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{{Setbox|
{{Infobox Set
|Set = Prosperity
|name = Prosperity
|Type = Expansion
|type = Expansion
|Cards = 300 (25 Kingdom Cards)
 
|Material = {{Card|Trade Route}} tokens, {{VP}} [[VP token|token]], mats
|kingdomcards = 250
|Theme = Expensive cards, alternative treasures
|kingdomsets = 25
|Release Date = October 2010
|basiccards = 24
|Official Rulebook = [http://www.riograndegames.com/uploads/Game/Game_361_gameRules.pdf PDF]
|randomizers = 25
|blankcards = 1
 
|mats =
* 8 {{Popup|Victory token mats|link=VP_mats|file=VP_mat_1|size=200}} (1st only)
* 1 {{Popup|Trade Route mat|link=mat|file=Trade Route mat|size=200}} (1st only)
|tokens =
* 16  {{VP|1}} [[Victory token]]s
* 15  {{VP|5}} [[Victory token]]s
* 8 [[Coin tokens]] (1st only)
 
|theme =  
* Wealth
* [[Treasure]]s with abilities
* Expensive powerful cards
 
|release = October 2010 (1st) / June 2022 (2nd)
|coverartist = [[Harald Lieske]] (1st, 2nd)
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/05/Prosperity2nd.pdf
 
|bodystyle = clear:none;
}}
}}


Prosperity is the 4th Dominion expansion, released in June 2011. The basic theme of the set is wealth (prosperity!) and victory point chips, featuring cards that are expensive, able to generate large amounts of coin, or generate victory point chips. It is a full size expansion, and it is best known for featuring a variety of powerful game changing cards. Prosperity is a unique set as it is the only expansion to feature cards costing more than {{coin|6}}, it has the highest average card cost of all expansions, and it introduces two new basic supply cards. ({{Card|Colony}} and {{Card|Platinum}})
'''Prosperity''' is the fourth Dominion [[expansion]], released in October 2010. The box contains 25 sets of [[Kingdom]] cards. The basic conceptual theme of the set is wealth, focusing on [[Treasure]] cards and on expensive cards with powerful abilities. It is a full size expansion, and it is best known for featuring a variety of powerful game-changing cards, including the two new [[basic cards]], {{Card|Colony}} and {{Card|Platinum}}, as well as cards that produce {{VP}} [[Victory_token|token]]s. Prosperity also introduced the first Treasure cards that have effects in addition to simply providing {{Costplus}}. It was the first expansion to feature cards costing {{Cost|7}}, and the only one to have no cards costing {{Cost|2}}. It thereby has the highest average card cost of all expansions.
 
The [[second edition]] of Prosperity was released in June 2022. It contains 9 new sets of Kingdom cards, which are also available on their own as an [[Update_Packs#Dominion:_Prosperity_Update_Pack|update pack]], to allow existing Prosperity sets to be updated to the second-edition form.
 
== Contents ==
=== Basic Supply cards ===
* {{Cost|9}}: {{Card|Platinum}}
* {{Cost|11}}: {{Card|Colony}}
 
=== Kingdom cards, second edition ===
Cards with an asterisk (*) were added in the second edition.
* {{Cost|3}}: {{Card|Anvil}}*, {{Card|Watchtower}}
* {{Cost|4}}: {{Card|Bishop}}, {{Card|Clerk}}*, {{Card|Investment}}*, {{Card|Monument}}, {{Card|Quarry}}, {{Card|Tiara}}*, {{Card|Worker's Village}}
* {{Cost|5}}: {{Card|Charlatan}}*, {{Card|City}}, {{Card|Collection}}*, {{Card|Crystal Ball}}*, {{Card|Magnate}}*, {{Card|Mint}}, {{Card|Rabble}}, {{Card|Vault}}, {{Card|War Chest}}*
* {{Cost|6}}: {{Card|Grand Market}}, {{Card|Hoard}}
* {{Cost|7}}: {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}}
* {{Cost|8*}}: {{Card|Peddler}}
 
