User:Arcticpenguin

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|{{Card|Trusty Steed}} || [[Cornucopia]] || Action – Prize || data-sort-value="0" | {{Cost|0*}} || Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile. || data-sort-value="+2?" | +2? || +2? ||  || $2? ||  ||  || 4?
 
|{{Card|Trusty Steed}} || [[Cornucopia]] || Action – Prize || data-sort-value="0" | {{Cost|0*}} || Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile. || data-sort-value="+2?" | +2? || +2? ||  || $2? ||  ||  || 4?
 
|-
 
|-
|{{Card|Crossroads}} || [[Hinterlands]] || Action || data-sort-value="2" | {{Cost|2}} || Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. || data-sort-value="+1" | +N || +3? ||  ||  ||  ||  ||  
+
|{{Card|Crossroads}} || [[Hinterlands]] || Action || data-sort-value="2" | {{Cost|2}} || Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. || data-sort-value="+1" | +X || +3? ||  ||  ||  ||  ||  
 
|-
 
|-
 
|{{Card|Duchess}} || [[Hinterlands]] || Action || data-sort-value="2" | {{Cost|2}} || $2. Each player (including you) looks at the top card of his deck, and discards it or puts it back. —In games using this, when you gain a Duchy, you may gain a Duchess. ||  ||  ||  || $2 ||  ||  || 1?
 
|{{Card|Duchess}} || [[Hinterlands]] || Action || data-sort-value="2" | {{Cost|2}} || $2. Each player (including you) looks at the top card of his deck, and discards it or puts it back. —In games using this, when you gain a Duchy, you may gain a Duchess. ||  ||  ||  || $2 ||  ||  || 1?

Revision as of 17:51, 13 June 2014

Name Expansion Type Cost Text Card Action Buy Coin Trash Junk Gain
CellarCellar.jpg Base Action $2 +1 Action. Discard any number of cards. +1 Card per card discarded. +X, -X +1
ChapelChapel.jpg Base Action $2 Trash up to 4 cards from your hand. 4
MoatMoat.jpg Base Action – Reaction $2 +2 Cards. When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. +2
ChancellorChancellor.jpg Base Action $3 $2. You may immediately put your deck into your discard pile. $2
VillageVillage.jpg Base Action $3 +1 Card; +2 Actions. +1 +2
WoodcutterWoodcutter.jpg Base Action $3 +1 Buy; +$2. +1 $2
WorkshopWorkshop.jpg Base Action $3 Gain a card costing up to $4. 1
BureaucratBureaucrat.jpg Base Action – Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). 1
FeastFeast.jpg Base Action $4 Trash this card. Gain a card costing up to $5. Self 1
GardensGardens.jpg Base Victory $4 Worth 1 Victory for every 10 cards in your deck (rounded down).
MilitiaMilitia.jpg Base Action – Attack $4 $2. Each other player discards down to 3 cards in his hand. $2
MoneylenderMoneylender.jpg Base Action $4 Trash a Copper from your hand. If you do, +$3. $3? 1
RemodelRemodel.jpg Base Action $4 Trash a card from your hand. Gain a card costing up to $2 more than the trashed card. 1 1
SmithySmithy.jpg Base Action $4 +3 Cards. +3
SpySpy.jpg Base Action – Attack $4 +1 Card; +1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. +1 +1
ThiefThief.jpg Base Action – Attack $4 Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. 1?
Throne RoomThrone Room.jpg Base Action $4 Choose an Action card in your hand. Play it twice.
Council RoomCouncil Room.jpg Base Action $5 +4 Cards; +1 Buy. Each other player draws a card. +4 +1
FestivalFestival.jpg Base Action $5 +2 Actions, +1 Buy; +$2. +2 +1 $2
LaboratoryLaboratory.jpg Base Action $5 +2 Cards; +1 Action. +2 +1
LibraryLibrary.jpg Base Action $5 Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing. +X
MarketMarket.jpg Base Action $5 +1 Card; +1 Action; +1 Buy; +$1. +1 +1 +1 $1
MineMine.jpg Base Action $5 Trash a Treasure card from your hand. Gain a Treasure card costing up to $3 more; put it into your hand. 1 1
WitchWitch.jpg Base Action – Attack $5 +2 Cards. Each other player gains a Curse card. +2 1
AdventurerAdventurer.jpg Base Action $6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
CourtyardCourtyard.jpg Intrigue Action $2 +3 Cards. Put a card from your hand on top of your deck. +3
PawnPawn.jpg Intrigue Action $2 Choose two: +1 Card; +1 Action; +1 Buy; +$1. (The choices must be different.) +1 +1 +1 $1
Secret ChamberSecret Chamber.jpg Intrigue Action – Reaction $2 Discard any number of cards. +$1 per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck. -X $X
Great HallGreat Hall.jpg Intrigue Action – Victory $3 1 Victory Point. +1 Card; +1 Action. +1 +1
MasqueradeMasquerade.jpg Intrigue Action $3 +2 Cards. Each player passes a card in their hand to the player on their left. You may trash a card from your hand. +2 1?
Shanty TownShanty Town.jpg Intrigue Action $3 +2 Actions. Reveal your hand. If you have no Action cards in hand, +2 Cards. +2 +2
StewardSteward.jpg Intrigue Action $3 Choose one: +2 Cards; or +$2; or trash 2 cards from your hand. +2? $2? 2?
SwindlerSwindler.jpg Intrigue Action – Attack $3 $2. Each other player trashes the top card of his deck and gains a card with the same cost that you choose. $2
Wishing WellWishing Well.jpg Intrigue Action $3 +1 Card; +1 Action. Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand. +1 +1
BaronBaron.jpg Intrigue Action $4 +1 Buy. You may discard an Estate card. If you do, +$4. Otherwise, gain an Estate card. -1? +1 1?
BridgeBridge.jpg Intrigue Action $4 +1 Buy; +$1. All cards (including cards in players’ hands) cost $1 less this turn, but not less than $0. +1 $1
ConspiratorConspirator.jpg Intrigue Action $4 $2. If you’ve played 3 or more Actions this turn (counting this): +1 Card; +1 Action. +1? +1 $2
CoppersmithCoppersmith.jpg Intrigue Action $4 Copper produces an extra $1 this turn. $1
IronworksIronworks.jpg Intrigue Action $4 Gain a card costing up to $4. If it is an… Action card, +1 Action. Treasure card, +$1. Victory card, +1 Card. +1? +1? $1 1
Mining VillageMining Village.jpg Intrigue Action $4 +1 Card; +2 Actions. You may trash this card immediately. If you do, +$2. +1 +2 $2? Self
ScoutScout.jpg Intrigue Action $4 +1 Action. Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. +1
DukeDuke.jpg Intrigue Victory $5 Worth 1 Victory Point per Duchy you have.
MinionMinion.jpg Intrigue Action – Attack $5 +1 Action. Choose one: +$2; or discard your hand, +4 Cards; and each other player with at least 5 cards in hand discards his hand and draws 4 cards. +4?, -X? +1 $2?
SaboteurSaboteur.jpg Intrigue Action – Attack $5 Each other player reveals cards from the top of his deck until revealing one costing $3 or more. He trashes that card and may gain a card costing at most $2 less than it. He discards the other revealed cards.
TorturerTorturer.jpg Intrigue Action – Attack $5 +3 Cards. Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. +3 1?
Trading PostTrading Post.jpg Intrigue Action $5 Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand. 2 1
TributeTribute.jpg Intrigue Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an… Action Card; +2 Actions; Treasure Card; +$2; Victory Card; +2 Cards. +2 +2 $2?
UpgradeUpgrade.jpg Intrigue Action $5 +1 Card; +1 Action. Trash a card from your hand. Gain a card costing exactly $1 more than it. +1 +1 $1 1 1
HaremHarem.jpg Intrigue Treasure – Victory $6 Worth $2. 2 Victory Points $2
NoblesNobles.jpg Intrigue Action – Victory $6 2 Victory Points. Choose one: +3 Cards; or +2 Actions. +3? +2?
EmbargoEmbargo.jpg Seaside Action $2 $2. Trash this card. Put an Embargo token on top of a Supply pile. When a player buys a card, he gains a Curse card per Embargo token on that pile. $2 Self 1?
