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* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Journey token ({{Card|Ranger}}, {{Card|Giant}}, {{Event|Pilgrimage}}): Each player starts with their Journey token face up.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
 
* Certain [[Landmark]]s ({{Landmark|Arena}}, {{Landmark|Basilica}}, {{Landmark|Baths}}, {{Landmark|Battlefield}}, {{Landmark|Colonnade}}, {{Landmark|Labyrinth}}): Put 6{{VP}} on this Landmark per player.
* [[Fate]]: Shuffle the [[Boon]]s.
+
* [[Fate]] cards: Shuffle the [[Boon]]s.
* [[Doom]]: Shuffle the [[Hex]]es.
+
* [[Doom]] cards: Shuffle the [[Hex]]es.
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
 
* [[Heirloom]] ({{Card|Cemetery}}, {{Card|Fool}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Secret Cave}}, {{Card|Shepherd}}, {{Card|Tracker}}): Each player replaces one of their starting {{Card|Copper}}s with the listed [[Heirloom]].
* [[Liaison]]: If this is the first [[Liaison]], put out one Ally, and each player gets +1 Favor.
+
* [[Liaison]]: Each player gets +1 Favor. Put out one [[Ally]].
 
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
 
* [[Trait]]: Choose a random Action or Treasure Supply pile that doesn't have a Trait.
 
Specific cards:
 
Specific cards:
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
 
* {{Card|Young Witch}}: Add an extra [[Kingdom]] card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards.
* {{Card|Ferryman}}: Choose an unused Kingdom card pile costing {{Cost|3}} or {{Cost|4}}.
 
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Knights}}: Shuffle the Knights. Keep them face down except for the top card.
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
 
* {{Card|Baker}}: Each player gets +1 [[Coffers]].
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* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Wharf}}: +2 Cards and +1 Buy.
 
* {{Card|Clerk}}: You may play this from your hand.
 
* {{Card|Clerk}}: You may play this from your hand.
* {{Card|Farmhands}}: Play the set aside card.
+
* {{Card|Horse Traders}}: If this is set aside, +1 Card and return this to your hand.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Teacher}}: You may call this, to move your +1 Card, +1 Action, +1 Buy, or +{{Cost|1}} token to an [[Action]] Supply pile you have no tokens on.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
 
* {{Card|Ratcatcher}}: You may call this, to trash a card from your hand.
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* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince}} (2022): Play the set aside Action, leaving it there.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
 
* {{Card|Prince|oi=2}} (2014): Play the set aside Action, setting it aside again when you discard it from play.
* ''{{Card|Horse Traders}}'': If this is set aside, +1 Card and return this to your hand.
 
  
 
=== At the start of your Buy phase ===
 
=== At the start of your Buy phase ===
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* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
 
* {{Trait|Friendly}}: If it's your Clean-up, you may discard a Friendly card to gain a Friendly card.
 
* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
 
* {{Trait|Patient}}: If it's your Clean-up, set aside any number of Patient cards from your hand, to play them at the start of your next turn.
===When discarding during Clean-up===
+
===When discarding your hand during Clean-up===
* {{Card|Joust}}: Discard the set aside {{Card|Province}}.
+
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
 
* {{Ally|Coastal Haven}}: You may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
* {{Event|Journey}}: You don't discard cards from play.
 
 
=== When you would draw your hand during Clean-up ===
 
=== When you would draw your hand during Clean-up ===
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
 
* {{Card|Outpost}}: Only draw 3 cards (instead of 5).
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* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
* {{Card|Animal Fair}}: Instead of paying this card's cost, you may trash an [[Action|Action]] card from your hand.
 
=== When paying for a card you just bought ===
 
=== When paying for a card you just bought ===
* [[Overpay]] (2022) ({{Card|Farrier}}, {{Card|Stonemason}}, ''{{Card|Doctor}}'', {{Card|Infirmary}}, ''{{Card|Masterpiece}}'', {{Card|Herald}}): You may pay extra {{Cost}}.
+
* [[Overpay]] (2022) ({{Card|Stonemason}}, {{Card|Doctor}}, {{Card|Masterpiece}}, {{Card|Herald}}): You may pay extra {{Cost}}.
 
===When you buy a card ===
 
===When you buy a card ===
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
 
By definition, [[Event|Events]] have effects when you buy them, and are not listed here.
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* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Trader}} (2021): You may reveal this from your hand, to exchange that card with a {{Card|Silver}}.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): If you bought that card, gain a cheaper non-[[Victory]] card.
* {{Card|Footpad}}: If it's an Action phase, +1 Card.
 
 
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
 
* {{Card|Duplicate}}: If that card costed up to {{Cost|6}}, you may call this, to gain a copy of it.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
 
* {{Card|Haunted Woods}} (2022): If you bought that card, put your hand onto your deck in any order.
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''When you gain this'':
 
''When you gain this'':
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
 
* {{Card|Mint}} (2022): Trash all non-[[Duration]] Treasures you have in play.
* {{Card|Farmhands}}: You may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
 
* {{Card|Ferryman}}: Gain a card from the chosen pile.
 
