Editing Triggered effects

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 30: Line 30:
 
* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
* [[Fate]]: Shuffle the [[Boon]]s.
+
* [[Fate]] cards: Shuffle the [[Boon]]s.
* [[Doom]]: Shuffle the [[Hex]]es.
+
* [[Doom]] cards: Shuffle the [[Hex]]es.
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
* [[Liaison]]: If this is the first [[Liaison]], put out one Ally, and each player gets +1 Favor.
+
* [[Liaison]]: Each player gets +1 Favor. Put out one [[Ally]].
 
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
 
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
 
Specific cards:
 
Specific cards:
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
* {{Card|Ferryman}}: Choose an unused Kingdom card pile costing {{Cost|3}} or {{Cost|4}}.
 
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
Line 48: Line 47:
 
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
 
* {{Way|Way of the Mouse}}: Set aside an unused Action costing {{Cost|2}} or {{Cost|3}}.
 
* {{Card|Importer}}: Each player gets +4 Favors.
 
* {{Card|Importer}}: Each player gets +4 Favors.
* {{Trait|Inherited}}: Each player starts the game with an Inherited card in place of a starting card of their choice.
 
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 
* {{Card|Black Market}}: Make a Black Market deck out of different unused [[Kingdom]] cards.
 
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
 
* ''{{Card|Trade Route}}'': Add a Coin token to each [[Victory]] card [[Supply]] pile.
Line 75: Line 73:
 
* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Clerk}}: You may play this from your hand.
 
* {{Card|Clerk}}: You may play this from your hand.
* {{Card|Farmhands}}: Play the set aside card.
+
* {{Card|Horse Traders}}: If this is set aside, +1 Card and return this to your hand.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
Line 131: Line 129:
 
* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
 
* {{Ally|Gang of Pickpockets}}: Discard down to 4 cards in hand unless you spend a Favor.
 
* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
 
* {{Ally|Mountain Folk}}: You may spend 5 Favors for +3 Cards.
* {{Card|Grotto}}: Discard the set aside cards, then draw that many.
 
* {{Card|Shaman}}: Gain a card from the trash costing up to {{Cost|6}}.
 
 
* {{Card|Siren}}: Draw until you have 8 cards in hand.
 
* {{Card|Siren}}: Draw until you have 8 cards in hand.
 
* {{Card|Stowaway}}: +2 Cards.
 
* {{Card|Stowaway}}: +2 Cards.
* {{Card|Taskmaster}}: Repeat this card's ability.
 
* {{Card|Cabin Boy}}: Choose one: +{{Cost|2}}; or trash this to gain a Duration card.
 
* {{Card|Gondola}}: +{{Cost|2}}
 
 
* {{Card|Rope}}: +1 Card and you may trash a card from your hand.
 
* {{Card|Rope}}: +1 Card and you may trash a card from your hand.
 
* {{Card|Buried Treasure}}: +1 Buy and +{{Cost|3}}.
 
* {{Card|Buried Treasure}}: +1 Buy and +{{Cost|3}}.
* {{Card|Crew}}: Put this onto your deck.
+
* {{Event|Prepare}}: Play the set-aside Actions and Treasures, and discard the rest.
* {{Card|Enlarge}}: Trash a card from your hand, and gain a card costing up to {{Cost|2}} more.
+
* {{Card|Longship}}: +2 Cards
+
* {{Card|Quartermaster}}: Choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
+
* {{Card|Amphora}}: +1 Buy and +{{Cost|3}}.
+
* {{Card|Endless Chalice}}: +1 Buy and +{{Cost|1}}.
+
* {{Card|Figurehead}}: +2 Cards.
+
* {{Card|Jewels}}: Put this on the bottom of your deck.
+
* {{Event|Prepare}}: Play the set-aside Actions and Treasures in any order, and discard the rest.
+
 
* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
 
* {{Trait|Shy}}: You may discard one Shy card for +2 Cards.
* {{Trait|Hasty}}: Play the set aside Hasty card.
 
* {{Trait|Patient}}: Play the set aside Patient card.
 
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Event|Summon}}: Play the set aside Action.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
 
* {{Card|Church}}: Put the set aside cards into your hand, then you may trash a card from your hand.
Line 157: Line 140:
 
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
* ''{{Card|Horse Traders}}'': If this is set aside, +1 Card and return this to your hand.
 
