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* If more than one player has the highest score at the end of the game, the player who took the fewest turns wins.  If they took the same number of turns, the game remains a tie.  This is partly to remedy first player [[turn advantage]].
 
* If more than one player has the highest score at the end of the game, the player who took the fewest turns wins.  If they took the same number of turns, the game remains a tie.  This is partly to remedy first player [[turn advantage]].
 
* In strategic discussions, the effectiveness of a strategy is often determined by the average number of turns it takes for it to gain four {{Card|Province|Provinces}}.  A pure [[Big Money]] strategy typically does this in 16 turns; adding one or two copies of certain Action cards, such as {{Card|Smithy}} or {{Card|Jack of all Trades}}, can drop this to anywhere from 14 to 11 turns.  This metric is less useful in [[engine]] or [[slog]] [[mirror (strategy)|mirrors]]; the former is more concerned with gaining all (or most) of the Provinces in one or two turns after building up their deck, while the latter is slowed down by powerful [[Attack|Attacks]].
 
* In strategic discussions, the effectiveness of a strategy is often determined by the average number of turns it takes for it to gain four {{Card|Province|Provinces}}.  A pure [[Big Money]] strategy typically does this in 16 turns; adding one or two copies of certain Action cards, such as {{Card|Smithy}} or {{Card|Jack of all Trades}}, can drop this to anywhere from 14 to 11 turns.  This metric is less useful in [[engine]] or [[slog]] [[mirror (strategy)|mirrors]]; the former is more concerned with gaining all (or most) of the Provinces in one or two turns after building up their deck, while the latter is slowed down by powerful [[Attack|Attacks]].
 
== Turn order ==
 
Whenever an effect happens to more than one player, or multiple effects involving different players try to resolve at the same time, they are resolved in turn order, starting with the player whose turn it is (or the player who last took a turn).  This is important particularly with regards to gaining cards: for example, if a player plays {{Card|Witch}}, and there's only one {{Card|Curse}} left, only the player next in turn order gains a Curse.
 
  
 
== Extra turns ==
 
== Extra turns ==

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