Editing Way of the Horse

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
*The card returns to its pile, even if that is a non-Supply pile. A card with no pile, such as {{Card|Necropolis}} (from {{Set|Dark Ages}}), fails to return to its pile.
 
=== Other rules clarifications ===
 
* If you use a card like {{Card|Necromancer}} to play another card without moving it into play, and use Way of the Horse, that card [[Stop-Moving rule|does not move]] to its pile.
 
* Cards bought from the {{card|Black Market}} deck are not considered to have a pile, and so, like {{card|Necropolis}}, you can use Way of the Horse on them and not return them anywhere.
 
* Failing to return a card to a pile does not stop you from getting +2 Cards and +1 Action.
 
  
 
== Strategy ==
 
== Strategy ==
Way of the Horse allows you to play any [[Action]] card for [[non-terminal draw]], which is a very powerful effect, at the cost of returning the card to the [[Supply]] (or a non-Supply pile). It is extremely useful with Action cards that you either don’t mind losing (e.g., [[Ruins]] which are cheap and [[junk]] otherwise) or cannot return to a pile. You can also tactically use this Way with an Action card you would normally prefer to keep, for example to rescue a turn that would otherwise be a [[dud]] or to cannibalize your deck and stretch its capabilities in the endgame.
+
*{{Card|Necropolis}}, [[Zombie]]s, and cards gained from the {{Card|Black Market}} deck have no pile to return to. If you use Way of the Horse on any of those cards, you still get the +2 Cards +1 Action, but the card does not leave play, making it act like a {{Card|Laboratory}} instead of a Horse
 
+
*In addition, if you use {{Card|Necromancer}} to play a card in the trash, and you use Way of the Horse on the trashed card, that card remains in the trash, since Necromancer's "leaving it there" clause [[Stop-Moving rule|stops it from moving]]
Way of the Horse provides a very strong [[one-shot]] effect to get rid of Action cards you no longer want or need. This can be helpful with cards that were useful at the beginning of the game but have overstayed their welcome, such as a {{Card|Chapel}} after you have trashed your starting [[junk]]. It can also be useful with cards that have an important on-gain effect but may be worth much less once they’re in your deck (e.g. {{Card|Stonemason}} or surplus {{Card|Lackeys}}). Way of the Horse has a very important interaction with Ruins, as it transforms them from mostly harmful junk into very useful, extremely cheap [[one-shot]] non-terminal draw cards. This makes [[Looter|Looting attacks]] very unattractive, as receiving Ruins is actively helpful to your opponents, and {{Card|Death Cart}} a possible source of draw. More generally, the presence of Ruins (and, to a lesser extent, other cheap and usually weak Action cards, e.g. {{Card|Beggar}}) strongly encourages adding plenty of [[+Buy]] such as {{Card|Bridge}}, since cheap {{Card|Horse|Horses}} are often a good deal and you’re likely to want to buy many of them. For the same reason, [[Workshop variant]]s and other [[gainer]]s such as {{Card|Rats}} become more valuable with Way of the Horse, and may be especially crucial to replenish your supply of Action cards if you cannot draw your deck every turn without relying at least partially on Way of the Horse.
+
*Similarly, you can use a [[Command]] card to play another card as a Horse to get a Laboratory effect, since Command cards don't move the cards they played (and the cards they're playing are in the Supply already anyways)
 
+
There are two situations in which a card cannot be returned to a pile. First, certain cards do not have a pile (such as {{Card|Necropolis}} and cards from the {{Card|Black Market}}) and can therefore always be played as Way of the Horse without losing them, essentially providing a cheap and flexible {{Card|Laboratory}} effect whenever you need it. Second, a card can be [[Stop-Moving rule|prevented from moving]] (which usually means it was not in your deck in the first place), e.g. when played using {{Card|Necromancer}} or a [[Command]] card such as {{Card|Overlord}}. This is especially useful with {{Card|Captain}}, since using Way of the Horse with a start-of-turn play not only provides strong [[draw]] but also creates extra [[terminal space]].
+
 
+
In the endgame during your final [[reshuffle|shuffle]], when you don’t mind losing some of your cards, it may be beneficial to play Action cards that you’d normally prefer to keep using Way of the Horse. This is most likely to be a relevant consideration when you otherwise can’t draw enough of your deck (perhaps because its functionality has deteriorated due to [[greening]]) and exchanging some [[payload]] for draw will enable you to end the game. A deck-cannibalizing strategy can also be relevant if you can favorably manipulate your score by returning cards on your last turn, e.g. because {{Landmark|Wall}} or {{Landmark|Wolf Den}} is present. Because you are returning cards to their piles, however, it is important to make sure that doing so does not work against a [[three-pile ending|pileout]] you might be aiming for.
+
 
+
Way of the Horse has an important interaction with {{Card|Possession}}: while cards trashed during a Possession turn are set aside and returned to the possessed player’s deck, the same is not true of cards returned to the Supply, so Way of the Horse potentially lets you completely disassemble a Possessed opponent’s deck.
+
  
 
== Versions ==
 
== Versions ==
Line 36: Line 25:
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
 
! Language !! Name !! Print !! Digital !! Text !! Notes
+
|-
+
! Dutch
+
| Spoor van het Paard || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || '''+2 Kaarten<br>+1 Actie'''<br>Leg deze kaart terug op diens stapel. || (2020)
+
|-
+
!German
+
| Weg des Pferdes || [[File:Way.of.the.horse.German.png|150px]] || {{LandscapeLangVersionImage|German|d=1}} || '''+2 Karten<br>+1 Aktion'''<br>Lege diese Karte auf ihren Stapel zurück. ||
+
|-
+
!Japanese
+
| 馬の習性 (pron. ''uma no shūsei'') || || || ||
+
|-
+
|}
+
  
 
== Trivia ==
 
== Trivia ==
{{OfficialArt|l=1}}
+
{{LandscapeArt}}
 
The name is a reference to {{Card|Horse}}.
 
The name is a reference to {{Card|Horse}}.
  

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox