|When scoring, -2 for each Silver and each Gold you have.|
Bandit Fort is a Landmark that heavily disincentivizes relying on Silver and Gold for payload. As a result, Action-based payload (such as Patron or Peddler) or strong alternative Treasures (such as Platinum or Spices) will be more appealing. In the absence of other reasonable payload options, Bandit Fort might even increase the viability of cards like Harem that are usually weak and expensive to gain in comparison to the basic Treasures. Depending on what alternatives are available, Bandit Fort may make a weak engine using subpar payload such as Merchant Ship a better option than a money strategy that has to suffer a large penalty. Bandit Fort’s presence may also slightly increase the appeal of skipping weak Copper thinning in favor of building a deck that can draw Coppers instead (for example with Apothecary).
Silver and Gold can still be worth using even in the presence of Bandit Fort. If there is no alternative payload available, or the other options are exceedingly weak, the penalty is somewhat negated, as both players will need to obtain Silver and/or Gold in order to build effective decks at all. Even if other payload is available, it may not be accessible or viable in the opening, and so an early Silver or two might help you hit important early price points (e.g. Sentry) and build faster than you could otherwise. Regardless of the alternatives available, because the penalty is only a concern at the end of the game, trashing your problematic Treasures before that point mitigates the downside of temporarily using them. Donate is particularly notable for this: if you have a spare Buy, you can remove all Silver and Gold from your deck at the end of your final turn, with no downside. This also means that Silver and Gold gainers can still act as good providers of fodder for effects like Remodel as the Treasures won't remain in your deck for long.
Bandit Fort can also affect the effectiveness of non-payload aspects of the Kingdom.
- Methods of scoring that rely on Silver and Gold such as Feodum and Palace are often negated.
- Mandatory Silver and Gold gainers that you would play for other purposes now have an on-play penalty that may make them less appealing. Examples include advancing your Traveller by playing Treasure Hunter or playing Soothsayer to try and junk your opponent.
|When scoring, -2 for each Silver and each Gold you have.||Empires||June 2016|
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