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Way of the Worm is a Way from . It Exiles an from the Supply, giving you 1
without putting a stop card in your deck
[edit] Official FAQ
- Way of the Worm does not possess an official FAQ
[edit] Other Rules Clarification
[edit] Strategy
Way of the Worm is so simple, it's hard to write a strategy article about it, but here I go anyway. Way of the Worm (from now on WW) is one of my favorite ways. It can easily turn a dead action card into a small
boost, without harming your deck. WW is nothing miraculous or incredible, but hey, I’ll take 1
over 0
. The key point isn’t that you’re gaining 1
, but rather that it doesn’t hurt your deck whatsoever. The reason nobody buys is that they take up a Buy that could be used for something better, plus it limits the amount of damage you can do with a hand when you draw it. Exiling an Estate is a solution to this problem, but it isn't elegant. You have to take 1 turn to buy an exiling card, 1 turn buying the Estate, however many turns it takes for you to reshuffle, then you still have to draw both the Estate and Exiling card in one hand. WW lets you flat-out exile it without a waiting to get it in the same hand as a or something. I haven’t even gotten to the best part yet. It makes dead cards into a
-gainer. Draw an absolute stinker of a hand with the only action card being useless to you at the current moment (for example when you’re already ) play it as a WW and boom! 1
with no stop card in your deck. WW is also a great defence against discarding attacks. Oppennent’s or destroyed your plans? Well, if you still have one action left, you can WW it and gain a small victory. I’d say this is more helpful for Engine players who drew a bad hand then with a Big Money player, but I guess it can be helpful there as well. All-in-all, a pretty decent way that allows you to turn dead cards into a source of
. However, WW isn’t perfect. It can only generate a limited amount of
per game. Once those Estates run out, you’re essentially without a Way anymore (assuming you’re playing with only one way). Although occasional use may be the best way to use WW, you may have to frantically race to gain those Estates before they're gone.
[edit] Synergies/Combos
- Bad hands when you're an Engine Player
- Recovering from opponent's discard attacks.
- Using , you can return the Estates in your deck to the Supply, so you can WW them later, but wouldn't be worth it in a 3-6 player game.
- The less players in a game, the less likely the Estate pile is to run out.
[edit] Antisynergies
- Can only be used when there's estates left in the supply.
- Relatively small
boost.
- increases competition for estates.
[edit] Versions
[edit] English versions
Print |
Digital |
Text |
Release |
Date
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Exile an Estate from the Supply |
Menagerie |
March 2020
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[edit] Other language versions
Language |
Name |
Print |
Digital |
Text |
Notes
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German
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Weg des Wurms |
|
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Verbanne ein Anwesen aus dem Vorrat. |
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Japanese
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ミミズの習性 (pron. mimizu no shūsei) |
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[edit] Trivia
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Cards |
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Events |
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Ways |
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Other concepts |
Exile |
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