Editing Village (card category)
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 54: | Line 54: | ||
* {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect. | * {{Card|Procession}}, {{Card|Sacrifice}}, {{card|Recruiter}}, and {{card|Broker}} can require you to trash cards you might prefer to keep in order to get the village effect. | ||
* {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over. | * {{card|Paddock}} only becomes a village when two [[supply]] piles are empty and so the game is likely nearly over. | ||
− | * {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them | + | * {{Event|Toil}}, {{Card|Scepter}}, and {{Ally|Market Towns}} allow you to play additional Actions, but only in your Buy phase. This puts some limits on what you can usefully play with them. |
* {{card|Landing Party}} doesn't return to your deck until you begin a turn by playing a [[Treasure]], which usually means skipping your Action phase. Thus it lets you play extra Actions on one turn at the cost of forgoing playing Actions on a different turn. | * {{card|Landing Party}} doesn't return to your deck until you begin a turn by playing a [[Treasure]], which usually means skipping your Action phase. Thus it lets you play extra Actions on one turn at the cost of forgoing playing Actions on a different turn. | ||
* {{card|Taskmaster}} gives you an extra Action on your next turn only if you gain a card costing {{cost|5}} on this turn (but it will keep doing so for as many turns as you keep gaining {{cost|5}}s). | * {{card|Taskmaster}} gives you an extra Action on your next turn only if you gain a card costing {{cost|5}} on this turn (but it will keep doing so for as many turns as you keep gaining {{cost|5}}s). |