Werewolf
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Revision as of 21:57, 26 October 2017 by Werothegreat (Talk | contribs)
Werewolf | |
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Info | |
Cost | |
Type(s) | Action - Night - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Grant Hansen |
Card text | |
If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards. |
Werewolf is an Action-Night-Attack-Doom card from Nocturne. It's a terminal draw card, but can also be saved for the Night to hurt your opponents. It is the only card with a full pile to have four card types.
Contents |
FAQ
Official FAQ
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. Each other player receives the next Hex. When you gain this, gain a Gold. |
Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | Werwolf | |||
Japanese | ||||
Russian |
Trivia
Preview
Werewolf is an Action-Night card. During the day he's just a Smithy, but at Night, he shows his vicious side. In your Action phase you can play Werewolf and draw 3 cards; in your Night phase you can play Werewolf and Hex everyone. Okay? It doesn't feel tricky to me but I am making sure here. As with Boons, a word on the card needs to tell you to shuffle up the Hexes, and that word is Doom. That makes Werewolf an Action - Night - Attack - Doom card. The Courtiers all like Dame Josephine, but they like Werewolves too.