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Ways are not [[Kingdom]] cards, and cannot be bought. Including one or more Ways in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Ways are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card") does not apply to Ways. However, for reference, Ways' effects are printed on cards in a landscape orientation with light blue frames.
 
Ways are not [[Kingdom]] cards, and cannot be bought. Including one or more Ways in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Ways are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card") does not apply to Ways. However, for reference, Ways' effects are printed on cards in a landscape orientation with light blue frames.
  
There are 20 Ways, any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than one Way, and not more than two total Ways, [[Event]]s, [[Landmark]]s, [[Project]]s and [[Trait]]s. When choosing a random Kingdom, the Ways may be shuffled into the [[Randomizer]] deck; any landscapes that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
+
There are 20 Ways, any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than one Way, and not more than two total Ways, [[Event]]s, [[Landmark]]s, and [[Project]]s. When choosing a random Kingdom, the Ways may be shuffled into the [[Randomizer]] deck; any landscapes that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
 
+
== Official Rules ==
+
=== Preparation ===
+
* [[Event]]s and Ways can be shuffled into the [[randomizer]] deck (despite having a different back).
+
* They are not part of the 10 [[Kingdom]] cards used in a game; when an Event or Way is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using at most 2 such cards; with other expansions that includes Events, Ways, [[Landmark]]s, and [[Project]]s.
+
* Skip any further [[landscape]] cards turned over.
+
* We also recommend using at most one Way per game.
+
* Also skip Events and Ways when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from {{Set|Prosperity}}), or [[Shelter]]s (from {{Set|Dark Ages}}) in a game, or to determine the bane for {{Card|Young Witch}} (from {{Set|Cornucopia}}).
+
* Another approach some people may prefer is to shuffle Events and Ways (and Landmarks and Projects) separately into their own deck, and always play with one or two of them.
+
 
+
=== Ways ===
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* Each Way gives [[Action]] cards an additional option: you can play the Action for what it normally does, or play it to do what the Way says to do.
+
* Playing an Action card for a Way ability means not doing anything the Action card said to do when played. For example, if you have {{Way|Way of the Sheep}} in a game, which says "+{{Cost|2}}," then you could play a {{Card|Horse}} and choose to get +{{Cost|2}}; if you did so, you would not get +2 Cards and +1 Action, and would not return the {{Card|Horse}} to its pile.
+
* Ways are not Kingdom cards, and cannot be bought; they sit on the table modifying the game rules.
+
* Text below a dividing line is unaffected, it will still happen whenever it says it does. For example, if you  play a {{Card|Highway|oi=2}}<sup>†</sup> (from {{Set|Hinterlands}}) and use {{Way|Way of the Sheep}}, you get +{{Cost|2}}, and then while {{Card|Highway|oi=2}}<sup>†</sup> is in play, its ability [[Cost reduction|makes cards cheaper]].
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** †The text of {{card|Highway}} was changed in the [[second edition]] of {{set|Hinterlands}}, so its cost-reduction ability is no longer below a dividing line and therefore this rule no longer applies to it. However, other cards that still have text below dividing lines, such as {{card|Peasant}}, still work as described in this rule.
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* For tracking, it is helpful to tilt a card that was played using a Way, so that you remember that it did the Way instead of what it says.
+
* Some Ways refer to "this." That is the card being used to do the Way ability. For example, {{Way|Way of the Turtle}} says "Set this aside..." If you play a {{Card|Market}} using {{Way|Way of the Turtle}}, you will set the {{Card|Market}} aside.
+
* {{Card|Enchantress}} from {{Set|Empires}} also changes what an Action card does when played. If you are affected by {{Card|Enchantress}}, you can use a Way instead of getting the +1 Card and +1 Action that {{Card|Enchantress|Enchantress's}} effect would give you.
+
* When an Action card can be played at an unusual time, like {{Card|Sheepdog}}, it can still be used as a Way.
+
* If you play an Action card multiple times, with a card like {{Card|Mastermind}}, you can choose for each play whether you want it to use a Way or not.
+
* If the card you are playing is a [[Duration]] card, it only stays in play if at least one of its plays was for its own abilities. If it does stay in play, you will have to remember for your next turn how many times you actually played the Duration card for its abilities.
+
* The choice to use a Way or not happens after "first" abilities on cards like {{Card|Moat}}, {{Card|Caravan Guard}}, and {{Card|Kiln}}.
+
* The [[Adventures tokens]] from {{Set|Adventures}} still apply when playing a card using a Way.
+
  
 
== List of Ways ==
 
== List of Ways ==
* {{Way|Way of the Butterfly}}
 
* {{Way|Way of the Camel}}
 
 
* {{Way|Way of the Chameleon}}
 
* {{Way|Way of the Chameleon}}
* {{Way|Way of the Frog}}
 
* {{Way|Way of the Goat}}
 
 
* {{Way|Way of the Horse}}
 
* {{Way|Way of the Horse}}
 
* {{Way|Way of the Mole}}
 
* {{Way|Way of the Mole}}
* {{Way|Way of the Monkey}}
 
* {{Way|Way of the Mouse}}
 
* {{Way|Way of the Mule}}
 
* {{Way|Way of the Otter}}
 
* {{Way|Way of the Owl}}
 
 
* {{Way|Way of the Ox}}
 
* {{Way|Way of the Ox}}
* {{Way|Way of the Pig}}
 
 
* {{Way|Way of the Rat}}
 
* {{Way|Way of the Rat}}
* {{Way|Way of the Seal}}
 
* {{Way|Way of the Sheep}}
 
* {{Way|Way of the Squirrel}}
 
 
* {{Way|Way of the Turtle}}
 
* {{Way|Way of the Turtle}}
* {{Way|Way of the Worm}}
 
  
== Gallery ==
+
== Official Rules ==
{{LandscapeImage|Way of the Butterfly}}{{LandscapeImage|Way of the Camel}}{{LandscapeImage|Way of the Chameleon}}{{LandscapeImage|Way of the Frog}}{{LandscapeImage|Way of the Goat}}{{LandscapeImage|Way of the Horse}}{{LandscapeImage|Way of the Mole}}{{LandscapeImage|Way of the Monkey}}{{LandscapeImage|Way of the Mouse}}{{LandscapeImage|Way of the Mule}}{{LandscapeImage|Way of the Otter}}{{LandscapeImage|Way of the Owl}}{{LandscapeImage|Way of the Ox}}{{LandscapeImage|Way of the Pig}}{{LandscapeImage|Way of the Rat}}{{LandscapeImage|Way of the Seal}}{{LandscapeImage|Way of the Sheep}}{{LandscapeImage|Way of the Squirrel}}{{LandscapeImage|Way of the Turtle}}{{LandscapeImage|Way of the Worm}}
+
* Each Way gives [[Action]] cards an additional option: you can play the Action for what it normally does, or play it to do what the Way says to do.
 +
* Playing an Action card for a Way ability means not doing anything the Action card said to do when played. For example, if you have {{Way|Way of the Sheep}} in a game, which says "+{{Cost|2}}," then you could play a {{Card|Horse}} and choose to get +{{Cost|2}}; if you did so, you would not get +2 Cards and +1 Action, and would not return the Horse to its pile.
 +
* Ways are not [[Kingdom]] cards, and cannot be bought; they sit on the table modifying the game rules.
 +
* Text below a dividing line is unaffected, it will still happen whenever it says it does. For example, if you  play a {{Card|Highway}} (from [[Hinterlands]]) and use Way of the Sheep, you get +{{Cost|2}}, and then while Highway is in play, its ability makes cards cheaper.
 +
* For tracking, it is helpful to tilt a card that was played using a Way, so that you remember that it did  the Way instead of what it says.
 +
* Some Ways refer to "this." That is the card being used to do the Way ability. For example, {{Way|Way of the Turtle}} says "Set this aside..." If you play a {{Card|Market}} using Way of the Turtle, you will set the Market aside.
 +
* {{Card|Enchantress}} from [[Empires]] also changes what an Action card does when played. If you are affected by Enchantress, you can use a Way instead of getting the +1 Card and +1 Action that Enchantress's effect would give you.
 +
* When an Action card can be played at an unusual time, like {{Card|Sheepdog}}, it can still be used as a Way.
 +
* If you play an Action card multiple times, with a card like {{Card|Mastermind}}, you can choose for each play  whether you want it to use a Way or not. If the card you are playing is a [[Duration]] card, it only stays in play if at least one of its plays was for its own abilities. If it does stay in play, you will have to remember for your next turn how many times you actually played the Duration card for its abilities.
 +
* The choice to use a Way or not happens after "first" abilities on cards like {{Card|Moat}} and {{Card|Kiln}}.
 +
* The [[Adventures tokens]] from [[Adventures]] still apply when playing a card using a Way.
 +
 
 +
=== Preparation ===
 +
* [[Event]]s and Ways can be shuffled into the randomizer deck (despite having a different back).
 +
* They are not part of the 10 Kingdom cards used in a game; when an Event or Way is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using at most 2 such cards; with other expansions that includes Events, Ways, [[Landmark]]s, and [[Project]]s.
 +
* Skip any further landscape cards turned over.
 +
* We also recommend using at most one Way per game.
 +
* Also skip Events and Ways when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from [[Prosperity]]), or [[Shelters]] (from [[Dark Ages]]) in a game, or to determine the bane for {{Card|Young Witch}} (from [[Cornucopia]]).
 +
* Another approach some people may prefer is to shuffle Events and Ways (and Landmarks and Projects) separately into their own deck, and always play with one or two of them.
  
 
== Trivia ==
 
== Trivia ==
 
=== In other languages ===
 
=== In other languages ===
* Dutch: Spoor
 
 
* German: Weg
 
* German: Weg
  
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Ways work any time you play an Action card. This means for example that if you play {{Card|Sheepdog}} via its [[reaction]], that can still use a Way if you want. If you [[Throne Room variant|Throne Room]] a card, it could be the Way the first time, not-the-Way the second time, or any combination. As always there's a rulebook, you'll get to see it eventually.
 
Ways work any time you play an Action card. This means for example that if you play {{Card|Sheepdog}} via its [[reaction]], that can still use a Way if you want. If you [[Throne Room variant|Throne Room]] a card, it could be the Way the first time, not-the-Way the second time, or any combination. As always there's a rulebook, you'll get to see it eventually.
 
|Name=[[Donald X. Vaccarino]]  
 
|Name=[[Donald X. Vaccarino]]  
|Source=[http://forum.dominionstrategy.com/index.php?topic=20142.0 Menagerie Previews 4: Ways and Events]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=20142.0 Menagerie Previews 4: Ways and Events]}}
}}
+
 
 
=== Secret History ===
 
=== Secret History ===
{{Quote
 
|Text=I tried several new kinds of [[landscape]] cards for the set. The one that stuck was Ways, which let any [[Action]] be played for a particular effect. I liked the vanilla ones right away.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
 
}}
 
=== Further development history ===
 
{{Quote
 
|Text=I was trying to think of new kinds of landscapes. Somehow I put on my list, "alternate use for actions." That's actions, not action cards. Instead of playing a card, I can do this thing. Thinking it through, it didn't seem very good. One issue is, it discourages you from buying Action cards. I could fix that by requiring an Action card - you play an Action card to do a different thing than normal. I was concerned it might be too slow, but I could just try it and see. And hey it would work with Horses. So I tried it and there they are.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://boardgamegeek.com/thread/2398762/article/34445882#34445882 The Secret History of Dominion: Menagerie]
 
}}
 
 
=== Designing Ways ===
 
{{Quote
 
|Text=There was no specific difference for the Ways vs. anything else. I had the concept and tried very simple things. They worked so I made more things. I looked at all the various basic effects and tried to do versions, though they didn't always work out, e.g. the {{Card|Workshop}}s. Some bigger effects wouldn't work without costs or limitations, but they could get costs/limitations, so I tried those too. I tried to come up with stuff that specifically made sense in the situation; I tried to make things that involved the card being played, e.g. {{Way|Way of the Turtle|Turtle}}. As usual most things were mechanics-based, not flavor-based.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/792848436936441896 Dominion Discord, 2020]
 
}}
 
=== Theme for each of the Ways ===
 
{{Quote
 
|Text=
 
{{Way|Way of the Butterfly|Butterfly}} - it turns into something else
 
 
{{Way|Way of the Camel|Camel}} - tie-in to {{Card|Camel Train}}
 
 
{{Way|Way of the Chameleon|Chameleon}} - changes form
 
 
{{Way|Way of the Frog|Frog}} - jumps onto your deck
 
 
{{Way|Way of the Goat|Goat}} - tie-in to {{Card|Goat}}
 
 
{{Way|Way of the Horse|Horse}} - tie-in to {{Card|Horse}}
 
 
{{Way|Way of the Mole|Mole}} - they dig
 
 
{{Way|Way of the Monkey|Monkey}} - what animal can possibly be +Buy? it's a human thing. well, monkey, that's close
 
 
{{Way|Way of the Mouse|Mouse}} - it does some little thing
 
 
{{Way|Way of the Mule|Mule}} - they do some work, they're pack animals
 
 
{{Way|Way of the Otter|Otter}} - for the Boons, draw was water, {{Boon|The River's Gift|River}}/{{Boon|The Sea's Gift|Sea}}
 
 
{{Way|Way of the Owl|Owl}} - wise owls
 
 
{{Way|Way of the Ox|Ox}} - they do work for you
 
 
{{Way|Way of the Pig|Pig}} - tie-in to {{Card|Enchantress}}
 
 
{{Way|Way of the Rat|Rat}} - tie-in to {{Card|Rats}}
 
 
{{Way|Way of the Seal|Seal}} - tie-in to {{Card|Royal Seal}}
 
 
{{Way|Way of the Sheep|Sheep}} - an animal you make {{Cost}} from
 
 
{{Way|Way of the Squirrel|Squirrel}} - you squirrel away some cards
 
 
{{Way|Way of the Turtle|Turtle}} - they're slow
 
  
{{Way|Way of the Worm|Worm}} - an animal tied to the land
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/664122245165219841/709266612699529229 Dominion Discord, 2020]
 
}}
 
 
{{Navbox Menagerie}}
 
{{Navbox Menagerie}}
 
{{Navbox card types}}
 
{{Navbox card types}}
 
[[Category:Non-card types]]
 
[[Category:Non-card types]]

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