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Warehouse is one of the best [[sifter|sifters]] in the game. Its main strength comes from the fact that it is both non-terminal, and lets you draw your cards before deciding what to discard, unlike {{Card|Cellar}}. Indeed it is almost always preferable to Cellar unless you will be discarding a large number of cards per play, or you need finer control over how many cards you draw to prevent unfortunate reshuffles.  
 
Warehouse is one of the best [[sifter|sifters]] in the game. Its main strength comes from the fact that it is both non-terminal, and lets you draw your cards before deciding what to discard, unlike {{Card|Cellar}}. Indeed it is almost always preferable to Cellar unless you will be discarding a large number of cards per play, or you need finer control over how many cards you draw to prevent unfortunate reshuffles.  
  
The main drawback of Warehouse is that it reduces your hand size by one after every play. Still, when the choice is between the 5 card hand you would have drawn and the best 4 of 7 cards, usually the latter wins, particularly in an untrimmed deck or a deck full of {{Card|Curse|Curses}}. Warehouse loses a lot of value when you have a very high value deck without a lot of junk to discard. Additionally, Warehouse fares very poorly against handsize reduction attacks, since a Warehouse play will further reduce your hand to 2 cards, which is typically not enough to do much. Still, despite these drawbacks, Warehouse often makes a good substitute for trashing in an [[Engine]], as you can cycle past {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} to find your major payload cards.   
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The main drawback of Warehouse is that it reduces your hand size by one after every play. Still, when the choice is between the 5 card hand you would have drawn and the best 4 of 7 cards, usually the latter wins, particularly in an untrimmed deck or a deck full of curses. Warehouse loses a lot of value when you have a very high value deck without a lot of junk to discard. Additionally, Warehouse fares very poorly against handsize reduction attacks, since a Warehouse play will further reduce your hand to 2 cards, which is typically not enough to do much. Still, despite these drawbacks, Warehouse often makes a good substitute for trashing in an [[Engine]], as you can cycle past {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} to find your major payload cards.   
  
 
Warehouse also creates a few decently strong combos.  
 
Warehouse also creates a few decently strong combos.  

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