- You may be looking for the 15th expansion, Plunder (expansion)
In games where Encampments are desirable and retained, Plunder is likely to be uncovered. This is usually the case in Kingdoms with sources of gains or +Buy, and decent thinning. Plunder offers a theoretically unbounded but slowly accumulating source of alt-VP, bottlenecked by both the number of copies you possess and how consistently you can play them all. As with all stop card payload, playing all of your Plunders consistently is usually dependent on a strong engine, particularly one with good draw. In Kingdoms that offer a megaturn or a fast pileout, Plunder is often too slow to matter.
Because there are only five copies of Plunder, players will end up with an unequal distribution of copies if the pile empties. In Kingdoms where Plunder is important, this may make winning the split more of a consideration than it is with other cards. If your engine can consistently play three Plunders every turn to your opponent’s two, you’ll outscore them in the long run.
Other language versions
Secret Historyper Buy you have. It had been its own pile and had seemed cool for a while, but it dominated games, you buy them up as a combo with each other. It's like
Relevant outtakesper Buy you had. So by default it made and a Buy. But with other sources of +Buys it made more . You could just play multiple copies of it and build up. If you think about it, it's like
Why does it cost 5?initially below