Villager

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'''Villagers''' are the supply of tokens a player has on their [[Coffers]]/Villagers [[mat]], which can be spent during their [[Gameplay#Action phase|Action phase]], while not resolving playing a card, for +1 Action each. Villagers are represented by [[Coin token]]s, which are also used by Coffers, {{Card|Pirate Ship}}, and {{Card|Trade Route}}. They were introduced in {{Set|Renaissance}}.
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'''Villagers''' are the supply of tokens a player has on their [[Coffers]]/Villagers [[mat]], which can be spent during their [[Gameplay#Action phase|Action phase]], while not resolving playing a card, for +1 Action each. Villagers are represented by [[Coin token]]s, which are also used by Coffers, {{Card|Pirate Ship}}, {{Card|Trade Route}}, and {{Project|Sinister Plot}}. They were introduced in {{Set|Renaissance}}.
  
== Villagers cards ==
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== List of cards and [[Project]]s using Villagers ==
 
* {{Cost|2}} {{Card|Lackeys}}
 
* {{Cost|2}} {{Card|Lackeys}}
 
* {{Cost|3}} {{Card|Acting Troupe}}
 
* {{Cost|3}} {{Card|Acting Troupe}}
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== Official Rules ==
 
== Official Rules ==
* Renaissance has mats for tracking Villagers, which let you save Actions for later.
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* Renaissance has [[mat]]s for tracking Villagers, which let you save Actions for later.
** Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
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* Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
** Any number of tokens can be removed at once, each giving another +1 Action.
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* Any number of tokens can be removed at once, each giving another +1 Action.
** Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together.
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* Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in {{Set|Seaside|Dominion: Seaside}}, {{Set|Prosperity|Dominion: Prosperity}}, and {{Set|Guilds|Dominion: Guilds}}; they can all be mixed together.
** Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
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* Tokens being used other ways, such as on the {{Card|Pirate Ship}} mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
** Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
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* Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 18:51, 6 November 2018

Villagers are the supply of tokens a player has on their Coffers/Villagers mat, which can be spent during their Action phase, while not resolving playing a card, for +1 Action each. Villagers are represented by Coin tokens, which are also used by Coffers, Pirate ShipPirate Ship.jpg, Trade RouteTrade Route.jpg, and Sinister PlotSinister Plot.jpg. They were introduced in RenaissanceRenaissance.jpg.

Contents

List of cards and Projects using Villagers

Official Rules

  • Renaissance has mats for tracking Villagers, which let you save Actions for later.
  • Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
  • Any number of tokens can be removed at once, each giving another +1 Action.
  • Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in Dominion: SeasideSeaside.jpg, Dominion: ProsperityProsperity.jpg, and Dominion: GuildsGuilds.jpg; they can all be mixed together.
  • Tokens being used other ways, such as on the Pirate ShipPirate Ship.jpg mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
  • Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.

Trivia

Preview

Villagers are like Coffers but for Actions. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a token to the Villagers side of your Coffers / Villagers mat. You can remove the token for +1 Action in your Action phase. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers.


Cards $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Combos and Counters None yet found
Other concepts ArtifactsCoffersProjectsVillagers
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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