Vineyard

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{{Infobox Card
 
{{Infobox Card
 
  |name = Vineyard
 
  |name = Vineyard
 +
|cost = P
 
  |type1 = Victory
 
  |type1 = Victory
 
  |illustrator = Julien Delval
 
  |illustrator = Julien Delval
  |text = Worth 1 {{VP}} for every 3 Action cards in your deck (rounded down).
+
  |text = Worth '''1'''{{VP}} per 3 Action cards you have (round down).
 
}}
 
}}
  
'''Vineyard''' is a [[Victory]] card from [[Alchemy]]. Keeping with Alchemy's theme of [[Action|Actions]], Vineyard is an [[Alt-VP]] card worth points based on how many Actions you have in your deck. Its {{Cost|P}} cost makes it difficult to [[rush]], but like {{Card|Gardens}} it combos with cheap sources of +Buy and [[gainer|gainers]].  
+
'''Vineyard''' is a [[Victory]] card from [[Alchemy]]. Keeping with Alchemy's theme of [[Action|Actions]], Vineyard is an [[Alt-VP]] card worth points based on how many Actions you have in your deck.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This Kingdom card is a Victory card, not an Action card. It does nothing until the end of the game, when it is worth 1 {{VP}} per 3 Action cards in your Deck (counting all of your cards - your Discard pile and hand are part of your Deck at that point).
+
* This is worth 1{{VP}} per 3 Action cards you have, rounded down; for example if you have 11 Action cards, your Vineyards are worth 3{{VP}} each.
* Round down; if you have 11 Action cards, Vineyard is worth 3 {{VP}}.  
+
 
* During set-up, put all 12 Vineyards in the Supply for a game with 3 or more players, but only 8 in the Supply for a 2-player game.
+
=== Other Rules clarifications ===
 
* Cards with multiple types, one of which is Action, are Actions and so are counted by Vineyard.
 
* Cards with multiple types, one of which is Action, are Actions and so are counted by Vineyard.
=== Other Rules clarifications ===
 
== Strategy Article ==
 
''[http://forum.dominionstrategy.com/index.php?topic=310 Original article] by ehunt''
 
  
Vineyards are fun and underrated. It's easy to compare them to {{Card|Gardens}}, which are often a consolation prize and rarely the dominant strategy, and they are similar to Gardens in that, when you employ a Vineyard strategy, you build a vastly different deck from the type that helps in a traditional strategy. But this comparison is not accurate, for two reasons:
+
== Strategy ==
 +
Vineyard is an [[alt-VP]] [[Victory]] card that rewards you for having many [[Action]]s in your deck; this is likely to be the case when you are [[build]]ing an [[engine]], and especially so when the [[Kingdom]] offers many [[non-terminal]]s that you want in your deck (e.g., [[Peddler variant]]s, [[cantrip]]s, and [[non-terminal draw]]), and [[gainer]]s or additional [[+Buy]] to quickly add them to your deck. In some Kingdoms, Vineyards may score more than (and be a full alternative to) {{Card|Province|Provinces}}. However, Vineyard requires a {{Card|Potion}} to buy, which has a couple of consequences.
 +
# First, it means the rest of your payload (likely in the form of gainers and {{Cost}}) cannot be used to score via Vineyards.
 +
# Second, like all {{Cost|P}} cards, the amount of Vineyards you can buy per [[reshuffle|shuffle]] is restricted by the number of {{Card|Potion|Potions}} you already have in your deck.  
  
# Gardens is only the dominant strategy on the board in very specific circumstances; e.g., there's {{Card|Ironworks}} or {{Card|Workshop}}, you have some means of slowing your opponent down, etc. They essentially can't beat {{Card|Colony|Colonies}}, even in favorable circumstances. None of this is true for Vineyards.
+
The first problem is most easily solved by +Buy, preferably in the form of a cheap Action that is easy to acquire and play in bulk. Some good examples of such  are {{Card|Hamlet}} and {{Card|Market Square}}.  
# A "Gardens deck" becomes terrible quickly. Theoretically, there are two ways to win with gardens: one, to [[rush]] the game on piles and hope your gardens are worth 3 or 4, or two, the way we all used to win when it was just the base set and nobody knew any strategy: play till you have 60 cards in your deck, and hey, they're better than {{Card|Province|Provinces}}. But we all know that method two does not work: against even reasonably skilled players, you can't gain cards fast enough to beat the pace of the emptying province pile. This is false for Vineyards: you really do have two opportunities to win, either by rushing the game on piles as for gardens or by dilly-dallying until your vineyards are worth way too much for your opponent to catch up.
+
  
I think the best comparison is, actually, to {{Card|Goons}}: a vineyards strategy is viable if any of a variety of helpers are present, and becomes dominant if all are available.
+
The second consequence usually means that you’ll want to buy a {{Card|Potion}} the shuffle before you want to start [[greening]]. It also means that you’ll want to be able to consistently [[draw]] your {{Card|Potion}} every turn (likely by just drawing your entire deck), and so when scoring with Vineyards you’ll usually want to achieve full [[deck control]] first (while building and adding Actions as usual) before getting a {{Card|Potion}}. It is possible that with other {{Cost|P}} cards such as {{Card|University}} you will already have a {{Card|Potion}} in your deck anyway, which can make the transition to greening less marked. [[Gain and play]], for example via {{Card|Sculptor}}, also allows you to more quickly transition to buying Vineyards. It can be a good idea to buy additional {{Card|Potion|Potions}} after you’ve already started greening, as doing so both allows you to score more per turn and threaten to pileout the Vineyards.  
  
=== Essential ingredients ===
+
It’s generally a good idea to keep a close count of how many Action cards you have in your deck when scoring with Vineyards. This will allow you to both evaluate how much you will score with the Vineyards you buy, and help you determine if you’re close to the next multiple-of-three threshold needed to score more. The latter can be especially important if you need to score more to fend off a [[three-pile ending|pileout]] (e.g., by buying [[Ruins]]), or if some of your Actions are [[one-shot]]s (e.g., {{Card|Horse|Horses}} from {{Card|Paddock}}).
These cards are key to a vineyards deck (in descending order of importance):
+
* '''[[+Buy|Extra buys]] or [[virtual +buy]]''': If you average one action purchase per turn, except for the eight turns on which you buy vineyards and the, say, two on which you buy {{Card|Potion|Potions}}, then the game has to last 26 turns for Vineyards to be worth as much as Provinces, and this isn't quite viable. (You have no hope of ending the game on piles). {{Card|Workshop}}, {{Card|Armory}}, {{Card|Hermit}}, {{Card|Ironworks}}, and {{Card|University}} are fantastic; the presence of either of the latter two, in my opinion, promotes the Vineyards strategy to "must buy."
+
Other cards that synergize with gaining lots of Action cards tend to work well in decks that are scoring with Vineyards, for example {{Card|City Quarter}} or {{Card|Scrying Pool}}.
* '''Cheap actions''': There's virtually no reason to buy money, which just slows your deck down when you need to be getting to your Potions. So you'll want to fill your deck up with {{Card|Pearl Diver|Pearl Divers}}, {{Card|Cellar|Cellars}}, etc. {{Card|Pawn}} and {{Card|Hamlet}} are fantastic. {{Card|Embargo}} doesn't work except in desperation at the end-game, since you have to trash it to get any use out of it. {{Card|Herbalist}} has the disadvantage of not giving an action, but it gives you a critical extra buy and allows you to use your Potion two turns in a row. {{Card|Peddler}} is great. If the only cheap actions are {{Cost|3}}s, it can be more difficult to win with Vineyards, and if the cheapest actions are {{Cost|4}}s, I would consider a different strategy (absent Ironworks/University).
+
* '''Villages and non-terminals''': As your deck is going to be filled with actions, you're going to want to play them.
+
* '''Trashing''': This is a mixed bag, since you can't win with Vineyards in a {{Card|Chapel}} game (see below). But you really have no need for your {{Card|Copper|Coppers}} or {{Card|Estate|Estates}} after a certain point. {{Card|Trade Route}} is great, {{Card|Steward}} is always a pleasure, {{Card|Salvager}} and {{Card|Remodel}} can help you get Potions and also are great in the end-game when you don't need the Potion anymore. {{Card|Hermit|Hermit's}} ability to trash while gaining is worth noting, especially in the presence of cursing attacks.
+
* '''Miscellaneous others''': You can {{Card|Transmute}} Coppers and Potions to more Transmutes toward the endgame, but this makes your deck terrible. {{Card|Horn of Plenty}} can grab you a cheap {{Cost|2}} or a Potion, and is nice if you [[open]] 5/2 and there's nothing like {{Card|Market}}. {{Card|Talisman}} is good, especially for picking up Potions. {{Card|Island}} cleans your deck and is an action card. Cursing attacks are good for you, since they slow the game down, but you may need to modify your opening buys to be sure you can attain one. You won't be able to afford a {{Card|Possession}}, and need to spend your money on a Vineyard whenever you draw a Potion. On the flip side, your deck won't be very helpful to your opponent if he isn't also going for Vineyards, and if he is going for Vineyards but spent a Potion turn buying a Possession, you're in good shape.
+
* '''[[Looter|Looters]] and [[ruins]]''': These tend to make Vineyards much stronger.  Because ruins count as actions, unlike curses, they help to boost the value of your Vineyards, and in multiplayer games or games where people are playing {{Card|Cultist}}, Vineyards can reach a ridiculously high value rather quickly.  This makes looters much less attractive when Vineyards is on the board.  Although {{Card|Death Cart}} is a poor card in a Vineyard deck, function-wise, it's an easy purchase that adds 3 actions to your deck.  So long as the ruins pile is not depleted, Death Cart is an excellent endgame purchase in Vineyard games, adding 1VP for each Vineyard.  With gainers, you can acquire multiple Death Carts right before ending the game.  If you pursue this strategy, be sure that you can actually end the game before your opponent can catch up though, as adding a couple Death Carts will break most engines.
+
  
=== Setups that make vineyard decks bad ===
+
===External strategy articles===
* '''{{Card|Tournament}}''': This goes without saying.
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* '''{{Card|Minion}}, {{Card|Laboratory}}, {{Card|Hunting Party}}''': You will not be able to afford a stack of good spammable fives, and your opponent will.
+
* [http://forum.dominionstrategy.com/index.php?topic=310 ehunt's 2011 article]
* '''{{Card|Chapel}}''': You won't have time to make your Vineyards dominant over Provinces in a Chapel game. I think that {{Card|Remake}} is another story, especially if there are [[cantrip]] {{Cost|3}}s you can Remake your Estates into, or Cursing attacks to slow the game down.
+
* '''{{Card|Colony}}''': Vineyard absolutely can beat colony, and these are some of my favorite wins. But the conditions need to be more favorable. I'd still do it with Ironworks and Hamlet out, but maybe not if the only cheap buys were Cellar, {{Card|Great Hall}}, and {{Card|Woodcutter}}.
+
  
=== Gameplay ===
+
== Versions ==
In the early game, start buying cheap actions, especially the ones that give you extra buys. Try to gain more than 1 action per turn, on average. It's ideal to know how many actions are in your deck; knowing the approximate number isn't good enough because, in the endgame, you will need to know the value of your Vineyards and how many actions are required to get to the next multiple of 3. You should anticipate a median buying power of {{Cost|4}} or {{Cost|5}} before you start buying Potions and Vineyards and {{Cost|2}} or {{Cost|3}} afterwards. There isn't much of a reason to buy traditional money at all.  
+
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|VineyardOld|Vineyard}} || {{CardVersionImage|VineyardDigitalOld|Vineyard from Goko/Making Fun}} || Worth 1{{VP}} for every 3 Action cards in your deck (rounded down). || Alchemy || May 2010
 +
|-
 +
| {{CardVersionImage|Vineyard|Vineyard}} || {{CardVersionImage|VineyardDigital|Vineyard from Shuffle iT}} || Worth '''1'''{{VP}} per 3 Action cards you have (round down). || Alchemy [[Second Edition#Formatting_changes|(2018 printing)]] || December 2018
 +
|}
  
At some point in the middle of the game, you are going to need Potions. Your deck will move slowly, especially if the actions it contains aren't [[cantrip|cantrips]], so you'll want more than one Potion. One rule of thumb is to start buying potions around the time your opponent starts buying the second Gold or first Province (unless you already bought one for {{Card|Familiar}} or {{Card|University}}). If you have too few Potions, you won't win, even if you have a ton of actions. I've posted a link below to myself getting my clock cleaned for failing to get Potions on time. My Vineyards are worth 8, but I only own one when the game ends on piles, because my deck is too thick for me to get to potions, which I didn't buy fast enough. I end up Ironworks-ing estates in a desperate attempt to find my Potion:
+
===Other language versions===
 
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
http://councilroom.com/game?game_id=game-20110624-182933-6aa14320.html
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
+
|-
You will want to have most of the Vineyards before the Province pile runs out, and usually one potion doesn't cut it, unless you have a lot of cycling. You want to be buying something like two Vineyards every three turns, and you should increase this estimate if your opponent is also going for Vineyards: if he gets more, and your strategies are otherwise similar, you lose.
+
!Chinese
 
+
| 葡萄園 (pron. ''pútáo yuán'') || || || ||
After this, the strategy is simple: buy Vineyards whenever you get a Potion, and buy actions. Depending on how many Provinces your opponent has, you may consider ending the game quickly on piles, as in a Gardens game. Time is probably on your side, however, so if you're unsure, just keep buying actions. Look out for your opponent ending the game on piles. If you've lost count of the score, ask yourself how many action purchases you've averaged per turn and look at the turn number.
+
|-
 
+
!Czech
Do not buy Provinces - if you have {{Cost|8}} and no extra buys, something is wrong with your deck. Two action cards will often be worth more to you than one province, and emptying the province pile helps your opponent. Even in the very end-game, duchies are almost always a mistake, unless you strongly suspect that it's your last turn and you are certain that the number of actions in your deck is a multiple of 3. I commonly make the boneheaded mistake of ending the game on piles and then buying an estate with my last buy, when an extra action card would be worth 7 or 8 points.
+
| Vinice || || || ||
 
+
|-
=== Synergies/Combos ===
+
!Dutch
* {{Cost|2}} actions, especially {{Card|Hamlet}}, {{Card|Cellar}}
+
| Wijnberg || || || ||
* Gainers like {{Card|Ironworks}}, {{Card|Armory}}, and {{Card|Rats}}.
+
|-
* {{Card|Haggler}} and, to a lesser degree, {{Card|Border Village}}
+
!Finnish
* {{Cost|2}}-{{Cost|4}} [[cantrips]] and [[Villages]] like {{Card|Pearl Diver}}, {{Card|Wishing Well}}, {{Card|Worker's Village}}
+
| Viinitarha || || || ||
* {{Card|University}}
+
|-
* {{Card|Scrying Pool}}, unless your opponent mirrors you and also goes for Vineyards
+
!French
 
+
| Vignoble || || {{CardVersionImage|VineyardFrench2021Digital|French language Vineyard 2021 from Shuffle iT}} || Vaut {{VP|'''1'''}} pour chaque lot de 3 cartes Action que vous avez (arrondi inférieurement). ||
=== Antisynergies ===
+
|-
* {{Card|Colony}}
+
!rowspan=2|German
* Fast Province rush enablers like {{Card|Wharf}} or {{Card|Chapel}}
+
| Weinberg || {{CardVersionImage|VineyardGerman2019rulebook|German language Vineyard 2019 by ASS}} || || Wert {{VP|1}}<br>pro 3&nbsp;Aktionskarten im eigenen Kartensatz (abgerundet). || (2019)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]''
 
+
|-
== Alternate versions ==
+
| Weinberg || || {{CardVersionImage|VineyardGerman2021Digital|German language Vineyard 2021 from Shuffle iT}} || Wert {{VP|'''1'''}} pro 3&nbsp;Aktionskarten, die du besitzt (abgerundet). ||
<gallery>
+
|-
File:VineyardDigital.jpg|Digital version for [[Dominion Online]]
+
!Italian
File:VineyardGerman.jpg|German version
+
| Vigna || || || ||
</gallery>
+
|-
 +
!Japanese
 +
| ブドウ園 (pron. ''budō-en'') || || || あなたのアクションカード3枚(端数切り捨て)につき'''1'''{{VP}}。||
 +
|-
 +
!Russian
 +
| Виноградник (pron. ''vinogradnik'') || || {{CardLangVersionImage|DigitalRussian}} || Приносит '''1'''{{VP}} за каждые 3&nbsp;карты Действия, которые у вас есть (с окрулением вниз). ||
 +
|-
 +
!Spanish
 +
| Viñedo || {{CardLangVersionImage|Spanish}} || || Consigue 1 {{VP}} por cada 3 cartas de Acción que tengas en tu mazo al final de la partida<br>(redondeando hacia abajo). ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:VineyardArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:VineyardArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Czech: Vinice
 
* Dutch: Wijnberg
 
* Finnish: Viinitarha
 
* French: Vignoble
 
* German: Weinberg
 
* Italian: Vigna
 
* Japanese: ブドウ園 (pron. ''budō-en'')
 
* Spanish: Viñedo
 
  
 +
As of the release of {{set|Plunder}}, Vineyard is the only card that, after it is [[trash]]ed, can never be removed from the trash (unless it is trashed on a {{card|Possession}} turn). Most other cards can be gained from the trash by one or more of {{Card|Graverobber}}, {{Card|Rogue}}, {{card|Shaman}}, {{card|Lich}}, {{card|Lurker}}, and {{card|Treasurer}}.
 +
 +
=== Preview ===
 +
{{Quote|hé
 +
|Text= The obvious card to compare this to is {{Card|Gardens}}. There are a lot of differences though. The cards that make each one good are completely different. {{Card|Gardens}} wants {{Card|Copper}}s, {{Card|Estate}}s, and other copies of {{Card|Gardens}}. Vineyard doesn't like any of those, or even other Vineyards. It wants cheap actions and lots of them. This makes playing a Vineyard deck a lot different than playing a Gardens deck. Another thing is, when you're going for {{Card|Gardens}}, other players will buy a few to stop you from going too nuts. They can't buy Vineyards without {{Card|Potion}}s though. Did they get {{Card|Potion}}s? They didn't always get them.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=122.msg1166#msg1166 Dominion: Alchemy Preview]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|
 
{{Quote|
Line 89: Line 97:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
 
}}
 
}}
 
 
{{Navbox Alchemy}}
 
{{Navbox Alchemy}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:alt VP]]

Latest revision as of 11:24, 12 April 2024

Vineyard
Vineyard.jpg
Info
Cost P
Type(s) Victory
Kingdom card? Yes
Set AlchemyAlchemy icon.png
Illustrator(s) Julien Delval
Card text
Worth 1VP per 3 Action cards you have (round down).

Vineyard is a Victory card from Alchemy. Keeping with Alchemy's theme of Actions, Vineyard is an Alt-VP card worth points based on how many Actions you have in your deck.

Contents

[edit] FAQ

[edit] Official FAQ

  • This is worth 1VP per 3 Action cards you have, rounded down; for example if you have 11 Action cards, your Vineyards are worth 3VP each.

[edit] Other Rules clarifications

  • Cards with multiple types, one of which is Action, are Actions and so are counted by Vineyard.

[edit] Strategy

Vineyard is an alt-VP Victory card that rewards you for having many Actions in your deck; this is likely to be the case when you are building an engine, and especially so when the Kingdom offers many non-terminals that you want in your deck (e.g., Peddler variants, cantrips, and non-terminal draw), and gainers or additional +Buy to quickly add them to your deck. In some Kingdoms, Vineyards may score more than (and be a full alternative to) ProvincesProvince.jpg. However, Vineyard requires a PotionPotion.jpg to buy, which has a couple of consequences.

  1. First, it means the rest of your payload (likely in the form of gainers and $) cannot be used to score via Vineyards.
  2. Second, like all P cards, the amount of Vineyards you can buy per shuffle is restricted by the number of PotionsPotion.jpg you already have in your deck.

The first problem is most easily solved by +Buy, preferably in the form of a cheap Action that is easy to acquire and play in bulk. Some good examples of such are HamletHamlet.jpg and Market SquareMarket Square.jpg.

