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== Extra turns == | == Extra turns == | ||
− | Three cards ({{Card|Outpost}}, {{Card|Possession}} and {{Card|Voyage}}) and five additional [[card-shaped thing]]s ({{Event|Mission}}, {{Event|Fleet}}, {{Event|Seize the Day}}, {{Ally|Island Folk}}, and {{ | + | Three cards ({{Card|Outpost}}, {{Card|Possession}} and {{Card|Voyage}}) and five additional [[card-shaped thing]]s ({{Event|Mission}}, {{Event|Fleet}}, {{Event|Seize the Day}}, {{Ally|Island Folk}}, and {{event|Voyage}}) allow a player to [[extra turn|take more turns than normal]], each with its own penalties or restrictions. These extra turns do not add to a player's turn count, and are not used in breaking ties. |
Extra turns happen in turn order—if a player plays Outpost and Possession on their turn, the Outpost turn happens first. The Possession turn is not their turn, but the turn of the next player; they are simply controlling what happens. | Extra turns happen in turn order—if a player plays Outpost and Possession on their turn, the Outpost turn happens first. The Possession turn is not their turn, but the turn of the next player; they are simply controlling what happens. |