Seaway
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{{Infobox Event | {{Infobox Event | ||
|name = Seaway | |name = Seaway | ||
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|type1 = Event | |type1 = Event | ||
|illustrator = Julien Delval | |illustrator = Julien Delval | ||
− | |text = Gain an Action card costing up to {{Cost|4}}. Move your +1 Buy token to its pile. (When you play a card from that pile, you first get '''+1 Buy'''.) | + | |text = Gain an Action card costing up to {{Cost|4}}.<br>Move your +1 Buy token to its pile.<br>(When you play a card from that pile, you first get '''+1 Buy'''.) |
}} | }} | ||
− | '''Seaway''' is an [[Event]] from [[Adventures]]. | + | '''Seaway''' is an [[Event]] from [[Adventures]]. It places the buyer's [[Adventures_tokens#Vanilla_bonus_tokens|+1 Buy token]] and gains the player a copy of the chosen card. Unlike the other vanilla bonus token Events, it has a cost restriction on the card pile that the token can be moved to. |
== FAQ == | == FAQ == | ||
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* When you buy this, first you gain an Action card costing up to {{Cost|4}}. The Action card comes from the Supply and is put into your discard pile. | * When you buy this, first you gain an Action card costing up to {{Cost|4}}. The Action card comes from the Supply and is put into your discard pile. | ||
* Then move your +1 Buy token to the pile the Action card came from. | * Then move your +1 Buy token to the pile the Action card came from. | ||
− | * The token gives you +1 Buy when playing a card from that pile; see the Tokens section. | + | * The token gives you +1 Buy when playing a card from that pile; see the [[Adventures_tokens#Official_Rules|Tokens section]]. |
* It only matters how much the card costs that you gain; the cost is not checked later. For example you can play {{Card|Bridge Troll}}, then use Seaway to gain a Bridge Troll (currently costing {{Cost|4}} due to its own effect), and the token will stay there even when Bridge Troll costs {{Cost|5}} later. | * It only matters how much the card costs that you gain; the cost is not checked later. For example you can play {{Card|Bridge Troll}}, then use Seaway to gain a Bridge Troll (currently costing {{Cost|4}} due to its own effect), and the token will stay there even when Bridge Troll costs {{Cost|5}} later. | ||
− | * You can use Seaway to gain {{Card|Sir Martin}} (from | + | * You can use Seaway to gain {{Card|Sir Martin}} (from {{Set|Dark Ages}}) when he is on top of the [[Knight|Knights]] pile; then your +1 Buy token will be on the Knights pile, even though any remaining Knights will cost {{Cost|5}}. |
− | * You cannot use Seaway on an empty pile just to move the +1 Buy token; you have to pick a card you can gain. | + | * You cannot use Seaway on an empty pile just to move the +1 Buy token; you have to pick a card you can gain. |
=== Other rules clarifications === | === Other rules clarifications === | ||
* Unlike {{Event|Pathfinding}}, {{Event|Lost Arts}}, {{Event|Training}}, and {{Card|Teacher}}, Seaway doesn't require the pile to be an Action pile—just a pile you can gain an Action card from. This means (with cost-reduction), you can put the +1 Buy token on {{Card|Castles}}. And with {{Event|Inheritance}}, you can put the +1 Buy token on {{Card|Estate}}s. | * Unlike {{Event|Pathfinding}}, {{Event|Lost Arts}}, {{Event|Training}}, and {{Card|Teacher}}, Seaway doesn't require the pile to be an Action pile—just a pile you can gain an Action card from. This means (with cost-reduction), you can put the +1 Buy token on {{Card|Castles}}. And with {{Event|Inheritance}}, you can put the +1 Buy token on {{Card|Estate}}s. | ||
− | * The +1 Buy token is placed on the pile after | + | * The +1 Buy token is placed on the pile after the card has been gained and after any on-gain effects are resolved. This means if you gain a card with Seaway and then immediately play it with {{Project|Innovation}}, the token isn't on the pile ''yet'', so you won't get +1 Buy. |
== Strategy == | == Strategy == | ||
− | + | Seaway is a moderately strong [[Event]] whose value is mainly dependent on the alternatives for extra gains and on the suitability of the Action piles eligible for placement of the [[+Buy]] [[vanilla bonus tokens|token]]. | |
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− | + | If other sources of +Buy are absent or weak or do not provide net gains (e.g. {{Card|Forager}}), Seaway can be very important, and in this scenario it's very likely to be worth buying even if the available targets are suboptimal (e.g. because they are [[terminal]]). Even outside this situation, if there are useful Action cards costing {{Cost|4}} or less that you want multiple copies of anyway (such as {{Card|Menagerie}}), targeting that pile with Seaway is often preferable to relying exclusively on other sources of +Buy that are less convenient (e.g. because they are [[terminal]], [[stop card]]s, or simply more expensive). Adding +Buy in this way to an otherwise useful card may have the additional advantage of freeing up some of your gains that you would otherwise have needed to use on a dedicated source of +Buy. If there is such a convenient target, Seaway often has a low [[opportunity cost]], because you gain a copy of that card when buying it, while just paying a slight premium to add the +Buy effect to all your copies. Seaway may be skippable if there is a good alternative for +Buy that you're happy to gain in bulk (e.g. {{Card|Market Square}} or {{Card|Worker's Village}}). | |
− | + | ||
− | + | The best targets for Seaway are often [[cantrip]]s or [[Village (card category)|villages]], as you're likely to want multiple copies of these and they don't impede your [[deck control]]. A useful aspect of the village case is that both extra [[terminal space]] and extra Buys often start to become relevant around the same time, as you begin to achieve some deck control and can play more of your [[payload]], which will often be terminal. Beyond this consideration, Seaway has a particularly strong synergy with {{Card|Highway}}: although it costs {{Cost|5}}, playing a single {{Card|Highway}} provides enough [[cost reduction]] to put it in the price range for Seaway, and adding +Buy to a cost-reducing cantrip is a very powerful effect that will often enable a [[megaturn]]. | |
+ | |||
+ | Seaway's effect causes you to gain a copy of the target card without buying it. Infrequently, this aspect of Seaway itself may be valuable: for instance, it may allow you to avoid the penalties of {{Event|Mission}} or {{Card|Swamp Hag}}. | ||
== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{LandscapeVersionImage|SeawayOld|Seaway}} || {{LandscapeVersionImage|SeawayDigitalOld|Seaway from Goko/Making Fun}} || Gain an Action card costing up to {{Cost|4}}. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy). || Adventures | + | | {{LandscapeVersionImage|SeawayOld|Seaway}} || {{LandscapeVersionImage|SeawayDigitalOld|Seaway from Goko/Making Fun}} || Gain an Action card costing up to {{Cost|4}}.<br>Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy). || Adventures || April 2015 |
|- | |- | ||
− | | {{LandscapeVersionImage|Seaway|Seaway}} || {{LandscapeVersionImage|SeawayDigital|Seaway from Shuffle iT}} || Gain an Action card costing up to {{Cost|4}}. Move your +1 Buy token to its pile. (When you play a card from that pile, you first get '''+1 Buy'''.) || Adventures [[Second Edition| | + | | {{LandscapeVersionImage|Seaway|Seaway}} || {{LandscapeVersionImage|SeawayDigital|Seaway from Shuffle iT}} || Gain an Action card costing up to {{Cost|4}}.<br>Move your +1 Buy token to its pile. (When you play a card from that pile, you first get '''+1 Buy'''.) || Adventures [[Second Edition#Formatting_changes|(2017 printing)]] || August 2017 |
+ | |- | ||
+ | | || || style="padding:15px 0px;"| Gain an Action card costing up to {{Cost|4}}.<br>Move your +1 Buy token to its pile.<br>(When you play a card from that pile, you first get '''+1 Buy'''.) || Adventures (2021 printing) || | ||
|} | |} | ||
+ | |||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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!Dutch | !Dutch | ||
− | | Zeeroute || || || || | + | | Zeeroute || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Pak een actiekaart die ten hoogste {{Coin|4}} kost.<br>Verplaats je +1 Aanschaf-fische naar de betreffende stapel (speel<br>je een kaart van die stapel, dan ontvang je eerst '''+1 Aanschaf''') || (2015) |
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!Finnish | !Finnish | ||
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!German | !German | ||
− | | Seeweg ||{{ | + | | Seeweg || {{LandscapeVersionImage|SeawayGerman|German language Seaway 2015 by ASS}} || || Nimm dir eine Aktionskarte, die bis zu {{Cost|4}} kostet. Lege deinen '''+1 Kauf'''-Marker auf diesen Vorratsstapel. (Wenn du eine Karte von diesem Stapel ausspielst, erhältst du zuerst '''+1 Kauf'''.) || (2015) |
+ | |- | ||
+ | !German | ||
+ | | Seeweg || || {{LandscapeLangVersionImage|German|d=1}} ||style="padding:10px 0px;"| Nimm eine Aktionskarte, die bis zu {{Cost|4}} kostet. Lege deinen '''+1 Kauf'''-Marker auf jenen Stapel. (Wenn du eine Karte von jenem Stapel spielst, erhältst du zuerst '''+1 Kauf'''.) || (Nachdruck 2021) | ||
|- | |- | ||
!Japanese | !Japanese | ||
− | | 海路 (pron. ''kairo'') || || || コスト{{Cost|4}}以下のアクションカード1枚を獲得する。それが由来するサプライの山にあなたの+1 購入トークンを移動する (あなたがその山に由来するカードを使用するとき、'''+1 購入'''を得る)。 || | + | | 海路 (pron. ''kairo'') || || || style="padding:10px 0px;"| コスト{{Cost|4}}以下のアクションカード1枚を獲得する。それが由来するサプライの山にあなたの+1 購入トークンを移動する (あなたがその山に由来するカードを使用するとき、'''+1 購入'''を得る)。 || |
|- | |- | ||
!Russian | !Russian |
Latest revision as of 12:31, 16 January 2024
Seaway | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Julien Delval |
Event text | |
Gain an Action card costing up to . Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.) |
Seaway is an Event from Adventures. It places the buyer's +1 Buy token and gains the player a copy of the chosen card. Unlike the other vanilla bonus token Events, it has a cost restriction on the card pile that the token can be moved to.
Contents |
[edit] FAQ
[edit] Official FAQ
- When you buy this, first you gain an Action card costing up to . The Action card comes from the Supply and is put into your discard pile.
- Then move your +1 Buy token to the pile the Action card came from.
- The token gives you +1 Buy when playing a card from that pile; see the Tokens section.
- It only matters how much the card costs that you gain; the cost is not checked later. For example you can play Bridge Troll, then use Seaway to gain a Bridge Troll (currently costing due to its own effect), and the token will stay there even when Bridge Troll costs later.
- You can use Seaway to gain Sir Martin (from Dark Ages) when he is on top of the Knights pile; then your +1 Buy token will be on the Knights pile, even though any remaining Knights will cost .
- You cannot use Seaway on an empty pile just to move the +1 Buy token; you have to pick a card you can gain.
[edit] Other rules clarifications
- Unlike Pathfinding, Lost Arts, Training, and Teacher, Seaway doesn't require the pile to be an Action pile—just a pile you can gain an Action card from. This means (with cost-reduction), you can put the +1 Buy token on Castles. And with Inheritance, you can put the +1 Buy token on Estates.
- The +1 Buy token is placed on the pile after the card has been gained and after any on-gain effects are resolved. This means if you gain a card with Seaway and then immediately play it with Innovation, the token isn't on the pile yet, so you won't get +1 Buy.
[edit] Strategy
Seaway is a moderately strong Event whose value is mainly dependent on the alternatives for extra gains and on the suitability of the Action piles eligible for placement of the +Buy token.
If other sources of +Buy are absent or weak or do not provide net gains (e.g. Forager), Seaway can be very important, and in this scenario it's very likely to be worth buying even if the available targets are suboptimal (e.g. because they are terminal). Even outside this situation, if there are useful Action cards costing or less that you want multiple copies of anyway (such as Menagerie), targeting that pile with Seaway is often preferable to relying exclusively on other sources of +Buy that are less convenient (e.g. because they are terminal, stop cards, or simply more expensive). Adding +Buy in this way to an otherwise useful card may have the additional advantage of freeing up some of your gains that you would otherwise have needed to use on a dedicated source of +Buy. If there is such a convenient target, Seaway often has a low opportunity cost, because you gain a copy of that card when buying it, while just paying a slight premium to add the +Buy effect to all your copies. Seaway may be skippable if there is a good alternative for +Buy that you're happy to gain in bulk (e.g. Market Square or Worker's Village).
The best targets for Seaway are often cantrips or villages, as you're likely to want multiple copies of these and they don't impede your deck control. A useful aspect of the village case is that both extra terminal space and extra Buys often start to become relevant around the same time, as you begin to achieve some deck control and can play more of your payload, which will often be terminal. Beyond this consideration, Seaway has a particularly strong synergy with Highway: although it costs , playing a single Highway provides enough cost reduction to put it in the price range for Seaway, and adding +Buy to a cost-reducing cantrip is a very powerful effect that will often enable a megaturn.
Seaway's effect causes you to gain a copy of the target card without buying it. Infrequently, this aspect of Seaway itself may be valuable: for instance, it may allow you to avoid the penalties of Mission or Swamp Hag.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain an Action card costing up to . Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy). |
Adventures | April 2015 | ||
Gain an Action card costing up to . Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.) |
Adventures (2017 printing) | August 2017 | ||
Gain an Action card costing up to . Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.) |
Adventures (2021 printing) |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Why does Seaway gain a card?