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{{Cardbox|
{{Infobox Card
  |Card = Governor
  |name = Governor
  |Cost = 5
  |type1 = Action
  |Set = Promo
  |cost = 5
  |Type = [[Action]]
  |illustrator = Harald Lieske
|Illustrator = Harald Lieske
  |text = '''+1 Action'''<br/>Choose one; you get the version in parentheses: Each player gets '''+1 (+3) Cards'''; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly {{Cost|1}} ({{Cost|2}}) more.
  |Text = +1 Action<br/>Choose one; you get the version in parentheses: +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.
}}
}}
'''Governor''' is a [[Promo|promotional]] [[Action]] card. It can be a [[remodeler]], a [[gainer]], or a [[non-terminal draw|Laboratory variant]]—it gives you three options, each of which gives you a powerful benefit but gives your opponent a smaller version of the benefit.


== FAQ ==
== FAQ ==
Line 13: Line 14:
* Then you either
* Then you either
** draw three cards and each other player draws a card;
** draw three cards and each other player draws a card;
** or you gain a Gold and each other player gains a Silver;
** or you gain a {{Card|Gold}} and each other player gains a {{Card|Silver}};
** or you may trash a card from your hand and gain a card costing exactly $2 more and each other player may trash a card from his hand and gain a card costing exactly $1 more.  
** or you may trash a card from your hand and gain a card costing exactly {{Cost|2}} more and each other player may trash a card from his hand and gain a card costing exactly {{Cost|1}} more.  
* Go in turn order, starting with yourself; this may matter if piles are low.  
* Go in turn order, starting with yourself; this may matter if piles are low.  
* The gained cards come from the Supply and are put into discard piles; if there are none left, those cards are not gained. For example if you choose the second option and there is only one Silver in the Supply, the player to your left gets it and no-one else gets one.  
* The gained cards come from the Supply and are put into discard piles; if there are none left, those cards are not gained. For example if you choose the second option and there is only one Silver in the Supply, the player to your left gets it and no-one else gets one.  
Line 21: Line 22:
* You cannot trash a Governor you played to itself, as it is no longer in your hand when you play it (though you can trash another copy of Governor from your hand).
* You cannot trash a Governor you played to itself, as it is no longer in your hand when you play it (though you can trash another copy of Governor from your hand).
=== Other Rules clarifications ===
=== Other Rules clarifications ===
== Strategy Article ==
* If you play this with {{Event|Way of the Chameleon}} and choose the first option, you get +{{Cost|3}}, and each other player gets +1 Card.
There is no strategy article for Governor.
* If another player trashes a card and gains a {{Card|Gondola}}, that may let them play a Governor. Since it's still your turn, you will get the bonuses from their Governor play first.
 
== Strategy ==
Governor is a very powerful and flexible card that dominates most [[Kingdom]]s where it appears. It provides a source of [[draw]], money, and trashing, for yourself as well as for your opponents. Governor offers all the tools necessary for a [[megaturn]], and games involving it often end quickly on {{Card|Province|Provinces}}.
 
A simple Governor strategy involves gaining 4-6 Governors, gaining several {{Card|Gold|Golds}} with them, then turning those {{Card|Gold|Golds}} into {{Card|Province|Provinces}}. This becomes much stronger with various types of support.
 
Using other draw cards, such as {{Card|Laboratory}} or a [[village]]/[[terminal draw]] engine, you can use more of your Governors for {{Card|Gold}}-gaining and [[Trasher#Remodelers|remodelling]]. Usually, drawing is the least desirable use of Governor, because it benefits your opponents the most. Despite this drawback, sometimes you’ll need to use Governor’s draw option to kick off your turn. If this is the case, if you have multiple Governors in hand, consider trashing with your Governors before drawing with them, as after drawing a card, your opponents will have more options for cards to trash. Notably, the extra card draw for your opponent can be mitigated with a [[handsize attack]] such as {{Card|Militia}}, and Governor can be exceptionally strong draw with such effects. In the early and mid-game, you'll typically want to use your first few Governor plays to draw, as free trashing for your opponent is even stronger than free draw and your deck is likely not yet ready to add {{Card|Gold|Golds}}.
 
Using Governors to trash your starting cards is often undesirable, both because of the free trashing (usually of {{Card|Copper|Coppers}}) you provide to your opponents, and because it doesn’t necessarily [[thin]] your deck, but instead remodels your cards, thus requiring useful target cards at {{Cost|2}} or {{Cost|4}}. You should therefore aim to trash your {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} with other [[trasher]]s. Turning {{Card|Gold|Golds}} into {{Card|Province|Provinces}} is the main function of Governor’s trashing effect, but you can also turn the {{Card|Silver|Silvers}} your opponent gives you into more Governors.
 
The {{Card|Gold}}-gaining option of Governor is best used for material to convert into Provinces with Governor’s trashing option. Gaining {{Card|Gold|Golds}} to help your economy is usually less efficient, but they can help you buy more Governors. The {{Card|Silver}} that your opponent gains is usually less impactful than the free trash or free draw from the other Governor options.
 
For the above reasons, Governor is most effective when viewed as a payload card. Getting other {{Cost|5}} cards before Governor, such as {{Card|Sentry}} and {{Card|Laboratory}}, can help you first establish [[deck control]]. This allows your Governors to operate in a clean deck, using a minimal amount of Governor plays to draw. Ideally, every two plays of Governor yield a {{Card|Province}}.
 
In the endgame, you will want to watch out for your opponent scoring on your turn when you give them the option to trash, usually as a result of you trashing your {{Card|Gold|Golds}} into {{Card|Province|Provinces}}. Common situations to be aware of are {{Cost|4}} cards converting into {{Card|Duchy|Duchies}} and {{Cost|7}} cards such as {{Card|King's Court}} converting into {{Card|Province|Provinces}}. One way to play around this is to avoid drawing with Governor, as drawing gives your opponent more chances to find cards to trash into [[Victory]] cards.
 
===External strategy articles===
''Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.''
* [http://forum.dominionstrategy.com/index.php?topic=2878.0 Robz888's 2012 article]
* [https://docs.google.com/presentation/d/1H5XKb1hRfsFLLpJBFOWYt8u_g4mpTP5S_IUAtJud1J0/edit?usp=sharing slides from 2021 coaching session]
 
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding: 0px 10px;"| '''+1 Action'''<br>Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly {{Cost|1}} ({{Cost|2}}) more. || Governor || October 2011
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding: 0px 10px;"| '''+1 Action'''<br>Choose one; you get the version in parentheses: Each player gets '''+1 (+3) Cards'''; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly {{Cost|1}} ({{Cost|2}}) more. || Governor [[2016 Errata#Formatting_changes|(2016 printing)]] || February 2017
|}
 
===Other language versions===
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Dutch
| Gouverneur || || || ||
|-
!Finnish
| Kuvernööri || || || ||
|-
!French
| Gouverneur || || {{CardVersionImage|GovernorFrench2021Digital|French language Governor 2021 from Shuffle iT}} || '''+1 Action'''<br>Choisissez (vous obtenez la version entre parenthèses)&nbsp;: tous les joueurs obtiennent '''+1&nbsp;(+3) Cartes'''; ou tous les joueurs reçoivent un Argent (Or); ou tous les joueurs peuvent écarter une carte de leur main pour recevoir une carte coûtant exactement {{Cost|1}} ({{Cost|2}}) de plus.||
|-
!rowspan=3|German
| Gouverneur || {{CardVersionImage|GovernorGermanHiG|German language Governor 2011 by HiG}} || ||  '''+1 Aktion'''<br>Wähle eins (deine Mitspieler erhalten, was in Klammern angegeben ist):<br>'''+3 Karten''' ('''+1&nbsp;Karte''')<br>oder<br> Nimm dir ein Gold (Silber)<br>oder<br>Jeder Spieler darf eine Karte aus seiner Hand entsorgen und nimmt sich dafür eine Karte, die genau {{Cost|2}} {{nowrap|({{Cost|1}})}} mehr kostet. || <p>(2011)</p><hr><p>"...nimmt sich <s>dafür</s> eine Karte,&hellip;"</p>
|-
| Gouverneur || {{CardLangVersionImage|German}} || {{CardLangVersionImage|d=t|German}} || style="padding:15px 0px;"| '''+1 Aktion'''<br>Wähle eins (alle Mitspieler erhalten, was in Klammern angegeben ist):<br>'''+3 Karten (+1&nbsp;Karte)''' oder<br> Nimm dir ein Gold (Silber) oder<br>Jeder Spieler darf eine Handkarte entsorgen und sich dafür eine Karte nehmen, die genau {{Cost|2}} {{nowrap|({{Cost|1}})}} mehr kostet. || <p>Sammler-Box 2019</p><hr><p>"...und sich <s>dafür</s> eine Karte nehmen,&hellip;"</p>
|-
| Gouverneur || || {{CardVersionImage|GovernorGerman2021Digital|German language Governor 2021 from Shuffle iT}} ||  '''+1 Aktion'''<br>Wähle eins, für dich gelten die Angaben in Klammern:<br>Jeder Spieler bekommt '''+1 (+3) Karten'''; oder jeder Spieler nimmt sich ein Silber (Gold); oder jeder Spieler darf eine Karte aus seiner Hand entsorgen und sich eine Karte nehmen, die genau {{Cost|1}} {{nowrap|({{Cost|2}})}} mehr kostet. ||
|-
!Japanese
| 総督<br>(pron. ''sōtoku'') || || || style="padding:15px 0px;"| '''+1 アクション'''<br>次のうち1つをあなたが選ぴ、プレイヤーは全員が実行する(あなたは()内の効果を得る):「1(3)枚カードを引く」:「銀貨(金貨)1枚を獲得する」:「手札1枚を廃棄してもよく、廃棄した場合、それよりコストが{{Cost|1}}({{Cost|2}})高いカード1枚を獲得する」。 ||
|-
!Norwegian
| Guvernør || || || ||
|-
!Polish
| Gubernator || {{CardLangVersionImage|Polish}} || || '''+1 Akcja'''<br>Wybierz jedną z opcji (otrzymujesz wersję w nawiasie): Każdy z graczy dobiera +1 (+3) kartę; lub każdy z graczy dodaje Srebrnika (Złocisza); lub każdy z graczy może wyrzucić na śmietnisko kartę z ręki i dodać kartę o koszcie wyższym dokładnie o {{Cost|1}} ({{Cost|2}}). ||
|-
!Russian
| Губернатор (pron. ''gubyernator'') || || || ||
|-
!Spanish
| Gobernador (''unreleased'') || || || ||
|}


Due to giving both you and the opponent benefits, Governor leads to a very fast game. Governor has self-synergy, since you can use it to gain Gold and then trash Gold for Provinces.
=== Synergies/Combos ===
=== Antisynergies ===
== Trivia ==
== Trivia ==
[[Image:GovernorArt.jpg|thumb|right|354px|Official card art.]]
=== Card Art ===
=== Card Art ===
{{Quote
{{Quote
|Text= The art continues art used for Puerto Rico: Anniversary Edition; the expansion symbol is from its cover.
|Text= The art continues art used for Puerto Rico: Anniversary Edition; the expansion symbol is from its cover.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 from 'Art Trivia']
|Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia']
}}
}}
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
|Text=So Jay wanted a Carcassonne-related promo for its anniversary and got Walled Village. Then he wanted another promo. The idea behind this promo was, that Stash had gone up at the BGG store paired with blanks, and well let's not do that again. So we needed another promo so it could be paired with Walled Village.
|Text=
<br><br>
So Jay wanted a Carcassonne-related promo for its anniversary and got {{Card|Walled Village}}. Then he wanted another promo. The idea behind this promo was, that {{Card|Stash}} had gone up at the BGG store paired with blanks, and well let's not do that again. So we needed another promo so it could be paired with {{Card|Walled Village}}.
 
Jay initially thought, well, Power Grid was coming on its 10th anniversary too, or at least the original German version was (Funkenschlag), so how about something that tied in with Power Grid. He wanted it to be a green card of course. And we sat down and talked with Friedemann Friese about what could possibly be done. It wasn't sounding great. The flavor for Power Grid is not medieval, and then there wasn't an obvious mechanical thing to do that connected the games.
Jay initially thought, well, Power Grid was coming on its 10th anniversary too, or at least the original German version was (Funkenschlag), so how about something that tied in with Power Grid. He wanted it to be a green card of course. And we sat down and talked with Friedemann Friese about what could possibly be done. It wasn't sounding great. The flavor for Power Grid is not medieval, and then there wasn't an obvious mechanical thing to do that connected the games.
<br><br>
 
I said, are there any other games with anniversaries coming up? And Jay said, as a matter of fact. Puerto Rico was also having an anniversary. And well simulating Puerto Rico on a Dominion card was easy; the only issue was making the text fit, which I cleverly managed via "you get the version in parentheses." So while the previous promos were expansion outtakes, this one is a new card.
I said, are there any other games with anniversaries coming up? And Jay said, as a matter of fact. Puerto Rico was also having an anniversary. And well simulating Puerto Rico on a Dominion card was easy; the only issue was making the text fit, which I cleverly managed via "you get the version in parentheses." So while the previous promos were expansion outtakes, this one is a new card.
<br><br>
 
The first version of the card had +1 Card +1 Action, with the first option only giving you +2 Cards, i.e. it worked out the same as now if you wanted the cards, but gave you an extra card if you picked one of the other two things. The idea had been, that the bonus the other players get does not involve them spending a card or using an action, so it would be easier to balance the card if it also didn't cost you a card or an action. But the three options were not sufficiently balanced; the Remodel was especially crazy. So now you still get the same total number of cards if you pick cards, but you don't get a free card with your Gold or Remodel.
The first version of the card had +1 Card +1 Action, with the first option only giving you +2 Cards, i.e. it worked out the same as now if you wanted the cards, but gave you an extra card if you picked one of the other two things. The idea had been, that the bonus the other players get does not involve them spending a card or using an action, so it would be easier to balance the card if it also didn't cost you a card or an action. But the three options were not sufficiently balanced; the {{Card|Remodel}} was especially crazy. So now you still get the same total number of cards if you pick cards, but you don't get a free card with your {{Card|Gold}} or {{Card|Remodel}}.
<br><br>
 
Governor will show up in the BGG store someday. I don't know if it will be paired with Walled Village, but as you may know, Walled Village has already been available for a while by itself, so it seems unlikely. There's a lesson there for all of us.
Governor will show up in the BGG store someday. I don't know if it will be paired with Walled Village, but as you may know, {{Card|Walled Village}} has already been available for a while by itself, so it seems unlikely. There's a lesson there for all of us.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos]
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos]
}}
}}
=== Why does Governor combo so well with itself? ===
{{Quote|
|Text=It was no secret that that combo was there. But the point was really just to provide three good options that worked when it wasn't your turn. The card is imitating Puerto Rico (and has art from Puerto Rico), and came out for some anniversary of Puerto Rico. So it's got that "we all get it but it's better for me" mechanic and then had to do things that actually worked. Drawing cards and gaining silver/gold were automatic, they were terse and compelling. And then what else was there? I hadn't done {{Card|Remodel}} yet and it sounded better than {{Card|Bishop}} or {{Card|Duchess}}.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg361952#msg361952 Interview with Donald X.]
}}
=== Retrospective ===
{{Quote|
|Text=Governor is one of the worst of the powerful cards, but well it's a promo, I can't replace it, I could just try to get Jay not to print them.
|Name=[[Donald X. Vaccarino]]
|Source=[https://discord.com/channels/212660788786102272/577083165039132672/669673691944321024 Dominion Discord, 2020]
}}
{{Navbox Promo}}
{{Navbox Cards}}
{{Navbox Cards}}

Latest revision as of 11:40, 14 March 2024

Governor
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Promo
Illustrator(s) Harald Lieske
Card text
+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly $1 ($2) more.

Governor is a promotional Action card. It can be a remodeler, a gainer, or a Laboratory variant—it gives you three options, each of which gives you a powerful benefit but gives your opponent a smaller version of the benefit.

FAQ

Official FAQ

  • You always get +1 Action.
  • Then you either
    • draw three cards and each other player draws a card;
    • or you gain a Gold and each other player gains a Silver;
    • or you may trash a card from your hand and gain a card costing exactly $2 more and each other player may trash a card from his hand and gain a card costing exactly $1 more.
  • Go in turn order, starting with yourself; this may matter if piles are low.
  • The gained cards come from the Supply and are put into discard piles; if there are none left, those cards are not gained. For example if you choose the second option and there is only one Silver in the Supply, the player to your left gets it and no-one else gets one.
  • For the third option, you only gain a card if you trashed a card, and only if there is a card available in the Supply with the exact cost required.
  • If you do trash a card, you must gain a card if you can.
  • You cannot trash a Governor you played to itself, as it is no longer in your hand when you play it (though you can trash another copy of Governor from your hand).

Other Rules clarifications

  • If you play this with Way of the Chameleon and choose the first option, you get +$3, and each other player gets +1 Card.
  • If another player trashes a card and gains a Gondola, that may let them play a Governor. Since it's still your turn, you will get the bonuses from their Governor play first.

Strategy

Governor is a very powerful and flexible card that dominates most Kingdoms where it appears. It provides a source of draw, money, and trashing, for yourself as well as for your opponents. Governor offers all the tools necessary for a megaturn, and games involving it often end quickly on Provinces.

A simple Governor strategy involves gaining 4-6 Governors, gaining several Golds with them, then turning those Golds into Provinces. This becomes much stronger with various types of support.

Using other draw cards, such as Laboratory or a village/terminal draw engine, you can use more of your Governors for Gold-gaining and remodelling. Usually, drawing is the least desirable use of Governor, because it benefits your opponents the most. Despite this drawback, sometimes you’ll need to use Governor’s draw option to kick off your turn. If this is the case, if you have multiple Governors in hand, consider trashing with your Governors before drawing with them, as after drawing a card, your opponents will have more options for cards to trash. Notably, the extra card draw for your opponent can be mitigated with a handsize attack such as Militia, and Governor can be exceptionally strong draw with such effects. In the early and mid-game, you'll typically want to use your first few Governor plays to draw, as free trashing for your opponent is even stronger than free draw and your deck is likely not yet ready to add Golds.

Using Governors to trash your starting cards is often undesirable, both because of the free trashing (usually of Coppers) you provide to your opponents, and because it doesn’t necessarily thin your deck, but instead remodels your cards, thus requiring useful target cards at $2 or $4. You should therefore aim to trash your Coppers and Estates with other trashers. Turning Golds into Provinces is the main function of Governor’s trashing effect, but you can also turn the Silvers your opponent gives you into more Governors.

The Gold-gaining option of Governor is best used for material to convert into Provinces with Governor’s trashing option. Gaining Golds to help your economy is usually less efficient, but they can help you buy more Governors. The Silver that your opponent gains is usually less impactful than the free trash or free draw from the other Governor options.

For the above reasons, Governor is most effective when viewed as a payload card. Getting other $5 cards before Governor, such as Sentry and Laboratory, can help you first establish deck control. This allows your Governors to operate in a clean deck, using a minimal amount of Governor plays to draw. Ideally, every two plays of Governor yield a Province.

In the endgame, you will want to watch out for your opponent scoring on your turn when you give them the option to trash, usually as a result of you trashing your Golds into Provinces. Common situations to be aware of are $4 cards converting into Duchies and $7 cards such as King's Court converting into Provinces. One way to play around this is to avoid drawing with Governor, as drawing gives your opponent more chances to find cards to trash into Victory cards.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Governor Governor from Goko/Making Fun +1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly $1 ($2) more.
Governor October 2011
Governor Governor from Shuffle iT +1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly $1 ($2) more.
Governor (2016 printing) February 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Gouverneur
Finnish Kuvernööri
French Gouverneur French language Governor 2021 from Shuffle iT +1 Action
Choisissez (vous obtenez la version entre parenthèses) : tous les joueurs obtiennent +1 (+3) Cartes; ou tous les joueurs reçoivent un Argent (Or); ou tous les joueurs peuvent écarter une carte de leur main pour recevoir une carte coûtant exactement $1 ($2) de plus.
German Gouverneur German language Governor 2011 by HiG +1 Aktion
Wähle eins (deine Mitspieler erhalten, was in Klammern angegeben ist):
+3 Karten (+1 Karte)
oder
Nimm dir ein Gold (Silber)
oder
Jeder Spieler darf eine Karte aus seiner Hand entsorgen und nimmt sich dafür eine Karte, die genau $2 ($1) mehr kostet.