 
 
=== At the start of your Buy phase ===
 
=== At the start of your Buy phase ===
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
 
* {{Landmark|Arena}}: You may discard an [[Action]] card. If you do, take 2{{VP}} from here.
Line 182: Line 163:
 
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
 
* {{Card|Improve}}: You may trash an Action card you would discard from play this turn, to gain a card costing exactly {{Cost|1}} more than it.
 
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
 
* {{Card|Walled Village}}: If you have this and no more than one other [[Action]] card in play, you may put this on top of your deck.
* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
+
===When discarding your hand during Clean-up===
* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
+
===When discarding during Clean-up===
+
* {{Card|Joust}}: Discard the set aside {{Card|Province}}.
+
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
* {{Event|Journey}}: You don't discard cards from play.
 
 
=== When you would draw your hand during Clean-up ===
 
=== When you would draw your hand during Clean-up ===
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
Line 199: Line 176:
 
* {{Landmark|Baths}}: If you haven't gained a card this turn, take 2{{VP}} from here.
 
* {{Landmark|Baths}}: If you haven't gained a card this turn, take 2{{VP}} from here.
 
* {{Ally|Island Folk}}: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
 
* {{Ally|Island Folk}}: If the previous turn wasn't yours, you may spend 5 Favors to take another turn.
* {{Event|Deliver}}: Put the set aside cards into your hand.
 
 
* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateDigitalOld2.jpg|300px|link=]]</span> (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
* <span class="card-popup">[[Donate]]<span class="noprint">[[File:DonateDigitalOld2.jpg|300px|link=]]</span> (2020): Put all cards from your deck and discard pile into your hand, trash any number, shuffle your hand into your deck, then draw 5 cards.
 
''At the end of this turn'':
 
''At the end of this turn'':
Line 208: Line 184:
 
* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Boon|The River's Gift}}: +1 Card and discard this.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
 
* {{Way|Way of the Squirrel}}: +2 Cards.
* {{Card|Cage}}: Put the set aside cards into your hand.
 
* {{Card|Trickster}}: Put the set aside Treasure into your hand.
 
* {{Trait|Tireless}}: Put the set aside Tireless card onto your deck.
 
* {{Card|Puzzle Box}}: Put the set aside card into your hand.
 
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassDigitalOld2.jpg|300px|link=]]</span> (2020): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== After this turn ===
 
=== After this turn ===
Line 218: Line 190:
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): Each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
=== In between turns ===
 
=== In between turns ===
 
+
* {{Card|Outpost}}: Take an extra turn.
* {{Card|Outpost}}: Take an extra turn (but not a 3rd turn in a row)
+
* {{Card|Possession}}: The player to your left takes an extra turn, during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
* {{Card|Possession}}: The player to your left takes an extra turn (but not a 2nd extra turn in a row), during which you can see all cards they can and make all decisions for them. Any cards or {{Debt}} they would gain that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
+
* {{Event|Mission}}: Take an extra turn, during which you can't buy cards.
* {{Event|Mission}}: Take an extra turn, (but not a 3rd turn in a row) during which you can't buy cards.
+
 
* {{Event|Seize the Day}}: Take an extra turn.
 
* {{Event|Seize the Day}}: Take an extra turn.
* {{Card|Voyage}}: Take an extra turn (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
+
* {{Card|Voyage}}: Take an extra turn, during which you can only play 3 cards from your hand.
* {{Ally|Island Folk}}: Take an extra turn (but not a 3rd turn in a row).
+
* {{Ally|Island Folk}}: Take an extra turn.
* {{Event|Journey}}: Take an extra turn (but not a 3rd turn in a row).
+
  
 
== Playing a card ==
 
== Playing a card ==
Line 250: Line 220:
 
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Moat}}: You may reveal this from your hand, to be unaffected by that Attack.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
 
* {{Card|Diplomat}}: You may reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
* {{Card|Horse Traders}}: You may set this aside from your hand. If you do, at the start of your next turn, +1 Card and return this to your hand.
+
* {{Card|Horse Traders}}: You may set this aside from your hand.  
 
* {{Card|Guard Dog}}: You may play this from your hand.
 
* {{Card|Guard Dog}}: You may play this from your hand.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Beggar}}: You may discard this to gain two {{Card|Silver|Silvers}}, putting one onto your deck.
 
* {{Card|Caravan Guard}}: You may play this from your hand.
 
* {{Card|Caravan Guard}}: You may play this from your hand.
* {{Card|Shield}}: You may reveal this from your hand, to be unaffected by that Attack.
 
 
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
 
* ''{{Card|Secret Chamber}}'': You may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
  
Line 261: Line 230:
  
 
* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
 
* {{Card|Enchantress}}: If it's your turn, and it's the first time you played an Action card, you get +1 Card and +1 Action instead of following its instructions.
* [[Way]]s: If this is an Action, you may perform the Way instead of following this Action's instructions.
+
* [[Way]]s: You may perform the Way instead of following this Action's instructions.
 
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
 
* {{Card|Highwayman}}: If it's the first time you played a Treasure this turn, it does nothing.
  
Line 270: Line 239:
  
 
* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
 
* {{State|Envious}}: If it's {{Card|Silver}} or {{Card|Gold}}, it makes {{Cost|1}}.
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, it reveals 3 cards and discards 2.
+
* {{Artifact|Lantern}}: If it's {{Card|Border Guard}}, reveal 3 cards and discard 2.
* {{Trait|Reckless}}: Follow this card's instructions again.
+
 
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
 
* ''{{Card|Coppersmith}}'': If it's {{Card|Copper}}, it produces an extra {{Cost|1}}.
  
 
=== After playing a card ===
 
=== After playing a card ===
''For any type of played card…''
 
* {{Trait|Inspiring}}: If it's your turn, and that card was an Inspiring card, you may play an Action from your hand that you don't have a copy of in play.
 
 
 
''If it's an Action…''
 
''If it's an Action…''
 
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
 
* {{Card|Coin of the Realm}}: You may call this, for +2 Actions.
Line 283: Line 248:
 
* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
 
* {{Project|Citadel}}: If it's your turn, and that Action is the first Action you played this turn, replay it.
 
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
 
* {{Ally|Fellowship of Scribes}}: If you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
* {{Card|Harbor Village}}: If it's the next Action you played after this on the same turn, and that Action gave you +{{Cost}}, +{{Cost|1}}
 
* {{Card|Flagship}}: If it's the next time you played a non-Command Action card, replay that Action.
 
* {{Card|Frigate}}: Discard down to 4 cards in hand.
 
  
 
''If it's a Liaison…''
 
''If it's a Liaison…''
Line 293: Line 255:
 
''If it's a Treasure…''
 
''If it's a Treasure…''
  
Although some of the following cards have different wordings from each other, they are all timed the same.
+
Although none of the following say "after playing," you still resolve them after you finish playing the Treasure.
 
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
 
* {{Card|Merchant}}: If it's the first {{Card|Silver}} you played this turn, +{{Cost|1}}.
 
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Sauna}}: If it's a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
 
* {{Card|Corsair}}: If it's the first time you played a {{Card|Silver}} or a {{Card|Gold}} this turn, trash it.
* {{Card|Landing Party}}: If it's the next time you played a Treasure as the first card during a turn, put this onto your deck.
 
  
 
== Buying a card ==
 
== Buying a card ==
Line 303: Line 264:
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
=== When paying for a card you just bought ===
 
=== When paying for a card you just bought ===
* [[Overpay]] (2022) ({{Card|Farrier}}, {{Card|Stonemason}}, ''{{Card|Doctor}}'', {{Card|Infirmary}}, ''{{Card|Masterpiece}}'', {{Card|Herald}}): You may pay extra {{Cost}}.
+
* [[Overpay]] (2022) ({{Card|Stonemason}}, {{Card|Doctor}}, {{Card|Masterpiece}}, {{Card|Herald}}): You may pay extra {{Cost}}.
 
===When you buy a card ===
 
===When you buy a card ===
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
Line 363: Line 324:
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
* {{Card|Footpad}}: If it's an Action phase, +1 Card.
 
 
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
 
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
Line 369: Line 329:
 
* {{Event|Travelling Fair}}: You may put that card onto your deck.
 
* {{Event|Travelling Fair}}: You may put that card onto your deck.
 
