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* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
 
* [[Prosperity]]: {{Card|City}}, {{Card|Worker's Village}}
 
* [[Prosperity]]: {{Card|City}}, {{Card|Worker's Village}}
* [[Cornucopia]]: ''{{Card|Farming Village}}'', {{Card|Hamlet}}
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* [[Cornucopia]]: {{Card|Farming Village}}, {{Card|Hamlet}}
 
* [[Hinterlands]]: {{Card|Border Village}}, {{Card|Inn}}
 
* [[Hinterlands]]: {{Card|Border Village}}, {{Card|Inn}}
 
* [[Dark Ages]]: {{Card|Bandit Camp}}, {{Card|Fortress}}, {{Card|Squire}}, {{Card|Wandering Minstrel}}
 
* [[Dark Ages]]: {{Card|Bandit Camp}}, {{Card|Fortress}}, {{Card|Squire}}, {{Card|Wandering Minstrel}}
 
* [[Guilds]]: {{Card|Plaza}}
 
* [[Guilds]]: {{Card|Plaza}}
* [[Cornucopia & Guilds]]: {{card|Farmhands}}
 
 
* [[Adventures]]: {{Card|Coin of the Realm}}, {{Card|Lost City}}, {{Card|Port}}
 
* [[Adventures]]: {{Card|Coin of the Realm}}, {{Card|Lost City}}, {{Card|Port}}
 
* [[Empires]]: {{Card|Bustling Village}}, {{Card|City Quarter}}, {{Card|Encampment}}, {{Card|Villa}}
 
* [[Empires]]: {{Card|Bustling Village}}, {{Card|City Quarter}}, {{Card|Encampment}}, {{Card|Villa}}
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}}, {{card|Hunting Lodge}}, {{Card|Village Green}}, {{Way|Way of the Ox}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}}, {{card|Hunting Lodge}}, {{Card|Village Green}}, {{Way|Way of the Ox}}
 
* [[Allies]]: {{Card|Capital City}}, {{Card|Merchant Camp}}, {{Card|Town}}
 
* [[Allies]]: {{Card|Capital City}}, {{Card|Merchant Camp}}, {{Card|Town}}
* [[Plunder (expansion)|Plunder]]: {{card|Harbor Village}}, {{Card|Longship}}, {{card|Swamp Shacks}}, {{card|Wealthy Village}}
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* [[Plunder (expansion)|Plunder]]: {{card|Swamp Shacks}}, {{card|Wealthy Village}}
 
* [[Promo]]: {{Card|Walled Village}}
 
* [[Promo]]: {{Card|Walled Village}}
  
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* {{Card|Champion}} gives you unconditional unlimited Actions; but it takes a long time to get a Champion, so you're still going to have to plan to spend most of the midgame depending on other types of villages for your terminal space.
 
* {{Card|Champion}} gives you unconditional unlimited Actions; but it takes a long time to get a Champion, so you're still going to have to plan to spend most of the midgame depending on other types of villages for your terminal space.
 
* With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action  to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to).
 
* With {{Event|Lost Arts}} and {{Card|Teacher}} you typically need a non-terminal Action  to apply the [[Adventures tokens|+1 Action token]], otherwise you are restricted to extra copies of only one type of [[terminal]] (the one you apply the token to).
* {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck. {{trait|Inspiring}} has a similar effect, plus it depends on playing the specific card with the Inspiring trait.
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* {{Card|Conclave}} only gives a village effect if you can play an Action you do not have a copy of in play, so in practice, it only works if you have enough different Actions in your deck.
* {{card|First Mate}} and {{trait|Patient}}, on the other hand, allow you to play multiple copies of the ''same'' card without using up Actions.
+
* {{card|First Mate}}, on the other hand, allows you to play multiple copies of the ''same'' card without using up Actions.
 
* With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board.
 
* With {{Card|Royal Galley}}, there needs to be some non-terminal, non-Duration card on the board.
 
* {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions, which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} gainers like {{Card|Cavalry}}.
 
* {{Project|Academy}} gives villagers whenever actions are gained and so usually requires a way to gain non-terminal actions, which is often achievable with [[+Buy]] or [[gainer]]s, especially {{Card|Horse}} gainers like {{Card|Cavalry}}.
 
* {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect.
 
* {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect.
 
* {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over.  
 
* {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over.  
* {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them. {{event|Invasion}} specifically lets you play an [[Attack]] during your Buy phase.
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* {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them.
 
* {{card|Landing Party}} doesn't return to your deck until you begin a turn by playing a [[Treasure]], which usually means skipping your Action phase. Thus it lets you play extra Actions on one turn at the cost of forgoing playing Actions on a different turn.
 
* {{card|Landing Party}} doesn't return to your deck until you begin a turn by playing a [[Treasure]], which usually means skipping your Action phase. Thus it lets you play extra Actions on one turn at the cost of forgoing playing Actions on a different turn.
 
* {{card|Taskmaster}} gives you an extra Action on your next turn only if you gain a card costing {{cost|5}} on this turn (but it will keep doing so for as many turns as you keep gaining {{cost|5}}s).
 
* {{card|Taskmaster}} gives you an extra Action on your next turn only if you gain a card costing {{cost|5}} on this turn (but it will keep doing so for as many turns as you keep gaining {{cost|5}}s).
* {{card|Flagship}} is a Throne Room variant, but it itself is terminal; so using it doesn't actually increase your total amount of terminal space on the turn when you play it.
 
  
 
=== Villages offering limited terminal space ===
 
=== Villages offering limited terminal space ===
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* {{Card|Tactician}} can usually only be played once per turn, and it really only moves your terminal space around, since it's terminal when you play it and only provides one extra Action next turn.
 
* {{Card|Tactician}} can usually only be played once per turn, and it really only moves your terminal space around, since it's terminal when you play it and only provides one extra Action next turn.
 
* {{Card|Crossroads}} will only allow two additional terminal actions per turn.
 
* {{Card|Crossroads}} will only allow two additional terminal actions per turn.
* {{Card|Necropolis}}, ''{{Card|Trusty Steed}}'', {{card|Dame Molly}}, {{card|Courser}}, and {{card|Demesne}} are villages you can (usually) only get one copy of, allowing you only one additional terminal action per turn.
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* {{Card|Necropolis}}, {{Card|Trusty Steed}}, and {{card|Dame Molly}} are villages you can (usually) only get one copy of, allowing you only one additional terminal action per turn.
 
* {{Project|Barracks}} can only be bought once, and lets you play only one extra terminal per turn. {{project|Citadel}} and {{project|Piazza}} have the same issue in more complex ways.
 
* {{Project|Barracks}} can only be bought once, and lets you play only one extra terminal per turn. {{project|Citadel}} and {{project|Piazza}} have the same issue in more complex ways.
 
* {{Card|Madman}} works great when played, but it’s a [[one-shot]], and in order to get more of them, you have to not buy any cards on a turn, which is often a very high cost.
 
* {{Card|Madman}} works great when played, but it’s a [[one-shot]], and in order to get more of them, you have to not buy any cards on a turn, which is often a very high cost.
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* {{Card|Snowy Village}} gives you a lot of actions, but prevents you from getting any ''more'' Actions after that.
 
* {{Card|Snowy Village}} gives you a lot of actions, but prevents you from getting any ''more'' Actions after that.
 
* {{card|Lich}} gives you +Actions, but at the steep price of making you lose a turn, so you really don't want to play it very often.
 
* {{card|Lich}} gives you +Actions, but at the steep price of making you lose a turn, so you really don't want to play it very often.
* {{card|Gondola}} allows you to play an extra Action card while gaining it, which in general can only happen a limited number of times.
 
* {{event|Launch}} is an [[Event]] that gives you +Action in exchange for {{cost|3}}, but may only be used once per turn.
 
  
 
== Cards Gallery ==
 
== Cards Gallery ==
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=== Villages that need extra effort or support ===
 
=== Villages that need extra effort or support ===
{{CardImage|Broker}}{{CardImage|Conclave}}{{CardImage|Diplomat}}{{CardImage|Golem}}{{CardImage|Herald}}{{CardImage|Ironmonger}}{{CardImage|Paddock}}{{CardImage|Prince}}{{CardImage|Procession}}{{CardImage|Recruiter}}{{CardImage|Royal Galley}}{{CardImage|Sacrifice}}{{CardImage|Scepter}}{{CardImage|Trail}}{{CardImage|Teacher}}{{LandscapeImage|Academy}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Market Towns}}{{LandscapeImage|Toil}}{{LandscapeImage|Summon}}
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{{CardImage|Broker}}{{CardImage|Conclave}}{{CardImage|Diplomat}}{{CardImage|Golem}}{{CardImage|Herald}}{{CardImage|Ironmonger}}{{CardImage|Prince}}{{CardImage|Procession}}{{CardImage|Recruiter}}{{CardImage|Royal Galley}}{{CardImage|Sacrifice}}{{CardImage|Scepter}}{{CardImage|Trail}}{{CardImage|Teacher}}{{LandscapeImage|Academy}}{{LandscapeImage|Lost Arts}}{{LandscapeImage|Market Towns}}{{LandscapeImage|Toil}}{{LandscapeImage|Summon}}
  
 
=== Villages offering limited terminal space ===
 
=== Villages offering limited terminal space ===
{{CardImage|Acting Troupe}}{{CardImage|Crossroads}}{{CardImage|Dame Molly}}{{CardImage|Disciple}}{{CardImage|Ghost}}{{CardImage|Lich}}{{CardImage|Madman}}{{CardImage|Necropolis}}{{CardImage|Sauna}}{{CardImage|Avanto}}{{CardImage|Snowy Village}}{{CardImage|Staff}}{{CardImage|Tactician}}{{CardImage|Trusty Steed}}<br>{{LandscapeImage|Barracks}}{{LandscapeImage|Citadel}}{{LandscapeImage|Piazza}}
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{{CardImage|Acting Troupe}}{{CardImage|Crossroads}}{{CardImage|Dame Molly}}{{CardImage|Disciple}}{{CardImage|Ghost}}{{CardImage|Lich}}{{CardImage|Madman}}{{CardImage|Necropolis}}{{CardImage|Paddock}}{{CardImage|Sauna}}{{CardImage|Avanto}}{{CardImage|Snowy Village}}{{CardImage|Staff}}{{CardImage|Tactician}}{{CardImage|Trusty Steed}}<br>{{LandscapeImage|Barracks}}{{LandscapeImage|Citadel}}{{LandscapeImage|Piazza}}
  
 
== Trivia ==
 
== Trivia ==

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