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− | The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] | + | The default '''time in Dominion at which a card has an effect''' is when it is played. If an [[Action]] or [[Treasure]] card's text doesn't state specifically when the instructions on it are to be carried out, it is when the card is played. Since cards are played one at a time in Dominion (even Treasure cards), there is never any ambiguity about what order to resolve these effects in: play one card, resolving its effects; then play the next card, resolving its effects. Similarly, [[Event]]s by default are resolved when you buy them. |
− | Many cards and [[ | + | Many cards, however, and several Events and [[Landmark]]s, have effects at specifically-stated other times. This page is an index of the various situations that can cause a card's abilities to be triggered. This can be interpreted as data for a flow chart: For example, if you are buying a card, look at the list of "when you buy a card" triggers to see if any of those effects apply, and if they do, execute them; then you can see if any of the effects triggered by buying a card themselves trigger other effects, and so on. It is often the case that a single trigger can activate multiple cards' abilities simultaneously, and then the abilities must be resolved one at a time using the rules below. |
− | Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Other effects are caused by a card being in a particular location, such as the play area, regardless of how or why it got there. | + | Some effects that take place at times other than when a card is played are thought of as being "set up" by playing a card; even though the effect itself takes place later, the act of playing the card is what causes it to happen. For example, playing the same card twice will cause the later effect to take place twice, and moving the card out of play will not prevent the set-up effect from taking place. Similarly, some Events "set up" effects for later when bought. Such effects are in general not listed here. Other effects are caused by a card being in a particular location, such as the play area, regardless of how or why it got there. |
Cards in italics have been [[Removed cards|removed]]. | Cards in italics have been [[Removed cards|removed]]. | ||
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These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved. | These are abilities that are executed at a single point in time: you fully resolve the card's ability by following the instructions on the card in order, and then move on to the next ability to be resolved. | ||
− | == | + | == At the beginning of the game == |
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Grouped cards: | Grouped cards: | ||
+ | * [[Shelter]]s: Randomly choose a [[Kingdom]] card. If it's from {{Set|Dark Ages}}, replace your 3 starting {{Card|Estate}}s with {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}. | ||
+ | * [[Looter]]s: Shuffle the [[Ruins]] cards, then count out 10 per player after the first. Keep it face down except for the top card. | ||
+ | * Journey token: Each player starts with their Journey token face up. (Applies to {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.) | ||
+ | * Certain [[Landmark]]s: Put 6{{VP}} on this Landmark per player. (Applies to {{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, and {{Landmark|Labyrinth}}.) | ||
+ | * [[Fate]] cards: Shuffle the [[Boon]]s. | ||
+ | * [[Doom]] cards: Shuffle the [[Hex]]es. | ||
+ | * [[Heirloom]]: Replace one of your starting {{Card|Copper}}s with a [[Heirloom]]. (Applies to {{Card|Pixie}} (use {{Card|Goat}}), {{Card|Tracker}} (use {{Card|Pouch}}), {{Card|Fool}} (use {{Card|Lucky Coin}}), {{Card|Secret Cave}} (use {{Card|Magic Lamp}}), {{Card|Cemetery}} (use {{Card|Haunted Mirror}}), {{Card|Shepherd}} (use {{Card|Pasture}}), and {{Card|Pooka}} (use {{Card|Cursed Gold}}).) | ||
+ | Specific cards: | ||
+ | * [[Liaison]]: Each player starts gets +1 Favor. | ||
* {{Card|Platinum}} and {{Card|Colony}}: Randomly choose a [[Kingdom]] card. If it's from {{Set|Prosperity}}, include {{Card|Platinum}} and {{Card|Colony}} in the [[Supply]]. | * {{Card|Platinum}} and {{Card|Colony}}: Randomly choose a [[Kingdom]] card. If it's from {{Set|Prosperity}}, include {{Card|Platinum}} and {{Card|Colony}} in the [[Supply]]. | ||
− | * | + | * {{Card|Trade Route}}: Add a Coin token to each [[Victory]] card [[Supply]] pile. |
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* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards. | * {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards. | ||
− | + | * {{Card|Knights}}: Shuffle the Knights pile. Keep it face down except for the top card. | |
− | * {{Card|Knights}}: Shuffle the Knights. Keep | + | |
* {{Card|Baker}}: Each player gets +1 [[Coffers]]. | * {{Card|Baker}}: Each player gets +1 [[Coffers]]. | ||
* {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile. | * {{Event|Tax}}: Add {{Debt|1}} to each [[Supply]] pile. | ||
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* {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]]. | * {{Card|Necromancer}}: Put the 3 [[Zombie]]s into the [[trash]]. | ||
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}. | * {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}. | ||
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* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards. | * {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards. | ||
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− | + | These do not happen in any particular order, and should all be completely resolved before the first turn begins. For example, if the Bane for {{Card|Young Witch}} is {{Card|Black Market}}, then you must prepare a Black Market deck; conversely if {{Card|Young Witch}} is in the {{Card|Black Market}}, you must add a Bane pile. | |
