Witch
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|Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards] | ||
}} | }} | ||
+ | === 2-player vs multiplayer === | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | Yes if you pass on Witch it might be for a trasher, though it may also be for a significant money card. It probably won't be for {{Card|Laboratory|Lab}}; a key thing is that when everyone has a lot of {{Card|Curse}}s fast, the +2 Cards on Witch sucks, and {{Card|Laboratory|Lab}} is no better. | ||
+ | To be definitive we'd have to consider each attack and each non-attack you could get over it separately, plus the rest of the board, and time does not permit. For sure there are some non-attacks you will want over some attacks, and with Witch it's specifically because, your extra {{Card|Curse}}s aren't so many, Witch isn't great in your deck, and the other card you get can make up the difference. You still might get that Witch, there are all the circumstances where you get it. But it's not rare to not want it, once the other players have it (if the other players somehow pass on it, man, get it). | ||
+ | |||
+ | For me the key thing is, that I want Witch less often in multiplayer than in 2-player, and prefer the amount I want it in multiplayer; I wish I'd scaled {{Card|Curse}}s differently. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards] | ||
+ | }} | ||
{{Navbox Base set}} | {{Navbox Base set}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 22:32, 17 April 2021
Witch | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Cards Each other player gains a Curse. |
Witch is an Action-Attack card from the Base set. It is a curser that provides a small amount of terminal draw.
Contents |
FAQ
Official FAQ
- The Curses come from the Supply and are put into discard piles.
- They are given out in turn order, which can matter when the Curse pile is low.
- When the Curses are gone, you can still play Witch for +2 Cards.
Other Rules clarifications
Strategy
Witch is a curser and terminal draw card from the Base set. It can be centralizing in many Kingdoms, especially if trashing Curses is difficult.
Curses in your opponents’ decks serve two primary purposes:
- Curses are stop cards that reduce the average value of the cards in their deck. Adding more curses to your opponent’s deck makes it harder for them to draw through their deck. Lining up cards that benefit from being drawn together (e.g. Village/Smithy) becomes less likely.
- Curses give negative if they are not trashed by the end of the game.
Because of this, Witch often leads to longer games.
In the absence of trashing, an initial priority should be to deal out more Curses than your opponents before the pile is empty. Purchasing an early Witch, ideally as your first card, is a good way to ensure that you “win the Curse split”: dealing out more Curses than your opponents. A second Witch may help you distribute Curses even faster. Games with Witch and no trashing are likely to be slogs.
Even when trashing is available, Witch can still be an efficient way to slow down your opponents’ decks, unless the trashing is very strong (e.g. kingdoms with Chapel). Getting control of your deck becomes more difficult if you need to trash Curses as well as your starting cards. Many trashers, such as Remodel, are bad at trashing Curses and are better at trashing your Estates. These trashers may be too slow to overcome an influx of Curses.
As a terminal draw card, Witch’s +2 Cards can be useful, but it is rarely used primarily for its draw. Early on, the drawing effect can help you afford more expensive cards and draw faster through your shuffle.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. Each other player gains a Curse card. | Dominion 1st Edition | October 2008 | ||
+2 Cards. Each other player gains a Curse. | Dominion 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
2-player vs multiplayer
To be definitive we'd have to consider each attack and each non-attack you could get over it separately, plus the rest of the board, and time does not permit. For sure there are some non-attacks you will want over some attacks, and with Witch it's specifically because, your extra Curses aren't so many, Witch isn't great in your deck, and the other card you get can make up the difference. You still might get that Witch, there are all the circumstances where you get it. But it's not rare to not want it, once the other players have it (if the other players somehow pass on it, man, get it).
For me the key thing is, that I want Witch less often in multiplayer than in 2-player, and prefer the amount I want it in multiplayer; I wish I'd scaled Curses differently.