Editing Village (card category)
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* [[Alchemy]]: {{Card|University}} | * [[Alchemy]]: {{Card|University}} | ||
* [[Prosperity]]: {{Card|City}}, {{Card|Worker's Village}} | * [[Prosperity]]: {{Card|City}}, {{Card|Worker's Village}} | ||
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Farming Village}}, {{Card|Hamlet}} |
* [[Hinterlands]]: {{Card|Border Village}}, {{Card|Inn}} | * [[Hinterlands]]: {{Card|Border Village}}, {{Card|Inn}} | ||
* [[Dark Ages]]: {{Card|Bandit Camp}}, {{Card|Fortress}}, {{Card|Squire}}, {{Card|Wandering Minstrel}} | * [[Dark Ages]]: {{Card|Bandit Camp}}, {{Card|Fortress}}, {{Card|Squire}}, {{Card|Wandering Minstrel}} | ||
* [[Guilds]]: {{Card|Plaza}} | * [[Guilds]]: {{Card|Plaza}} | ||
− | * [[ | + | * [[Adventures]]: {{Card|Champion}}, {{Card|Coin of the Realm}}, {{Card|Lost City}}, {{Card|Port}} |
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* [[Empires]]: {{Card|Bustling Village}}, {{Card|City Quarter}}, {{Card|Encampment}}, {{Card|Villa}} | * [[Empires]]: {{Card|Bustling Village}}, {{Card|City Quarter}}, {{Card|Encampment}}, {{Card|Villa}} | ||
* [[Nocturne]]: {{Card|Blessed Village}}, {{Card|Cursed Village}}, {{Card|Ghost Town}} | * [[Nocturne]]: {{Card|Blessed Village}}, {{Card|Cursed Village}}, {{Card|Ghost Town}} | ||
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}}, {{card|Hunting Lodge}}, {{Card|Village Green}}, {{Way|Way of the Ox}} | * [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}}, {{card|Hunting Lodge}}, {{Card|Village Green}}, {{Way|Way of the Ox}} | ||
* [[Allies]]: {{Card|Capital City}}, {{Card|Merchant Camp}}, {{Card|Town}} | * [[Allies]]: {{Card|Capital City}}, {{Card|Merchant Camp}}, {{Card|Town}} | ||
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* [[Promo]]: {{Card|Walled Village}} | * [[Promo]]: {{Card|Walled Village}} | ||
===Throne Room variants=== | ===Throne Room variants=== | ||
− | The [[Throne Room variant]]s {{Card|Throne Room}}, {{Card|Crown | + | The [[Throne Room variant]]s {{Card|Throne Room}}, ({{Card|Crown}}, {{Card|Royal Carriage}}, {{Card|Specialist}}, and {{Card|King's Court}}) allow you to play the same Action card multiple times on a turn. Although they behave a little differently than the standard villages above, they also increase your [[terminal space]]: using a Throne Room variant on a [[non-terminal]] Action, or on another Throne Room variant, will allow you to play two different [[terminal]] actions. These cards therefore usually enable the same types of decks that other villages do:. For more detailed insight into this concept, see [[Throne Room variant#Throne Room's Village Effect|here]]. |
Some Throne Room variants with more restricted behavior appear on the lists below. | Some Throne Room variants with more restricted behavior appear on the lists below. | ||
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* With {{Card|Diplomat}}, there needs to be a way to have 5 or fewer cards in hand after playing it, or else the effect doesn’t work. | * With {{Card|Diplomat}}, there needs to be a way to have 5 or fewer cards in hand after playing it, or else the effect doesn’t work. | ||
* With {{Card|Golem}}, there needs to be some other [[non-terminal]] on the board for the effect to work past the first play of Golem. | * With {{Card|Golem}}, there needs to be some other [[non-terminal]] on the board for the effect to work past the first play of Golem. | ||
− | * | + | * For {{Card|Herald}}, {{Card|Ironmonger}}, and {{project|Piazza}}, you need to have enough Action cards in your deck to reveal an Action card often enough to get the effect a useful amount of times. |
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* With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to). | * With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to). | ||
− | * {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck | + | * {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck. |
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* With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board. | * With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board. | ||
* {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions, which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} gainers like {{Card|Cavalry}}. | * {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions, which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} gainers like {{Card|Cavalry}}. | ||
* {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect. | * {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect. | ||
* {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over. | * {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over. | ||
− | * {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them | + | * {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them. |
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=== Villages offering limited terminal space === | === Villages offering limited terminal space === | ||
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* {{Card|Tactician}} can usually only be played once per turn, and it really only moves your terminal space around, since it's terminal when you play it and only provides one extra Action next turn. | * {{Card|Tactician}} can usually only be played once per turn, and it really only moves your terminal space around, since it's terminal when you play it and only provides one extra Action next turn. | ||
* {{Card|Crossroads}} will only allow two additional terminal actions per turn. | * {{Card|Crossroads}} will only allow two additional terminal actions per turn. | ||
− | * {{Card|Necropolis}}, | + | * {{Card|Necropolis}}, {{Card|Trusty Steed}}, and {{card|Dame Molly}} are villages you can (usually) only get one copy of, allowing you only one additional terminal action per turn. |
− | * {{Project|Barracks}} can only be bought once, and lets you play only one extra | + | * {{Project|Barracks}} can only be bought once, and lets you play only one extra termina per turnl. |
* {{Card|Madman}} works great when played, but it’s a [[one-shot]], and in order to get more of them, you have to not buy any cards on a turn, which is often a very high cost. | * {{Card|Madman}} works great when played, but it’s a [[one-shot]], and in order to get more of them, you have to not buy any cards on a turn, which is often a very high cost. | ||
* {{Card|Sauna}}/{{Card|Avanto}}, as a split pile, is difficult to get a lot of, so the number of terminals that can realistically be played is limited by that and the fact that sometimes it can be difficult to line them up properly and get maximum value. | * {{Card|Sauna}}/{{Card|Avanto}}, as a split pile, is difficult to get a lot of, so the number of terminals that can realistically be played is limited by that and the fact that sometimes it can be difficult to line them up properly and get maximum value. | ||
− | * {{Card|Disciple}} | + | * {{Card|Disciple}} and {{Card|Ghost}} can be hard to get in multiples and there is a limited supply of them. |
* {{Card|Acting Troupe}} is a [[one-shot]]; it gives you a bunch of [[villagers]] that can be used for +Actions whenever you want, but once you've used them up, you're out of +Actions. | * {{Card|Acting Troupe}} is a [[one-shot]]; it gives you a bunch of [[villagers]] that can be used for +Actions whenever you want, but once you've used them up, you're out of +Actions. | ||
* {{Card|Snowy Village}} gives you a lot of actions, but prevents you from getting any ''more'' Actions after that. | * {{Card|Snowy Village}} gives you a lot of actions, but prevents you from getting any ''more'' Actions after that. | ||
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== Cards Gallery == | == Cards Gallery == | ||
− | === Villages | + | === Villages with no restrictions === |
− | {{CardImage|Bandit Camp}}{{CardImage|Bazaar}}{{CardImage|Blessed Village}}{{CardImage|Border Village}}{{CardImage|Bustling Village}}{{CardImage|Capital City}}{{CardImage|Champion}}{{CardImage|City}}{{CardImage|City Quarter}}{{CardImage|Coin of the Realm}}{{CardImage|Crown}}{{CardImage|Cursed Village}}{{CardImage|Encampment}}{{CardImage|Farming Village}}{{CardImage|Festival}}{{CardImage|Fishing Village}}{{CardImage|Fortress}}{{CardImage|Ghost Town}}{{CardImage|Hamlet}}{{CardImage|Hideout}}{{CardImage|Hostelry}}{{CardImage|Hunting Lodge}}{{CardImage|Inn}}{{CardImage|King's_Court}}{{CardImage|Lost City | + | {{CardImage|Bandit Camp}}{{CardImage|Bazaar}}{{CardImage|Blessed Village}}{{CardImage|Border Village}}{{CardImage|Bustling Village}}{{CardImage|Capital City}}{{CardImage|Champion}}{{CardImage|City}}{{CardImage|City Quarter}}{{CardImage|Coin of the Realm}}{{CardImage|Crown}}{{CardImage|Cursed Village}}{{CardImage|Encampment}}{{CardImage|Farming Village}}{{CardImage|Festival}}{{CardImage|Fishing Village}}{{CardImage|Fortress}}{{CardImage|Ghost Town}}{{CardImage|Hamlet}}{{CardImage|Hideout}}{{CardImage|Hostelry}}{{CardImage|Hunting Lodge}}{{CardImage|Inn}}{{CardImage|King's_Court}}{{CardImage|Lost City}}{{CardImage|Merchant Camp}}{{CardImage|Mining Village}}{{CardImage|Mountain Village}}{{CardImage|Native Village}}{{CardImage|Nobles}}{{CardImage|Plaza}}{{CardImage|Port}}{{CardImage|Royal Carriage}}{{CardImage|Shanty Town}}{{CardImage|Specialist}}{{CardImage|Squire}}{{CardImage|Throne Room}}{{CardImage|Town}}{{CardImage|University}}{{CardImage|Villa}}{{CardImage|Village}}{{CardImage|Village Green}}{{CardImage|Walled Village}}{{CardImage|Wandering Minstrel}}{{CardImage|Worker's Village}}{{LandscapeImage|Way of the Ox}} |
=== Villages that need extra effort or support === | === Villages that need extra effort or support === | ||
− | {{CardImage|Broker}}{{CardImage|Conclave}}{{CardImage|Diplomat}}{{CardImage|Golem}}{{CardImage|Herald}}{{CardImage|Ironmonger}}{{CardImage| | + | {{CardImage|Broker}}{{CardImage|Conclave}}{{CardImage|Diplomat}}{{CardImage|Golem}}{{CardImage|Herald}}{{CardImage|Ironmonger}}{{CardImage|Madman}}{{CardImage|Prince}}{{CardImage|Procession}}{{CardImage|Recruiter}}{{CardImage|Royal Galley}}{{CardImage|Sacrifice}}{{CardImage|Scepter}}{{CardImage|Teacher}}{{LandscapeImage|Academy}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Market Towns}}{{LandscapeImage|Piazza}}{{LandscapeImage|Toil}}{{LandscapeImage|Summon}} |
=== Villages offering limited terminal space === | === Villages offering limited terminal space === | ||
− | {{CardImage|Acting Troupe}}{{CardImage|Crossroads}}{{CardImage|Dame Molly}}{{CardImage|Disciple}}{{CardImage|Ghost}}{{CardImage|Lich}}{{CardImage| | + | {{CardImage|Acting Troupe}}{{CardImage|Crossroads}}{{CardImage|Dame Molly}}{{CardImage|Disciple}}{{CardImage|Ghost}}{{CardImage|Lich}}{{CardImage|Necropolis}}{{CardImage|Paddock}}{{CardImage|Sauna}}{{CardImage|Avanto}}{{CardImage|Snowy Village}}{{CardImage|Tactician}}{{CardImage|Trusty Steed}}{{LandscapeImage|Barracks}} |
== Trivia == | == Trivia == |