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− | + | == At the start of your turn == | |
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* {{Card|Haven}}: Put the set-aside card into your hand. | * {{Card|Haven}}: Put the set-aside card into your hand. | ||
* {{Card|Lighthouse}}: +{{Cost|1}} | * {{Card|Lighthouse}}: +{{Cost|1}} | ||
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* {{Card|Fishing Village}}: +1 Action and +{{Cost|1}} | * {{Card|Fishing Village}}: +1 Action and +{{Cost|1}} | ||
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* {{Card|Caravan}}: +1 Card | * {{Card|Caravan}}: +1 Card | ||
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* {{Card|Merchant Ship}}: +{{Cost|2}} | * {{Card|Merchant Ship}}: +{{Cost|2}} | ||
− | * {{Card| | + | * {{Card|Tactician}}: If you discarded any cards, +5 Cards, +1 Buy, +1 Action. |
− | + | * {{Card|Wharf}}: +2 Cards and +1 Buy | |
− | + | * {{Card|Horse Traders}}: If you set this aside, +1 Card and return this to your hand. | |
− | * {{Card|Wharf}}: +2 Cards and +1 Buy | + | |
− | * {{Card| | + | |
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* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on. | * {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on. | ||
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand. | * {{Card|Ratcatcher}}: You may call this, to trash a card from your hand. | ||
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* {{Card|Guardian}}: +{{Cost|1}} | * {{Card|Guardian}}: +{{Cost|1}} | ||
* {{Card|Ghost Town}}: +1 Card and +1 Action | * {{Card|Ghost Town}}: +1 Card and +1 Action | ||
− | * {{Card|Secret Cave}}: +{{Cost|3}} | + | * {{Card|Secret Cave}}: If you discarded 3 cards, +{{Cost|3}}. |
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* {{Card|Ghost}}: Play the set aside Action twice. | * {{Card|Ghost}}: Play the set aside Action twice. | ||
* {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}. | * {{Card|Cobbler}}: Gain a card to your hand costing up to {{Cost|4}}. | ||
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* {{Event|Delay}}: Play the set aside Action. | * {{Event|Delay}}: Play the set aside Action. | ||
* {{Event|Reap}}: Play the set aside {{Card|Gold}}. | * {{Event|Reap}}: Play the set aside {{Card|Gold}}. | ||
− | * {{ | + | * {{Way|Way of the Turtle}}: Play the set aside Action. |
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* {{Ally|Cave Dwellers}}: You may spend a Favor, to discard a card then draw a card. Repeat as desired. | * {{Ally|Cave Dwellers}}: You may spend a Favor, to discard a card then draw a card. Repeat as desired. | ||
− | + | * {{Card|Prince}} (1E): Play the set aside Action. | |
− | + | * {{Card|Prince}} (2E): Play the set aside Action, leaving it there. | |
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* {{Event|Summon}}: Play the set aside Action. | * {{Event|Summon}}: Play the set aside Action. | ||
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand. | * {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand. | ||
* {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there. | * {{Card|Captain}}: Play a non-Duration, non-Command Action card from the Supply costing up to {{Cost|4}}, leaving it there. | ||
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== Playing a card == | == Playing a card == | ||
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=== When you play a card, first === | === When you play a card, first === | ||
− | These effects take place "first", before other effects triggered by playing a card | + | These effects take place "first", before other effects triggered by playing a card. |
''For any type of played card…'' | ''For any type of played card…'' | ||
− | * [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If your token is on the played card's Supply pile, you get | + | * [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): If your token is on the played card's Supply pile, you get the vanilla bonus. |
− | * {{Card|Kiln}}: If it's the card | + | * {{Card|Kiln}}: If it's the next card you played after this turn, you may gain a copy of the played card. |
− | ''If | + | ''If the played card is an [[Action]]…'' |
* {{Card|Champion}}: +1 Action. | * {{Card|Champion}}: +1 Action. | ||
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''If the played card is an [[Attack]]…'' | ''If the played card is an [[Attack]]…'' | ||
− | * {{Card|Moat}}: | + | * {{Card|Moat}}: Another player may reveal this from their hand, to be unaffected by the Attack. |
− | * {{Card| | + | * ''{{Card|Secret Chamber}}'': Another player may reveal this from their hand. If they do, they draw 2 cards, then puts 2 cards from their hand on top of their deck. |
− | * {{Card| | + | * {{Card|Diplomat}}: Another player may reveal this from their hand of 5 or more cards to draw 2 cards then discard 3. |
− | * {{Card| | + | * {{Card|Horse Traders}}: Another player may set this aside from their hand. |
− | * {{Card|Beggar}}: | + | * {{Card|Beggar}}: Another player may discard this to gain two {{Card|Silver|Silvers}}, putting one onto their deck. |
− | * {{Card| | + | * {{Card|Urchin}}: If the played card is another Attack, you may trash this, to gain a {{Card|Mercenary}}. |
− | + | * {{Card|Caravan Guard}}: Another player may play this from their hand. | |
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=== When you play a card === | === When you play a card === | ||
− | These effects take place after | + | These effects take place after the card enters the play area but before you resolve any of its own on-play abilities. |
− | * {{Card|Enchantress}}: If | + | ''If the played card is an [[Action]]…'' |
