Editing Triggered effects

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* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
* [[Fate]]: Shuffle the [[Boon]]s.
+
* [[Fate]] cards: Shuffle the [[Boon]]s.
* [[Doom]]: Shuffle the [[Hex]]es.
+
* [[Doom]] cards: Shuffle the [[Hex]]es.
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
* [[Liaison]]: If this is the first [[Liaison]], put out one Ally, and each player gets +1 Favor.
+
* [[Liaison]]: Each player gets +1 Favor. Put out one [[Ally]].
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
+
 
Specific cards:
 
Specific cards:
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
* {{Card|Ferryman}}: Choose an unused Kingdom card pile costing {{Cost|3}} or {{Cost|4}}.
 
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
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* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
 
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
 
* {{Card|Importer}}: Each player gets +4 Favors.
 
* {{Card|Importer}}: Each player gets +4 Favors.
* {{Trait|Inherited}}: Each player starts the game with an Inherited card in place of a starting card of their choice.
 
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
 
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
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* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Clerk}}: You may play this from your hand.
 
* {{Card|Clerk}}: You may play this from your hand.
* {{Card|Farmhands}}: Play the set aside card.
+
* {{Card|Horse Traders}}: If this is set aside, +1 Card and return this to your hand.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
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* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
 
* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
 
* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
 
* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
* {{Card|Grotto}}: Discard the set aside cards, then draw that many.
 
* {{Card|Shaman}}: Gain a card from the trash costing up to {{Cost|6}}.
 
* {{Card|Siren}}: Draw until you have 8 cards in hand.
 
* {{Card|Stowaway}}: +2 Cards.
 
* {{Card|Taskmaster}}: Repeat this card's ability.
 
* {{Card|Cabin Boy}}: Choose one: +{{Cost|2}}; or trash this to gain a Duration card.
 
* {{Card|Gondola}}: +{{Cost|2}}
 
* {{Card|Rope}}: +1 Card and you may trash a card from your hand.
 
* {{Card|Buried Treasure}}: +1 Buy and +{{Cost|3}}.
 
* {{Card|Crew}}: Put this onto your deck.
 
* {{Card|Enlarge}}: Trash a card from your hand, and gain a card costing up to {{Cost|2}} more.
 
* {{Card|Longship}}: +2 Cards
 
* {{Card|Quartermaster}}: Choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
 
* {{Card|Amphora}}: +1 Buy and +{{Cost|3}}.
 
* {{Card|Endless Chalice}}: +1 Buy and +{{Cost|1}}.
 
* {{Card|Figurehead}}: +2 Cards.
 
* {{Card|Jewels}}: Put this on the bottom of your deck.
 
* {{Event|Prepare}}: Play the set-aside Actions and Treasures in any order, and discard the rest.
 
* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
 
* {{Trait|Hasty}}: Play the set aside Hasty card.
 
* {{Trait|Patient}}: Play the set aside Patient card.
 
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
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* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
* ''{{Card|Horse Traders}}'': If this is set aside, +1 Card and return this to your hand.
 
 
 
=== At the start of your Buy phase ===
 
=== At the start of your Buy phase ===
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
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* {{Ally|League of Bankers}}: +{{Cost|1}} per 4 Favors you have (round down).
 
* {{Ally|League of Bankers}}: +{{Cost|1}} per 4 Favors you have (round down).
 
* {{Ally|Market Towns}}: You may spend a Favor to play an Action card from your hand. Repeat as desired.
 
* {{Ally|Market Towns}}: You may spend a Favor to play an Action card from your hand. Repeat as desired.
* {{Ally|Peaceful Cult}}: You may spend any number of Favors to trash that many cards from your hand.
+
* {{Ally|Peaceful Cult}}: You may spend any amount of number to trash that many cards from your hand.
* {{Ally|Woodworkers' Guild}}: You may spend a Favor to trash an Action card from your hand. If you did, gain an Action card.
+
* {{Ally|Woodworkers' Guild}}: You may trash an Action card from your hand. If you did, gain an Action card.
 
=== At the end of your Buy phase ===
 
=== At the end of your Buy phase ===
* {{Card|Treasury}} (2022): If you didn't gain a Victory card during this Buy phase, you may put this onto your deck.
+
* {{Card|Treasury}} (2022): If you didn't gain a Victory turn during this Buy phase, you may put this onto your deck.
 
