Ranger: Difference between revisions
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{{Infobox Card | {{Infobox Card | ||
|name = Ranger | |name = Ranger | ||
Line 4: | Line 6: | ||
|set = Adventures | |set = Adventures | ||
|type1 = Action | |type1 = Action | ||
|illustrator = | |illustrator = Claus Stephan | ||
|text = +1 Buy<br/>Turn your Journey token over (it starts face up). | |text = '''+1 Buy'''<br/>Turn your Journey token over (it starts face up). Then if it's face up, '''+5 Cards'''. | ||
}} | }} | ||
'''Ranger''' is | '''Ranger''' is an [[Action]] card from [[Adventures]]. It is a powerful [[terminal draw]] card, but only every other play; it is also a [[+Buy]] card. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
At the start of the game, place your Journey token (the one with the boot) face up. When you play this, you get +1 Buy, and turn the token over. Then if it is face down, nothing more happens. If it is face up, you draw 5 cards. So, every other time you play a Ranger, you will draw 5 cards. It does not matter what turned over the Journey token; you could turn it face down with Giant, then face up with Ranger. | * At the start of the game, place your Journey token (the one with the boot) face up. | ||
* When you play this, you get +1 Buy, and turn the token over. | |||
* Then if it is face down, nothing more happens. | |||
* If it is face up, you draw 5 cards. | |||
* So, every other time you play a Ranger, you will draw 5 cards. | |||
* It does not matter what turned over the Journey token; you could turn it face down with {{Card|Giant}}, then face up with Ranger. | |||
== Strategy == | == Strategy == | ||
There is no strategy article for Ranger | There is no strategy article for Ranger, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14956.0 forum.] | ||
Ranger is a cheap-ish [[terminal draw]] card, that plays a similar role to {{Card|Smithy}} and {{Card|Envoy}}. It draws fewer cards on average than Smithy - in two plays, it draws 5 cards for a net handsize increase of 3, whereas Smithy draws 6 cards for a handsize increase of 4. However, it does have +buy to compensate for this; the extra buy comes in handy both in [[Big Money]] and [[engine]] strategies. | |||
The difficulties of using Ranger are mostly about the careful calibration of when you want it to fire. The first time you use Ranger, it is pretty much useless, but the second time it offers explosive draw. As soon as your engine starts firing, it is advised to make sure the first play of Ranger is the one that draws five cards, even at the cost of losing [[terminal]] space the turn before. For example, you draw your deck with [[Village]]s and Rangers and maybe some other draw card, and then you play one more Ranger to ensure that your token is face down, so the next time you play a Ranger you'll get +5 cards. | |||
=== Synergies === | |||
* {{Event|Pilgrimage}}. Draw your deck with some other draw card, use Ranger to flip the Journey token, buy Pilgrimage to gain three awesome action cards. | |||
* {{Card|Throne Room}}, {{Card|King's Court}}, and {{Card|Royal Carriage}} can ensure drawing. | |||
* Expensive cards in general, since Ranger can cause swingy turns | |||
=== Antisynergies === | |||
* {{Card|Giant}} doesn't synergize with Ranger in the way Pilgrimage does, but just makes calibrating the Journey token more difficult | |||
* Something that offers more reliable draw and +Buy, like {{Card|Margrave}} | |||
== Versions == | |||
===English versions=== | |||
{| class="wikitable" style="text-align:center;" | |||
! Print !! Digital !! Text !! Release !! Date | |||
|- | |||
| {{CardVersionImage|RangerOld|Ranger}} || {{CardVersionImage|RangerDigitalOld|Ranger from Goko/Making Fun}} || '''+1 Buy'''<br>Turn your Journey token over (it starts face up). If it's face up, +5 Cards. || Adventures 1st Edition || April 2015 | |||
|- | |||
| {{CardVersionImage|Ranger|Ranger}} || {{CardVersionImage|RangerDigital|Ranger from Shuffle iT}} || '''+1 Buy'''<br>Turn your Journey token over (it starts face up). Then if it's face up, '''+5 Cards'''. || Adventures [[Second Edition|2nd Edition]] || August 2017 | |||
|} | |||
===Other language versions=== | |||
{| class="wikitable" style="text-align:center;" | |||
! Language !! Name !! Print !! Digital !! Text !! Notes | |||
|- | |||
!Dutch | |||
| Woudloper (lit. ''bushranger'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+1 Aanschaf'''<br>Draai je reisfische om (het start<br>open). Ligt het nu open:<br>'''+ 5 Kaarten'''. || (2015) | |||
|- | |||
!Finnish | |||
| Samooja || || || || | |||
|- | |||
!French | |||
| Forestier (lit. ''forester'') || || || || | |||
|- | |||
!German | |||
| Wildhüter<br>(lit. ''gamekeeper'') || {{CardVersionImage|RangerGerman|German language Ranger 2015 by ASS}} || || '''+1 Kauf'''<br>Drehe deinen Reise-Marker um.<br>Liegt die Vorderseite oben:<br>'''+5 Karten''' || (2015) | |||
|- | |||
!German | |||
| Wildhüter<br>(lit. ''gamekeeper'') || || {{CardVersionImage|RangerGerman2021Digital|German language Ranger 2021 from Shuffle iT}} || '''+1 Kauf'''<br>Drehe deinen Reise-Marker um (er beginnt mit der Vorderseite nach oben). Liegt dann die Vorderseite oben: '''+5 Karten'''. || (Nachdruck 2021) | |||
|- | |||
!Japanese | |||
| 山守<br>(pron. ''yamamori'', lit. ''mountain guardian'') || || || style="padding:15px 0px;"| '''+1 購入'''<br>旅人トークンを裏返す(開始時は表向き)。そして表向きになった場合、'''+5 カードを引く'''。 || | |||
|- | |||
!Russian | |||
| Лесничий<br>(pron. '' lyesnichiy'') || || || || | |||
|} | |||
== Trivia == | == Trivia == | ||
=== | [[Image:RangerArt.jpg|thumb|right|354px|Official card art.]] | ||
=== | === Secret History === | ||
{{Quote|Text=One of the simple things to do with a token was just to use it to make something work at a different speed. With the easiest speed being half speed. Originally this only gave +1 Buy when you got the token face up, but it got the +Buy full time to be slightly simpler, and costs {{Cost|4}} instead of the original {{Cost|3}} because now it doesn't compare poorly to {{Card|Smithy}}. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |||
}} | |||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 03:25, 21 September 2024
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Ranger | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Claus Stephan |
Card text | |
+1 Buy Turn your Journey token over (it starts face up). Then if it's face up, +5 Cards. |
Ranger is an Action card from Adventures. It is a powerful terminal draw card, but only every other play; it is also a +Buy card.
FAQ
Official FAQ
- At the start of the game, place your Journey token (the one with the boot) face up.
- When you play this, you get +1 Buy, and turn the token over.
- Then if it is face down, nothing more happens.
- If it is face up, you draw 5 cards.
- So, every other time you play a Ranger, you will draw 5 cards.
- It does not matter what turned over the Journey token; you could turn it face down with Giant, then face up with Ranger.
Strategy
There is no strategy article for Ranger, but the card has been discussed on the forum.
Ranger is a cheap-ish terminal draw card, that plays a similar role to Smithy and Envoy. It draws fewer cards on average than Smithy - in two plays, it draws 5 cards for a net handsize increase of 3, whereas Smithy draws 6 cards for a handsize increase of 4. However, it does have +buy to compensate for this; the extra buy comes in handy both in Big Money and engine strategies.
The difficulties of using Ranger are mostly about the careful calibration of when you want it to fire. The first time you use Ranger, it is pretty much useless, but the second time it offers explosive draw. As soon as your engine starts firing, it is advised to make sure the first play of Ranger is the one that draws five cards, even at the cost of losing terminal space the turn before. For example, you draw your deck with Villages and Rangers and maybe some other draw card, and then you play one more Ranger to ensure that your token is face down, so the next time you play a Ranger you'll get +5 cards.
Synergies
- Pilgrimage. Draw your deck with some other draw card, use Ranger to flip the Journey token, buy Pilgrimage to gain three awesome action cards.
- Throne Room, King's Court, and Royal Carriage can ensure drawing.
- Expensive cards in general, since Ranger can cause swingy turns
Antisynergies
- Giant doesn't synergize with Ranger in the way Pilgrimage does, but just makes calibrating the Journey token more difficult
- Something that offers more reliable draw and +Buy, like Margrave
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy Turn your Journey token over (it starts face up). If it's face up, +5 Cards. |
Adventures 1st Edition | April 2015 | ||
+1 Buy Turn your Journey token over (it starts face up). Then if it's face up, +5 Cards. |
Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History