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|name = Envoy | |name = Envoy | ||
|type1 = Action | |type1 = Action | ||
|cost = 4 | |||
|illustrator = Matthias Catrein | |illustrator = Matthias Catrein | ||
|text = Reveal the top 5 cards of your deck. The player to your left chooses one | |text = Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand. | ||
}} | }} | ||
'''Envoy''' is | '''Envoy''' is a [[Promo|promotional]] [[Action]] card. It gives +4 cards, but lets an opponent choose the worst 4 out of 5; as such, it works better in homogeneous decks where the best cards aren't much better than the average. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest. | * If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest. | ||
* The player to your left then chooses one of the revealed cards for you to discard and then you | * The player to your left then chooses one of the revealed cards for you to discard and then you put the rest to your hand. | ||
* If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you | * If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you put the rest to your hand. | ||
== Strategy | == Strategy == | ||
While Envoy is an efficient [[terminal draw]] card in terms of the net hand size increase (of three), it has one notable drawback given that your opponent's choice means you will usually draw the least desirable four out of the five revealed cards. The impact of this drawback is dependent on your deck composition, or more specifically your ratio of good cards (i.e. [[village (card category)|villages]], [[cantrip]]s, {{Card|Traveller|Travellers|file=Travellers}}, etc.) to bad cards (i.e. [[junk]] such as your starting {{Card|Copper|Coppers}} and {{Card|Estate|Estates}}). For example, this ratio is usually high if [[thinning]] is available, and your opponent might only be able to discard one [[draw]] card out of several. Conversely, if a [[junking attack]] is present or thinning is absent, this ratio is likely to be low, and your opponent might (for example) be able to discard the only village you reveal. | |||
Because this drawback’s impact varies over the course of the game and from [[Kingdom]] to Kingdom, the best way to use Envoy differs slightly in comparison to more reliable terminal draw cards such as {{Card|Smithy}}, as the additional card drawn may not always make up for missing an opportunity to play a key card. While a few copies can still draw a large amount when paired with villages, Envoy is relatively more fragile when your good-to-bad card ratio is low, as your opponent can simply prevent you from finding your next village or Envoy. As such, it is usually less desirable in the early game before you’ve been able to thin much, or when you’re unable to thin at all. Occasionally, however, Envoy can function very well as a form of bulk draw, supplemented by cantrips or other ways to ensure you can also draw your most important cards. | |||
When deciding what to discard for an opponent's Envoy, you’ll usually want to deny them whatever most helps them continue their turn. Often, this will mean discarding a village to limit their [[terminal space]] (and, likely, further Envoy plays). Other times, discarding a draw card such as {{Card|Laboratory}} will be your best option. Occasionally, when you know that they will not be drawing any more cards (likely because they are out of terminal space) you will want to discard their strongest [[payload]] card. This might prevent them from having enough Buys for a [[three-pile ending|pileout]], or from hitting an important pricepoint (e.g. {{Card|Province}}). | |||
A few different effects can help mitigate Envoy’s drawbacks. | |||
* Some villages can help with the problem of having unreliable access to terminal space. {{Card|Villa}}, {{Card|Coin of the Realm}}, or sources of [[Villager]]s allow you to simply buy more terminal space, or store it up for future turns, while {{Card|Village Green}} is a poor target for your opponent to discard since doing so would allow you to [[Reaction|React]] with it. | |||
* Given that Envoy tends to draw worse than average cards from your deck, it synergizes with [[sifter]]s (such as {{Card|Warehouse}}) that let you exchange [[dead]] cards for better cards. [[Cantrip]]s are also very helpful because your opponent usually doesn’t know what they will draw and hence won’t know whether discarding a cantrip is to their advantage or not. | |||
* Certain effects such as {{Card|Courier}} or {{Card|Mountain Village}} let you access strong cards that were discarded by getting them back or playing them from the discard pile. | |||
Envoy’s ability to draw a significant portion of your deck in the early game can be useful with effects that allow you to trash or thin multiple cards at once, such as {{Event|Trade}}, {{Event|Banish}}, or {{Card|Cemetery}}. Opening with Envoy can be an effective way to access these effects quickly. | |||
Envoy | == Versions == | ||
===English versions=== | |||
{| class="wikitable" style="text-align:center;" | |||
! Print !! Digital !! Text !! Release !! Date | |||
|- | |||
| {{CardVersionImage|EnvoyOld|Envoy}} || {{CardLangVersionImage|o=1|d=g}} || style="padding: 0px 15px;"| Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. || Envoy || November 2008 | |||
|- | |||
| {{CardVersionImage|Envoy|Envoy}} || {{CardLangVersionImage|d=s}} || Reveal the top 5 cards of your deck. The player to your left chooses one.<br>Discard that one and put the rest into your hand. || Envoy [[2016 Errata#Other_card_changes|(2017 printing)]] || February 2017 | |||
|} | |||
Envoy- | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | |||
! Language !! Name !! Print !! Digital !! Text !! Notes | |||
|- | |||
!Chinese | |||
| 使節 (pron. ''shǐjié'') || || || || | |||
|- | |||
!Czech | |||
| Posel || || || || | |||
|- | |||
!Dutch | |||
| Gezant || || || || | |||
|- | |||
!Finnish | |||
| Lähettiläs || || || || | |||
|- | |||
!French | |||
| Délégué || || || || | |||
|- | |||
!rowspan=2|German | |||
| Gesandter || {{CardVersionImage|Envoy German-HiG|German language Envoy 2009 by HiG}} || {{CardLangVersionImage|d=1|German}} || Decke die obersten 5 Karten von deinem Nachziehstapel auf. Der Spieler links von dir wählt eine der aufgedeckten Karten aus. Lege die gewählte Karte ab. Nimm die übrigen Karten auf die Hand. || (2009) | |||
|- | |||
| Gesandter || {{CardVersionImage|Envoy German-ASS|German language Envoy 2019 by ASS}} || || Decke die obersten 5 Karten deines Nachziehstapels auf, wovon dein linker Mitspieler eine auswählt.<br>Lege jene Karte ab und nimm den Rest auf die Hand. || (2019) | |||
|- | |||
!Italian | |||
| Inviato || || || || | |||
|- | |||
!Japanese | |||
| 公使 (pron. ''kōshi'', lit. ''minister'') || || || 山札の上から5枚を公開する。左隣のプレイヤーは、その中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。 || | |||
|- | |||
!Korean | |||
| 사절 (pron. ''sajeol'') || || || || | |||
|- | |||
!Polish | |||
| Poseł || {{CardLangVersionImage|Polish}} || || Odkryj 5 kart z wierzchu swojej talii. Gracz po twojej lewej stronie wskazuje jedną z nich, którą musisz odrzucić. Weź na rękę pozostałe karty. || | |||
|- | |||
!Russian | |||
| Посыльный (pron. ''posyl'ny'', lit. ''messenger'') || || || || | |||
|- | |||
!Spanish | |||
| Enviado (''unreleased'') || || || || | |||
|} | |||
== Trivia == | == Trivia == | ||
[[Image:EnvoyArt.jpg|thumb|right|354px|Official card art.]] | |||
=== Card Art === | === Card Art === | ||
{{Quote | {{Quote | ||
|Text= The expansion symbol is the Wiener Riesenrad in Vienna. | |Text=The expansion symbol is the Wiener Riesenrad in Vienna. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia'] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia'] | ||
Line 41: | Line 92: | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
|Text=This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion. | |Text=<p>This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a [[terminal|terminal action]] that [[draw|drew]] you cards. There was enough of that already between the {{Set|Dominion|main set}} and {{Set|Intrigue}}. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion.</p><p>Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option.</p> | ||
< | |||
Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option. | |||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos] | |Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos] | ||
Line 49: | Line 98: | ||
=== Retrospective === | === Retrospective === | ||
{{Quote| | {{Quote| | ||
|Text=Envoy is too | |Text=<p>Envoy contributes too little relative to {{Card|Smithy}}. That's why it's not in {{Set|Intrigue}}! It's why it's a bad promo. The premise sounds interesting, the card is not sufficiently interesting. That line has varied over time. For {{Set|Intrigue}}, it didn't feel different enough. For the 15th expansion I'm more lenient. {{Card|Advisor}} gets more out of the premise, hooray. It's a fine card except for being too slow.</p><p>The basic premise of promo cards is bad. I do them anyway because various entities want them. The best case scenario is, a promo actually promotes an expansion. We have just a couple of those. {{Card|Prince}} is a good promo because it's exotic like promos like to be, but a set isn't missing it because sets don't really want actions that cost {{Cost|8}}.</p> | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[ | |Source=[https://discord.com/channels/212660788786102272/212660788786102272/959541511828148294 Dominion Discord, 2022] | ||
}} | }} | ||
{{Navbox Promo}} | {{Navbox Promo}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Terminals]] | |||
[[Category:Handsize positive]] | |||
[[Category:Draw]] | |||
[[Category:Opponent interaction]] |
Latest revision as of 21:22, 10 September 2024
Envoy | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Promo |
Illustrator(s) | Matthias Catrein |
Card text | |
Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand. |
Envoy is a promotional Action card. It gives +4 cards, but lets an opponent choose the worst 4 out of 5; as such, it works better in homogeneous decks where the best cards aren't much better than the average.
FAQ
Official FAQ
- If you do not have 5 cards in your deck, reveal as many as you can and shuffle your discard pile to reveal the rest.
- The player to your left then chooses one of the revealed cards for you to discard and then you put the rest to your hand.
- If you do not have enough cards left to reveal 5 cards, even after shuffling, reveal as many as you can. The opponent to your left still discards one card before you put the rest to your hand.
Strategy
While Envoy is an efficient terminal draw card in terms of the net hand size increase (of three), it has one notable drawback given that your opponent's choice means you will usually draw the least desirable four out of the five revealed cards. The impact of this drawback is dependent on your deck composition, or more specifically your ratio of good cards (i.e. villages, cantrips, Travellers, etc.) to bad cards (i.e. junk such as your starting Coppers and Estates). For example, this ratio is usually high if thinning is available, and your opponent might only be able to discard one draw card out of several. Conversely, if a junking attack is present or thinning is absent, this ratio is likely to be low, and your opponent might (for example) be able to discard the only village you reveal.
Because this drawback’s impact varies over the course of the game and from Kingdom to Kingdom, the best way to use Envoy differs slightly in comparison to more reliable terminal draw cards such as Smithy, as the additional card drawn may not always make up for missing an opportunity to play a key card. While a few copies can still draw a large amount when paired with villages, Envoy is relatively more fragile when your good-to-bad card ratio is low, as your opponent can simply prevent you from finding your next village or Envoy. As such, it is usually less desirable in the early game before you’ve been able to thin much, or when you’re unable to thin at all. Occasionally, however, Envoy can function very well as a form of bulk draw, supplemented by cantrips or other ways to ensure you can also draw your most important cards.
When deciding what to discard for an opponent's Envoy, you’ll usually want to deny them whatever most helps them continue their turn. Often, this will mean discarding a village to limit their terminal space (and, likely, further Envoy plays). Other times, discarding a draw card such as Laboratory will be your best option. Occasionally, when you know that they will not be drawing any more cards (likely because they are out of terminal space) you will want to discard their strongest payload card. This might prevent them from having enough Buys for a pileout, or from hitting an important pricepoint (e.g. Province).
A few different effects can help mitigate Envoy’s drawbacks.
- Some villages can help with the problem of having unreliable access to terminal space. Villa, Coin of the Realm, or sources of Villagers allow you to simply buy more terminal space, or store it up for future turns, while Village Green is a poor target for your opponent to discard since doing so would allow you to React with it.
- Given that Envoy tends to draw worse than average cards from your deck, it synergizes with sifters (such as Warehouse) that let you exchange dead cards for better cards. Cantrips are also very helpful because your opponent usually doesn’t know what they will draw and hence won’t know whether discarding a cantrip is to their advantage or not.
- Certain effects such as Courier or Mountain Village let you access strong cards that were discarded by getting them back or playing them from the discard pile.
Envoy’s ability to draw a significant portion of your deck in the early game can be useful with effects that allow you to trash or thin multiple cards at once, such as Trade, Banish, or Cemetery. Opening with Envoy can be an effective way to access these effects quickly.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Reveal the top 5 cards of your deck. The player to your left chooses one for you to discard. Draw the rest. | Envoy | November 2008 | ||
Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand. |
Envoy (2017 printing) | February 2017 |
Other language versions
Trivia
Card Art
Secret History
This started in Intrigue. It fit with the decisions theme; you give your opponent a decision. Often that amounts to just "discard the best card," and having your opponent pick just keeps you honest. Sometimes it's a real decision though. The mechanic seemed fine, but what the card did was, it was a terminal action that drew you cards. There was enough of that already between the main set and Intrigue. And the new part to Envoy was interesting, but didn't like give you a new deck to build or anything. In your deck, it was like a Smithy. So I took Envoy out, to perhaps try in a later expansion.
Then one day Jay said, he needed a promo, could I have it say by tomorrow. I didn't want to steal a card from a future set, and also, I wanted something with as much playtesting as possible. That basically meant an outtake from the main set or Intrigue. Envoy was easily the best option.
Retrospective
Envoy contributes too little relative to Smithy. That's why it's not in Intrigue! It's why it's a bad promo. The premise sounds interesting, the card is not sufficiently interesting. That line has varied over time. For Intrigue, it didn't feel different enough. For the 15th expansion I'm more lenient. Advisor gets more out of the premise, hooray. It's a fine card except for being too slow.
The basic premise of promo cards is bad. I do them anyway because various entities want them. The best case scenario is, a promo actually promotes an expansion. We have just a couple of those. Prince is a good promo because it's exotic like promos like to be, but a set isn't missing it because sets don't really want actions that cost .