* {{Card|Hermit}} (2022): If you didn't gain any cards during this Buy phase, exchange this for a {{Card|Madman}}.
 
* {{Card|Hermit}} (2022): If you didn't gain any cards during this Buy phase, exchange this for a {{Card|Madman}}.
 
* {{Card|Merchant Guild}} (2022): +1 Coffers per card you gained during this Buy phase.
 
* {{Card|Merchant Guild}} (2022): +1 Coffers per card you gained during this Buy phase.
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* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
 
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
 
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
 
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
+
=== Discarding during Clean-up ===
* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
+
''When you discard this from play'':
===When discarding during Clean-up===
+
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
* {{Card|Joust}}: Discard the set aside {{Card|Province}}.
+
* {{Card|Peasant}}:You may exchange this for a {{Card|Soldier}}.
 +
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.
 +
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.
 +
* {{Card|Fugitive}}: You may exchange this for a {{Card|Disciple}}.
 +
* {{Card|Warrior}}: You may exchange this for a {{Card|Hero}}.
 +
* {{Card|Disciple}}: You may exchange this for a {{Card|Teacher}}.
 +
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.
 +
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.
 +
* {{Way|Way of the Frog}}: If this was played this turn, put this onto your deck.
 +
* {{Card|Merchant Camp}}: You may put this onto your deck.
 +
* {{Card|Tent}}: You may put this onto your deck.
 +
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 +
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 +
* {{Card|Alchemist|oi=2}} (2010): If you have a {{Card|Potion}} in play, you may put this onto your deck.
 +
* {{Card|Hermit|oi=2}} (2012): If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}}.
 +
''When you discard another card from play'':
 +
* {{Card|Herbalist}} (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
 +
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
 +
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
 +
* {{Card|Prince|oi=2}} (2014): If that card was played by Prince this turn, set it aside.
 +
''When discarding your hand''
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
* {{Event|Journey}}: You don't discard cards from play.
 
 
=== When you would draw your hand during Clean-up ===
 
=== When you would draw your hand during Clean-up ===
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
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* {{Landmark|Baths}}: If you haven't gained a card this turn, take 2{{VP}} from here.
 
* {{Landmark|Baths}}: If you haven't gained a card this turn, take 2{{VP}} from here.
 
* {{Ally|Island Folk}}: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
 
* {{Ally|Island Folk}}: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
* {{Event|Deliver}}: Put the set aside cards into your hand.
 
 
* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateDigitalOld2.jpg|300px|link=]]</span> (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateDigitalOld2.jpg|300px|link=]]</span> (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
''At the end of this turn'':
 
''At the end of this turn'':
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* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
* {{Card|Cage}}: Put the set aside cards into your hand.
 
* {{Card|Trickster}}: Put the set aside Treasure into your hand.
 
* {{Trait|Tireless}}: Put the set aside Tireless card onto your deck.
 
* {{Card|Puzzle Box}}: Put the set aside card into your hand.
 
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== After this turn ===
 
=== After this turn ===
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* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== In between turns ===
 
=== In between turns ===
 
+
* {{Card|Outpost}}: Take an extra turn.
* {{Card|Outpost}}: Take an extra turn (but not a 3rd turn in a row)
+
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
* {{Card|Possession}}: The player to your left takes an extra turn (but not a 2nd extra turn in a row), during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
+
* {{Event|Mission}}: Take an extra turn, during which you can't buy cards.
* {{Event|Mission}}: Take an extra turn, (but not a 3rd turn in a row) during which you can't buy cards.
+
 
* {{Event|Seize the Day}}: Take an extra turn.
 
* {{Event|Seize the Day}}: Take an extra turn.
* {{Card|Voyage}}: Take an extra turn (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
+
* {{Card|Voyage}}: Take an extra turn, during which you can only play 3 cards from your hand.
* {{Ally|Island Folk}}: Take an extra turn (but not a 3rd turn in a row).
+
* {{Ally|Island Folk}}: Take an extra turn.
* {{Event|Journey}}: Take an extra turn (but not a 3rd turn in a row).
+
  
 
== Playing a card ==
 
== Playing a card ==
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* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
* {{Card|Horse Traders}}: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
+
* {{Card|Horse Traders}}: You may set this aside from your hand.  
 