− | * [[Way]]s: | + | * {{Card|Enchantress}}: If it's the first time you played an Action card this turn, you get +1 Card and +1 Action instead of following its instructions. |
− | * {{Card| | + | * {{Project|Citadel}}: If it's the first time you played an Action this turn, replay it afterwards. |
+ | * [[Way]]s: You may perform the Way instead of following this card's instructions. | ||
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+ | ''If the played card is a {{Card|Silver}}…'' | ||
+ | * {{Card|Merchant}}: If it's the first Silver you're played this turn, +{{Cost|1}}. | ||
+ | * {{Card|Sauna}}: You may trash a card from your hand. | ||
=== On-play effects === | === On-play effects === | ||
− | + | The vast majority of Action and Treasure cards have on-play effects of some kind. On-play effects of cards always take place after the "when you play a card" effects of other cards. | |
− | + | Since most cards have on-play effects of their own, we do not list them all here. However, some cards have an effect that modifies the on-play ability of another card: | |
+ | * ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}} this turn. | ||
+ | * {{State|Envious}}: {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn. | ||
+ | * {{Artifact|Lantern}}: Border Guards you play reveal 3 cards and discard 2. | ||
− | + | === Directly after you finish playing an [[Action]] card === | |
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* {{Card|Coin of the Realm}}: You may call this, for +2 Actions. | * {{Card|Coin of the Realm}}: You may call this, for +2 Actions. | ||
− | * {{Card|Royal Carriage}}: If | + | * {{Card|Royal Carriage}}: If the Action is still in play, you may call this, to replay that Action. |
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− | + | == When you buy a card == | |
− | + | Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen. | |
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− | '' | + | ''When you buy any card'': |
− | + | * {{Card|Embargo}}: For each Embargo token on that pile, gain a {{Card|Curse}}. | |
− | + | * {{Card|Talisman}}: If the card is a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it. | |
− | * {{Card| | + | * {{Card|Goons}}: +1{{VP}}. |
− | * {{Card| | + | * {{Card|Hoard}}: If it is a [[Victory]] card, gain a {{Card|Gold}}. |
− | * {{Card| | + | * {{Card|Haggler}}: Gain a cheaper non-[[Victory]] card. |
− | * {{ | + | * {{Card|Hovel}}: If that card is a [[Victory]] card, you may trash this from your hand. |
− | + | * {{Card|Merchant Guild}} (1E): +1 Coffers | |
− | + | * {{Card|Haunted Woods}}: Put your hand on top of your deck in any order. | |
− | + | * {{Card|Swamp Hag}}: Gain a {{Card|Curse}}. | |
+ | * {{Event|Plan}}: If that card has your Trashing token on its pile, you may trash a card from your hand. | ||
+ | * {{Card|Charm}}: If that card is the next card you've bought this turn, you may also gain a differently named card with the same cost. | ||
+ | * {{Event|Tax}}: Take the {{Debt}} from its pile. | ||
+ | * {{Landmark|Basilica}}: If you have {{Cost|2}} or more left, take 2{{VP}} from here. | ||
+ | * {{Landmark|Colonnade}}: If that card is an [[Action]] card, and you have a copy of it in play, take 2{{VP}} from here. | ||
+ | * {{Landmark|Defiled Shrine}}: If it's {{Card|Curse}}, take the {{VP}} from this. | ||
+ | ''When you buy this card'': | ||
+ | * {{Card|Mint}}: Trash all [[Treasure|Treasures]] you have in play. | ||
+ | * {{Card|Noble Brigand}}: Each other player reveals the top 2 cards of their deck, trashes a revealed {{Card|Silver}} or {{Card|Gold}} you choose, and discards the rest. If they didn’t reveal a [[Treasure]], they gain a {{Card|Copper}}. You gain the trashed cards. | ||
+ | * {{Card|Farmland}}: Trash a card from your hand and gain a card costing exactly {{Cost|2}} more than the trashed card. | ||
+ | * {{Card|Stonemason}}: You may overpay for this. If you do, gain 2 [[Action]] cards each costing the amount you overpaid. | ||
+ | * {{Card|Doctor}}: You may overpay for this. For each {{Cost|1}} you overpaid, look at the top card of your deck; trash it, discard it, or put it back. | ||
+ | * {{Card|Masterpiece}}: You may overpay for this. For each {{Cost|1}} you overpaid, gain a {{Card|Silver}}. | ||
+ | * {{Card|Herald}}: You may overpay for this. For each {{Cost|1}} you overpaid, put a card from your discard pile onto your deck. | ||
+ | * {{Card|Messenger}}: If this is your first buy in a turn, gain a card costing up to {{Cost|4}}, and each other player gains a copy of it. | ||
+ | * {{Card|Port}}: Gain another Port. | ||
+ | * {{Card|Forum}}: +1 Buy. | ||
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand. | * {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand. | ||
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− | + | [[Event|Events]] have on-buy effects by default, and are not listed separately here. | |
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− | == Gaining | + | == Gaining == |
=== When you would gain === | === When you would gain === | ||
− | ''When you would gain | + | ''When you would gain a card'': |
* {{Card|Possession}}: The player to your right gains that card instead. | * {{Card|Possession}}: The player to your right gains that card instead. | ||
− | * {{Card|Trader | + | * {{Card|Trader}} (1st edition): You may reveal this from your hand, to instead gain a {{Card|Silver}}. |
− | ''When you would gain this | + | ''When you would gain this'': |
− | * {{Card| | + | * {{Card|Nomad Camp}}: Gain this onto your deck (instead of to your discard pile). |
− | * {{Card| | + | * {{Card|Guardian}}: Gain this to your hand (instead of to your discard pile). |
− | * {{Card| | + | * {{Card|Ghost Town}}: Gain this to your hand (instead of to your discard pile). |
− | * {{Card| | + | * {{Card|Night Watchman}}: Gain this to your hand (instead of to your discard pile). |
