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'''Vanilla''' cards are cards that have no effect other than some combination of +Cards, +Actions, +Buy, and +{{Cost|}}. These are the simplest card effects to understand and execute; for this reason the bulk of the game's vanilla [[Kingdom card|Kingdom cards]] are in the [[Dominion (Base Set)|base Dominion set]], whose overall theme is simplicity of effect. They are often a useful baseline of comparison for the effects of similar cards. | '''Vanilla''' cards are cards that have no effect other than some combination of +Cards, +Actions, +Buy, and +{{Cost|}}. These are the simplest card effects to understand and execute; for this reason the bulk of the game's vanilla [[Kingdom card|Kingdom cards]] are in the [[Dominion (Base Set)|base Dominion set]], whose overall theme is simplicity of effect. They are often a useful baseline of comparison for the effects of similar cards. | ||
− | Many cards have vanilla bonuses in addition to their other, seemingly more interesting or unique, effects in order to make them more | + | Many cards have vanilla bonuses in addition to their other, seemingly more interesting or unique, effects in order to make them more balanced and interesting to play. For instance, a card saying simply "Each other player gains a Curse" would be too weak to be useful as a [[curser]], so {{Card|Witch}} has a "vanilla" +2 cards bonus in order to make it playable. |
Cards that are the simplest examples of what is seen as a larger family of cards are sometimes referred to specifically as "vanilla". For instance, {{Card|Village}} is sometimes referred to as "vanilla Village" to distinguish it from the family of other [[villages]], even though {{Card|Worker's Village}} and {{Card|Bazaar}}, both in the "village" category, are both vanilla cards themselves. | Cards that are the simplest examples of what is seen as a larger family of cards are sometimes referred to specifically as "vanilla". For instance, {{Card|Village}} is sometimes referred to as "vanilla Village" to distinguish it from the family of other [[villages]], even though {{Card|Worker's Village}} and {{Card|Bazaar}}, both in the "village" category, are both vanilla cards themselves. | ||
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== List of vanilla cards == | == List of vanilla cards == | ||
Cards in italics have been [[Removed cards|removed]]. | Cards in italics have been [[Removed cards|removed]]. | ||
− | * {{Set|Dominion|Dominion | + | * {{Set|Dominion (base set)|Dominion}}: {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Market}}, {{Card|Smithy}}, {{Card|Village}}, ''{{Card|Woodcutter}}'' |
* {{Set|Seaside}}: {{Card|Bazaar}} | * {{Set|Seaside}}: {{Card|Bazaar}} | ||
* {{Set|Prosperity}}: {{Card|Worker's Village}} | * {{Set|Prosperity}}: {{Card|Worker's Village}} | ||
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* ''{{Card|Great Hall}}'' and {{Card|Harem}} (from {{Set|Intrigue}}), {{Card|Monument}} (from Prosperity), and {{Card|Plunder}} (from {{Set|Empires}}) are vanilla if [[victory point|victory points]] are considered a vanilla property along with +Cards, +Actions, and so on. | * ''{{Card|Great Hall}}'' and {{Card|Harem}} (from {{Set|Intrigue}}), {{Card|Monument}} (from Prosperity), and {{Card|Plunder}} (from {{Set|Empires}}) are vanilla if [[victory point|victory points]] are considered a vanilla property along with +Cards, +Actions, and so on. | ||
* {{Card|Candlestick Maker}}, from {{set|Guilds}}, is vanilla if [[Coffers]] are considered a vanilla property. | * {{Card|Candlestick Maker}}, from {{set|Guilds}}, is vanilla if [[Coffers]] are considered a vanilla property. | ||
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* {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Merchant Ship}}, and {{Card|Wharf}} (from {{Card|Seaside}}), {{card|Hireling}} (from {{set|Adventures}}), {{card|Ghost Town}} (from {{set|Nocturne}}), and {{Card|Barge}} (from Menagerie) are [[Duration]] cards that have only vanilla effects, but some or all of them take place on future turns. | * {{Card|Fishing Village}}, {{Card|Caravan}}, {{Card|Merchant Ship}}, and {{Card|Wharf}} (from {{Card|Seaside}}), {{card|Hireling}} (from {{set|Adventures}}), {{card|Ghost Town}} (from {{set|Nocturne}}), and {{Card|Barge}} (from Menagerie) are [[Duration]] cards that have only vanilla effects, but some or all of them take place on future turns. | ||
− | * {{Card|Pawn}} and {{Card|Conspirator}}(from Intrigue) | + | * {{Card|Pawn}} and {{Card|Conspirator}}(from Intrigue) and {{Card|City}} (from Prosperity) have only vanilla effects, but ''which'' vanilla effects they have is dependent on the circumstances in which they are played, or the player's choice. |
