: You may reveal this to play it.
 +
 
 +
=== When you shuffle ===
 
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
 
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
* {{Ally|Order of Astrologers}}: You may pick one card per Favor you spend to go on top.
+
=== When you shuffle this ===
* {{Ally|Order of Masons}}: You may pick up to 2 cards per Favor you spend to put into your discard pile.
+
* {{Trait|Fated}}: You may reveal Fated cards to put them on the top or bottom.
+
* {{Event|Avoid}}: If it's the next time you shuffled this turn, pick up to 3 cards to put into your discard pile.
+
 
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
 
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
=== When you would get coins ===
+
=== When you would earn +{{cost}} ===
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose this token.
+
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose the token.
* {{Way|Way of the Chameleon}}: Get +Cards instead.
+
=== When you would draw a card ===
=== When you would draw cards ===
+
* –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose the token instead.
* –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose this token and draw 1 less.
+
=== When scoring ===
* {{Way|Way of the Chameleon}}: Get +{{Cost}} instead.
+
A number of [[Landmark]]s have effects at this time, and are not listed separately here.
=== When you make a choice ===
+
* {{Card|Elder}}: You may choose an extra (different) option.
+
 
=== When you reveal this ===
 
=== When you reveal this ===
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigital.jpg|200px|link=]]</span> (2022): If it's any player's Action phase, +1 [[Coffers]].
+
* {{Card|Patron}}: +1 [[Coffers]].
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigitalOld.jpg|200px|link=]]</span> (2018): +1 [[Coffers]].
+
 
+
 
=== After the game ends ===
 
=== After the game ends ===
 
* {{Project|Fleet}}: There is an extra round of turns just for players with this.
 
* {{Project|Fleet}}: There is an extra round of turns just for players with this.
=== When scoring ===
 
By definition, [[Victory|Victory]] cards have effects when scoring, and are not listed here.
 
* {{Landmark|Bandit Fort}}: -2{{VP}} for each {{Card|Silver}} and each {{Card|Gold}} you have.
 
* {{Landmark|Fountain}}: 15{{VP}} if you have at least 10 {{Card|Copper}}s.
 
* {{Landmark|Keep}}: 5{{VP}} per differently named Treasure you have, that you have more copies of than each other player, or tied for most.
 
* {{Landmark|Museum}}: 2{{VP}} per differently named card you have.
 
* {{Landmark|Obelisk}}: 2{{VP}} per card you have from the chosen pile.
 
* {{Landmark|Orchard}}: 4{{VP}} per differently named Action card you have 3 or more copies of.
 
* {{Landmark|Palace}}: 3{{VP}} per set you have of {{Card|Copper}}-{{Card|Silver}}-{{Card|Gold}}.
 
* {{Landmark|Tower}}: 1{{VP}} per non-Victory card you have from an empty Supply pile.
 
* {{Landmark|Triumphal Arch}}: 3{{VP}} per copy you have of the 2nd most common Action card among your cards (if it's a tie, count either).
 
* {{Landmark|Wall}}: -1{{VP}} per card you have after the first 15.
 
* {{Landmark|Wolf Den}}: -3{{VP}} per card you have exactly one copy of.
 
* {{Ally|Plateau Shepherds}}: Pair up your Favors with cards you have costing {{Cost|2}}, for 2{{VP}} each.
 
  
 
=Persistent effects=
 
=Persistent effects=
 
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.
 
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.
  
== While a card is in play ==
+
== While cards are in play ==
In 2022, while-in-play effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to “this turn.”
+
''While this is in play:''
 
+
* {{Card|Lighthouse}}: When another player plays an [[Attack]] card, it doesn’t affect you.
''While you have this in play'':
+
* {{Card|Quarry}}: [[Action]] cards cost {{Cost|2}} less, but not less than {{Cost|0}}.
* {{Card|Urchin}}: When you play another Attack card, you may first trash this, to gain a Mercenary.
+
* {{Card|Talisman}}: When you buy a card costing {{Cost|4}} or less that is not a [[Victory]] card, gain a copy of it.
''While another card is in play'':
+
* {{Card|Royal Seal}}: When you gain a card, you may put that card on top of your deck.
* {{Card|Grand Market}}: You can't buy this if you have any {{Card|Copper}}s in play.
+
* {{Card|Goons}}: When you buy a card, +1 {{VP}}.
 
+
* {{Card|Hoard}}: When you buy a [[Victory]] card, gain a {{Card|Gold}}.
{| class="wikitable mw-collapsible mw-collapsed"
+
* {{Card|Princess}}: Cards cost {{Cost|2}} less, but not less than {{Cost|0}}.
| <h3> Removed and errata'ed cards </h3>
+
* {{Card|Haggler}}: When you buy a card, gain a cheaper non-[[Victory]] card.
|-
+
* {{Card|Highway}}: Cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
|<ul>
+
* {{Card|Merchant Guild}}: When you buy a card, +1 Coffers.
''While this is in play'':
+
* {{Card|Bridge Troll}}: If it is your turn, cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
<li> {{Card|Quarry|oi=2}} (2010): [[Action]] cards cost {{Cost|2}} less.
+
* {{Card|Groundskeeper}}: When you gain a [[Victory]] card, +1{{VP}}.
<li> {{Card|Highway|oi=2}} (2011): Cards cost {{Cost|1}} less.
+
* {{Card|Tracker}}: When you gain a card, you may put that card onto your deck.
<li> {{Card|Band of Misfits|oi=2}} (2012): This is the played card.
+
* {{Card|Sauna}}: When you play a {{Card|Silver}}, you may trash a card from your hand.
<li> {{Card|Overlord|oi=1}} (2016): This is the played card.
+
''While something else is in play'':
<br>
+
* {{Card|Grand Market}}: While you have {{Card|Copper}} in play, you can't buy this.
''While you have this in play:''
+
<li> {{Card|Lighthouse|oi=2}} (2009): When another player plays an [[Attack]] card, it doesn’t affect you.
+
<li> {{Card|Hoard|oi=2}} (2009): When you buy a [[Victory]] card, gain a {{Card|Gold}}.
+
<li> {{Card|Princess|oi=2}} (2010): Cards cost {{Cost|2}} less.
+
<li> {{Card|Haggler|oi=2}} (2011): When you buy a card, gain a cheaper non-[[Victory]] card.
+
<li> {{Card|Merchant Guild|oi=2}} (2013): When you buy a card, +1 Coffers.
+
<li> {{Card|Bridge Troll|oi=2}} (2015): If it is your turn, cards cost {{Cost|1}} less.
+
<li> {{Card|Groundskeeper|oi=1}} (2016): When you gain a [[Victory]] card, +1{{VP}}.
+
<li> {{Card|Tracker|oi=1}} (2017): When you gain a card, you may put that card onto your deck.
+
<li> {{Card|Sauna|oi=1}} (2016): When you play a {{Card|Silver}}, you may trash a card from your hand.
+
<li> ''{{Card|Talisman}}'': When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it.
+
<li> ''{{Card|Royal Seal}}'': When you gain a card, you may put that card on top of your deck.
+
<li> ''{{Card|Goons}}'': When you buy a card, +1{{VP}}.
+
</ul>
+
|}
+
  
 
== Turns ==
 
== Turns ==
=== During a turn ===
+
=== During your turns ===
''During your turn''
+
* {{Event|Inheritance}}: {{Card|Estate}}s are also Actions with "Play the card with your Estate token, leaving it there."
* {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
+
* {{Card|Bridge Troll}} (2022): If you played this last turn, cards cost {{Cost|1}} less.
+
* [[Coffers]] (2022): You may remove tokens from this for +{{Cost|1}} each.
+
* {{Event|Mission}}: You can't buy cards.
+
* {{Event|Inheritance}} (2022): {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
+
 
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.
 
