Special cards
These are cards that are not used for gameplay, but other uses.
Randomizers
Randomizers are cards that can be used during the setup of a game to choose a random Kingdom. They have backs with blue borders to differentiate them from deck cards that have a tan border.
There are a few notable randomizers, such as for split piles, with important information on the front side.
Blank cards
Blank cards are provided for creating your own Kingdom card.
These can easily be re-used, by writing on sets of ten something like "A" or "B" and then having a reference nearby as you play to tell you what exactly "A" and "B" mean in this game.
As cards are printed in sets of 50, sets where the amount of cards doesn't add up to an even multiple of 50 have a few blank cards. When possible, the number of cards in a set is generally adjusted to use up all space so no black cards are needed. This is notable from the sometimes odd number of Landscape cards in recent sets, the 5 Prizes in Cornucopia, and the 16 Potions in Alchemy.
Blank cards are available in the following sets:
- Base — 4 (was 7 before Second Edition)
- Intrigue — 6 (was 8 before Second Edition)
- Seaside — 1 (was 12 before Second Edition)
- Prosperity — 1
- Hinterlands — 10 (was 8 before Second Edition)
- Guilds (before combined with Cornucopia) — 7
- Guilds & Cornucopia before Second Edition — 6
- Adventures — 6
Trash pile cards
Trash pile cards are provided in the Base (First Edition), Intrigue (First Edition), and Base Cards to mark the trash pile.
Donald X. has stated that he should have made the trash a mat instead of a card, which he did in the Second Edition (2016) of the Base set.
This article or section is a stub. Please help by expanding it |