Virtual coin

Virtual coin, also called virtual money, refers to non-Treasure sources of buying power, especially Action cards.
Non-terminal virtual-coin Actions are often classified as either disappearing money or Peddler variant based on whether they are stop cards or not. Terminal virtual-coin Actions almost always stop cards.
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[edit] Strategy
Action-based draw engines, for example draw-to-X. Also refer to Engines which benefit from disappearing money.
generation is important for certain types ofAdditionally, Action-based payload synergizes with Throne room variants which are often unable to be used on Treasures.
[edit] List of cards that offer virtual coin
There are a tremendous number of cards that offer virtual coin. Fate cards provide virtual coin when they reveal The Field's Gift or The Forest's Gift. In addition, Way of the Chameleon from Menagerie can turn most draw cards into virtual coin and vice versa.
For a list of disappearing money cards, see here. For a list of Peddler variant cards, see here.
Cards in italics have been removed. Cards with an asterisk (*) were added in the second edition.
[edit] Cards that provide
- Intrigue: Pawn, Bridge
- Alchemy: Herbalist
- Prosperity: Bishop
- Dark Ages: Abandoned Mine, Squire
- Adventures: Peasant
- Empires: Catapult, Sacrifice
- Nocturne: Tracker
- Renaissance: Scrap
- Allies: Merchant Camp
[edit] Cards that provide
Many cards in this category terminally provide terminal Silver.
, which is often referred to as a- Base set: Vassal*, Militia, Moneylender
- Intrigue: Steward, Swindler, Mill*, Conspirator
- Seaside: Cutpurse, Sailor*, Corsair*
- Prosperity: Clerk*, Monument
- Cornucopia: Trusty Steed, Fortune Teller, Jester
- Hinterlands: Haggler
- Dark Ages: Mercenary, Scavenger, Mystic, Dame Sylvia, Rogue
- Guilds: Butcher
- Adventures: Hero, Messenger
- Nocturne: Bard, Conclave, Tormentor
- Renaissance: Flag Bearer, Priest, Villain
- Menagerie: Cardinal, Kiln, Paddock
- Allies: Tent, Garrison, Town, Barbarian, Capital City, Elder, Town Crier, Archer
- Promo: Black Market
[edit] Cards that provide
- Intrigue: Courtier*
- Prosperity: Charlatan*
- Cornucopia: Horse Traders
- Dark Ages: Count
- Adventures: Swamp Hag
- Empires: Legionary
- Nocturne: Secret Cave, Sacred Grove
- Renaissance: Treasurer
- Menagerie: Bounty Hunter, Gatekeeper, Livery
- Allies: Stronghold, Galleria, Guildmaster
[edit] Cards that provide or more
- Intrigue: Baron
- Seaside: Merchant Ship
- Dark Ages: Death Cart
- Adventures: Wine Merchant
- Renaissance: Animal Fair
[edit] Cards that provide variable
- Seaside: Salvager
- Prosperity: Vault
- Cornucopia: Harvest
- Dark Ages: Poor House, Forager, Storeroom
- Guilds: Merchant Guild
- Adventures: Soldier, Miser, Giant
- Empires: Farmers' Market, Gladiator, Opulent Castle
- Allies: Broker
[edit] Non-Action sources
- Adventures: Borrow, Training
- Nocturne: Raider, Guardian
- Menagerie: Desperation, Way of the Monkey, Way of the Seal, Way of the Sheep
- Allies: League of Bankers, League of Shopkeepers
[edit] Removed cards
- Secret Chamber
- Embargo
- Duchess
- Chancellor
- Woodcutter
- Trade Route
- Navigator
- Pirate Ship
- Noble Brigand
- Nomad Camp
- Tribute
- Mountebank
- Mandarin
- Goons
[edit] Gallery
[edit] Cards that provide
[edit] Cards that provide
[edit] Cards that provide
[edit] Cards that provide or more
[edit] Cards that provide variable
[edit] Non-Action sources
[edit] Removed cards