Werewolf

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Werewolf
Werewolf.jpg
Info
Cost $5
Type(s) Action - Night - Attack - Doom
Kingdom card? Yes
Set NocturneNocturne icon.png
Illustrator(s) Grant Hansen
Card text
If it's your Night phase, each other player receives the next Hex.
Otherwise, +3 Cards.

Werewolf is an Action-Night-Attack-Doom card from Nocturne. It's a terminal draw card during the day (i.e., your Action phase), but can also be played during the Night phase to inflict Hexes on your opponents.

Contents

FAQ

Official FAQ

  • Werewolf can be played in either your Action phase or Night phase.
  • If played in your Action phase, you draw three cards; if played at Night, each other player receives the next Hex.

Other rules clarifications

  • As always, a card with multiple types retains those types in all contexts. For instance, when you play Werewolf in the Action phase (so it doesn’t attack), it’s still an Attack card and activates other players’ DiplomatsDiplomat.jpg and so on. And when you play it in the Night phase, it’s still an Action card, so you can call Royal CarriageRoyal Carriage.jpg to repeat the Hexing, for example.
  • If you have abilities to resolve at the start of your turn, it is considered part of your Action phase, and you cannot end it. This means if you play Werewolf at the start of your turn (with e.g, Delay), you cannot skip to your Night phase and give out a Hex.
  • If you play it during any phase that isn't your own Night phase (such as with ScepterScepter.jpg, or MarchMarch.jpg), including during another player's Night Phase, you get +3 Cards.

Strategy

Viewed as purely a terminal draw card, Werewolf is an expensive version of SmithySmithy.jpg, which means it can be useful both in engines and in money strategies if there is no cheaper alternative. For engines, you’ll typically add Werewolves in the early midgame as your terminal space and odds of collision with a village increase, while money strategies may look to add copies earlier, with less concerns about potentially drawing Werewolves dead.

Although the Attack component is variable in impact (as with most Hexing attacks) and playing Werewolf in this way does not offer good value for the $5 price, this mode means that Werewolf still provides some utility if you cannot or do not want to play it for draw—for example, because you have drawn it dead or lack the terminal space, want to avoid triggering a shuffle, or have significant overdraw.

A unique aspect of Werewolf is that it can be played with a Way even during the Night phase, which does not cost an Action. While draw, +Actions, and $ are useless at this point in the turn, a few Ways can offer relevant benefits, especially if terminal space is tight. Most notably, you can set up draw for your next turn with Way of the TurtleWay of the Turtle.jpg or Way of the SquirrelWay of the Squirrel.jpg.

Versions

English versions

Print Digital Text Release Date
Werewolf Werewolf from Shuffle iT If it's your Night phase, each other player receives the next Hex.
Otherwise, +3 Cards.
Nocturne November 2017

Other language versions

Language Name Print Digital Text
Dutch Weerwolf
French Loup-garou
German Werwolf German language Werewolf German language Werewolf from Shuffle iT Wenn es deine Nachtphase ist, empfängt jeder Mitspieler die nächste Plage.
Ansonsten: +3 Karten.
Japanese 人狼 (pron. jinrō) 夜フェイズ中の場合、一番上の呪詛を捨て札にし、他のプレイヤーは全員、その呪詛を受ける。それ以外の場合、あなたは +3 カードを引く
Polish Wilkołak Polish language Werewolf Jeśli trwa twoja faza nocy, każdy z pozostałych graczy otrzymuje następny Urok.
W przeciwnym razie +3 karty.
Russian Оборотень (pron. oborotyen')

Trivia

Official card art.

Werewolf is the only card with a full pile to have four card types.

Art

That's what werewolves look like during the day - just regular people. I specifically asked for a daytime, not-in-wolf-form werewolf in the artist notes. I still like that.

Preview

Werewolf is an Action-Night card. During the day he's just a SmithySmithy.jpg, but at Night, he shows his vicious side. In your Action phase you can play Werewolf and draw 3 cards; in your Night phase you can play Werewolf and Hex everyone. Okay? It doesn't feel tricky to me but I am making sure here. As with Boons, a word on the card needs to tell you to shuffle up the Hexes, and that word is Doom. That makes Werewolf an Action - Night - Attack - Doom card. The CourtiersCourtier.jpg all like Dame JosephineDame Josephine.jpg, but they like Werewolves too.

Secret History

When Night debuted, I figured there would be a bunch of Action - Night cards. I had one early on but it turned into a pure Night card and then died. When it stopped being Action - Night, there was a vacancy, and why not have a Werewolf? I mean there's your Action - Night card. At first it was phrased like CrownCrown.jpg, then it was tweaked to what it is, which is maybe slightly simpler. I realized it would be neat to have it interact with SilverSilver.jpg, but did not manage it.

Further comments from Donald X.

The whole premise of Werewolf was an action card that could also be played at Night. It very specifically wanted to be a smithy, so you would draw them dead and then hey, they aren't dead. Action-Night suggested a Werewolf, and then a Werewolf has to attack, so the Night part attacks.

Regarding why Werewolf says "otherwise" instead of "if it's your Action phase," Donald X. explained:

There was the possibility of it being neither phase. An outtake could play Action cards in your Buy phase. So that's why it doesn't just list the two phases and what it does in each. When CrownCrown.jpg was previewed, people were all, "so this expansion is ridiculously complex." So it's not exactly a model of what to do.


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Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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