Victory token

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(List of Victory token cards, Events and Landmarks)
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== Official Rules (Empires) ==
 
== Official Rules (Empires) ==
 
Victory Point tokens {{VP}} are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that does not appear in a player's deck. They come in 1 (small silver shield), 2 (small gold shield), and 5 (large silver shield) amounts; make change as needed. They are not counter-limited; use a replacement if you run out. Cards say "+1 {{VP}}" (or other amounts) to indicate that a player takes a {{VP}} token or tokens. Cards that give +{{VP}} or "add" {{VP}} tokens to a pile take the tokens from the pile of unused tokens, not from a player. {{VP}} tokens are not private; anyone can count them.
 
Victory Point tokens {{VP}} are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that does not appear in a player's deck. They come in 1 (small silver shield), 2 (small gold shield), and 5 (large silver shield) amounts; make change as needed. They are not counter-limited; use a replacement if you run out. Cards say "+1 {{VP}}" (or other amounts) to indicate that a player takes a {{VP}} token or tokens. Cards that give +{{VP}} or "add" {{VP}} tokens to a pile take the tokens from the pile of unused tokens, not from a player. {{VP}} tokens are not private; anyone can count them.
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== Impact ==
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At first, {{VP}} tokens appear to throw out one of the central strategic tensions of Dominion—the principle that [[Victory]] cards are usually [[dead]], and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as {{card|Monument}}, it's possible to built a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of {{VP}} token–scoring effects either can only be used a limited number of times (e.g., Landmarks such as {{landmark|Basilica}}) or require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion.
  
 
== Strategy ==
 
== Strategy ==

Revision as of 03:35, 2 March 2017

Some Victory tokens.
Some cardboard Victory tokens from some European versions.

Victory tokens (usually abbreviated as VP tokens or VP tokens) can be gained by certain cards, Events, and Landmarks in Prosperity and Empires. They keep a tally of how much VP a player has accrued over the game by means other than Victory cards. They are represented by metal shields similar to the icon used on Victory cards, in units of 1VP, 2VP and 5VP. Prosperity comes with 16 1VP tokens and 15 5VP tokens, while Empires comes with 24 1VP tokens, 12 2VP tokens and 20 5VP tokens; if they run out, players can use another means to count their VP.

Contents

List of cards, Events, and Landmarks using Victory tokens

5D TriumphTriumph.jpg
$3 Chariot RaceChariot Race.jpg, Farmers' MarketFarmers' Market.jpg
$4 BishopBishop.jpg, Crumbling CastleCrumbling Castle.jpg, MonumentMonument.jpg, RitualRitual.jpg, SacrificeSacrifice.jpg, Salt the EarthSalt the Earth.jpg, TempleTemple.jpg
$43D WeddingWedding.jpg
$5 EmporiumEmporium.jpg, GroundskeeperGroundskeeper.jpg, PlunderPlunder.jpg, Wild HuntWild Hunt.jpg
$6 ConquestConquest.jpg, GoonsGoons.jpg
$9 Grand CastleGrand Castle.jpg
$14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpg, ArenaArena.jpg, BasilicaBasilica.jpg, BathsBaths.jpg, BattlefieldBattlefield.jpg, ColonnadeColonnade.jpg, Defiled ShrineDefiled Shrine.jpg, LabyrinthLabyrinth.jpg, Mountain PassMountain Pass.jpg, TombTomb.jpg

Official Rules (Prosperity)

  • "+XVP" - The player takes XVP tokens. He takes them from the pile of unused tokens, not from another player. When a player first takes VP tokens, he takes a player mat to put them on. VP tokens are not private; anyone can count them. There are 1VP and 5VP tokens; players make change as needed. At the end of the game, players add the VP they have from tokens to their regular score. If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available. VP tokens are used by Bishop, Goons, and Monument.

Official Rules (Empires)

Victory Point tokens VP are simply tokens that are worth VP at the end of the game. They provide a way to score that does not appear in a player's deck. They come in 1 (small silver shield), 2 (small gold shield), and 5 (large silver shield) amounts; make change as needed. They are not counter-limited; use a replacement if you run out. Cards say "+1 VP" (or other amounts) to indicate that a player takes a VP token or tokens. Cards that give +VP or "add" VP tokens to a pile take the tokens from the pile of unused tokens, not from a player. VP tokens are not private; anyone can count them.

Impact

At first, VP tokens appear to throw out one of the central strategic tensions of Dominion—the principle that Victory cards are usually dead, and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as MonumentMonument.jpg, it's possible to built a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of VP token–scoring effects either can only be used a limited number of times (e.g., Landmarks such as BasilicaBasilica.jpg) or require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion.

Strategy

Each VP token card, Event or Landmark plays differently. Please see their respective articles for strategic advice.

Trivia

Secret History

I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Cards 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 Castles (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Combos and Counters Capital/HerbalistCapital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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