The second consequence usually means that you’ll want to buy a PotionPotion.jpg the shuffle before you want to start greening. It also means that you’ll want to be able to consistently draw your PotionPotion.jpg every turn (likely by just drawing your entire deck), and so when scoring with Vineyards you’ll usually want to achieve full deck control first (while building and adding Actions as usual) before getting a PotionPotion.jpg. It is possible that with other P cards such as UniversityUniversity.jpg you will already have a PotionPotion.jpg in your deck anyway, which can make the transition to greening less marked. Gain and play, for example via SculptorSculptor.jpg, also allows you to more quickly transition to buying Vineyards. It can be a good idea to buy additional PotionsPotion.jpg after you’ve already started greening, as doing so both allows you to score more per turn and threaten to pileout the Vineyards.

It’s generally a good idea to keep a close count of how many Action cards you have in your deck when scoring with Vineyards. This will allow you to both evaluate how much you will score with the Vineyards you buy, and help you determine if you’re close to the next multiple-of-three threshold needed to score more. The latter can be especially important if you need to score more to fend off a pileout (e.g., by buying Ruins), or if some of your Actions are one-shots (e.g., HorsesHorse.jpg from PaddockPaddock.jpg).

Other cards that synergize with gaining lots of Action cards tend to work well in decks that are scoring with Vineyards, for example City QuarterCity Quarter.jpg or Scrying PoolScrying Pool.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Vineyard Vineyard from Goko/Making Fun Worth 1VP for every 3 Action cards in your deck (rounded down). Alchemy May 2010
Vineyard Vineyard from Shuffle iT Worth 1VP per 3 Action cards you have (round down). Alchemy (2018 printing) December 2018

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 葡萄園 (pron. pútáo yuán)
Czech Vinice
Dutch Wijnberg
Finnish Viinitarha
French Vignoble French language Vineyard 2021 from Shuffle iT Vaut 1VP pour chaque lot de 3 cartes Action que vous avez (arrondi inférieurement).
German Weinberg German language Vineyard 2019 by ASS Wert 1 VP
pro 3 Aktionskarten im eigenen Kartensatz (abgerundet).
(2019)
one or more other
versions listed here
Weinberg German language Vineyard 2021 from Shuffle iT Wert 1VP pro 3 Aktionskarten, die du besitzt (abgerundet).
Italian Vigna
Japanese ブドウ園 (pron. budō-en) あなたのアクションカード3枚(端数切り捨て)につき1VP
Russian Виноградник (pron. vinogradnik) DigitalRussian language Vineyard Приносит 1VP за каждые 3 карты Действия, которые у вас есть (с окрулением вниз).
Spanish Viñedo Spanish language Vineyard Consigue 1 VP por cada 3 cartas de Acción que tengas en tu mazo al final de la partida
(redondeando hacia abajo).

[edit] Trivia

Official card art.

As of the release of PlunderPlunder (expansion).jpg, Vineyard is the only card that, after it is trashed, can never be removed from the trash (unless it is trashed on a PossessionPossession.jpg turn). Most other cards can be gained from the trash by one or more of GraverobberGraverobber.jpg, RogueRogue.jpg, ShamanShaman.jpg, LichLich.jpg, LurkerLurker.jpg, and TreasurerTreasurer.jpg.

[edit] Preview

The obvious card to compare this to is GardensGardens.jpg. There are a lot of differences though. The cards that make each one good are completely different. GardensGardens.jpg wants CopperCopper.jpgs, EstateEstate.jpgs, and other copies of GardensGardens.jpg. Vineyard doesn't like any of those, or even other Vineyards. It wants cheap actions and lots of them. This makes playing a Vineyard deck a lot different than playing a Gardens deck. Another thing is, when you're going for GardensGardens.jpg, other players will buy a few to stop you from going too nuts. They can't buy Vineyards without PotionPotion.jpgs though. Did they get PotionPotion.jpgs? They didn't always get them.

[edit] Secret History

This was originally in the main set! And Gardens was in Alchemy (with the costs switched). I moved Gardens into the main set because it was easier to go for. I moved Vineyard to another set, but when the time came I wanted it here after all.


Cards P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Combos and Counters Apprentice/Market SquareCapital/Herbalist
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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