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
 
* {{Event|Plan}} (2022): If you have your Trashing token on that card's Supply pile, you may trash a card from your hand.
* {{Card|Charm}} (2022): If it's the next card you gained this turn, you may also gain a differently named card with the same cost.
+
* {{Card|Charm}} (2022): If that card is the next card you gained this turn, you may also gain a differently named card with the same cost.
 
* {{Card|Forum}} (2022): +1 Buy.
 
* {{Card|Forum}} (2022): +1 Buy.
 
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
 
* {{Event|Tax}} (2022): If it's your Buy phase, take the {{Debt}} from that card's Supply pile.
Line 390: Line 350:
 
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
 
* {{Ally|Band of Nomads}}: If that card costed {{Cost|3}} or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.
 
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
 
* {{Ally|Trappers' Lodge}}: You may spend a Favor to put that card onto your deck.
* {{Card|Insignia}}: You may put that card onto your deck.
 
* {{Card|Taskmaster}}: If that card costed exactly {{Cost|5}}, then at the start of your next turn, repeat this ability.
 
* {{Event|Deliver}}: Set it aside, and put it into your hand at end of turn.
 
 
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
 
* ''{{Card|Trade Route}}'': Move the Coin token from that card's pile to the Trade Route mat.
 
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
 
* ''{{Card|Royal Seal}}'': You may put that card onto your deck.
Line 404: Line 361:
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
 
* {{Ally|City-state}}: If it's your turn, you may spend 2 Favors to play that Action.
* {{Card|Abundance}}: If it's the next time you gained an Action card, +1 Buy and +{{Cost|3}}.
 
* {{Event|Rush}}: If it's the next time you gained an Action card this turn, play it.
 
* {{Event|Mirror}}: If it's the next time you gained an Action card this turn, gain a copy of it.
 
 
* <span class="card-popup">[[Innovation]]<span class="noprint">[[File:InnovationOld2.jpg|300px|link=]]</span> (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
 
* <span class="card-popup">[[Innovation]]<span class="noprint">[[File:InnovationOld2.jpg|300px|link=]]</span> (2018): If it's your turn, and that card is the first Action card you gained this turn, you may play it.
 
''When you gain a [[Treasure]] card'':
 
''When you gain a [[Treasure]] card'':
Line 413: Line 367:
 
* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Project|Guildhall}}: +1 [[Coffers]].
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
 
* {{Card|Gatekeeper}}: If you don't have an Exiled copy of that card, Exile it.
* {{Card|Secluded Shrine}}: If it's the next time you gained a Treasure, trash up to 2 cards from your hand.
 
* {{Card|Cutthroat}}: If it's the next time a a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
 
 
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
 
* {{Card|Mining Road}}: If you haven't used this ability yet this turn, you may play that Treasure.
 
''When you gain a [[Victory]] card'':
 
''When you gain a [[Victory]] card'':
Line 423: Line 375:
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
 
* {{Landmark|Battlefield}}: Take 2{{VP}} from here.
 
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* {{Landmark|Mountain Pass}} (2022): If that card is the first {{Card|Province}} gained this game, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
* {{Card|Cage}}: If it's the next time you gained a Victory card, trash this, and put the set aside cards into your hand at end of turn.
 
* {{Card|Mapmaker}}: You may play this from your hand.
 
 
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
 
* {{Trait|Fawning}}: If that card is a {{Card|Province}}, gain a Fawning card.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
 
* <span class="card-popup">[[Mountain Pass]]<span class="noprint">[[File:Mountain_PassOld.jpg|300px|link=]]</span> (2016): If that card is the first {{Card|Province}} gained this game, after this turn, each player bids once, up to {{Debt|40}}, ending with you. High bidder gets +8{{VP}} and takes the {{Debt}} they bid.
Line 436: Line 386:
 
''When you gain this'':
 
''When you gain this'':
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
* {{Card|Farmhands}}: You may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
 
* {{Card|Ferryman}}: Gain a card from the chosen pile.
 
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
Line 446: Line 394:
 
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
* {{Card|Farrier}}: +1 Card at the end of this turn per {{Cost|1}} overpaid.
 
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
* {{Card|Infirmary}}: Play this once per {{Cost|1}} overpaid.
+
* {{Card|Doctor}} (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 +
* {{Card|Masterpiece}} (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
Line 478: Line 426:
 
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
 
* {{Card|Territory}}: Gain a {{Card|Gold}} per empty Supply pile.
 