− | * | + | * {{Card|Den of Sin}}: Gain this to your hand (instead of to your discard pile). |
=== When you gain === | === When you gain === | ||
− | ''When you gain | + | ''When you gain any card'': |
− | * {{Card| | + | * {{Card|Trade Route}}: Move the Coin token from that card's pile to the Trade Route mat. |
* {{Card|Watchtower}}: You may reveal this from your hand, to either trash that card, or put it on top of your deck. | * {{Card|Watchtower}}: You may reveal this from your hand, to either trash that card, or put it on top of your deck. | ||
− | * {{Card| | + | * {{Card|Royal Seal}}: You may put that card onto your deck. |
− | * {{Card|Trader}} ( | + | * {{Card|Trader}} ([[Dominion 2019 Errata and Rules Tweaks|errata]]): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}. |
− | + | * {{Card|Duplicate}}: If that card costs up to {{Cost|6}}, you may call this, to gain a copy of it. | |
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− | * {{Card|Duplicate}}: If that card | + | |
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* {{Event|Travelling Fair}}: You may put that card onto your deck. | * {{Event|Travelling Fair}}: You may put that card onto your deck. | ||
− | + | * {{Landmark|Labyrinth}}: If it's the 2nd card you gained during your turn, take 2{{VP}} from here. | |
− | + | * {{Card|Changeling}}: If that card costs {{Cost|3}} or more, you may exchange it for a Changeling. | |
− | + | * {{Card|Cargo Ship}}: You may set that card aside face up (on this). | |
− | + | * [[Exile]]: You may discard all other copies of the gained card from here. | |
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− | * {{Landmark|Labyrinth}}: If it | + | |
− | * {{Card|Changeling}}: If that card | + | |
− | * {{Card|Cargo Ship}}: | + | |
− | * [[Exile]]: You may discard all other copies of | + | |
* {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck. | * {{Card|Sleigh}}: You may discard this, to put that card into your hand or onto your deck. | ||
* {{Card|Sheepdog}}: You may play this from your hand. | * {{Card|Sheepdog}}: You may play this from your hand. | ||
* {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand. | * {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand. | ||
− | * {{Card|Livery}}: If that card | + | * {{Card|Livery}}: If that card costs {{Cost|4}} or more, gain a {{Card|Horse}}. |
− | * {{ | + | * {{Event|Way of the Seal}}: You may put that card onto your deck. |
* {{Card|Bauble}}: You may put that card onto your deck. | * {{Card|Bauble}}: You may put that card onto your deck. | ||
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''When you gain an [[Action]] card'': | ''When you gain an [[Action]] card'': | ||
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* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this. | * {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this. | ||
* {{Project|Academy}}: +1 [[Villager]]. | * {{Project|Academy}}: +1 [[Villager]]. | ||
− | * {{Project|Innovation}} | + | * {{Project|Innovation}}: If that card is the first Action card you gained this turn, you may set it aside. If you do, play it. |
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it. | * {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it. | ||
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''When you gain a [[Treasure]] card'': | ''When you gain a [[Treasure]] card'': | ||
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* {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this. | * {{Landmark|Aqueduct}}: Move 1{{VP}} from that card's pile to this. | ||
* {{Project|Guildhall}}: +1 [[Coffers]]. | * {{Project|Guildhall}}: +1 [[Coffers]]. | ||
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it. | * {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it. | ||
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''When you gain a [[Victory]] card'': | ''When you gain a [[Victory]] card'': | ||
− | + | * {{Card|Groundskeeper}}: +1{{VP}} | |
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− | * {{Card|Groundskeeper}}: +1{{VP}} | + | |
* {{Landmark|Aqueduct}}: Take the {{VP}} from this. | * {{Landmark|Aqueduct}}: Take the {{VP}} from this. | ||
* {{Landmark|Battlefield}}: Take 2{{VP}} from here. | * {{Landmark|Battlefield}}: Take 2{{VP}} from here. | ||
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''When you gain an [[Attack]] card'': | ''When you gain an [[Attack]] card'': | ||
* {{Card|Skirmisher}}: Each other player discards down to 3 cards in hand. | * {{Card|Skirmisher}}: Each other player discards down to 3 cards in hand. | ||
− | ''When you gain | + | ''When you gain another specific card'': |
− | * {{Card| | + | * {{Card|Duchess}}: If that card is a {{Card|Duchy}}, you may gain a Duchess. |
− | * {{Card| | + | * {{Card|Fool's Gold}}: If that card is a {{Card|Province}}, another player may trash this from their hand to gain a {{Card|Gold}} onto their deck. |
+ | * {{Landmark|Mountain Pass}}: If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid. | ||
''When you gain this'': | ''When you gain this'': | ||
− | * {{Card| | + | * {{Card|Cache}}: Gain two {{Card|Copper}}s. |
− | + | * {{Card|Embassy}}: Each other player gains a {{Card|Silver}}. | |
− | * {{Card| | + | * {{Card|Ill-Gotten Gains}}: Each other player gains a {{Card|Curse}}. |
− | + | * {{Card|Inn}}: Look through your discard pile (including this), reveal any number of [[Action]] cards from it, and shuffle them into your deck. | |
− | * {{Card| | + | * {{Card|Mandarin}}: Put all [[Treasure|Treasures]] you have in play on top of your deck in any order. |
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− | * {{Card|Inn}}: | + | |
− | * {{Card| | + | |
* {{Card|Border Village}}: Gain a card costing less than this. | * {{Card|Border Village}}: Gain a card costing less than this. | ||
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* {{Card|Death Cart}}: Gain two [[Ruins]]. | * {{Card|Death Cart}}: Gain two [[Ruins]]. | ||
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* {{Card|Lost City}}: Each other player draws a card. | * {{Card|Lost City}}: Each other player draws a card. | ||
* {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}. | * {{Card|Emporium}}: If you have at least 5 Action cards in play, +2{{VP}}. | ||
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}. | * {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}. | ||
− | * {{Card|Haunted Castle}}: If it's your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 | + | * {{Card|Haunted Castle}}: If it's your turn, gain a {{Card|Gold}}, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck. |
* {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}. | * {{Card|Sprawling Castle}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}. | ||
* {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play. | * {{Card|Grand Castle}}: Reveal your hand. +1{{VP}} per [[Victory]] card in your hand and/or in play. | ||
− | * {{Card|Rocks}}: | + | * {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand. |
* {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play. | * {{Card|Fortune}}: Gain a {{Card|Gold}} per {{Card|Gladiator}} you have in play. | ||
− | * {{Card|Temple}}: Take the {{VP}} from the Temple pile. | + | * {{Card|Temple}}: Take the {{VP}} from the Temple [[Supply]] pile. |
* {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]]. | * {{Card|Villa}}: Put this into your hand, +1 Action, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]]. | ||
* {{Card|Cemetery}}: Trash up to 4 cards from your hand. | * {{Card|Cemetery}}: Trash up to 4 cards from your hand. | ||
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* {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand. | * {{Card|Ducat}}: You may trash a {{Card|Copper}} from your hand. | ||
* {{Card|Lackeys}}: +2 [[Villager]]s. | * {{Card|Lackeys}}: +2 [[Villager]]s. | ||
− | * {{Card|Experiment}}: Gain another | + | * {{Card|Experiment}}: Gain another Experiment (that doesn't come with another). |
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}. | * {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}. | ||
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]]. | * {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]]. | ||
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* {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]]. | * {{Card|Cavalry}}: +2 Cards, +1 Buy, and if it's your [[Gameplay#Buy phase|Buy phase]] return to your [[Gameplay#Action phase|Action phase]]. | ||
* {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s. | * {{Card|Hostelry}}: You may discard any number of Treasures, revealed, to gain that many {{Card|Horse}}s. | ||
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− | === When another player gains | + | === When another player gains === |
These effects happen after "when you gain" effects. This means that, if they gain a {{Card|Haunted Castle}}, they attack you before you get to react with {{Card|Falconer}} or {{Card|Black Cat}}. | These effects happen after "when you gain" effects. This means that, if they gain a {{Card|Haunted Castle}}, they attack you before you get to react with {{Card|Falconer}} or {{Card|Black Cat}}. | ||
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''When another player gains a [[Victory]] card'' | ''When another player gains a [[Victory]] card'' | ||
* {{Project|Road Network}}: +1 Card. | * {{Project|Road Network}}: +1 Card. | ||
* {{Card|Black Cat}}: You may play this from your hand. | * {{Card|Black Cat}}: You may play this from your hand. | ||
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''When another player gains any card'' | ''When another player gains any card'' | ||
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* {{Card|Fool's Gold}}: If that card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck. | * {{Card|Fool's Gold}}: If that card is a {{Card|Province}}, you may trash this from your hand to gain a {{Card|Gold}} onto your deck. | ||
* {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand. | * {{Card|Falconer}}: If that card has 2 or more types (Action, Attack, etc.), you may play this from your hand. | ||
− | * {{Event|Invest}}: If you Invested in a copy of that card, and | + | * {{Event|Invest}}: If you Invested in a copy of that card, and that card is still in Exile, +2 Cards. |
− | == Trashing | + | == Trashing == |
=== When you trash === | === When you trash === | ||
''When you trash any card'': | ''When you trash any card'': | ||
* {{Landmark|Tomb}}: +1{{VP}}. | * {{Landmark|Tomb}}: +1{{VP}}. | ||
* {{Card|Priest}}: +{{Cost|2}}. | * {{Card|Priest}}: +{{Cost|2}}. | ||
− | * {{Project|Sewers}}: If | + | * {{Project|Sewers}}: If it wasn't with this, you may trash a card from your hand. |
''When you trash one of your cards'': | ''When you trash one of your cards'': | ||
− | * {{Card|Possession}}: Set aside | + | * {{Card|Possession}}: Set aside the trashed card. |
* {{Card|Market Square}}: You may discard this from your hand to gain a {{Card|Gold}}. | * {{Card|Market Square}}: You may discard this from your hand to gain a {{Card|Gold}}. | ||
''When you trash this'': | ''When you trash this'': | ||
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* {{Card|Overgrown Estate}}: +1 Card. | * {{Card|Overgrown Estate}}: +1 Card. | ||
* {{Card|Squire}}: Gain an [[Attack]] card. | * {{Card|Squire}}: Gain an [[Attack]] card. | ||
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* {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}. | * {{Card|Hunting Grounds}}: Gain a {{Card|Duchy}} or 3 {{Card|Estate|Estates}}. | ||
* {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}. | * {{Card|Crumbling Castle}}: +1{{VP}} and gain a {{Card|Silver}}. | ||
− | * {{Card|Rocks}}: | + | * {{Card|Rocks}}: Gain a {{Card|Silver}}; if it is your [[Gameplay#Buy phase|Buy phase]], put the {{Card|Silver}} on your deck, otherwise put it into your hand. |
* {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}}. | * {{Card|Haunted Mirror}}: You may discard an [[Action]] card, to gain a {{Card|Ghost}}. | ||
* {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}. | * {{Card|Flag Bearer}}: Take the {{Artifact|Flag}}. | ||
* {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]]. | * {{Card|Silk Merchant}}: +1 [[Coffers]] and +1 [[Villager]]. | ||
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+ | == Turn phases == | ||
+ | === At the start of your Buy phase === | ||
+ | * {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here. | ||
+ | * {{State|Deluded}}: Return this, and you can't buy Actions this turn. | ||
+ | * {{State|Envious}}: Return this, and {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}} this turn. | ||
+ | * {{Artifact|Treasure Chest}}: Gain a Gold. | ||
+ | * {{Ally|League of Bankers}}: +{{Cost|1}} per 4 Favors you have (round down). | ||
+ | * {{Ally|Peaceful Cult}}: You may spend any amount of Favors to trash that many cards from your hand. | ||
+ | === At the end of your Buy phase === | ||
+ | * {{Card|Merchant Guild}} (errata): +1 Coffers per card you gained during this Buy phase. | ||
+ | * {{Card|Wine Merchant}}: If you have at least {{Cost|2}} unspent, you may discard this from your [[Tavern mat]]. | ||
+ | * {{Project|Pageant}}: You may pay {{Cost|1}} for +1 [[Coffers]]. | ||
+ | * {{Project|Exploration}}: If you didn't buy any cards during this Buy phase, +1 [[Coffers]] and +1 [[Villager]]. | ||
+ | === At the start of Clean-up === | ||
+ | * {{Card|Encampment}}: If this is set aside, return it to the [[Supply]]. | ||
+ | * {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it. | ||
+ | * {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck. | ||
+ | === Discarding your hand during Clean-up === | ||
+ | * {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5). | ||
+ | === Discarding from play === | ||
+ | ''When you discard an Action card from play'': | ||
+ | * {{Card|Scheme}}: If you choose that card with this, put it onto your deck. | ||
+ | * {{Card|Prince}} (1E): If that card was played by Prince this turn, set it aside again. | ||
+ | ''When you discard another card from play'': | ||
+ | * {{Artifact|Horn}}: Once per turn, if that card is a {{Card|Border Guard}}, you may put it onto your deck. | ||
''When you discard this from play'': | ''When you discard this from play'': | ||
+ | * {{Card|Treasury}}: If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck. | ||
+ | * {{Card|Herbalist}}: You may put one of your [[Treasure]]s from play onto your deck. | ||
+ | * {{Card|Alchemist}}: If you have a {{Card|Potion}} in play, you may put this onto your deck. | ||
+ | * {{Card|Hermit}}: If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}} (from the Madman pile). | ||
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}. | * {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}. | ||
− | * {{Card|Peasant}}: You may exchange this for a {{Card|Soldier}}. | + | * {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}. |
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}. | * {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}. | ||
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}. | * {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}. | ||
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* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}. | * {{Card|Hero}}: You may exchange this for a {{Card|Champion}}. | ||
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}. | * {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}. | ||
− | * {{Way|Way of the Frog}}: | + | * {{Way|Way of the Frog}}: Put this onto your deck. |
− | * {{Card| | + | === Drawing your hand during Clean-up === |
− | + | ''When you would draw your hand'': | |
− | * {{ | + | * {{Card|Outpost}}: Only draw 3 cards (instead of 5). |
− | * {{ | + | ''When you draw your hand'': |
− | * {{Card| | + | These must take place after {{Card|Outpost}}'s effect, as they draw cards in addition to the 3 Outpost tells you to draw. |
− | * {{ | + | * {{Event|Expedition}}: Draw 2 extra cards. |
− | * {{ | + | * {{Artifact|Flag}}: +1 Card. |
− | * {{Card| | + | === End of turn === |
− | + | ''At the end of your turn'': | |
− | * {{ | + | * {{Card|Possession}}: Return the set-aside cards to your discard pile. |
− | * {{ | + | * {{Event|Save}}: Put the set aside card into your hand. |
− | + | * {{Landmark|Baths}}: If you haven't gained any cards this turn, take 2{{VP}} from here. | |
− | * {{Card| | + | ''At the end of this turn'': |
− | * {{ | + | * {{Card|Faithful Hound}}: Put this into your hand. |
+ | * {{Card|Necromancer}}: Turn the face down cards in the [[trash]] face up again. | ||
+ | * {{Boon|The River's Gift}}: +1 Card. | ||
+ | * {{Event|Way of the Squirrel}}: +2 Cards. | ||
+ | === After this turn === | ||
+ | These happen after checking for the end of the game. | ||
+ | * {{Event|Donate}}: Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards. | ||
+ | * {{Landmark|Mountain Pass}}: If you are the first player to gain a {{Card|Province}} this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid. | ||
+ | Extra turns happen after {{Event|Donate}} and {{Landmark|Mountain Pass}}. | ||
+ | * {{Card|Outpost}}: Take an extra turn. | ||
+ | * {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain on that turn, you gain instead, and any cards of theirs that are trashed are set aside and put in their discard pile at end of turn. | ||
+ | * {{Event|Mission}}: Take an extra turn, during which which you can't buy cards. | ||
+ | * {{Event|Seize the Day}}: Take an extra turn. | ||