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Nomads}}: +{{Cost|2}}
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
 
* {{Card|Trail}}: If it isn't Clean-up, you may play this.
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* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Farmland}} (2022): Trash a card from your hand and gain a non-{{Card|Farmland}} card costing exactly {{Cost|2}} more than it.
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
 
* {{Card|Death Cart}}: Gain two [[Ruins]].
* {{Card|Farrier}}: +1 Card at the end of this turn per {{Cost|1}} overpaid.
 
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
 
* {{Card|Stonemason}} (2022): If you overpaid for this, gain 2 Action cards each costing the amount overpaid.
* {{Card|Infirmary}}: Play this once per {{Cost|1}} overpaid.
+
* {{Card|Doctor}} (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 +
* {{Card|Masterpiece}} (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Herald}} (2022): Per {{Cost|1}} overpaid, put any card from your discard pile onto your deck.
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
 
* {{Card|Port}} (2022): Gain another {{Card|Port}} (that doesn't come with another).
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* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Ill-Gotten Gains}}'': Each other player gains a {{Card|Curse}}.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
 
* ''{{Card|Mandarin}}'': Put all [[Treasure|Treasures]] you have in play on top of your deck in any order.
* ''{{Card|Doctor}}'' (2022): Per {{Cost|1}} overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 
* ''{{Card|Masterpiece}}'' (2022): Gain a {{Card|Silver}} per {{Cost|1}} overpaid.
 
  
 
=== When another player gains a card ===
 
=== When another player gains a card ===
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* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Merchant Camp}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
 
* {{Card|Tent}}: You may put this onto your deck.
* {{Trait|Reckless}}: Return this to its pile.
+
* {{Trait|Reckless}}: If this is a Reckless card, return it to its pile.
* {{Trait|Tireless}}: Set this aside, and put it onto your deck at end of turn.
+
* {{Trait|Tireless}}: If this is a Tireless card, set it aside, and put it onto your deck at end of turn.
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Treasury|oi=2}} (2009): If you didn’t buy a [[Victory]] card this turn, you may put this on top of your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
 
* {{Card|Herbalist|oi=2}} (2010): You may put one of your [[Treasure]]s from play onto your deck.
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''During any player's Buy phase''
 
''During any player's Buy phase''
 
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
 
* {{Card|Peddler}}: This costs {{Cost|2}} less per [[Action]] card that player has in play.
 +
===During Clean-up===
 +
* {{Event|Journey}}: You don't discard cards from play.
 
=== For the rest of this turn ===
 
=== For the rest of this turn ===
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
 
* {{Card|Bridge}}: Cards cost {{Cost|1}} less.
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* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Collection}}: When you gain an Action card, +1{{VP}}.
 
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
 
* {{Card|Hoard}} (2022): When you gain a Victory card, if you bought it, gain a {{Card|Gold}}.
 +
* {{Card|Princess}} (2022): Cards cost {{Cost|2}} less.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Haggler}} (2022): When you gain a card, if you bought it, gain a cheaper non-[[Victory]] card.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Highway}} (2022): Cards cost {{Cost|1}} less.
* {{Card|Renown}}: Cards cost {{Cost|2}} less.
 
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Card|Bridge Troll}} (2022): Cards cost {{Cost|1}} less.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
 
* {{Event|Travelling Fair}}: When you gain a card, you may put it on top of your deck.
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* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Bauble}}: When you gain a card, you may put it onto your deck.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
 
* {{Card|Garrison}}: When you gain a card, add a token here.
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (with "choose"), you may choose an extra (different) option.
+
* {{Card|Elder}}: When the card you played with this gives you a choice of abilities (e.g. "choose one"), you may choose an extra (different) option.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Galleria}}: When you gain a card costing {{Cost|3}} or {{Cost|4}}, +1 Buy.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
 
* {{Card|Guildmaster}}: When you gain a card, +1 Favor.
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* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Coppersmith}}'': {{Card|Copper}} produces an extra {{Cost|1}}.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
 
* ''{{Card|Contraband}}'': You can't buy the named card.
* ''{{Card|Princess}}'' (2022): Cards cost {{Cost|2}} less.
 
  
 
=== Until your next turn ===
 
=== Until your next turn ===
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=== In games using this ===
 
=== In games using this ===
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
 
* {{Card|Charlatan}}: Curse is a [[Treasure]] worth {{Cost|1}}.
* {{Card|Footpad}}: When you gain a card in an Action phase, +1 Card.
 
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Card|Changeling}}: When you gain a card costing {{Cost|3}} or more, you may exchange it for a {{Card|Changeling}}.
 
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.
 
* {{Trait|Cheap}}: Cheap cards cost {{Cost|1}} less.

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