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At the start of their turn, a player is given 1 Action and 1 Buy.  A player may accumulate more of these as their turn progresses.
 
At the start of their turn, a player is given 1 Action and 1 Buy.  A player may accumulate more of these as their turn progresses.
 
* Action phase (A): The current player may play [[Action]] cards as long as they have Actions remaining.
 
* Action phase (A): The current player may play [[Action]] cards as long as they have Actions remaining.
* Buy phase (B): The current player may play any number of [[Treasure|Treasures]] from their hand, and then may buy cards or [[Event]]s as long as they have Buys remaining, and enough resources remaining to buy them.
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* Buy phase (B): The current player may play any number of [[Treasure|Treasures]] from their hand, and may buy cards or [[Event]]s as long as they have Buys remaining, and enough resources remaining to buy them.
 
* Night phase (N): The current player may play any number of [[Night]] cards from their hand.  This phase only happens in games using Night cards.
 
* Night phase (N): The current player may play any number of [[Night]] cards from their hand.  This phase only happens in games using Night cards.
 
* Clean-up phase (C): The current player discards all cards in their hand, and all cards in play other than [[Duration]] cards (and associated [[Throne Room variant|Throne Room variants]] and [[Command variant]]s) that have not yet finished tracking effects are discarded, including those played by other players.  Then the current player draws 5 new cards from their deck, and ends their turn.
 
* Clean-up phase (C): The current player discards all cards in their hand, and all cards in play other than [[Duration]] cards (and associated [[Throne Room variant|Throne Room variants]] and [[Command variant]]s) that have not yet finished tracking effects are discarded, including those played by other players.  Then the current player draws 5 new cards from their deck, and ends their turn.

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