* {{Card|Siren}}: Trash this unless you trash an Action from your hand.
 
* {{Card|Siren}}: Trash this unless you trash an Action from your hand.
* {{Card|Gondola}}: You may play an Action from your hand.
 
 
* {{Card|Buried Treasure}}: Play this.
 
* {{Card|Buried Treasure}}: Play this.
* {{Card|Wealthy Village}}: If you have at least 3 differently named Treasures in play, gain a [[Loot]].
+
* {{Trait|Pious}}: When you gain a Pious card, you may trash a card from your hand.
* {{Card|Doubloons}}: Gain a {{Card|Gold}}.
+
* {{Trait|Cursed}}: Gain a [[Loot]] and a {{Card|Curse}}.
+
* {{Trait|Hasty}}: Set this aside, and play it at the start of your next turn.
+
* {{Trait|Nearby}}: +1 Buy
+
* {{Trait|Pious}}: You may trash a card from your hand.
+
* {{Trait|Rich}}: Gain a {{Card|Silver}}.
+
* {{Card|Marchland}}: +1 Buy, and discard any number of cards for +{{Cost|1}} each.
+
 
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Cache}}'': Gain two {{Card|Copper}}s.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
* ''{{Card|Embassy}}'': Each other player gains a {{Card|Silver}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
* ''{{Card|Doctor}}'' (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 
* ''{{Card|Masterpiece}}'' (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
  
 
=== When another player gains a card ===
 
=== When another player gains a card ===
Line 500: Line 438:
 
''When another player gains a [[Treasure]] card''
 
''When another player gains a [[Treasure]] card''
 
* {{Card|Pirate}}: You may play this from your hand.
 
* {{Card|Pirate}}: You may play this from your hand.
* {{Card|Cutthroat}}: If this was the next time a Treasure costing {{Cost|5}} or more was gained, gain a [[Loot]].
 
 
''When another player gains a [[Victory]] card''
 
''When another player gains a [[Victory]] card''
 
* {{Project|Road Network}}: +1 Card.
 
* {{Project|Road Network}}: +1 Card.
 
* {{Card|Black Cat}}: You may play this from your hand.
 
* {{Card|Black Cat}}: You may play this from your hand.
* {{Card|Mapmaker}}: You may play this from your hand.
 
 
''When another player gains a [[Duration]] card''
 
''When another player gains a [[Duration]] card''
 
* {{Card|Stowaway}}: You may play this from your hand.
 
* {{Card|Stowaway}}: You may play this from your hand.
Line 541: Line 477:
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Sycophant}}: +2 Favors.
 
* {{Card|Lich}}: Discard this and gain a cheaper card from the trash.
 
* {{Card|Lich}}: Discard this and gain a cheaper card from the trash.
* {{Card|Jewelled Egg}}: Gain a [[Loot]].
 
  
 
==Discarding a card ==
 
==Discarding a card ==
Line 567: Line 502:
 
* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
* {{Trait|Reckless}}: Return this to its pile.
 
* {{Trait|Tireless}}: Set this aside, and put it onto your deck at end of turn.
 
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
Line 577: Line 510:
 
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
 
* {{Card|Scheme}}: Once a turn, if it's an Action card, you may put it onto your deck.
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
 
* {{Artifact|Horn}}: Once per turn, if it's a {{Card|Border Guard}}, you may put it onto your deck.
* {{Card|Trickster}}: Once a turn, if it's a Treasure, you may set it aside. Put it into your hand at end of turn.
 
 
* {{Card|Prince|oi=2}} (2014): If that card was played by Prince this turn, set it aside.
 
* {{Card|Prince|oi=2}} (2014): If that card was played by Prince this turn, set it aside.
  
Line 583: Line 515:
 
=== When you would make any decision ===
 
=== When you would make any decision ===
 
* {{Card|Possession}}: The player to your right makes that decision for you.
 
* {{Card|Possession}}: The player to your right makes that decision for you.
=== When a Supply pile is emptied ===
 
* {{Card|Search}}: Trash this and gain a [[Loot]].
 
 
=== When shuffling ===
 
=== When shuffling ===
 
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
 
* {{Project|Star Chart}}: You may pick one of the cards to go on top.
 
* {{Ally|Order of Astrologers}}: You may pick one card per Favor you spend to go on top.
 
* {{Ally|Order of Astrologers}}: You may pick one card per Favor you spend to go on top.
 
* {{Ally|Order of Masons}}: You may pick up to 2 cards per Favor you spend to put into your discard pile.
 
* {{Ally|Order of Masons}}: You may pick up to 2 cards per Favor you spend to put into your discard pile.
* {{Trait|Fated}}: You may reveal Fated cards to put them on the top or bottom.
 
* {{Event|Avoid}}: If it's the next time you shuffled this turn, pick up to 3 cards to put into your discard pile.
 
 
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
 
* {{Card|Stash}}: You may look through your remaining deck, and may put this anywhere in the shuffled cards.
 
=== When you would get coins ===
 
=== When you would get coins ===
Line 689: Line 617:
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
 
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
 +
* {{Card|Princess}} (2022): Cards cost {{Cost|2}} less.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
* {{Card|Renown}}: Cards cost {{Cost|2}} less.
 
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
Line 706: Line 634:
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (with "choose"), you may choose an extra (different) option.
+
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (e.g. "choose one"), you may choose an extra (different) option.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
 
* {{Card|Skirmisher}}: When you gain an Attack card, each other player discards down to 3 cards in hand.
* {{Card|Insignia}}: When you gain a card, you may put it onto your deck.
 
* {{Event|Deliver}}: When you gain a card, set it aside, and put it into your hand at end of turn.
 
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
* {{Card|Sauna}} (2022): When you play a {{Card|Silver}}, you may trash a card from your hand.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
* ''{{Card|Princess}}'' (2022): Cards cost {{Cost|2}} less.
 
  
 
=== Until your next turn ===
 
=== Until your next turn ===
Line 729: Line 654:
 
* {{Card|Highwayman}}: The first Treasure each other player plays each turn does nothing.
 
* {{Card|Highwayman}}: The first Treasure each other player plays each turn does nothing.
 
* {{Card|Warlord}}: Other players can't play an Action from their hand that they have 2 or more copies of in play.
 
* {{Card|Warlord}}: Other players can't play an Action from their hand that they have 2 or more copies of in play.
* {{Card|Frigate}}: Each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
 
 
* {{Card|Haunted Woods|oi=2}} (2015): When any other player buys a card, they put their hand on top of their deck in any order.
 
* {{Card|Haunted Woods|oi=2}} (2015): When any other player buys a card, they put their hand on top of their deck in any order.
 
* {{Card|Swamp Hag|oi=2}} (2015): When any other player buys a card, they gain a {{Card|Curse}}.
 
* {{Card|Swamp Hag|oi=2}} (2015): When any other player buys a card, they gain a {{Card|Curse}}.
Line 736: Line 660:
 
=== In games using this ===
 
=== In games using this ===
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
* {{Card|Footpad}}: When you gain a card in an Action phase, +1 Card.
 
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.
 
* {{Card|Shaman}}: At the start of your turn, gain a card from the trash costing up to {{Cost|6}}.
 
 
* ''{{Card|Embargo|oi=1}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 
* ''{{Card|Embargo|oi=1}}'' (2009): When you buy a card, gain a {{Card|Curse}} per Embargo token on that card’s pile.
 
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
 
* ''{{Card|Duchess}}'': When you gain a {{Card|Duchy}}, you may gain a {{Card|Duchess}}.
Line 764: Line 685:
 
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
 
* {{Ally|Family of Inventors}}: Cards cost {{Cost|1}} less per Favor token on their pile.
 
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
 
* {{Event|Inheritance}} (2022): During your turns, {{Card|Estate}}s are also Command Actions with "Play the card with your Estate token, leaving it there."
* {{Card|Quartermaster}}: At the start of your turn, choose one: gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand.
 
* {{Card|Endless Chalice}}: At the start of your turn, +1 Buy and +{{Cost|1}}.
 
 
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
 
* {{Card|Prince}} (2022): At the start of your turn, play the set-aside [[Action]] card, leaving it set aside.
 
* <span class="card-popup">[[Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|300px|link=]]</span> (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.
 
* <span class="card-popup">[[Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|300px|link=]]</span> (2015): Your {{Card|Estate}}s gain the abilities and types of the card with your Estate token.

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox