Duke

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Duke
Info
Cost $5
Type(s) Victory
Kingdom card? Yes
Set Intrigue
Illustrator(s) Christof Tisch
Card text
Worth 1VP per Duchy you have.

Duke is a Victory card from Intrigue. In keeping with the "Victory card" theme in Intrigue, Dukes score VP that scales with the number of Duchies you have.

FAQ

Official FAQ

  • For example, if you have five Duchies, then each of your Dukes is worth 5 VP.
  • Use 8 Dukes for games with 2 players, 12 for games with 3 or more players.

Strategy

Duke is a weak and often skippable source of alt-VP. While it can in theory be used to score even more VP than Provinces, in practice it suffers from a few key drawbacks:

  1. While the total VP you can get is similar to Province, the VP efficiency (i.e., VP per Buy and per stop card added) is lower than with Province, especially considering you need to also be gaining Duchies. In other words, scoring with Duke is both worse for your deck control and more demanding of your deck’s ability to gain multiple $5 cards. While engines can supply the latter, they’re usually not resilient enough to handle all the stop cards Duke needs to score sufficiently. Duke is therefore more usable if your deck both has a way to gain $5 cards consistently (e.g., Artisan or Horse Traders) and no need to maintain deck control, perhaps due to a lack of thinning options. Alternatively, if you can gain many $5 cards at once with the game ending shortly thereafter (e.g., with Charm), the deck control aspect may be less of a concern.
  2. Because Duke’s VP is only relevant once you have many Duchies, scoring with Duke is relatively slow to ramp up, and opponents scoring in other ways may be able to end the game with a VP lead before it begins to pay off for you. This investment requirement also means that, contrary to most other alt-VP cards such as Fairgrounds, Duke is generally not very viable as a one-off purchase, as you need at least four Duchies to get more VP from Duke than from another Duchy. For this reason, Duke is far more potent when you are intentionally building to score with it, and much more likely to be relevant when it will have time to pay off; this is most likely to occur in slow Kingdoms or slogs, but may also be the case if your opponents will struggle to close out the game by taking all of the Provinces.
  3. Duke’s VP efficiency and total potential VP are both attenuated if your opponents contest the Duchies. Theoretically, having a balance of three more Duchies than Dukes will maximize your VP. However, because every Duchy your opponents get hurts your scoring potential, winning the Duchy split is usually your first priority, and you should often only start gaining Dukes once the Duchy pile is empty. This can be especially important in a mirror, but still matters if your opponents are scoring otherwise and trying to counter you.

Duke tends to synergize with cards that help you add $5 cards to your deck while also not enabling a stronger money strategy or engine. In addition to the aforementioned cards which enable you to gain $5 cards, simply flooding your deck with Treasures to up your money density and consistently hit $5 may work. Lucky Coin, Trader, or Jack of All Trades can supply Silvers for this purpose, while Hoard can gain Golds alongside your Dukes and Duchies. It can also work well with cards that benefit from a high density of Victory cards, such as Crossroads or Shepherd.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Victory Point Table

0 Duchies 1 Duchy 2 Duchies 3 Duchies 4 Duchies 5 Duchies 6 Duchies 7 Duchies 8 Duchies 9 Duchies 10 Duchies 11 Duchies 12 Duchies
0 Dukes 0 3 6 9 12 15 18 21 24 27 30 33 36
1 Duke 0 4 8 12 16 20 24 28 32 36 40 44 48
2 Dukes 0 5 10 15 20 25 30 35 40 45 50 55 60
3 Dukes 0 6 12 18 24 30 36 42 48 54 60 66 72
4 Dukes 0 7 14 21 28 35 42 49 56 63 70 77 84
5 Dukes 0 8 16 24 32 40 48 56 64 72 80 88 96
6 Dukes 0 9 18 27 36 45 54 63 72 81 90 99 108
7 Dukes 0 10 20 30 40 50 60 70 80 90 100 110 120
8 Dukes 0 11 22 33 44 55 66 77 88 99 110 121 132
9 Dukes 0 12 24 36 48 60 72 84 96 108 120 132 144
10 Dukes 0 13 26 39 52 65 78 91 104 117 130 143 156
11 Dukes 0 14 28 42 56 70 84 98 112 126 140 154 168
12 Dukes 0 15 30 45 60 75 90 105 120 135 150 165 180

Versions

English versions

Print Digital Text Release Date
Duke Duke from Goko/Making Fun Worth 1 VP per Duchy you have. Intrigue 1st Edition July 2009
Duke Duke from Shuffle iT Worth 1VP per Duchy you have. Intrigue 2nd Edition October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 公爵 (pron. gōngjué)
Czech Vévoda
Dutch Hertog Dutch language Duke Is 1 VP waard voor elke hertogdomkaart die je hebt. Eerste editie
(2009)
Finnish Herttua
French Duc French language Duke 2021 from Shuffle iT Vaut 1VP pour chaque Duché que vous avez.
German Herzog German language Duke 2009 by HiG and 2021 by ASS German language Duke 2021 from Shuffle iT Wert 1 VP pro Herzogtum im eigenen Kartensatz. (2009; 2021)
one or more other
versions listed here
Hungarian Herceg
Italian Duca
Japanese 公爵 (pron. kōshaku) あなたの公領1枚につき1VP
Korean 공작 (pron. gongjag)
Norwegian Greve (lit. count)
Polish Starosta (lit. foreman) Polish language Duke Ta karta jest warta 1 VP za każdy Powiat, jaki posiadasz.
Russian Герцог (pron. gyertsog) Russian language Duke from Shuffle iT Приносит 1VP за каждое ваше Герцогство.
Spanish Duque Spanish language Duke Consigues 1VP por cada carta Ducado que tengas en tu mazo. First Edition
(2009)
Duque Spanish language Duke Consigues 1VP por cada carta de Ducado que tengas en tu mazo. Second Edition
(2016)

Trivia

Official card art.

Secret History

Another card added when the set went to 25 cards. I picked this particular card for this set to round out the victory card theme. Baron makes Estates matter, Duke makes Duchies matter.


This card started its life in another set as a victory card worth one point per copy of it you had. That just varied way too much. You have to charge enough for it to be fair when you get a lot of them, and then it's horrible when you don't. The fix was to have it count another card. The other card had to be one that was always out, and Duchy was the obvious choice.


Cards $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)