HavenHaven.jpg Seaside Action – Duration $2 +1 Card; +1 Action. Set aside a card from your hand face down. At the start of your next turn, put it into your hand. +1 +1
LighthouseLighthouse.jpg Seaside Action – Duration $2 +1 Action. Now and at the start of your next turn: +$1. While this is in play, when another player plays an Attack card, it doesn’t affect you. +1 $1
Native VillageNative Village.jpg Seaside Action $2 +2 Actions. Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. +2
Pearl DiverPearl Diver.jpg Seaside Action $2 +1 Card; +1 Action. Look at the bottom card of your deck. You may put it on top. +1 +1
AmbassadorAmbassador.jpg Seaside Action – Attack $3 Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. 2? 1?
Fishing VillageFishing Village.jpg Seaside Action – Duration $3 +2 Actions, +$1. At the start of your next turn: +1 Action; +$1. +2 $1
LookoutLookout.jpg Seaside Action $3 +1 Action. Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. +1 1
SmugglersSmugglers.jpg Seaside Action $3 Gain a copy of a card costing up to $6 that the player to your right gained on his last turn. 1
WarehouseWarehouse.jpg Seaside Action $3 +3 Cards; +1 Action. Discard 3 cards. +3, -3 +1
CaravanCaravan.jpg Seaside Action – Duration $4 +1 Card; +1 Action. At the start of your next turn, +1 Card. +1 +1
CutpurseCutpurse.jpg Seaside Action – Attack $4 $2. Each other player discards a Copper card (or reveals a hand with no Copper). $2
IslandIsland.jpg Seaside Action – Victory $4 Set aside this and another card from your hand. Return them to your deck at the end of the game. Worth 2 Victory Points
NavigatorNavigator.jpg Seaside Action $4 $2. Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order. $2
Pirate ShipPirate Ship.jpg Seaside Action – Attack $4 Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +$1 per Coin token you’ve taken with Pirate Ships this game. $1
SalvagerSalvager.jpg Seaside Action $4 +1 Buy. Trash a card from your hand. +$ equal to its cost. +1 1
Sea HagSea Hag.jpg Seaside Action – Attack $4 Each other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck. 1
Treasure MapTreasure Map.jpg Seaside Action $4 Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 Gold cards, putting them on top of your deck. Self 4?
BazaarBazaar.jpg Seaside Action $5 +1 Card; +2 Actions, +$1. +1 +2 $1
ExplorerExplorer.jpg Seaside Action $5 You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. 1
Ghost ShipGhost Ship.jpg Seaside Action – Attack $5 +2 Cards. Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. +2
Merchant ShipMerchant Ship.jpg Seaside Action – Duration $5 Now and at the start of your next turn: +$2. $2
OutpostOutpost.jpg Seaside Action – Duration $5 You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.
TacticianTactician.jpg Seaside Action – Duration $5 Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards; +1 Buy; and +1 Action. +5?, -X? +1 +1
TreasuryTreasury.jpg Seaside Action $5 +1 Card; +1 Action; +$1. When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. +1 +1 $1
WharfWharf.jpg Seaside Action – Duration $5 Now and at the start of your next turn: +2 Cards; +1 Buy. +2 +1
HerbalistHerbalist.jpg Alchemy Action $2 +1 Buy; +$1. When you discard this from play, you may put one of your Treasures from play on top of your deck. +1 $1
PotionPotion.jpg Alchemy Treasure $4 Worth 1?.
ApprenticeApprentice.jpg Alchemy Action $5 +1 Action. Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has ? in its cost. +X +1 1
TransmuteTransmute.jpg Alchemy Action P Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold. 1 1
VineyardVineyard.jpg Alchemy Victory P Worth 1 Victory Point for every 3 Action cards in your deck (rounded down).
ApothecaryApothecary.jpg Alchemy Action $2P +1 Card; +1 Action. Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order. +1 +1
Scrying PoolScrying Pool.jpg Alchemy Action – Attack $2P +1 Action. Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn’t an Action. Put all of your revealed cards into your ha +1
UniversityUniversity.jpg Alchemy Action $2P +2 Actions. You may gain an Action card costing up to $5. +2 1
AlchemistAlchemist.jpg Alchemy Action $3P +2 Cards; +1 Action. When you discard this from play, you may put this on top of your deck if you have a Potion in play. +2 +1
FamiliarFamiliar.jpg Alchemy Action – Attack $3P +1 Card; +1 Action. Each other player gains a curse. +1 +1 1
Philosopher's StonePhilosopher's Stone.jpg Alchemy Treasure $3P When you play this, count your deck and discard pile. Worth $1 per 5 cards total between them (rounded down). $1
GolemGolem.jpg Alchemy Action $4P Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards, then play the Action cards in either order. +2?
PossessionPossession.jpg Alchemy Action $6P The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.  ?
LoanLoan.jpg Prosperity Treasure $3 Worth $1. When you play this, reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards. $1 1?
Trade RouteTrade Route.jpg Prosperity Action $3 +1 Buy; +$1 per token on the Trade Route mat. Trash a card from your hand.Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat. +1 $1? 1
WatchtowerWatchtower.jpg Prosperity Action – Reaction $3 Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck. +X
BishopBishop.jpg Prosperity Action $4 +$1; +1 VP token. Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand. $1 1
MonumentMonument.jpg Prosperity Action $4 +$2; +1 VP token. $2
QuarryQuarry.jpg Prosperity Treasure $4 Worth $1. While this is in play, Action cards cost $2 less, but not less than $0. $1
TalismanTalisman.jpg Prosperity Treasure $4 Worth $1. While this is in play, when you buy a card costing $4 or less that is not a Victory card, gain a copy of it. $1 1?
Worker's VillageWorker's Village.jpg Prosperity Action $4 +1 Card; +2 Actions, +1 Buy +1 +2 +1
CityCity.jpg Prosperity Action $5 +1 Card; +2 Actions. If there are one or more empty Supply piles, +1 Card. If there are two or more, +$1 and +1 Buy. +1 +2 +1 $1
ContrabandContraband.jpg Prosperity Treasure $5 Worth $3. +1 Buy. When you play this, the player to your left names a card. You can’t buy that card this turn. +1 $3
Counting HouseCounting House.jpg Prosperity Action $5 Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand. +X
MintMint.jpg Prosperity Action $5 You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play. X? 1
MountebankMountebank.jpg Prosperity Action – Attack $5 $2. Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper. $2 2?
RabbleRabble.jpg Prosperity Action – Attack $5 +3 Cards. Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. +3
Royal SealRoyal Seal.jpg Prosperity Treasure $5 Worth $2. While this is in play, when you gain a card, you may put that card on top of your deck. $2
VaultVault.jpg Prosperity Action $5 +2 Cards. Discard any number of cards. +$1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card. +2, -X $X
VentureVenture.jpg Prosperity Treasure $5 Worth $1. When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. $1
GoonsGoons.jpg Prosperity Action – Attack $6 +1 Buy; +$2. Each other player discards down to 3 cards in hand. While this is in play, when you buy a card, +1 VP token. +1 $2
Grand MarketGrand Market.jpg Prosperity Action $6 +1 Card; +1 Action; +1 Buy; +$2. You can’t buy this if you have any Copper in play. +1 +1 +1 $2
HoardHoard.jpg Prosperity Treasure $6 Worth $2. While this is in play, when you buy a Victory card, gain a Gold. $2 1?
BankBank.jpg Prosperity Treasure $7 Worth $?. When you play this, it’s worth $1 per Treasure card you have in play (counting this). $1
ExpandExpand.jpg Prosperity Action $7 Trash a card from your hand. Gain a card costing up to $3 more than the trashed card. 1 1
ForgeForge.jpg Prosperity Action $7 Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. X? 1
King’s Court200px Prosperity Action $7 You may choose an Action card in your hand. Play it three times.
PeddlerPeddler.jpg Prosperity Action $8star +1 Card; +1 Action; +$1. During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0. +1 +1 $1
PlatinumPlatinum.jpg Prosperity Treasure $9 Worth $5
ColonyColony.jpg Prosperity Victory $11 10 Victory Points
HamletHamlet.jpg Cornucopia Action $2 +1 Card; +1 Action. You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy. +1, -2? +2? +1?