== Miscellaneous == | == Miscellaneous == | ||
=== When you would make any decision === | === When you would make any decision === | ||
− | * {{Card|Possession}}: The player to your right makes | + | * {{Card|Possession}}: The player to your right makes the decision for you. |
− | === When a | + | === When you discard this other than during a Clean-up phase === |
− | * {{Card| | + | * {{Card|Tunnel}}: You may reveal this to gain a {{Card|Gold}}. |
− | === When | + | * {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn. |
+ | * {{Card|Village Green}}: You may reveal this to play it. | ||
+ | === When you shuffle === | ||
* {{Project|Star Chart}}: You may pick one of the cards to go on top. | * {{Project|Star Chart}}: You may pick one of the cards to go on top. | ||
− | + | === When you shuffle this === | |
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* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards. | * {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards. | ||
=== When you would get coins === | === When you would get coins === | ||
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose this token. | * –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose this token. | ||
* {{Way|Way of the Chameleon}}: Get +Cards instead. | * {{Way|Way of the Chameleon}}: Get +Cards instead. | ||
− | === When you would draw | + | === When you would draw a card === |
− | * –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose this token | + | * –1 Card [[Adventures tokens|token]] ({{Card|Relic}}, {{Event|Borrow}}, {{Event|Raid}}): Lose this token instead. |
− | * {{Way|Way of the Chameleon}}: Get +{{Cost | + | * {{Way|Way of the Chameleon}}: Get +{{Cost|1}} instead. |
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=== When scoring === | === When scoring === | ||
− | + | A number of [[Landmark]]s have effects at this time, and are not listed separately here. | |
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* {{Ally|Plateau Shepherds}}: Pair up your Favors with cards you have costing {{Cost|2}}, for 2{{VP}} each. | * {{Ally|Plateau Shepherds}}: Pair up your Favors with cards you have costing {{Cost|2}}, for 2{{VP}} each. | ||
+ | === When you reveal this during an Action phase === | ||
+ | * {{Card|Patron}}: +1 [[Coffers]]. | ||
+ | === After the game ends === | ||
+ | * {{Project|Fleet}}: There is an extra round of turns just for players with this. | ||
=Persistent effects= | =Persistent effects= | ||
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards. | The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards. | ||
− | == While | + | == While cards are in play == |
− | + | ''While this is in play:'' | |
− | + | * {{Card|Quarry}}: [[Action]] cards cost {{Cost|2}} less. | |
− | ''While you have this in play'': | + | * {{Card|Highway}}: Cards cost {{Cost|1}} less. |
+ | * {{Card|Band of Misfits}} (1st edition): This is the played card. | ||
+ | * {{Card|Overlord}} (1st edition): This is the played card. | ||
+ | ''While you have this is in play:'' | ||
+ | * {{Card|Lighthouse}}: When another player plays an [[Attack]] card, it doesn’t affect you. | ||
+ | * {{Card|Talisman}}: When you buy a non-[[Victory]] card costing {{Cost|4}} or less, gain a copy of it. | ||
+ | * {{Card|Royal Seal}}: When you gain a card, you may put that card on top of your deck. | ||
+ | * {{Card|Goons}}: When you buy a card, +1{{VP}}. | ||
+ | * {{Card|Hoard}}: When you buy a [[Victory]] card, gain a {{Card|Gold}}. | ||
+ | * {{Card|Princess}}: Cards cost {{Cost|2}} less. | ||
+ | * {{Card|Haggler}}: When you buy a card, gain a cheaper non-[[Victory]] card. | ||
* {{Card|Urchin}}: When you play another Attack card, you may first trash this, to gain a Mercenary. | * {{Card|Urchin}}: When you play another Attack card, you may first trash this, to gain a Mercenary. | ||
+ | * {{Card|Merchant Guild}} (1E): When you buy a card, +1 Coffers. | ||
+ | * {{Card|Bridge Troll}}: If it is your turn, cards cost {{Cost|1}} less. | ||
+ | * {{Card|Groundskeeper}}: When you gain a [[Victory]] card, +1{{VP}}. | ||
+ | * {{Card|Tracker}}: When you gain a card, you may put that card onto your deck. | ||
+ | * {{Card|Sauna}}: When you play a {{Card|Silver}}, you may trash a card from your hand. | ||
''While another card is in play'': | ''While another card is in play'': | ||
− | * {{Card|Grand Market}}: | + | * {{Card|Grand Market}}: If you have any {{Card|Copper}}s in play, you can't buy this. |
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== Turns == | == Turns == | ||
− | === During | + | === During your turns === |
− | + | * {{Event|Inheritance}} ([[Dominion 2019 Errata and Rules Tweaks|errata]]): {{Card|Estate}}s are also Actions with "Play the card with your Estate token, leaving it there." | |
− | * {{ | + | |
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* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s. | * {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s. | ||
* {{Project|Canal}}: Cards cost {{Cost|1}} less. | * {{Project|Canal}}: Cards cost {{Cost|1}} less. | ||
− | + | * {{Card|Fisherman}}: If your discard pile is empty, this costs {{Cost|3}} less. | |
− | + | * {{Card|Destrier}}: This costs {{Cost|1}} less for each card you've gained this turn. | |
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− | * {{Card|Fisherman}}: If | + | |
− | * {{Card|Destrier}}: This costs {{Cost|1}} less for each card | + | |
* {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any. | * {{Card|Wayfarer}}: This has the same cost as the last other card gained this turn, if any. | ||
+ | * [[Coffers]]: You may remove tokens from this for +{{Cost|1}} each. | ||
=== During your Action phase === | === During your Action phase === | ||
* [[Villagers]]: You may remove tokens from this for +1 Action each. | * [[Villagers]]: You may remove tokens from this for +1 Action each. | ||