* {{Card|Grand Market}} and {{Card|Peddler}} (from Prosperity), {{Card|Nomad Camp}}, {{Card|Cache}} and {{Card|Border Village}} (from [[Hinterlands]]), {{Card|Fortress}} and {{Card|Hunting Grounds}} (from Dark Ages), {{Card|Masterpiece}} (from Guilds), {{Card|Port}} and {{Card|Lost City}} (from {{Set|Adventures}}), {{Card|Emporium}}, {{Card|Rocks}} and {{Card|Villa}} (from Empires), {{Card|Blessed Village}} and {{Card|Haunted Mirror}} (from {{Set|Nocturne}}), {{Card|Silk Merchant}} (from {{Set|Renaissance}}), and {{Card|Hostelry}}, {{Card|Fisherman}}, {{Card|Destrier}}, and {{Card|Animal Fair}} (from {{Set|Menagerie}}) have special properties when you buy, gain, or trash them, or at the beginning of the game, but only vanilla effects while they are actually in your deck. | * {{Card|Grand Market}} and {{Card|Peddler}} (from Prosperity), {{Card|Nomad Camp}}, {{Card|Cache}} and {{Card|Border Village}} (from [[Hinterlands]]), {{Card|Fortress}} and {{Card|Hunting Grounds}} (from Dark Ages), {{Card|Masterpiece}} (from Guilds), {{Card|Port}} and {{Card|Lost City}} (from {{Set|Adventures}}), {{Card|Emporium}}, {{Card|Rocks}} and {{Card|Villa}} (from Empires), {{Card|Blessed Village}} and {{Card|Haunted Mirror}} (from {{Set|Nocturne}}), {{Card|Silk Merchant}} (from {{Set|Renaissance}}), and {{Card|Hostelry}}, {{Card|Fisherman}}, {{Card|Destrier}}, and {{Card|Animal Fair}} (from {{Set|Menagerie}}) have special properties when you buy, gain, or trash them, or at the beginning of the game, but only vanilla effects while they are actually in your deck. | ||
* {{Card|Moat}} (from Dominion), {{Card|Market Square}} (from Dark Ages), {{Card|Faithful Hound}} (from Nocturne), {{Card|Sheepdog}} (from Menagerie) are all [[Reaction|Reactions]] that have only vanilla effects until revealed under the condition of their Reaction. | * {{Card|Moat}} (from Dominion), {{Card|Market Square}} (from Dark Ages), {{Card|Faithful Hound}} (from Nocturne), {{Card|Sheepdog}} (from Menagerie) are all [[Reaction|Reactions]] that have only vanilla effects until revealed under the condition of their Reaction. | ||
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* {{Card|Ducat}} (from Renaissance) is vanilla if [[Coffers]] are considered vanilla and if when gain effects are considered vanilla. | * {{Card|Ducat}} (from Renaissance) is vanilla if [[Coffers]] are considered vanilla and if when gain effects are considered vanilla. | ||
* {{Card|Village Green}} (from Menagerie) is vanilla if [[Duration]] cards with only vanilla effects are considered vanilla and if it is not revealed under the condition of its Reaction | * {{Card|Village Green}} (from Menagerie) is vanilla if [[Duration]] cards with only vanilla effects are considered vanilla and if it is not revealed under the condition of its Reaction | ||
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== Trivia == | == Trivia == | ||
=== Possibility of future vanilla cards === | === Possibility of future vanilla cards === | ||
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{{Quote | {{Quote | ||
|Text= | |Text= | ||
If you count things like {{Card|Candlestick Maker}} then maybe there could be another one; it would take me making another set with something that could use the +1 notation, and then having a reasonable vanilla-if-that-counts card to do, but those things are possible. If you count discarding and trashing somehow, sure, maybe there's another thing there that somehow hasn't happened. If you count [[Ruins]]es and {{Card|Necropolis}} then maybe. | If you count things like {{Card|Candlestick Maker}} then maybe there could be another one; it would take me making another set with something that could use the +1 notation, and then having a reasonable vanilla-if-that-counts card to do, but those things are possible. If you count discarding and trashing somehow, sure, maybe there's another thing there that somehow hasn't happened. If you count [[Ruins]]es and {{Card|Necropolis}} then maybe. | ||
− | A pure original +'s vanilla kingdom card, probably not happening. The one chance it would have is "secretly the cost is a mechanic but we somehow aren't counting that," like | + | A pure original +'s vanilla kingdom card, probably not happening. The one chance it would have is "secretly the cost is a mechanic but we somehow aren't counting that," like debt (which did have vanilla cards for a bit). The problem is picking a set of things that aren't just redundant with or strictly better/worse than existing cards. The smaller numbers are covered; the bigger numbers are normally too expensive. |
If "worth {{VP}}" counts then Empires had "double {{Card|Harem}}" for a bit. As the bottom card of a split pile, another invisible complication. | If "worth {{VP}}" counts then Empires had "double {{Card|Harem}}" for a bit. As the bottom card of a split pile, another invisible complication. |