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  |name = Envoy
  |name = Envoy
  |type1 = Action
  |type1 = Action
 
|cost = 4
  |illustrator = Matthias Catrein
  |illustrator = Matthias Catrein
  |text = Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest.
  |text = Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand.
}}
}}


'''Envoy''' is an [[Action]] card which was released as a [[Promo]]. It gives +4 cards, but lets the opponent choose the worst 4 out of 5; as such, it works best in homogeneous decks where the best cards aren't much better than the average, and it's more important to just have a large number of them.  
'''Envoy''' is a [[Promo|promotional]] [[Action]] card. It gives +4 cards, but lets an opponent choose the worst 4 out of 5; as such, it works better in homogeneous decks where the best cards aren't much better than the average.  
 
== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest.
* If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest.
* The player to your left then chooses one of the revealed cards for you to discard and then you draw the rest.
* The player to your left then chooses one of the revealed cards for you to discard and then you put the rest to your hand.
* If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you draw the rest.
* If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you put the rest to your hand.
=== Other Rules clarifications ===
 
== Strategy Article ==
== Strategy ==
There isn't a strategy article for Envoy. Envoy is often commonly used in Envoy+[[Big Money]], and was mentioned in [http://dominionstrategy.com/2012/06/13/terminal-draw-big-money/ this article] by HiveMindEmulator, edited by theory.  
While Envoy is an efficient [[terminal draw]] card in terms of the net hand size increase (of three), it has one notable drawback given that your opponent's choice means you will usually draw the least desirable four out of the five revealed cards. The impact of this drawback is dependent on your deck composition, or more specifically your ratio of good cards (i.e. [[village (card category)|villages]], [[cantrip]]s, {{Card|Traveller|Travellers|file=Travellers}}, etc.) to bad cards (i.e. [[junk]] such as your starting {{Card|Copper|Coppers}} and {{Card|Estate|Estates}}). For example, this ratio is usually high if [[thinning]] is available, and your opponent might only be able to discard one [[draw]] card out of several. Conversely, if a [[junking attack]] is present or thinning is absent, this ratio is likely to be low, and your opponent might (for example) be able to discard the only village you reveal.
 
Because this drawback’s impact varies over the course of the game and from [[Kingdom]] to Kingdom, the best way to use Envoy differs slightly in comparison to more reliable terminal draw cards such as {{Card|Smithy}}, as the additional card drawn may not always make up for missing an opportunity to play a key card. While a few copies can still draw a large amount when paired with villages, Envoy is relatively more fragile when your good-to-bad card ratio is low, as your opponent can simply prevent you from finding your next village or Envoy. As such, it is usually less desirable in the early game before you’ve been able to thin much, or when you’re unable to thin at all. Occasionally, however, Envoy can function very well as a form of bulk draw, supplemented by cantrips or other ways to ensure you can also draw your most important cards.
 
When deciding what to discard for an opponent's Envoy, you’ll usually want to deny them whatever most helps them continue their turn. Often, this will mean discarding a village to limit their [[terminal space]] (and, likely, further Envoy plays). Other times, discarding a draw card such as {{Card|Laboratory}} will be your best option. Occasionally, when you know that they will not be drawing any more cards (likely because they are out of terminal space) you will want to discard their strongest [[payload]] card. This might prevent them from having enough Buys for a [[three-pile ending|pileout]], or from hitting an important pricepoint (e.g. {{Card|Province}}).  
 
A few different effects can help mitigate Envoy’s drawbacks.
* Some villages can help with the problem of having unreliable access to terminal space. {{Card|Villa}}, {{Card|Coin of the Realm}}, or sources of [[Villager]]s allow you to simply buy more terminal space, or store it up for future turns, while {{Card|Village Green}} is a poor target for your opponent to discard since doing so would allow you to [[Reaction|React]] with it.
* Given that Envoy tends to draw worse than average cards from your deck, it synergizes with [[sifter]]s (such as {{Card|Warehouse}}) that let you exchange [[dead]] cards for better cards. [[Cantrip]]s are also very helpful because your opponent usually doesn’t know what they will draw and hence won’t know whether discarding a cantrip is to their advantage or not.
* Certain effects such as {{Card|Courier}} or {{Card|Mountain Village}} let you access strong cards that were discarded by getting them back or playing them from the discard pile.
 
Envoy’s ability to draw a significant portion of your deck in the early game can be useful with effects that allow you to trash or thin multiple cards at once, such as {{Event|Trade}}, {{Event|Banish}}, or {{Card|Cemetery}}. Opening with Envoy can be an effective way to access these effects quickly.  


Envoy is the closest cousin of {{Card|Smithy}} — so close that it was cut from [[Intrigue]] due to the great similarity. So what is the difference? Envoy adds 4 cards to your hand instead of 3, and draws 5. Because it draws so many more cards, you really can’t afford to add any terminal actions to your deck if you're playing Envoy-Big Money (i.e. no second Envoy). In the Envoy turn you see more than half your deck, so the probability of collision is higher than the probabilty of non-collision until your deck size is at least 19, at which point the game is nearly over and you should be buying [[Victory]] cards. Although you can’t really add any other terminals to Envoy, you still get plenty of plays out of your single Envoy due to the rapid cycling. Though you want to avoid terminal actions, you should still be willing to open {{Card|Jack of all Trades}} or {{Card|Island}} before getting your Envoy (with {{Card|Masquerade}}, you’re better off just skipping the Envoy).
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardVersionImage|EnvoyOld|Envoy}} || {{CardLangVersionImage|o=1|d=g}} || style="padding: 0px 15px;"| Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. || Envoy || November 2008
|-
| {{CardVersionImage|Envoy|Envoy}} || {{CardLangVersionImage|d=s}} || Reveal the top 5 cards of your deck. The player to your left chooses one.<br>Discard that one and put the rest into your hand. || Envoy [[2016 Errata#Other_card_changes|(2017 printing)]] || February 2017
|}


Envoy-Big Money is a common benchmark, because it reaches four Provinces extremely fast. In truth, it is only slightly better than Smithy-Big Money, because it is not at all resilient to greening - since your opponent gets to pick which card out of 5 you discard, you'll find that you're seeing your green cards more often and your {{Card|Gold|Golds}} less often as you get more junk in your deck.  
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Chinese
| 使節 (pron. ''shǐjié'') || || || ||
|-
!Czech
| Posel || || || ||
|-
!Dutch
| Gezant || || || ||
|-
!Finnish
| Lähettiläs || || || ||
|-
!French
| Délégué || || || ||
|-
!rowspan=2|German
| Gesandter || {{CardVersionImage|Envoy German-HiG|German language Envoy 2009 by HiG}} || {{CardLangVersionImage|d=1|German}} || Decke die obersten 5&nbsp;Karten von deinem Nachziehstapel auf. Der Spieler links von dir wählt eine der aufgedeckten Karten aus. Lege die gewählte Karte ab. Nimm die übrigen Karten auf die Hand. || (2009)
|-
| Gesandter || {{CardVersionImage|Envoy German-ASS|German language Envoy 2019 by ASS}} ||  || Decke die obersten 5&nbsp;Karten deines Nachziehstapels auf, wovon dein linker Mitspieler eine auswählt.<br>Lege jene Karte ab und nimm den Rest auf die Hand. || (2019)
|-
!Italian
| Inviato || || || ||
|-
!Japanese
| 公使 (pron. ''kōshi'', lit. ''minister'') || || || 山札の上から5枚を公開する。左隣のプレイヤーは、その中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。 ||
|-
!Korean
| 사절 (pron. ''sajeol'') || || || ||
|-
!Polish
| Poseł || {{CardLangVersionImage|Polish}} || || Odkryj 5 kart z wierzchu swojej talii. Gracz po twojej lewej stronie wskazuje jedną z nich, którą musisz odrzucić. Weź na rękę pozostałe karty. ||
|-
!Russian
| Посыльный (pron. ''posyl'ny'', lit. ''messenger'') || || || ||
|-
!Spanish
| Enviado (''unreleased'') || || || ||
|}


Envoy also works well in [[engine]]s, but requires a bit of redundancy - you have to make sure that even if your opponent consistently picks either Envoys or [[Villages]] to discard, you'll still have enough of both to draw what you need.
=== Synergies/Combos ===
* [[Big Money]]
* redundancy in engines, which probably requires low-cost ({{Cost|2}}-{{Cost|4}}) [[Villages]]
* Monotonous decks where most cards are average, with very few very good or very bad ones. (Such as a Big Money deck with mostly Silvers and Coppers, but could also be an engine deck with lots of {{Cost|2}}-{{Cost|5}} cantrips)
=== Antisynergies ===
* [[Alt-VP]], since they give engines a chance to catch up, and Envoy-Big Money decks are not resilient to greening.
* High-variance decks.
== Trivia ==
== Trivia ==
=== In other languages ===
[[Image:EnvoyArt.jpg|thumb|right|354px|Official card art.]]
* French: Délégué
* German: Gesandter
=== Card Art ===
=== Card Art ===
{{Quote
{{Quote
|Text= The expansion symbol is the Wiener Riesenrad in Vienna.  
|Text=The expansion symbol is the Wiener Riesenrad in Vienna.  
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']
Line 41: Line 92:
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
|Text=This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion.
|Text=<p>This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a [[terminal|terminal action]] that [[draw|drew]] you cards. There was enough of that already between the {{Set|Dominion|main set}} and {{Set|Intrigue}}. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion.</p><p>Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option.</p>
<br><br>
Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos]
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos]
Line 49: Line 98:
=== Retrospective ===
=== Retrospective ===
{{Quote|
{{Quote|
|Text=Envoy is too lackluster to be a promo.
|Text=<p>Envoy contributes too little relative to {{Card|Smithy}}. That's why it's not in {{Set|Intrigue}}! It's why it's a bad promo. The premise sounds interesting, the card is not sufficiently interesting. That line has varied over time. For {{Set|Intrigue}}, it didn't feel different enough. For the 15th expansion I'm more lenient. {{Card|Advisor}} gets more out of the premise, hooray. It's a fine card except for being too slow.</p><p>The basic premise of promo cards is bad. I do them anyway because various entities want them. The best case scenario is, a promo actually promotes an expansion. We have just a couple of those. {{Card|Prince}} is a good promo because it's exotic like promos like to be, but a set isn't missing it because sets don't really want actions that cost {{Cost|8}}.</p>
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/959541511828148294 Dominion Discord, 2022]
}}
}}


{{Navbox Promo}}
{{Navbox Promo}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Terminals]]
[[Category:Handsize positive]]
[[Category:Draw]]
[[Category:Opponent interaction]]

Latest revision as of 21:22, 10 September 2024

Envoy
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Promo
Illustrator(s) Matthias Catrein
Card text
Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand.

Envoy is a promotional Action card. It gives +4 cards, but lets an opponent choose the worst 4 out of 5; as such, it works better in homogeneous decks where the best cards aren't much better than the average.

FAQ

Official FAQ

  • If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest.
  • The player to your left then chooses one of the revealed cards for you to discard and then you put the rest to your hand.
  • If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you put the rest to your hand.

Strategy

While Envoy is an efficient terminal draw card in terms of the net hand size increase (of three), it has one notable drawback given that your opponent's choice means you will usually draw the least desirable four out of the five revealed cards. The impact of this drawback is dependent on your deck composition, or more specifically your ratio of good cards (i.e. villages, cantrips, Travellers, etc.) to bad cards (i.e. junk such as your starting Coppers and Estates). For example, this ratio is usually high if thinning is available, and your opponent might only be able to discard one draw card out of several. Conversely, if a junking attack is present or thinning is absent, this ratio is likely to be low, and your opponent might (for example) be able to discard the only village you reveal.

Because this drawback’s impact varies over the course of the game and from Kingdom to Kingdom, the best way to use Envoy differs slightly in comparison to more reliable terminal draw cards such as Smithy, as the additional card drawn may not always make up for missing an opportunity to play a key card. While a few copies can still draw a large amount when paired with villages, Envoy is relatively more fragile when your good-to-bad card ratio is low, as your opponent can simply prevent you from finding your next village or Envoy. As such, it is usually less desirable in the early game before you’ve been able to thin much, or when you’re unable to thin at all. Occasionally, however, Envoy can function very well as a form of bulk draw, supplemented by cantrips or other ways to ensure you can also draw your most important cards.

When deciding what to discard for an opponent's Envoy, you’ll usually want to deny them whatever most helps them continue their turn. Often, this will mean discarding a village to limit their terminal space (and, likely, further Envoy plays). Other times, discarding a draw card such as Laboratory will be your best option. Occasionally, when you know that they will not be drawing any more cards (likely because they are out of terminal space) you will want to discard their strongest payload card. This might prevent them from having enough Buys for a pileout, or from hitting an important pricepoint (e.g. Province).

A few different effects can help mitigate Envoy’s drawbacks.

  • Some villages can help with the problem of having unreliable access to terminal space. Villa, Coin of the Realm, or sources of Villagers allow you to simply buy more terminal space, or store it up for future turns, while Village Green is a poor target for your opponent to discard since doing so would allow you to React with it.
  • Given that Envoy tends to draw worse than average cards from your deck, it synergizes with sifters (such as Warehouse) that let you exchange dead cards for better cards. Cantrips are also very helpful because your opponent usually doesn’t know what they will draw and hence won’t know whether discarding a cantrip is to their advantage or not.
  • Certain effects such as Courier or Mountain Village let you access strong cards that were discarded by getting them back or playing them from the discard pile.

Envoy’s ability to draw a significant portion of your deck in the early game can be useful with effects that allow you to trash or thin multiple cards at once, such as Trade, Banish, or Cemetery. Opening with Envoy can be an effective way to access these effects quickly.

Versions

English versions

Print Digital Text Release Date
Envoy Envoy from Goko/Making Fun Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. Envoy November 2008
Envoy Envoy from Shuffle iT Reveal the top 5 cards of your deck. The player to your left chooses one.
Discard that one and put the rest into your hand.
Envoy (2017 printing) February 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 使節 (pron. shǐjié)
Czech Posel
Dutch Gezant
Finnish Lähettiläs
French Délégué
German Gesandter German language Envoy 2009 by HiG German language Envoy from Shuffle iT Decke die obersten 5 Karten von deinem Nachziehstapel auf. Der Spieler links von dir wählt eine der aufgedeckten Karten aus. Lege die gewählte Karte ab. Nimm die übrigen Karten auf die Hand. (2009)
Gesandter German language Envoy 2019 by ASS Decke die obersten 5 Karten deines Nachziehstapels auf, wovon dein linker Mitspieler eine auswählt.
Lege jene Karte ab und nimm den Rest auf die Hand.
(2019)
Italian Inviato
Japanese 公使 (pron. kōshi, lit. minister) 山札の上から5枚を公開する。左隣のプレイヤーは、その中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。
Korean 사절 (pron. sajeol)
Polish Poseł Polish language Envoy Odkryj 5 kart z wierzchu swojej talii. Gracz po twojej lewej stronie wskazuje jedną z nich, którą musisz odrzucić. Weź na rękę pozostałe karty.
Russian Посыльный (pron. posyl'ny, lit. messenger)
Spanish Enviado (unreleased)

Trivia

Official card art.

Card Art

The expansion symbol is the Wiener Riesenrad in Vienna.

Secret History

This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion.

Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option.

Retrospective

Envoy contributes too little relative to Smithy. That's why it's not in Intrigue! It's why it's a bad promo. The premise sounds interesting, the card is not sufficiently interesting. That line has varied over time. For Intrigue, it didn't feel different enough. For the 15th expansion I'm more lenient. Advisor gets more out of the premise, hooray. It's a fine card except for being too slow.

The basic premise of promo cards is bad. I do them anyway because various entities want them. The best case scenario is, a promo actually promotes an expansion. We have just a couple of those. Prince is a good promo because it's exotic like promos like to be, but a set isn't missing it because sets don't really want actions that cost $8.


Cards $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events $5 Summon
Combos and Counters Black Market/Tactician
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)