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Vault provides a weak terminal draw, exceptionally weak for a card costing {{Cost|5}}.  Its true strength lies in the discard-for-coin benefit.  It is interesting to note, however, how powerful the combination of drawing 2 cards and then discarding for benefit is.  The other card with this benefit, {{Card|Secret Chamber}}, only costs {{Cost|2}}, and Vault gives opponents a benefit--yet at {{Cost|5}}, it is still a powerful card.
 
Vault provides a weak terminal draw, exceptionally weak for a card costing {{Cost|5}}.  Its true strength lies in the discard-for-coin benefit.  It is interesting to note, however, how powerful the combination of drawing 2 cards and then discarding for benefit is.  The other card with this benefit, {{Card|Secret Chamber}}, only costs {{Cost|2}}, and Vault gives opponents a benefit--yet at {{Cost|5}}, it is still a powerful card.
  
Vault is particularly strong in the presence of {{Card|Grand Market}}; not only does it enable you to use {{Card|Copper}} indirectly to buy a Grand Market, it guarantees a Grand Market purchase any time you draw Vault. (in the absence of a [[handsize attack]])
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Vault is particularly strong in the presence of {{Card|Grand Market}}; not only does it enable you to use {{Card|Copper}} indirectly to buy a Grand Market, it guarantees a Grand Market purchase any time you draw Vault. (in an absence of handsize attack)
  
 
Vault becomes weaker in the presence of strong [[trashing]], especially early-game trashers like {{Card|Steward}} or {{Card|Chapel}}, which remove {{Card|Estate|Estates}}.  However, Vault can still be useful as a later addition to some engines constructed with the aid of these trashers, as described below.
 
Vault becomes weaker in the presence of strong [[trashing]], especially early-game trashers like {{Card|Steward}} or {{Card|Chapel}}, which remove {{Card|Estate|Estates}}.  However, Vault can still be useful as a later addition to some engines constructed with the aid of these trashers, as described below.

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