* {{Card|Guard Dog}}: You may play this from your hand.
 
* {{Card|Guard Dog}}: You may play this from your hand.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Caravan Guard}}: You may play this from your hand.
 
* {{Card|Caravan Guard}}: You may play this from your hand.
* {{Card|Shield}}: You may reveal this from your hand, to be unaffected by that Attack.
 
 
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
 
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
  
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These effects take place after all players resolve any "when a player plays a card, first" effects. This means that if any players reveal a {{Card|Moat}} to your Attack, you may opt to use a [[Way]] instead.
 
These effects take place after all players resolve any "when a player plays a card, first" effects. This means that if any players reveal a {{Card|Moat}} to your Attack, you may opt to use a [[Way]] instead.
  
* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
+
* {{Card|Enchantress}}: If it's the first time you played an Action card this turn, you get +1 Card and +1 Action instead of following its instructions.
* [[Way]]s: If this is an Action, you may perform the Way instead of following this Action's instructions.
+
* [[Way]]s: You may perform the Way instead of following this Action's instructions.
 
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
 
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
  
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Unlike the cards in the previous section, these on-play effects modify card instructions (instead of making you do something else). This means that these effects take place afterwards, and can be overridden (e.g. {{Card|Highwayman}} overrides {{State|Envious}}).
 
Unlike the cards in the previous section, these on-play effects modify card instructions (instead of making you do something else). This means that these effects take place afterwards, and can be overridden (e.g. {{Card|Highwayman}} overrides {{State|Envious}}).
  
* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
+
* {{State|Envious}}: {{Card|Silver}} and {{Card|Gold}} make {{Cost|1}}.
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, it reveals 3 cards and discards 2.
+
* {{Artifact|Lantern}}: {{Card|Border Guard}}s you play reveal 3 cards and discard 2.
* {{Trait|Reckless}}: Follow this card's instructions again.
+
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
+
  
 
=== After playing a card ===
 
=== After playing a card ===
''For any type of played card…''
 
* {{Trait|Inspiring}}: If it's your turn, and that card was an Inspiring card, you may play an Action from your hand that you don't have a copy of in play.
 
 
 
''If it's an Action…''
 
''If it's an Action…''
 
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
 
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
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* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
 
* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
 
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
 
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
* {{Card|Harbor Village}}: If it's the next Action you played after this on the same turn, and that Action gave you +{{Cost}}, +{{Cost|1}}
 
* {{Card|Flagship}}: If it's the next time you played a non-Command Action card, replay that Action.
 
* {{Card|Frigate}}: Discard down to 4 cards in hand.
 
  
 
''If it's a Liaison…''
 
''If it's a Liaison…''
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''If it's a Treasure…''
 
''If it's a Treasure…''
  
Although some of the following cards have different wordings from each other, they are all timed the same.
+
Although none of the following say "after playing," you still resolve them after you finish playing the Treasure.
 
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
 
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
 
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
 
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
* {{Card|Landing Party}}: If it's the next time you played a Treasure as the first card during a turn, put this onto your deck.
 
 
== Buying a card ==
 
=== When you would pay for a card you just bought ===
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
=== When paying for a card you just bought ===
 
* [[Overpay]] (2022) ({{Card|Farrier}}, {{Card|Stonemason}}, ''{{Card|Doctor}}'', {{Card|Infirmary}}, ''{{Card|Masterpiece}}'', {{Card|Herald}}): You may pay extra {{Cost}}.
 
===When you buy a card ===
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
 
  
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen.  
+
== When you buy a card ==
 +
Remember that buying a card happens before gaining it, so all these effects happen before you gain the relevant card, and before any of its on-gain effects happen. By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
  
 
In 2022, when-buy effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to be when-gain.
 
In 2022, when-buy effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to be when-gain.
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|}
 
|}
  
== Gaining a card ==
+
== Gaining ==
 
=== When you would gain ===
 
=== When you would gain ===
 
''When you would gain any card'':
 
''When you would gain any card'':
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* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
* {{Card|Footpad}}: If it's an Action phase, +1 Card.
+
* {{Card|Duplicate}}: If that card costs up to {{Cost|6}}, you may call this, to gain a copy of it.
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
+
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
 
* {{Card|Swamp Hag}} (2022): If you bought that card, gain a {{Card|Curse}}.
 
