Urchin
From DominionStrategy Wiki
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{{Infobox Card | {{Infobox Card | ||
|name = Urchin | |name = Urchin | ||
− | |||
|type1 = Action | |type1 = Action | ||
|type2 = Attack | |type2 = Attack | ||
− | + | |set = Dark Ages | |
|illustrator = Martin Hoffman | |illustrator = Martin Hoffman | ||
− | |text = +1 Card | + | |text = +1 Card<br />+1 Action<br />Each other player discards down to 4 cards in hand. |
− | Each other player discards down to 4 cards in hand. | + | |text2 = When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. |
− | + | ||
− | When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. | + | |
− | + | ||
}} | }} | ||
Revision as of 19:39, 10 November 2012
Urchin
Urchin | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Martin Hoffman |
Card text | |
+1 Card +1 Action Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. |
Contents |
FAQ
Official FAQ
- When you play this, you draw a card and get +1 Action, then each other player discards down to 4 cards in hand. Players who already have 4 or fewer cards in hand do not do anything.
- While Urchin is in play, when you play another Attack card, before resolving it, you may trash the Urchin. If you do, you gain a Mercenary.
- The Mercenary comes from the Mercenary pile, which is not in the Supply, and is put into your discard pile.
- If there are no Mercenaries left you do not gain one.
- If you play the same Urchin twice in one turn, such as via Procession, that does not let you trash it for a Mercenary. If you play two different Urchins however, playing the second one will let you trash the first one.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
I wanted an attack that learned how to be a better attack. The initial attack had to be weak, and it had to have +1 card +1 action, making it need to be even weaker. 'Discard down to 4' was an obvious candidate and worked out immediately. It can hurt, but is often inoffensive