Vagrant
(→Synergies/Combos: I'm fairly sure what's meant with regards to Crossroads has to be "in your hand", not "in your deck". Corrected) |
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There is no strategy article yet for Vagrant. Feel free to add your thoughts! | There is no strategy article yet for Vagrant. Feel free to add your thoughts! | ||
− | The card it's most similar to, of previously existing cards, is {{Card|Pearl Diver}}. It's a cheap cantrip for {{Cost|2}}, which might sometimes give an extra bonus. In the case of Vagrant, the bonus is that it might act like a cheap {{Card|Laboratory}}, drawing you that second card - but only if that second card is likely to be [[dead]], since [[Victory]], [[Ruins]], {{Card|Curse}}, and [[Shelter]] cards are usually pretty bad. Vagrant is obviously going to be much better with [[Action]]–[[Victory]] cards, since it can draw you your {{Card|Nobles}}, {{Card|Island|Islands}}, and {{Card|Great Hall|Great Halls}}. It can also reveal the top card for you to draw it with {{Card|Mystic}}, and can maybe help clear green off the top of the deck for {{Card|Scrying Pool}}. It could also help keep an {{Card|Apothecary}} engine humming. | + | The card it's most similar to, of previously existing cards, is {{Card|Pearl Diver}}. It's a cheap cantrip for {{Cost|2}}, which might sometimes give an extra bonus. In the case of Vagrant, the bonus is that it might act like a cheap {{Card|Laboratory}}, drawing you that second card - but only if that second card is likely to be [[dead]], since [[Victory]], [[Ruins]], {{Card|Curse}}, and [[Shelter]] cards are usually pretty bad. Vagrant is obviously going to be much better with [[Action]]–[[Victory]] cards, since it can draw you your {{Card|Nobles}}, {{Card|Island|Islands}}, and {{Card|Great Hall|Great Halls}}. It can also reveal the top card for you to draw it with {{Card|Mystic}}, and can maybe help clear [[Victory Cards|green]] off the top of the deck for {{Card|Scrying Pool}}. It could also help keep an {{Card|Apothecary}} engine humming. |
=== Synergies/Combos === | === Synergies/Combos === | ||
* [[Curser|Cursers]] and [[Looter|Looters]] both give you the junk that you need Vagrant to clear out and will make you be stuck at {{Cost|2}} so you have a good time to buy Vagrant | * [[Curser|Cursers]] and [[Looter|Looters]] both give you the junk that you need Vagrant to clear out and will make you be stuck at {{Cost|2}} so you have a good time to buy Vagrant |
Revision as of 16:49, 10 April 2016
Vagrant | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Joshua Stewart |
Card text | |
+1 Card +1 Action Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
Vagrant is an Action from Dark Ages. It's a cantrip (i.e., it gives +1 Card and +1 Action), and it lets you look at the top card of your deck and draws it if it's one of several types of usually dead cards, potentially streamlining your next hand a bit.
Contents |
FAQ
Official FAQ
- You draw a card before revealing your top card.
- If the top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into your hand; otherwise it goes back on top.
- A card with multiple types goes into your hand if at least one of the types is Curse, Ruins, Shelter, or Victory.
Other Rules clarifications
Strategy Article
There is no strategy article yet for Vagrant. Feel free to add your thoughts!
The card it's most similar to, of previously existing cards, is Pearl Diver. It's a cheap cantrip for , which might sometimes give an extra bonus. In the case of Vagrant, the bonus is that it might act like a cheap Laboratory, drawing you that second card - but only if that second card is likely to be dead, since Victory, Ruins, Curse, and Shelter cards are usually pretty bad. Vagrant is obviously going to be much better with Action–Victory cards, since it can draw you your Nobles, Islands, and Great Halls. It can also reveal the top card for you to draw it with Mystic, and can maybe help clear green off the top of the deck for Scrying Pool. It could also help keep an Apothecary engine humming.
Synergies/Combos
- Cursers and Looters both give you the junk that you need Vagrant to clear out and will make you be stuck at so you have a good time to buy Vagrant
- +Buy, to pick up spare Vagrants during engine-building
- Action–Victory cards and Harem.
- Mystic
- Cards that want to get green off the top of your deck, so perhaps Apothecary and Scrying Pool
- When you want green in your hand, so perhaps Crossroads
Antisynergies
- Native Village likes having green left on top
- Rats turns junk that can be cleared with Vagrant into junk that can't be.
Alternate versions
Digital version for Dominion Online
Trivia
Vagrant is the only card to mention Shelters in its text, and the only non-Looter to mention Ruins. It is the only card in Dark Ages to mention Curses.
In other languages
- Dutch: Landloper (lit. tramp)
- Finnish: Kulkuri
- French: Vagabond
- German: Landstreicher
- Japanese: 浮浪者 (pron. furō-sha)
- Korean: 부랑자 (pron. bulangja, lit. bum)
- Spanish: Vagabundo
Secret History