Commerce
Commerce | |
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Info | |
Cost | |
Type | Event |
Set |
Menagerie![]() |
Illustrator(s) | Martin Hoffmann |
Event text | |
Gain a Gold per differently named card you've gained this turn. |
Commerce is an Event from Menagerie. It allows you to gain a Gold per differently named card you've gained in a turn.
Contents |
FAQ
Official FAQ
- First count how many differently named cards you have gained this turn, then gain that many Golds. For example, if you have gained two Provinces, a Silver, and a Horse, you would gain three Golds.
Strategy
Commerce is a situational and relatively weak Event. However, it can be useful for quickly and cheaply adding multiple Golds as payload, typically alongside gainers. Commerce is most effective at gaining Golds in a deck which is already able to do the following:
- gain several differently named cards per turn
- overdraw
- afford the money and Buy to purchase Commerce
The problem with Commerce is that in the Kingdoms that give the above options, there’s usually a better payload option than Gold.
Commerce can be useful in a few scenarios. First, if you have strong overdraw you may be able to maintain deck control even with an influx of Golds. However, if you wind up in a situation with that much overdraw it is possible you overbuilt to that point in the game. Commerce can also work well with trash-for-benefit, since Golds can be excellent targets for cards like Remodel. This is especially true with Apprentice, which trashes the Golds for draw, thus making it easier to continue drawing your deck. Storyteller can also use Gold to help draw, so adding Golds to your deck can actually make it more reliable.
Commerce can occasionally see play in a Treasure-based deck. Unfortunately, many such decks do not use gainers and are only capable of buying one card per turn, which renders Commerce useless. There are a few exceptions. Notably, playing a Treasure Trove allows you to buy Commerce to gain two Golds. Likewise, playing any card that gains a single Treasure or Horse allows you to effectively buy a Gold for . This is not a huge effect, but can still be helpful at times. Excess Buys can be used to buy cheap cards (such as copper) before Commerce to boost the number of Golds gained. This is usually only advisable if you have the draw to support the excess junk, or if you’ve already given up on achieving deck control.
Notable Synergies
- Trash-for-benefit (e.g. Apprentice)
- Storyteller
- Treasure Trove
Versions
English versions
Digital | Text | Release | Date | |
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Gain a Gold per differently named card you've gained this turn. | Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
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German | Kommerz | ![]() |
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Nimm pro Karte mit unterschiedlichem Namen, die du in diesem Zug genommen hast, ein Gold. |
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Japanese | 商売 (pron. shōbai) |
Trivia
Preview
Secret History