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.
* {{Project|Canal}}: Cards cost {{Cost|1}} less.
+
* {{Project|Canal}}: Cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
* {{Project|Innovation}}: Once this turn, when you gain an Action card, you may play it.
+
* {{Card|Fisherman}}: If your discard pile is empty, this costs {{Cost|3}} less.
* {{Card|Voyage}}: You can only play 3 cards from your hand.
+
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card you've gained this turn.
* {{Ally|City-state}}: When you gain an Action card, you may spend 2 Favors to play it.
+
''During any player's turn''
+
* {{Card|Fisherman}}: If that player's discard pile is empty, this costs {{Cost|3}} less.
+
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card that player gained this turn.
+
 
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any.
 
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any.
=== During your Action phase ===
+
=== During your Buy phase ===
* [[Villagers]]: You may remove tokens from this for +1 Action each.
+
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card you have in play, but not less than {{Cost|0}}.
=== During a Buy phase ===
+
''During your Buy phase''
+
* [[Debt]]: You may pay {{Cost|1}} to pay off {{Debt|1}}.
+
* [[Coffers]] (2013): If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.
+
''During any player's Buy phase''
+
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
+
 
=== For the rest of this turn ===
 
=== For the rest of this turn ===
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
+
* {{Card|Bridge}}: All cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
* {{Card|Quarry}} (2022): Action cards cost {{Cost|2}} less.
+
* ''{{Card|Coppersmith}}": {{Card|Copper}} produces an extra {{Cost|1}}.
* {{Card|Tiara}}: When you gain a card, you may put it onto your deck.
+
* {{Card|Contraband}}: You can't buy the named card.
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
+
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
+
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
+
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
+
* {{Card|Renown}}: Cards cost {{Cost|2}} less.
+
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
+
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
* {{Card|Groundskeeper}} (2022): When you gain a [[Victory]] card, +1{{VP}}.
+
* {{State|Deluded}}: You can't buy Actions this turn.
* {{Card|Tracker}} (2022): When you gain a card, you may put it onto your deck
+
* {{State|Envious}}: Silver and Gold make {{Cost|1}} this turn.
* {{State|Deluded}}: You can't buy Actions.
+
* {{Card|Inventor}}: All cards cost {{Cost|1}} less (but not less than {{Cost|0}}).
* {{State|Envious}}: {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}}.
+
* {{Card|Inventor}}: Cards cost {{Cost|1}} less.
+
 
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}.
 
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}.
 
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get.
 
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get.
Line 704: Line 419:
 
* {{Event|Way of the Chameleon}}: Each time this card would give you +Cards, you get +{{Cost}} instead, and vice-versa.
 
* {{Event|Way of the Chameleon}}: Each time this card would give you +Cards, you get +{{Cost}} instead, and vice-versa.
 
* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck.
 
* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck.
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
 
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (with "choose"), you may choose an extra (different) option.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
 
* {{Card|Insignia}}: When you gain a card, you may put it onto your deck.
 
* {{Event|Deliver}}: When you gain a card, set it aside, and put it into your hand at end of turn.
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
 
* ''{{Card|Princess}}'' (2022): Cards cost {{Cost|2}} less.
 
  
 +
=== For this entire turn ===
 +
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
 +
* {{Event|Mission}}: You can't buy cards.
 
=== Until your next turn ===
 
=== Until your next turn ===
As soon as you start your turn (e.g. before 2022 {{Event|Donate}} resolves), these effects all expire. [http://forum.dominionstrategy.com/index.php?topic=21365.msg895058#msg895058]
+
* {{Card|Haunted Woods}}: When any other player buys a card, they puts their hand on top of their deck in any order.
* {{Card|Lighthouse}} (2022): When another player plays an Attack card, it doesn't affect you.
+
* {{Card|Swamp Hag}}: When any other player buys a card, they gain a {{Card|Curse}}.
* {{Card|Monkey}}: When the player to your right gains a card, +1 Card.
+
* {{Card|Corsair}}: Each other player trashes the first {{Card|Silver}} or {{Card|Gold}} they play each turn.
+
* {{Card|Haunted Woods}} (2022): When any other player gains a card they bought, they put their hand on top of their deck in any order.
+
* {{Card|Swamp Hag}} (2022): When any other player gains a card they bought, they gain a {{Card|Curse}}.
+
 
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions.
 
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions.
 
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you.
 
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you.
 
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
 
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
* {{Card|Highwayman}}: The first Treasure each other player plays each turn does nothing.
 
* {{Card|Warlord}}: Other players can't play an Action from their hand that they have 2 or more copies of in play.
 
* {{Card|Frigate}}: Each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
 
* {{Card|Haunted Woods|oi=2}} (2015): When any other player buys a card, they put their hand on top of their deck in any order.
 
* {{Card|Swamp Hag|oi=2}} (2015): When any other player buys a card, they gain a {{Card|Curse}}.
 
  
 
== Longer ==
 
== Longer ==
=== In games using this ===
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Footpad}}: When you gain a card in an Action phase, +1 Card.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.
 
* {{Card|Shaman}}: At the start of your turn, gain a card from the trash costing up to {{Cost|6}}.
 
* ''{{Card|Embargo|oi=1}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
 
 
=== While your token is on a supply pile ===
 
=== While your token is on a supply pile ===
* {{Event|Ferry}}: If it's your turn, cards from the pile cost {{Cost|2}} less.
+
* {{Event|Ferry}}: If it is your turn, cards from the pile cost {{Cost|2}} less, but not less than {{Cost|0}}.
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from that card's Supply pile, you first get that bonus.
+
* {{Event|Plan}}: When you buy a card from the pile, you may trash a card from your hand.
* {{Event|Plan}} (2022): When you gain a card from the pile, you may trash a card from your hand.
+
* [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from the pile, first get the vanilla bonus.
* <span class="card-popup">[[Plan]]<span class="noprint">[[File:PlanOld2.jpg|300px|link=]]</span> (2015): When you buy a card from the pile, you may trash a card from your hand.
+
 
+
=== While you have debt ===
+
* [[Debt]]: You can't buy cards, Events, or Projects.
+
  
 
=== While a card is in Exile ===
 
=== While a card is in Exile ===
* {{Event|Invest}}: When another player gains or Invests in a copy of that card, +2 Cards.
+
* {{Event|Invest}}: When another player gains or Invests in a copy of it, +2 Cards.
 
+
=== While a card is set aside ===
+
* {{Card|Blockade}}: If the card is set aside with this, when another player gains a copy of that card on their turn, they gain a {{Card|Curse}}.
+
  
 
=== For the rest of the game ===
 
=== For the rest of the game ===
By definition, [[Project|Projects]] have effects for the rest of the game once you've bought them, and are not listed here.
+
* {{Card|Embargo}}: When anyone buys a card from the pile the Embargo token was put on, they gain a {{Card|Curse}} card.
* {{Card|Hireling}}: At the start of your turn, +1 Card.
+
** This in principle could also be considered a "while a [[token]] is on a [[Supply]] pile" effect; but, unlike the tokens listed above, it's not possible to move an Embargo token off a Supply pile once placed.
* {{Card|Champion}}: When another player plays an [[Attack]] card, it doesn't affect you, and when you play an [[Action]], you first get +1 Action.
+
* {{Card|Hireling}}: At the start of each of your turns, +1 Card.
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
+
* {{Card|Champion}}: When another player plays an [[Attack]], it doesn't affect you, and when you play an [[Action]], +1 Action.
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
+
* {{Card|Prince}}: At the start of each of your turns, play the set-aside [[Action]] if it has successfully been set aside each turn since you played Prince.
* {{Card|Quartermaster}}: At the start of your turn, choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
+
Several [[Landmark]]s have persistent effects that last for the entire game. They are not listed separately here.
* {{Card|Endless Chalice}}: At the start of your turn, +1 Buy and +{{Cost|1}}.
+
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
+
* <span class="card-popup">[[Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|300px|link=]]</span> (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
+
* {{Card|Prince|oi=2}} (2014): At the start of your turn, play the set-aside [[Action]], setting it aside again when you discard it from play.
+
* ''{{Card|Embargo}}'' (2016): When you buy a card from a pile with an Embargo token, gain a {{Card|Curse}}.
+
 
+
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Rules]]
 
[[Category:Rules]]

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