Wall
From DominionStrategy Wiki
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== Strategy == | == Strategy == | ||
[[Event]]s go well with Wall, since they can provide beneficial effects without adding to your deck. | [[Event]]s go well with Wall, since they can provide beneficial effects without adding to your deck. | ||
− | Strong [[Trash]]ers and [[Remodel]]ers can keep your deck slim. Cards which can give your opponent | + | Strong [[Trash]]ers and [[Remodel]]ers can keep your deck slim. Cards which can give your opponent {{Card|Curse|Curses}} will further penalize them. Cards which trash themselves or return themselves to their piles can also help. |
− | == Synergies == | + | === Synergies === |
− | * Strong trashing such as Chapel, Count | + | * Strong trashing such as {{Card|Chapel}}, {{Card|Count}} |
− | * Actions that give victory points ( | + | * Actions that give victory points ([[Gathering]]s, {{Card|Monument}}, especially {{Card|Bishop}}) |
− | * Cursers, to give your opponent junk which now has a stacked penalty! | + | * [[Curser|Cursers]], to give your opponent junk which now has a stacked penalty! |
− | == Antisynergies == | + | === Antisynergies === |
− | * Big Money | + | * [[Big Money]] |
− | * Alt-VP, particularly Gardens and Silk Road | + | * Alt-VP, particularly {{Card|Gardens}} and {{Card|Silk Road}} |
== Versions == | == Versions == |
Revision as of 21:54, 23 November 2020
Wall | |
---|---|
Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Joshua Stewart |
Landmark text | |
When scoring, -1 per card you have after the first 15. |
Wall is a Landmark from Empires. It penalizes players with negative for having too large of a deck.
Contents |
FAQ
Official FAQ
- For example, if you had 27 cards in your deck, you would score -12 for Wall.
- Scores can go negative.
Strategy
Events go well with Wall, since they can provide beneficial effects without adding to your deck. Strong Trashers and Remodelers can keep your deck slim. Cards which can give your opponent Curses will further penalize them. Cards which trash themselves or return themselves to their piles can also help.
Synergies
- Strong trashing such as Chapel, Count
- Actions that give victory points (Gatherings, Monument, especially Bishop)
- Cursers, to give your opponent junk which now has a stacked penalty!
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When scoring, -1 per card you have after the first 15. | Empires | June 2016 |
Other language versions
Trivia
Secret History
First it was 8 if you had no more than 15 cards; then -1 per 2 cards in your deck; then the version you know and love. Inspired by that Adventures Victory card outtake that rewarded you for having a small deck (itself inspired by a conversation on BGG, where I talked about possible future Victory cards, and decided inverse-Gardens wouldn't be fresh enough, and David argued otherwise).