Fortune TellerFortune Teller.jpg Cornucopia Action – Attack $3 $2. Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards. $2
MenagerieMenagerie.jpg Cornucopia Action $3 +1 Action. Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card. +3? +1
Farming VillageFarming Village.jpg Cornucopia Action $4 +2 Actions. Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the other cards. 1 +2
Horse TradersHorse Traders.jpg Cornucopia Action – Reaction $4 +1 Buy; +$3; Discard 2 cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. -2 +1 $3
RemakeRemake.jpg Cornucopia Action $4 Do this twice: Trash a card from your hand; gain a card costing exactly $1 more than the trashed card. $1 2 2
TournamentTournament.jpg Cornucopia Action $4 +1 Action. Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +$1. +1?, -1? +1 $1 1?
Young WitchYoung Witch.jpg Cornucopia Action – Attack $4 +2 Cards. Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn’t, he gains a Curse. Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards. +2, -2 1?
HarvestHarvest.jpg Cornucopia Action $5 Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed. $X
Horn of PlentyHorn of Plenty.jpg Cornucopia Treasure $5 Worth $0. When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it’s a Victory card, trash this. $1 Self? 1
Hunting PartyHunting Party.jpg Cornucopia Action $5 +1 Card; +1 Action. Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a duplicate of one in your hand. Put it into your hand and discard the rest. +1 +1
JesterJester.jpg Cornucopia Action – Attack $5 $2. Each other player discards the top card of his deck. If it’s a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. $2 1? 1?
FairgroundsFairgrounds.jpg Cornucopia Victory $6 Worth 2VP for every 5 differently named cards in your deck (round down).
Bag of GoldBag of Gold.jpg Cornucopia Action – Prize $0star +1 Action. Gain a Gold, putting it on top of your deck. +1 1
DiademDiadem.jpg Cornucopia Treasure – Prize $0star Worth $2. When you play this, +$1 per unused Action you have (Action, not Action card). $2?
FollowersFollowers.jpg Cornucopia Action – Attack – Prize $0star +2 Cards. Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. +2 1 1
PrincessPrincess.jpg Cornucopia Action – Prize $0star +1 Buy. While this is in play, cards cost $2 less, but not less than $0. +1 $2?
Trusty SteedTrusty Steed.jpg Cornucopia Action – Prize $0star Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile. +2? +2? $2? 4?
CrossroadsCrossroads.jpg Hinterlands Action $2 Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. +X +3?
DuchessDuchess.jpg Hinterlands Action $2 $2. Each player (including you) looks at the top card of his deck, and discards it or puts it back. —In games using this, when you gain a Duchy, you may gain a Duchess. $2 1?
Fool's GoldFool's Gold.jpg Hinterlands Treasure – Reaction $2 If this is the first time you played a Fool’s Gold this turn, this is worth $1, otherwise it’s worth $4. — When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck. $1 Self? 1?
DevelopDevelop.jpg Hinterlands Action $3 Trash a card from your hand. Gain a card costing exactly $1 more than it and a card costing exactly $1 less than it, in either order, putting them on top of your deck. $1 1 2
OasisOasis.jpg Hinterlands Action $3 +1 Card; +1 Action; +$1. Discard a card. +1, -1 +1 $1
OracleOracle.jpg Hinterlands Action – Attack $3 Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses. +2 Cards +2
SchemeScheme.jpg Hinterlands Action $3 +1 Card; +1 Action. At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck. +1 +1
TunnelTunnel.jpg Hinterlands Victory – Reaction $3 2 Victory Points. —When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold. 1?
Jack of All TradesJack of All Trades.jpg Hinterlands Action $4 Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure. +X 1? 1
Noble BrigandNoble Brigand.jpg Hinterlands Action – Attack $4 $1. When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn’t reveal a Treasure, he gains a Copper. You gain the trashed cards. $1 1?
Nomad CampNomad Camp.jpg Hinterlands Action $4 +1 Buy; +$2. —When you gain this, put it on top of your deck. +1 $2
Silk RoadSilk Road.jpg Hinterlands Victory $4 Worth 1 Victory Point for every 4 Victory cards in your deck (round down).
Spice MerchantSpice Merchant.jpg Hinterlands Action $4 You may trash a Treasure from your hand. If you do, choose one:. +2 Cards and +1 Action;. or +$2 and +1 Buy. +2? +1? +1? $2? 1?
TraderTrader.jpg Hinterlands Action – Reaction $4 Trash a card from your hand. Gain a number of Silvers equal to its cost in coins. — When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver. 1  ?
CacheCache.jpg Hinterlands Treasure $5 Worth $3. —When you gain this, gain two Coppers. $3 2?
CartographerCartographer.jpg Hinterlands Action $5 +1 Card; +1 Action. Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order. +1 +1
EmbassyEmbassy.jpg Hinterlands Action $5 +5 Cards. Discard 3 cards. — When you gain this, each other player gains a Silver. +5, -3
HagglerHaggler.jpg Hinterlands Action $5 $2. —While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. $2 1?
HighwayHighway.jpg Hinterlands Action $5 +1 Card; +1 Action. —While this is in play, cards cost $1 less, but not less than $0. +1 +1 $1
Ill-Gotten GainsIll-Gotten Gains.jpg Hinterlands Treasure $5 Worth $1. When you play this, you may gain a Copper, putting it into your hand. — When you gain this, each other player gains a Curse. $1 1? 1?
InnInn.jpg Hinterlands Action $5 +2 Cards; +2 Actions. Discard 2 cards. — When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck. +2, -2 +2
MandarinMandarin.jpg Hinterlands Action $5 $3. Put a card from your hand on top of your deck. — When you gain this, put all Treasures you have in play on top of your deck in any order. $3
MargraveMargrave.jpg Hinterlands Action – Attack $5 +3 Cards; +1 Buy. Each other player draws a card, then discards down to 3 cards in hand. +3 +1
StablesStables.jpg Hinterlands Action $5 You may discard a Treasure. If you do, +3 Cards and +1 Action. +3, -1 +1
Border VillageBorder Village.jpg Hinterlands Action $6 +1 Card; +2 Actions. —When you gain this, gain a card costing less than this. +1 +2 1?
FarmlandFarmland.jpg Hinterlands Victory $6 2 VP. —When you buy this, trash a card from your hand. Gain a card costing exactly $2 more than the trashed card. 1? 1?
MadmanMadman.jpg Dark Ages Action $0star +2 Actions. Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) +X +2
MercenaryMercenary.jpg Dark Ages Action – Attack $0star You may trash 2 cards from your hand. If you do, +2 Cards, + $2, and each other player discards down to 3 cards in hand. (This is not in the Supply.) +2? $2? 2?
SpoilsSpoils.jpg Dark Ages Treasure $0star $3. When you play this, return it to the pile. $3
Poor HousePoor House.jpg Dark Ages Action $1 $4. Reveal your hand. -$1 per Treasure card in your hand, to a minimum of $0. $1
BeggarBeggar.jpg Dark Ages Action – Reaction $2 Gain 3 Coppers, putting them into your hand. — When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck. 3
SquireSquire.jpg Dark Ages Action $2 $1. Choose one: +2 Actions; or +2 Buys; or gain a Silver. — When you trash this, gain an Attack card. +2 +2 $1 1?
VagrantVagrant.jpg Dark Ages Action $2 +1 Card; +1 Action. Reveal the top card of your deck. If it’s a Victory card, Curse, Ruins, or Shelter, put it into your hand. +1 +1
ForagerForager.jpg Dark Ages Action $3 +1 Action; +1 Buy. Trash a card from your hand. +$1 per differently named Treasure in the trash. +1 +1 $X 1
HermitHermit.jpg Dark Ages Action $3 Look through your discard pile. You may trash a card that is not a Treasure, from your discard pile or your hand. Gain a card costing up to $3. — When you discard this from play, if you didn’t buy any cards this turn, trash this and gain a Madman (from the Madman pile). $3 1? 1
Market SquareMarket Square.jpg Dark Ages Action – Reaction $3 +1 Card; +1 Action; +1 Buy. — When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold. +1, -1? +1 +1 1?
SageSage.jpg Dark Ages Action $3 +1 Action. Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest. +1 +1 $3
StoreroomStoreroom.jpg Dark Ages Action $3 +1 Buy. Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +$1 per card discarded the second time. +X, -X? +1 $X?
UrchinUrchin.jpg Dark Ages Action – Attack $3 +1 Card; +1 Action. Each other player discards down to 4 cards in hand. — When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile. +1 +1 Self? 1?
