Villager
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− | '''Villagers''' are the supply of tokens a player has on their [[Coffers]]/Villagers [[mat]], which can be spent during their [[Gameplay#Action phase|Action phase]], while not resolving playing a card, for +1 Action each. Villagers are represented by [[Coin token]]s, which are also used by Coffers, {{Card|Pirate Ship}}, | + | '''Villagers''' are the supply of tokens a player has on their [[Coffers]]/Villagers [[mat]], which can be spent during their [[Gameplay#Action phase|Action phase]], while not resolving playing a card, for +1 Action each. Villagers are represented by [[Coin token]]s, which are also used by Coffers, {{Card|Pirate Ship}}, {{Card|Trade Route}}, and {{Project|Sinister Plot}}. They were introduced in {{Set|Renaissance}}. |
− | == | + | == List of cards and [[Project]]s using Villagers == |
* {{Cost|2}} {{Card|Lackeys}} | * {{Cost|2}} {{Card|Lackeys}} | ||
* {{Cost|3}} {{Card|Acting Troupe}} | * {{Cost|3}} {{Card|Acting Troupe}} | ||
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== Official Rules == | == Official Rules == | ||
− | * Renaissance has | + | * Renaissance has [[mat]]s for tracking Villagers, which let you save Actions for later. |
− | + | * Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action. | |
− | + | * Any number of tokens can be removed at once, each giving another +1 Action. | |
− | + | * Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together. | |
− | + | * Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat. | |
− | + | * Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players. | |
== Trivia == | == Trivia == |
Revision as of 18:51, 6 November 2018
Villagers are the supply of tokens a player has on their Coffers/Villagers mat, which can be spent during their Action phase, while not resolving playing a card, for +1 Action each. Villagers are represented by Coin tokens, which are also used by Coffers, Pirate Ship, Trade Route, and Sinister Plot. They were introduced in Renaissance.
Contents |
List of cards and Projects using Villagers
Official Rules
- Renaissance has mats for tracking Villagers, which let you save Actions for later.
- Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
- Any number of tokens can be removed at once, each giving another +1 Action.
- Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in Dominion: Seaside, Dominion: Prosperity, and Dominion: Guilds; they can all be mixed together.
- Tokens being used other ways, such as on the Pirate Ship mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
- Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
Trivia
Preview
Villagers are like Coffers but for Actions. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a token to the Villagers side of your Coffers / Villagers mat. You can remove the token for +1 Action in your Action phase. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers.