Expansions
There are currently 15 Dominion expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay.
[edit] List of Expansions
Expansion | Release date | Size | Mechanics | Notes |
---|---|---|---|---|
Intrigue | July 2009 October 20162E |
25 Kingdom cards 26 Kingdom cards2E |
Victory cards that share other types and cards that allow a player to choose between multiple effects. | The first edition of Intrigue was also a standalone game and came with its own set of Basic cards. Second Edition removed the Basic cards, and replaced six Kingdom cards with seven new ones. |
Seaside | October 2009 June 20222E |
26 Kingdom cards 27 Kingdom cards2E |
Duration cards and other cards that can have effects on turns other than when they're played. | Second Edition replaced eight Kingdom cards and most blank cards with nine new ones. |
Alchemy | May 2010 | 12 Kingdom cards | Potion and –cost cards. | |
Prosperity | October 2010 June 20222E |
25 Kingdom cards | Platinum and Colony, expensive cards, ![]() |
Second Edition replaced nine Kingdom cards with nine new ones. |
Cornucopia | June 2011 | 13 Kingdom cards | Cards that reward or increase diversity in players' hands and decks. | Since June 2015, Cornucopia has been sold as one set with Guilds as "Guilds & Cornucopia". |
Hinterlands | October 2011 July 20222E |
26 Kingdom cards | Cards with when-gain or when-buy effects, filtering, and Reaction cards. | Second Edition replaced nine Kingdom cards with nine new ones. |
Dark Ages | August 2012 | 35 Kingdom cards | Trashing, when-trash effects, Shelters, and Ruins. | |
Guilds | June 2013 | 13 Kingdom cards | Coffers and overpaying. | Since June 2015, Guilds has been sold as one set with Cornucopia as "Guilds & Cornucopia". |
Adventures | April 2015 | 30 Kingdom cards | Reserve cards, Events, bonus tokens, Travellers, and Duration cards. | Following the reintroduction of Duration cards in Adventures, every expansion since has also included them. |
Empires | June 2016 | 24 Kingdom cards | Debt, split piles, Landmarks, Gathering cards, Events, and ![]() |
|
Nocturne | November 2017 | 33 Kingdom cards | Night cards, Heirlooms, Boons, Hexes, and non-Kingdom cards. | |
Renaissance | November 2018 | 25 Kingdom cards | Villagers, Projects, Artifacts, and Coffers. | |
Menagerie | March 2020 | 30 Kingdom cards | Exile, Horses, Ways, alternative costs, and Events. | |
Allies | March 2022 | 31 Kingdom cards | Favors and rotating split piles. | |
Plunder | December 2022 | 40 Kingdom cards | Traits, Loot, Events, Treasures, and Duration cards.[1] |
[edit] Trivia
[edit] Different total numbers of cards
Jay would just repeat to me (if I asked), that I should make the expansion as good as it can be and then he'll deal with what cost or whatever that means. But I do nevertheless take into account the tokens/mats; they're an extra cost, and it's nice if the expansions are the same price.
There's no special time I decide the size. I work on the set and gradually have more cards and more of an idea of what tokens/mats/landscapes/non-supply cards are in it. At some point I feel like, this wants to be this many cards. These days the size tends to be as large as it can be while including the other components.
There have also been several promotional cards released for conventions or to commemorate other games.
[edit] Promotional Cards
There are currently 11 promotional releases, including one split pile and one Event:
- Envoy (November 2008)
- Black Market (March 2009)
- Stash (February 2010)
- Walled Village (June 2011)
- Governor (October 2011)
- Prince (June 2014)
- Summon (November 2015)
- Sauna/Avanto (September 2016)
- Dismantle (December 2017)
- Church (August 2019)
- Captain (August 2019)
Main article: Promo
[edit] References