(2011)


"...nimmt sich dafür eine Karte,…"

Gouverneur German language Governor German language Governor from Temple Gates Games +1 Aktion
Wähle eins (alle Mitspieler erhalten, was in Klammern angegeben ist):
+3 Karten (+1 Karte) oder
Nimm dir ein Gold (Silber) oder
Jeder Spieler darf eine Handkarte entsorgen und sich dafür eine Karte nehmen, die genau $2 ($1) mehr kostet.

Sammler-Box 2019


"...und sich dafür eine Karte nehmen,…"

Gouverneur German language Governor 2021 from Shuffle iT +1 Aktion
Wähle eins, für dich gelten die Angaben in Klammern:
Jeder Spieler bekommt +1 (+3) Karten; oder jeder Spieler nimmt sich ein Silber (Gold); oder jeder Spieler darf eine Karte aus seiner Hand entsorgen und sich eine Karte nehmen, die genau $1 ($2) mehr kostet.
Japanese 総督
(pron. sōtoku)
+1 アクション
次のうち1つをあなたが選ぴ、プレイヤーは全員が実行する(あなたは()内の効果を得る):「1(3)枚カードを引く」:「銀貨(金貨)1枚を獲得する」:「手札1枚を廃棄してもよく、廃棄した場合、それよりコストが$1($2)高いカード1枚を獲得する」。
Norwegian Guvernør
Polish Gubernator Polish language Governor +1 Akcja
Wybierz jedną z opcji (otrzymujesz wersję w nawiasie): Każdy z graczy dobiera +1 (+3) kartę; lub każdy z graczy dodaje Srebrnika (Złocisza); lub każdy z graczy może wyrzucić na śmietnisko kartę z ręki i dodać kartę o koszcie wyższym dokładnie o $1 ($2).
Russian Губернатор (pron. gubyernator)
Spanish Gobernador (unreleased)

Trivia

Official card art.

Card Art

The art continues art used for Puerto Rico: Anniversary Edition; the expansion symbol is from its cover.

Secret History

So Jay wanted a Carcassonne-related promo for its anniversary and got Walled Village. Then he wanted another promo. The idea behind this promo was, that Stash had gone up at the BGG store paired with blanks, and well let's not do that again. So we needed another promo so it could be paired with Walled Village.

Jay initially thought, well, Power Grid was coming on its 10th anniversary too, or at least the original German version was (Funkenschlag), so how about something that tied in with Power Grid. He wanted it to be a green card of course. And we sat down and talked with Friedemann Friese about what could possibly be done. It wasn't sounding great. The flavor for Power Grid is not medieval, and then there wasn't an obvious mechanical thing to do that connected the games.

I said, are there any other games with anniversaries coming up? And Jay said, as a matter of fact. Puerto Rico was also having an anniversary. And well simulating Puerto Rico on a Dominion card was easy; the only issue was making the text fit, which I cleverly managed via "you get the version in parentheses." So while the previous promos were expansion outtakes, this one is a new card.

The first version of the card had +1 Card +1 Action, with the first option only giving you +2 Cards, i.e. it worked out the same as now if you wanted the cards, but gave you an extra card if you picked one of the other two things. The idea had been, that the bonus the other players get does not involve them spending a card or using an action, so it would be easier to balance the card if it also didn't cost you a card or an action. But the three options were not sufficiently balanced; the Remodel was especially crazy. So now you still get the same total number of cards if you pick cards, but you don't get a free card with your Gold or Remodel.

Governor will show up in the BGG store someday. I don't know if it will be paired with Walled Village, but as you may know, Walled Village has already been available for a while by itself, so it seems unlikely. There's a lesson there for all of us.

Why does Governor combo so well with itself?

It was no secret that that combo was there. But the point was really just to provide three good options that worked when it wasn't your turn. The card is imitating Puerto Rico (and has art from Puerto Rico), and came out for some anniversary of Puerto Rico. So it's got that "we all get it but it's better for me" mechanic and then had to do things that actually worked. Drawing cards and gaining silver/gold were automatic, they were terse and compelling. And then what else was there? I hadn't done Remodel yet and it sounded better than Bishop or Duchess.

Retrospective

Governor is one of the worst of the powerful cards, but well it's a promo, I can't replace it, I could just try to get Jay not to print them.


Cards $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events $5 Summon
Combos and Counters Black Market/Tactician
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)