Miller

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Miller
Info
Cost $4
Type(s) Action - Townsfolk
Kingdom card? Yes
Set Allies
Illustrator(s) Julien Delval
Card text
+1 Action
Look at the top 4 cards of your deck. Put one into your hand and discard the rest.

Miller is an Action-Townsfolk card from Allies. It is a cantrip sifter that acts like a souped-up Border Guard, letting you choose one of the top four cards in your deck to go in your hand, and discarding the rest.

It is part of a split pile that it shares with the other Townsfolk: Town Crier, Blacksmith, and Elder.

FAQ

Official FAQ

  • If you have fewer than four cards (after shuffling), you just look at what's left.

Strategy

External strategy articles

Versions

English versions

Print Digital Text Release Date
Miller Miller from Shuffle iT +1 Action
Look at the top 4 cards of your deck. Put one into your hand and discard the rest.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Molenaar Dutch language Miller +1 Actie
Bekijk de bovenste 4 kaarten van
je trekstapel. Doe er 1 van in je
hand en leg de rest af.
(2022)
German Müller German language Miller German language Miller from Shuffle iT +1 Aktion
Sieh die obersten 4 Karten deines Nachziehstapels an. Nimm eine davon auf deine Hand und lege den Rest ab.

Trivia

Official card art.

Secret History

A few cards tried out for the 3rd slot. There was a Silversmith that gave bonuses for Silvers in hand; there was a Town Doctor that triggered on trashing cards, to get them back. There were cards that gave you +Cards or +$ based on how many cards you had in play, or how many differently named cards. There was a cantrip that drew other Townsfolk from your top 4 cards. Miller is an old old card, a version of it predates there being expansions. This shape seemed the right one and worked out.

Previous outtake

There is a card with a long history that had its last stand trying to get into [Guilds]. Once, the main set had a card, look at your top four, put one in your hand, discard the rest. I dropped it from the main set for being too boring. It resurfaced in Prosperity with +1 Action, and well it was crazy powerful. It cost $4 and I thought it might work out kind of like Throne Room, but it was way better. It really wanted to cost $4, so I tried several versions of it with different tweaks before giving up on it. Then I brought it back in other sets a few times and tried to get a good one. The version in Guilds was +1 action, could only get actions, but played the action it got. Anyway I did Herald instead, hooray.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles

View all Dominion cards