− | === During | + | === During your Buy phase === |
− | + | * {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card you have in play. | |
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− | * {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card | + | |
=== For the rest of this turn === | === For the rest of this turn === | ||
− | * {{Card|Bridge}}: | + | * {{Card|Bridge}}: All cards cost {{Cost|1}} less. |
− | * {{Card| | + | * ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}. |
− | + | * {{Card|Contraband}}: You can't buy the named card. | |
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− | * {{Card| | + | |
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* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck. | * {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck. | ||
− | + | * {{State|Deluded}}: You can't buy Actions this turn. | |
− | + | * {{State|Envious}}: Silver and Gold make {{Cost|1}} this turn. | |
− | * {{State|Deluded}}: You can't buy Actions. | + | * {{Card|Inventor}}: All cards cost {{Cost|1}} less. |
− | * {{State|Envious}}: | + | |
− | * {{Card|Inventor}}: | + | |
* {{Card|Priest}}: When you trash a card, +{{Cost|2}}. | * {{Card|Priest}}: When you trash a card, +{{Cost|2}}. | ||
* {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get. | * {{Card|Snowy Village}}: Ignore any [[Action#Actions_remaining|+Actions]] you get. | ||
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* {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck. | * {{Event|Way of the Seal}}: When you gain a card, you may put it onto your deck. | ||
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck. | * {{Card|Bauble}}: When you gain a card, you may put it onto your deck. | ||
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* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand. | * {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand. | ||
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+ | === For this entire turn === | ||
+ | * {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn. | ||
+ | * {{Event|Mission}}: You can't buy cards. | ||
=== Until your next turn === | === Until your next turn === | ||
− | + | * {{Card|Haunted Woods}}: When any other player buys a card, they put their hand on top of their deck in any order. | |
− | + | * {{Card|Swamp Hag}}: When any other player buys a card, they gain a {{Card|Curse}}. | |
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− | * {{Card|Haunted Woods}} | + | |
− | * {{Card|Swamp Hag}} | + | |
* {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions. | * {{Card|Enchantress}}: The first time each other player plays an [[Action]] card on their turn, they get +1 Card and +1 Action instead of following its instructions. | ||
* {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you. | * {{Card|Guardian}}: When another player plays an [[Attack]] card, it doesn't affect you. | ||
* {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it. | * {{Card|Gatekeeper}}: When another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it. | ||
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== Longer == | == Longer == | ||
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=== While your token is on a supply pile === | === While your token is on a supply pile === | ||
− | * {{Event|Ferry}}: If it | + | * {{Event|Ferry}}: If it is your turn, cards from the pile cost {{Cost|2}} less. |
− | * [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from that card's Supply pile, you first get | + | * {{Event|Plan}}: When you buy a card from the pile, you may trash a card from your hand. |
− | + | * [[Vanilla]] bonus [[Adventures tokens]] ({{Card|Teacher}}, {{Event|Seaway}}, {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}}): When you play a card from that card's Supply pile, you first get the vanilla bonus. | |
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=== While a card is in Exile === | === While a card is in Exile === | ||
* {{Event|Invest}}: When another player gains or Invests in a copy of that card, +2 Cards. | * {{Event|Invest}}: When another player gains or Invests in a copy of that card, +2 Cards. | ||
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=== For the rest of the game === | === For the rest of the game === | ||
− | + | * {{Card|Embargo}}: When a player buys a card from a pile with an Embargo token on it, they gain a {{Card|Curse}}. | |
− | * {{Card|Hireling}}: At the start of your | + | ** This in principle could also be considered a "while a [[token]] is on a [[Supply]] pile" effect; but, unlike the tokens listed above, it's not possible to move an Embargo token off a Supply pile once placed. |
− | * {{Card|Champion}}: When another player plays an [[Attack]] card, it doesn't affect you, and when you play an [[Action]], | + | * {{Card|Hireling}}: At the start of each of your turns, +1 Card. |
− | + | * {{Card|Champion}}: When another player plays an [[Attack]] card, it doesn't affect you, and when you play an [[Action]], +1 Action. | |
− | * {{Event|Inheritance}} ( | + | * {{Event|Inheritance}} (1st edition): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token. |
− | + | * {{Card|Prince}} (1E): At the start of each of your turns, play the set-aside [[Action]] if you set it aside. | |
− | + | * {{Card|Prince}} (2E): At the start of each of your turns, play the set-aside [[Action]] card, leaving it set aside. | |
− | * {{Card|Prince}} ( | + | Several [[Landmark]]s have persistent effects that last for the entire game. They are not listed separately here. |
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− | * {{Card|Prince | + | |
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{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Rules]] | [[Category:Rules]] |