Urchin
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand. Players who already have 4 or fewer cards in hand do not do anything. | + | * When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand. |
− | * While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin. If you do, you gain a {{Card|Mercenary}}. | + | * Players who already have 4 or fewer cards in hand do not do anything. |
− | * The Mercenary comes from the Mercenary pile, which is not in the Supply | + | * While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin. |
+ | * If you do, you gain a {{Card|Mercenary}}. | ||
+ | * The Mercenary comes from the Mercenary pile, which is not in the [[Supply]]. | ||
* If there are no Mercenaries left you do not gain one. | * If there are no Mercenaries left you do not gain one. | ||
− | * If you play the same Urchin twice in one turn, such as via {{Card|Procession}}, that does not let you trash it for a Mercenary. If you play two different Urchins however, playing the second one will let you trash the first one. | + | * If you play the same Urchin twice in one turn, such as via {{Card|Procession}}, that does not let you trash it for a Mercenary. |
+ | * If you play two different Urchins however, playing the second one will let you trash the first one. | ||
=== Other Rules clarifications === | === Other Rules clarifications === |
Revision as of 15:50, 18 September 2017
Urchin | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Card +1 Action Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you first may trash this, to gain a Mercenary from the Mercenary pile. |
Urchin is an Action-Attack card from Dark Ages. By itself, Urchin is a very weak handsize attack, since discarding down to 4 cards is rarely very harmful. However, if you get Urchin to collide with another attack, you get a Mercenary - a powerful attack and a trasher.
Contents |
FAQ
Official FAQ
- When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand.
- Players who already have 4 or fewer cards in hand do not do anything.
- While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin.
- If you do, you gain a Mercenary.
- The Mercenary comes from the Mercenary pile, which is not in the Supply.
- If there are no Mercenaries left you do not gain one.
- If you play the same Urchin twice in one turn, such as via Procession, that does not let you trash it for a Mercenary.
- If you play two different Urchins however, playing the second one will let you trash the first one.
Other Rules clarifications
Strategy Article
There is no strategy article yet for Urchin. Feel free to add your thoughts!
- Urchin's attack is, by itself, incredibly weak - forcing your opponent to discard one card really doesn't do much of anything.
- Mercenary's trashing is super-fast once you get it going. You trash two cards, get +2 Cards and + to have a normal-strength turn, AND it's a handsize attack.
- When you open double Urchin, the chances of the colliding on turn 3 or 4 are 45.45%. If they don't, you often just buy another Urchin.
Synergies/Combos
- Fortress
- Scrying Pool doesn't mind having a slow economy for a while because isn't that hard to hit, likes cantrips like Urchin, and likes the eventual Mercenary trashing.
- Torturer: Play urchin, followed by Torturer, and choosing to discard is even more damaging.
- Council Room, Soothsayer, and especially Governor: Urchin works as a "kicker" to counteract the bonus these cards give opponents.
- Soldier: Urchin, like other non-terminal Attacks, is a great setup for Soldier, particularly given its low cost.
Antisynergies
- Chapel and Remake trash earlier than Mercenary
- Minion's attack is blunted if preceded by Urchin's attack
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +1 Action. Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. |
Dark Ages 1st Edition | August 2012 | ||
+1 Card. +1 Action. Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you first may trash this, to gain a Mercenary from the Mercenary pile. |
Dark Ages 2nd Edition | September 2017 |
Other language versions
Trivia
Secret History
I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. "Discard down to 4" was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive.