Witch
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Like most [[curser|cursers]], Witch is a very powerful card, even in the presence of trashing or defensive reactions. | Like most [[curser|cursers]], Witch is a very powerful card, even in the presence of trashing or defensive reactions. | ||
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+ | Witch is typically a card that all players will go for if present in the kingdom (as the risk of receiving more [[Curse|Curses]] than other players is too great), but as a terminal action it fits best in engines that will allow more than one Witch to be played in a turn ([[Village]]/Witch being a simple example, with [[Village]] providing an extra action and the extra benefit of Witch increasing hand size at the same time as attacking other players). Beyond the obvious advantage of being able to give out multiple [[Curse|Curses]] to other players in one turn, an effective Witch engine can wipe out the [[Curse]] pile quickly, thus eliminating the attack effect of other players' Witches or other [[curser|cursers]]. | ||
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=== Synergies/Combos === | === Synergies/Combos === | ||
=== Antisynergies === | === Antisynergies === |
Revision as of 07:48, 12 December 2015
Witch | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Cards Each other player gains a Curse card. |
Witch is an Action-Attack card from the base set. It is a curser that provides a small amount of terminal draw. Witch, like most other cursers, is a very powerful card and can rarely be ignored. It is the only curser in base Dominion.
Contents |
FAQ
Official FAQ
- If there aren't enough Curses left to go around when you play the Witch, you deal them out in turn order – starting with the player after you.
- If you play Witch with no Curses remaining, you will still draw 2 cards.
- A player gaining a Curse puts it face-up into his Discard pile.
Other Rules clarifications
Strategy Article
There isn't a strategy article about Witch.
Like most cursers, Witch is a very powerful card, even in the presence of trashing or defensive reactions.
Witch is typically a card that all players will go for if present in the kingdom (as the risk of receiving more Curses than other players is too great), but as a terminal action it fits best in engines that will allow more than one Witch to be played in a turn (Village/Witch being a simple example, with Village providing an extra action and the extra benefit of Witch increasing hand size at the same time as attacking other players). Beyond the obvious advantage of being able to give out multiple Curses to other players in one turn, an effective Witch engine can wipe out the Curse pile quickly, thus eliminating the attack effect of other players' Witches or other cursers.
Synergies/Combos
Antisynergies
Alternate versions
Digital version for Dominion Online
Trivia
In other languages
- Chinese: 女巫 (pron. nǚwū)
- Czech: Čarodějnice
- Dutch: Heks
- Finnish: Noita
- French: Sorcière
- German: Hexe
- Hungarian: Boszorkány
- Italian: Strega
- Japanese: 魔女 (pron. majo)
- Korean: 마녀 (pron. manyeo)
- Norwegian: Heks
- Polish: Wiedźma
- Romanian: Vrăjitoare
- Russian: Ведьма (pron. vyed'ma)
- Spanish: Bruja
Secret History