ArmoryArmory.jpg Dark Ages Action $4 Gain a card costing up to $4. Put it on top of your deck. 1
Death CartDeath Cart.jpg Dark Ages Action – Looter $4 $5. You may trash an Action card from your hand. If you don’t, trash this. — When you gain this, gain two Ruins. 1? 2?
FeodumFeodum.jpg Dark Ages Victory $4 Worth 1 VP for every 3 Silvers in your deck. — When you trash this, gain 3 Silvers. 3?
FortressFortress.jpg Dark Ages Action $4 +1 Card; +2 Actions. — When you trash this, put it into your hand. +1 +2
IronmongerIronmonger.jpg Dark Ages Action $4 +1 Card; +1 Action. Reveal the top card of your deck; you may discard it. If it is an Action card, +1 Action; a Treasure card, +$1; a Victory card, +1 Card. +1 +1 $1
MarauderMarauder.jpg Dark Ages Action – Attack – Looter $4 Gain a Spoils. Each other player gains a Ruins. 1
ProcessionProcession.jpg Dark Ages Action $4 You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. $1 1 1
RatsRats.jpg Dark Ages Action $4 +1 Card; +1 Action. Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). — When this is trashed, +1 Card. +1 +1 1 1
ScavengerScavenger.jpg Dark Ages Action $4 $2. You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck. $2
Wandering MinstrelWandering Minstrel.jpg Dark Ages Action $4 +1 Card; +2 Actions. Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest. +1 +2
Band of MisfitsBand of Misfits.jpg Dark Ages Action $5 Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Bandit CampBandit Camp.jpg Dark Ages Action $5 +1 Card; +2 Actions. Gain a Spoils. +1 +2 1
CatacombsCatacombs.jpg Dark Ages Action $5 Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. — When you trash this, gain a cheaper card. +3 1
CountCount.jpg Dark Ages Action $5 Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: +$3; trash your hand; or gain a Duchy. -2? $3? X? 1?
CounterfeitCounterfeit.jpg Dark Ages Treasure $5 $1; +1 Buy. When you play this, you may play a treasure from your hand twice. If you do, trash that treasure. +1 $1 1?
CultistCultist.jpg Dark Ages Action – Attack – Looter $5 +2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. — When you trash this, +3 Cards. +2
GraverobberGraverobber.jpg Dark Ages Action $5 Choose one: Gain a card from the trash costing from $3 to $6, putting it on top of your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it. 1? 1
Junk DealerJunk Dealer.jpg Dark Ages Action $5 +1 Card; +1 Action; +$1. Trash a card from your hand. +1 +1 $1 1
MysticMystic.jpg Dark Ages Action $5 +1 Action. +$2. Name a card. Reveal the top card of your deck. If it’s the named card, put it into your hand. +1 $2
PillagePillage.jpg Dark Ages Action – Attack $5 Trash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils. Self 2
RebuildRebuild.jpg Dark Ages Action $5 +1 Action. Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to $3 more than it. +1 1? 1?
RogueRogue.jpg Dark Ages Action – Attack $5 $2. If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. $2 1?
AltarAltar.jpg Dark Ages Action $6 Trash a card from your hand. Gain a card costing up to $5. 1 1
Hunting GroundsHunting Grounds.jpg Dark Ages Action $6 +4 Cards. — When this is trashed, gain a Duchy or 3 Estates. 3?
Ruins200px Dark Ages $0 50 total, 10 of each type, shuffled into a pile of ten per opponent, like Curses
Abandoned MineAbandoned Mine.jpg Dark Ages Action – Ruins $0 +$1 $1
Ruined LibraryRuined Library.jpg Dark Ages Action – Ruins $0 +1 Card +1
Ruined MarketRuined Market.jpg Dark Ages Action – Ruins $0 +1 Buy +1
Ruined VillageRuined Village.jpg Dark Ages Action – Ruins $0 +1 Action +1
SurvivorsSurvivors.jpg Dark Ages Action – Ruins $0 Look at the top 2 cards of your deck. Discard them or put them back in any order.
KnightsKnights.jpg Dark Ages $? One of each, all shuffled into one Kingdom pile
Dame AnnaDame Anna.jpg Dark Ages Action – Attack – Knight $5 You may trash up to 2 cards from your hand. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. 2?
Dame JosephineDame Josephine.jpg Dark Ages Action – Attack – Victory – Knight $5 Worth 2 VP. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.