* {{Card|Swamp Hag}} (2022): If you bought that card, gain a {{Card|Curse}}.
 
* {{Event|Travelling Fair}}: You may put that card onto your deck.
 
* {{Event|Travelling Fair}}: You may put that card onto your deck.
 
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
 
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
* {{Card|Charm}} (2022): If it's the next card you gained this turn, you may also gain a differently named card with the same cost.
+
* {{Card|Charm}} (2022): If that card is the next card you gained this turn, you may also gain a differently named card with the same cost.
 
* {{Card|Forum}} (2022): +1 Buy.
 
* {{Card|Forum}} (2022): +1 Buy.
 
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
 
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
Line 390: Line 359:
 
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
 
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
 
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
 
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
* {{Card|Insignia}}: You may put that card onto your deck.
 
* {{Card|Taskmaster}}: If that card costed exactly {{Cost|5}}, then at the start of your next turn, repeat this ability.
 
* {{Event|Deliver}}: Set it aside, and put it into your hand at end of turn.
 
 
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
 
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
 
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
 
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
Line 401: Line 367:
 
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
 
* {{Landmark|Defiled Shrine}}: Move 1{{VP}} from its pile to this.
 
* {{Project|Academy}}: +1 [[Villager]].
 
* {{Project|Academy}}: +1 [[Villager]].
* {{Project|Innovation}} (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that Action.
 
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
+
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that card.
* {{Card|Abundance}}: If it's the next time you gained an Action card, +1 Buy and +{{Cost|3}}.
+
* {{Project|Innovation}} (2022): If it's your turn, and you haven't used this ability yet this turn, you may play that card.
* {{Event|Rush}}: If it's the next time you gained an Action card this turn, play it.
+
* {{Event|Mirror}}: If it's the next time you gained an Action card this turn, gain a copy of it.
+
 
* <span class="card-popup">[[Innovation]]<span class="noprint">[[File:InnovationOld2.jpg|300px|link=]]</span> (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
 
* <span class="card-popup">[[Innovation]]<span class="noprint">[[File:InnovationOld2.jpg|300px|link=]]</span> (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
 
''When you gain a [[Treasure]] card'':
 
''When you gain a [[Treasure]] card'':
Line 413: Line 376:
 
* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
* {{Card|Secluded Shrine}}: If it's the next time you gained a Treasure, trash up to 2 cards from your hand.
 
* {{Card|Cutthroat}}: If it's the next time a a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
 
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
 
 
''When you gain a [[Victory]] card'':
 
''When you gain a [[Victory]] card'':
 
* {{Card|Hoard}} (2022): If you bought that card, gain a {{Card|Gold}}.
 
* {{Card|Hoard}} (2022): If you bought that card, gain a {{Card|Gold}}.
Line 422: Line 382:
 
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.
 
* {{Landmark|Aqueduct}}: Take the {{VP}} from this.
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* {{Card|Cage}}: If it's the next time you gained a Victory card, trash this, and put the set aside cards into your hand at end of turn.
 
* {{Card|Mapmaker}}: You may play this from your hand.
 
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): If that card is the first {{Card|Province}} gained this game, at end of turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* ''{{Card|Duchess}}'': If that card is a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
 
''When you gain an [[Attack]] card'':
 
''When you gain an [[Attack]] card'':
 
* {{Card|Skirmisher}}: Each other player discards down to 3 cards in hand.
 
* {{Card|Skirmisher}}: Each other player discards down to 3 cards in hand.
 
''When you gain a [[Duration]] card'':
 
''When you gain a [[Duration]] card'':
 
* {{Card|Sailor}}: If you haven't used this ability yet this turn, you may play that Duration.
 
* {{Card|Sailor}}: If you haven't used this ability yet this turn, you may play that Duration.
* {{Card|Stowaway}}: You may play this from your hand.
+
''When you gain another specific card'':
 +
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 +
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 +
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): If that card is the first {{Card|Province}} gained this game, at end of turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 +
* ''{{Card|Duchess}}'': If that card is a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
''When you gain this'':
 
''When you gain this'':
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
* {{Card|Farmhands}}: You may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
 
* {{Card|Ferryman}}: Gain a card from the chosen pile.
 
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
Line 444: Line 399:
 
* {{Card|Souk}}: Trash up to 2 cards from your hand.
 
* {{Card|Souk}}: Trash up to 2 cards from your hand.
 
* {{Card|Border Village}}: Gain a card costing less than this.
 
* {{Card|Border Village}}: Gain a card costing less than this.
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
+
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
* {{Card|Farrier}}: +1 Card at the end of this turn per {{Cost|1}} overpaid.
 
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
* {{Card|Infirmary}}: Play this once per {{Cost|1}} overpaid.
+
* {{Card|Doctor}} (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 +
* {{Card|Masterpiece}} (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
Line 477: Line 432:
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
 
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
* {{Card|Siren}}: Trash this unless you trash an Action from your hand.
 
* {{Card|Gondola}}: You may play an Action from your hand.
 
* {{Card|Buried Treasure}}: Play this.
 
* {{Card|Wealthy Village}}: If you have at least 3 differently named Treasures in play, gain a [[Loot]].
 
* {{Card|Doubloons}}: Gain a {{Card|Gold}}.
 
* {{Trait|Cursed}}: Gain a [[Loot]] and a {{Card|Curse}}.
 
* {{Trait|Hasty}}: Set this aside, and play it at the start of your next turn.
 
* {{Trait|Nearby}}: +1 Buy
 
* {{Trait|Pious}}: You may trash a card from your hand.
 
* {{Trait|Rich}}: Gain a {{Card|Silver}}.
 
* {{Card|Marchland}}: +1 Buy, and discard any number of cards for +{{Cost|1}} each.
 
 
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
* ''{{Card|Doctor}}'' (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 
* ''{{Card|Masterpiece}}'' (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
  
=== When another player gains a card ===
+
=== When another player gains ===
 
These effects happen after "when you gain" effects. This means that, if they gain a {{Card|Haunted Castle}}, they attack you before you get to react with {{Card|Falconer}} or {{Card|Black Cat}}.
 
These effects happen after "when you gain" effects. This means that, if they gain a {{Card|Haunted Castle}}, they attack you before you get to react with {{Card|Falconer}} or {{Card|Black Cat}}.
  
 
''When another player gains a [[Treasure]] card''
 
''When another player gains a [[Treasure]] card''
 
* {{Card|Pirate}}: You may play this from your hand.
 
* {{Card|Pirate}}: You may play this from your hand.
* {{Card|Cutthroat}}: If this was the next time a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
 
 
''When another player gains a [[Victory]] card''
 
''When another player gains a [[Victory]] card''
 
* {{Project|Road Network}}: +1 Card.
 
* {{Project|Road Network}}: +1 Card.
 
* {{Card|Black Cat}}: You may play this from your hand.
 
* {{Card|Black Cat}}: You may play this from your hand.
* {{Card|Mapmaker}}: You may play this from your hand.
 
''When another player gains a [[Duration]] card''
 
* {{Card|Stowaway}}: You may play this from your hand.
 
 
''When another player gains any card''
 
''When another player gains any card''
 
* {{Card|Monkey}}: If they're the player to your right, +1 Card.
 
* {{Card|Monkey}}: If they're the player to your right, +1 Card.
Line 513: Line 451:
 
* {{Event|Invest}}: If you Invested in a copy of that card, and you still have that copy in Exile, +2 Cards.
 
* {{Event|Invest}}: If you Invested in a copy of that card, and you still have that copy in Exile, +2 Cards.
  
== Trashing a card ==
+
== Trashing ==
 
=== When you trash ===
 
=== When you trash ===
 
''When you trash any card'':
 
''When you trash any card'':
Line 541: Line 479:
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Lich}}: Discard this and gain a cheaper card from the trash.
 
* {{Card|Lich}}: Discard this and gain a cheaper card from the trash.
* {{Card|Jewelled Egg}}: Gain a [[Loot]].
 
  
==Discarding a card ==
+
== Miscellaneous ==
 +
=== When you would make any decision ===
 +
* {{Card|Possession}}: The player to your right makes that decision for you.
 
=== When you discard this other than during Clean-up ===
 
=== When you discard this other than during Clean-up ===
 
* {{Card|Tunnel}}: You may reveal this to gain a {{Card|Gold}}.
 
* {{Card|Tunnel}}: You may reveal this to gain a {{Card|Gold}}.
Line 550: Line 489:
 
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.
 
* {{Card|Faithful Hound}}: You may set this aside, and put it into your hand at end of turn.
 
* {{Card|Village Green}}: You may play this.
 
* {{Card|Village Green}}: You may play this.
 
=== When you discard a card from play ===
 
Normally, these effects happen during Clean-up, at the same time as {{Ally|Coastal Haven}}. However, {{Card|Highwayman}} discards itself from play before then; if you already played a {{Card|Scheme}}, you can use its ability before Clean-up.
 
 
''When you discard this from play'':
 
* {{Card|Page}}: You may exchange this for a {{Card|Treasure Hunter}}.
 
* {{Card|Peasant}}: You may exchange this for a {{Card|Soldier}}.
 
* {{Card|Soldier}}: You may exchange this for a {{Card|Fugitive}}.
 
* {{Card|Treasure Hunter}}: You may exchange this for a {{Card|Warrior}}.
 
* {{Card|Fugitive}}: You may exchange this for a {{Card|Disciple}}.
 
* {{Card|Warrior}}: You may exchange this for a {{Card|Hero}}.
 
* {{Card|Disciple}}: You may exchange this for a {{Card|Teacher}}.
 
* {{Card|Hero}}: You may exchange this for a {{Card|Champion}}.
 
* {{Card|Capital}}: Take {{Debt|6}}, and then you may pay off {{Debt}}.
 
* {{Way|Way of the Frog}}: If this was played this turn, put this onto your deck.
 
* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
 
* {{Trait|Reckless}}: Return this to its pile.
 
* {{Trait|Tireless}}: Set this aside, and put it onto your deck at end of turn.
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 
* {{Card|Alchemist|oi=2}} (2010): If you have a {{Card|Potion}} in play, you may put this onto your deck.
 
* {{Card|Hermit|oi=2}} (2012): If you didn’t buy any cards this turn, trash this and gain a {{Card|Madman}}.
 
''When you discard another card from play'':
 
* {{Card|Herbalist}} (2022): Once a turn, if it's a Treasure, you may put it onto your deck.
 
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
 
* {{Card|Trickster}}: Once a turn, if it's a Treasure, you may set it aside. Put it into your hand at end of turn.
 
* {{Card|Prince|oi=2}} (2014): If that card was played by Prince this turn, set it aside.
 
 
== Miscellaneous ==
 
=== When you would make any decision ===
 
* {{Card|Possession}}: The player to your right makes that decision for you.
 
=== When a Supply pile is emptied ===
 
* {{Card|Search}}: Trash this and gain a [[Loot]].
 
 
=== When shuffling ===
 
=== When shuffling ===
 
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
 
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
 
* {{Ally|Order of Astrologers}}: You may pick one card per Favor you spend to go on top.
 
* {{Ally|Order of Astrologers}}: You may pick one card per Favor you spend to go on top.
 
* {{Ally|Order of Masons}}: You may pick up to 2 cards per Favor you spend to put into your discard pile.
 
* {{Ally|Order of Masons}}: You may pick up to 2 cards per Favor you spend to put into your discard pile.
* {{Trait|Fated}}: You may reveal Fated cards to put them on the top or bottom.
 
* {{Event|Avoid}}: If it's the next time you shuffled this turn, pick up to 3 cards to put into your discard pile.
 
 
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
 
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
 +
=== When you would pay for a card you just bought ===
 +
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 +
=== When paying for a card you just bought ===
 +
* [[Overpay]] (2022): You may pay extra {{Cost}}.
 
=== When you would get coins ===
 
=== When you would get coins ===
 
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose this token.
 
* –{{Cost|1}} [[Adventures tokens|token]] ({{Card|Bridge Troll}}, {{Event|Ball}}): Earn {{Cost|1}} less and lose this token.
Line 602: Line 508:
 
=== When you reveal this ===
 
=== When you reveal this ===
 
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigital.jpg|200px|link=]]</span> (2022): If it's any player's Action phase, +1 [[Coffers]].
 
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigital.jpg|200px|link=]]</span> (2022): If it's any player's Action phase, +1 [[Coffers]].
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigitalOld.jpg|200px|link=]]</span> (2018): +1 [[Coffers]].
+
* <span class="card-popup">[[Patron]]<span class="noprint">[[File:PatronDigitalOld.jpg|200px|link=]]</span> (2018): If it's any player's Action phase, +1 [[Coffers]].
  
 
=== After the game ends ===
 
=== After the game ends ===
Line 624: Line 530:
 
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.
 
The cards listed below have effects that persist over some extended period of time, rather than being resolved at a specific, unique point in time. Many of them have the effect of ''setting up a trigger'' for a punctual event as listed above, which can be triggered any number of times as long as whatever factor conditions the persistent effect remains active. Others cause more general changes to gameplay while they obtain, such as changing the costs or other characteristics of cards.
  
== While a card is in play ==
+
== While cards are in play ==
 
In 2022, while-in-play effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to “this turn.”
 
In 2022, while-in-play effects got [http://forum.shuffleit.nl/index.php?topic=5616.0 changed] to “this turn.”
  
Line 642: Line 548:
 
<li> {{Card|Overlord|oi=1}} (2016): This is the played card.
 
<li> {{Card|Overlord|oi=1}} (2016): This is the played card.
 
<br>
 
<br>
''While you have this in play:''
+
''While you have this is in play:''
 
<li> {{Card|Lighthouse|oi=2}} (2009): When another player plays an [[Attack]] card, it doesn’t affect you.
 
<li> {{Card|Lighthouse|oi=2}} (2009): When another player plays an [[Attack]] card, it doesn’t affect you.
 
<li> {{Card|Hoard|oi=2}} (2009): When you buy a [[Victory]] card, gain a {{Card|Gold}}.
 
<li> {{Card|Hoard|oi=2}} (2009): When you buy a [[Victory]] card, gain a {{Card|Gold}}.
Line 659: Line 565:
  
 
== Turns ==
 
== Turns ==
=== During a turn ===
+
=== During your turns ===
''During your turn''
+
* {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
+
 
* {{Card|Bridge Troll}} (2022): If you played this last turn, cards cost {{Cost|1}} less.
 
* {{Card|Bridge Troll}} (2022): If you played this last turn, cards cost {{Cost|1}} less.
 
* [[Coffers]] (2022): You may remove tokens from this for +{{Cost|1}} each.
 
* [[Coffers]] (2022): You may remove tokens from this for +{{Cost|1}} each.
* {{Event|Mission}}: You can't buy cards.
 
 
* {{Event|Inheritance}} (2022): {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
 
* {{Event|Inheritance}} (2022): {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
 
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.
 
* {{Project|Capitalism}}: [[Action]]s with +{{Cost}} amounts in their text are also [[Treasure]]s.
 
* {{Project|Canal}}: Cards cost {{Cost|1}} less.
 
* {{Project|Canal}}: Cards cost {{Cost|1}} less.
 
* {{Project|Innovation}}: Once this turn, when you gain an Action card, you may play it.
 
* {{Project|Innovation}}: Once this turn, when you gain an Action card, you may play it.
* {{Card|Voyage}}: You can only play 3 cards from your hand.
 
 
* {{Ally|City-state}}: When you gain an Action card, you may spend 2 Favors to play it.
 
* {{Ally|City-state}}: When you gain an Action card, you may spend 2 Favors to play it.
''During any player's turn''
+
=== During a player's turn ===
 
* {{Card|Fisherman}}: If that player's discard pile is empty, this costs {{Cost|3}} less.
 
* {{Card|Fisherman}}: If that player's discard pile is empty, this costs {{Cost|3}} less.
 
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card that player gained this turn.
 
* {{Card|Destrier}}: This costs {{Cost|1}} less for each card that player gained this turn.
Line 677: Line 579:
 
=== During your Action phase ===
 
=== During your Action phase ===
 
* [[Villagers]]: You may remove tokens from this for +1 Action each.
 
* [[Villagers]]: You may remove tokens from this for +1 Action each.
=== During a Buy phase ===
+
=== During your Buy phase ===
''During your Buy phase''
+
 
* [[Debt]]: You may pay {{Cost|1}} to pay off {{Debt|1}}.
 
* [[Debt]]: You may pay {{Cost|1}} to pay off {{Debt|1}}.
 
* [[Coffers]] (2013): If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.
 
* [[Coffers]] (2013): If you haven't bought anything, you may remove tokens from this for +{{Cost|1}} each.
''During any player's Buy phase''
+
=== During a player's Buy phase ===
 
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
 
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
 
=== For the rest of this turn ===
 
=== For the rest of this turn ===
Line 688: Line 589:
 
* {{Card|Tiara}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Tiara}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
+
* {{Card|Princess}} (2022): Cards cost {{Cost|2}} less.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
* {{Card|Renown}}: Cards cost {{Cost|2}} less.
 
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
Line 706: Line 606:
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (with "choose"), you may choose an extra (different) option.
+
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (e.g. "choose one"), you may choose an extra (different) option.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
* {{Card|Insignia}}: When you gain a card, you may put it onto your deck.
 
* {{Event|Deliver}}: When you gain a card, set it aside, and put it into your hand at end of turn.
 
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
* ''{{Card|Princess}}'' (2022): Cards cost {{Cost|2}} less.
+
=== For this entire turn ===
 
+
* {{Card|Possession}}: The player to your right can see all cards they can and make all decisions for your. Any cards or {{Debt}} your would gain this turn, they gain instead, and any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
 +
* {{Event|Mission}}: You can't buy cards.
 +
* {{Card|Voyage}}: You can only play 3 cards from your hand.
 
=== Until your next turn ===
 
=== Until your next turn ===
As soon as you start your turn (e.g. before 2022 {{Event|Donate}} resolves), these effects all expire. [http://forum.dominionstrategy.com/index.php?topic=21365.msg895058#msg895058]
 
 
* {{Card|Lighthouse}} (2022): When another player plays an Attack card, it doesn't affect you.
 
* {{Card|Lighthouse}} (2022): When another player plays an Attack card, it doesn't affect you.
 
* {{Card|Monkey}}: When the player to your right gains a card, +1 Card.
 
* {{Card|Monkey}}: When the player to your right gains a card, +1 Card.
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* {{Card|Highwayman}}: The first Treasure each other player plays each turn does nothing.
 
* {{Card|Highwayman}}: The first Treasure each other player plays each turn does nothing.
 
* {{Card|Warlord}}: Other players can't play an Action from their hand that they have 2 or more copies of in play.
 
* {{Card|Warlord}}: Other players can't play an Action from their hand that they have 2 or more copies of in play.
* {{Card|Frigate}}: Each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
 
 
* {{Card|Haunted Woods|oi=2}} (2015): When any other player buys a card, they put their hand on top of their deck in any order.
 
* {{Card|Haunted Woods|oi=2}} (2015): When any other player buys a card, they put their hand on top of their deck in any order.
 
* {{Card|Swamp Hag|oi=2}} (2015): When any other player buys a card, they gain a {{Card|Curse}}.
 
* {{Card|Swamp Hag|oi=2}} (2015): When any other player buys a card, they gain a {{Card|Curse}}.
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=== In games using this ===
 
=== In games using this ===
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
* {{Card|Footpad}}: When you gain a card in an Action phase, +1 Card.
 
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.
 
* {{Card|Shaman}}: At the start of your turn, gain a card from the trash costing up to {{Cost|6}}.
 
 
* ''{{Card|Embargo|oi=1}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 
* ''{{Card|Embargo|oi=1}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
Line 764: Line 659:
 
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
 
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
 
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
 
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
* {{Card|Quartermaster}}: At the start of your turn, choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
 
* {{Card|Endless Chalice}}: At the start of your turn, +1 Buy and +{{Cost|1}}.
 
 
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
 
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
 
* <span class="card-popup">[[Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|300px|link=]]</span> (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
 
* <span class="card-popup">[[Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|300px|link=]]</span> (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
 
* {{Card|Prince|oi=2}} (2014): At the start of your turn, play the set-aside [[Action]], setting it aside again when you discard it from play.
 
* {{Card|Prince|oi=2}} (2014): At the start of your turn, play the set-aside [[Action]], setting it aside again when you discard it from play.
* ''{{Card|Embargo}}'' (2016): When you buy a card from a pile with an Embargo token, gain a {{Card|Curse}}.
+
* ''{{Card|Embargo}}'' (2016): When you buy a card from that pile, gain a {{Card|Curse}}.
  
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Rules]]
 
[[Category:Rules]]

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