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'''Reserve''' is a [[Card types|card type]] introduced in {{Set|Adventures}}; cards of this type have tan frames. When played, Reserve cards are put on your '''Tavern [[mat]]''', whence most can be [[call]]ed for an additional effect when a condition is met. Reserve cards can be saved until you want to use them, or simply be left on your mat if you don't want them in your deck anymore. | '''Reserve''' is a [[Card types|card type]] introduced in {{Set|Adventures}}; cards of this type have tan frames. When played, Reserve cards are put on your '''Tavern [[mat]]''', whence most can be [[call]]ed for an additional effect when a condition is met. Reserve cards can be saved until you want to use them, or simply be left on your mat if you don't want them in your deck anymore. | ||
− | Like [[Duration]] cards, Reserve cards usually have weak effects, or no effect, on the turn you play them, to make up for strong but delayed effects when you eventually call them. | + | Like [[Duration]] cards, Reserve cards usually have weak effects, or no effect, on the turn you play them, to make up for strong but delayed effects when you eventually call them. The exception is {{Card|Wine Merchant}}, which has a strong effect when played, and it takes a penalty to recover it from the Tavern mat for additional use. |
== Official rules == | == Official rules == |