Dame MollyDame Molly.jpg Dark Ages Action – Attack – Knight $5 +2 Actions. Each other player discards the top 2 cards of his deck, and trashes one of them costing from $3 to $6. If a Knight is trashed by this, trash this card. +2 Self?
Dame NatalieDame Natalie.jpg Dark Ages Action – Attack – Knight $5 You may gain a card costing up to $3. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. Self? 1?
Dame SylviaDame Sylvia.jpg Dark Ages Action – Attack – Knight $5 $2. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. $2 Self?
Sir BaileySir Bailey.jpg Dark Ages Action – Attack – Knight $5 +1 Card; +1 Action. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +1 +1 Self?
Sir DestrySir Destry.jpg Dark Ages Action – Attack – Knight $5 +2 Cards. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +2 Self?
Sir MartinSir Martin.jpg Dark Ages Action – Attack – Knight $4 +2 Buys. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. +2 Self?
Sir MichaelSir Michael.jpg Dark Ages Action – Attack – Knight $5 Each other player discards down to 3 cards in hand. Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. Self?
Sir VanderSir Vander.jpg Dark Ages Action – Attack – Knight $5 Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card. — When this is trashed, gain a Gold. Self? 1?
SheltersShelters.jpg Dark Ages $1 Replaces starting Estates
HovelHovel.jpg Dark Ages Reaction – Shelter $1 When you buy a Victory card, you may trash this from your hand. Self?
NecropolisNecropolis.jpg Dark Ages Action – Shelter $1 +2 Actions +2
Overgrown EstateOvergrown Estate.jpg Dark Ages Victory – Shelter $1 0 VP. — When you trash this, +1 Card. +1?
Candlestick MakerCandlestick Maker.jpg Guilds Action $2 +1 Action. +1 Buy. Take a Coin token. +1 +1
StonemasonStonemason.jpg Guilds Action $2plus Trash a card from your hand. Gain 2 cards each costing less than it. — When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid. 1 2
DoctorDoctor.jpg Guilds Action $3plus Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. — When you buy this, you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back. X?
MasterpieceMasterpiece.jpg Guilds Treasure $3plus Worth $1. —When you buy this, you may overpay for it. If you do, gain a Silver per $1 you overpaid. $1  ?
AdvisorAdvisor.jpg Guilds Action $4 +1 Action. Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand. +2 +1
HeraldHerald.jpg Guilds Action $4plus +1 Card. +1 Action. Reveal the top card of your deck. If it is an Action, play it. — When you buy this, you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it on top of your deck. +1 +1 $1
PlazaPlaza.jpg Guilds Action $4 +1 Card. +2 Actions. You may discard a Treasure card. If you do, take a Coin token. +1, -1? +2 +1?
TaxmanTaxman.jpg Guilds Action – Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals a hand without it). Gain a Treasure card costing up to $3 more than the trashed card, putting it on top of your deck. 1? 1?
BakerBaker.jpg Guilds Action $5 +1 Card. +1 Action. Take a Coin token. — Setup: Each player takes a Coin token. +1 +1
ButcherButcher.jpg Guilds Action $5 Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid. 1? 1?
JourneymanJourneyman.jpg Guilds Action $5 Name a card. Reveal cards from the top of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest. +3
Merchant GuildMerchant Guild.jpg Guilds Action $5 +1 Buy. +$1. — While this is in play, when you buy a card, take a Coin token. +1 $1
SoothsayerSoothsayer.jpg Guilds Action – Attack $5 Gain a Gold. Each other player gains a Curse. Each player who did draws a card. 1 1
Black MarketBlack Market.jpg Promo Action $3 $2. Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply. $2
EnvoyEnvoy.jpg Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. +4
Walled VillageWalled Village.jpg Promo Action $4 +1 Card; +2 Actions. —At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck. +1 +2
GovernorGovernor.jpg Promo Action $5 +1 Action. Choose one; you get the version in parentheses: +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more. +3? +1 1? 1?
StashStash.jpg Promo Treasure $5 Worth $2. When you shuffle, you may put this anywhere in your deck. $2
PrincePrince.jpg Promo Action $8 You may set this aside. If you do, set aside an Action card from your hand costing up to $4. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
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