=== Removed first-edition Kingdom cards ===
These cards were included in the first edition, and [[Removed cards|removed]] from the second edition.
* {{Cost|3}}: {{Card|Loan}}, {{Card|Trade Route}}
* {{Cost|4}}: {{Card|Talisman}}
* {{Cost|5}}: {{Card|Contraband}}, {{Card|Counting House}}, {{Card|Mountebank}}, {{Card|Royal Seal}}, {{Card|Venture}}
* {{Cost|6}}: {{Card|Goons}}
<p></p>
=== Additional materials ===
'''Mats'''
* ''8 {{Popup|Victory token mats|link=VP_mats|file=VP_mat_1|size=200}}'' (only in first edition)
* ''1 {{Popup|Trade Route mat|link=mat|file=Trade Route mat|size=200}}'' (only in first edition)
 
'''Tokens'''
* 31 {{VP}} [[Victory token|tokens]]
** 16 {{VP|1}} tokens
** 15 {{VP|5}} tokens
* ''8 [[Coin token]]s'' (only in first edition)
<br>
== Additional first- and second-edition rules ==
=== Preparation ===
* Prosperity includes two new base cards, {{Card|Platinum}} and {{Card|Colony}}. You can include them whenever you want to; they are always used together. If you want to determine when to use them randomly, choose a random [[Kingdom]] card being used, and if it is from Prosperity, use {{Card|Platinum}} and {{Card|Colony}}. When used, they are in the [[Supply]] and can be bought and gained, but they do not take the place of Kingdom cards; you still have the usual 10 Kingdom cards. Use 8 copies of {{Card|Colony}} for games with 2 players, 12 for games with 3 or more players. Use all 12 {{Card|Platinum|Platinums}} with any number of players.
* Prosperity has player mats for tracking {{VP}} [[token]]s. You do not have to use one; if you do, take one when you first have {{VP}} tokens. There is also a [[mat]] for {{Card|Trade Route}}. In games using {{Card|Trade Route}}, put out the mat at the start of the game, and put a [[Coin token]] on each [[Victory]] card pile in the Supply.


==Contents==
=== Platinum and Colony ===
===Basic Supply Cards===
* In games using {{Card|Platinum}} and {{Card|Colony}}, there is an additional way the game can end. At the end of each turn, the game ends if one of these three conditions is met: the Supply pile of {{Card|Province}} cards is empty OR any 3 Supply piles are empty (4 piles in a 5-6 player game) OR the Supply pile of {{Card|Colony}} cards is empty.
{{coin|9}} {{Card|Platinum}}
<br>{{coin|11}} {{Card|Colony}}
*Platinum and Colony are not used in every game, unless that game includes only Kingdom Cards from Prosperity. Otherwise, their use should be determined based on the proportion of Prosperity and non-Prosperity cards in use.
*Either Platinum and Colony are both used, or neither is used.
*Games using Platinum and Colony have another ending condition in addition to the usual ones: at the end of each turn, if the [[Supply]] pile of Colony cards is empty, the game ends.
===Kingdom Cards===
{{coin|3}} {{Card|Loan}}, {{Card|Trade Route}}, {{Card|Watchtower}}
<br>{{coin|4}} {{Card|Bishop}}, {{Card|Monument}}, {{Card|Quarry}}, {{Card|Talisman}}, {{Card|Worker's Village}}
<br>{{coin|5}} {{Card|City}}, {{Card|Contraband}}, {{Card|Counting House}}, {{Card|Mint}}, {{Card|Mountebank}}, {{Card|Rabble}}, {{Card|Royal Seal}}, {{Card|Vault}}, {{Card|Venture}}
<br>{{coin|6}} {{Card|Goons}}, {{Card|Grand Market}}, {{Card|Hoard}}
<br>{{coin|7}} {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}}
<br>{{coin|8star}} {{Card|Peddler}}


===Additional Materials ===
=== Victory tokens ===
*Victory Point Tokens, Trade Route Tokens, Mats
* The {{VP}} tokens are simply tokens that are worth {{VP}} at the end of the game. They provide a way to score that is not cards in a player's deck.
* They come in {{VP|1}} and {{VP|5}} amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
* Cards say "{{VP|+1}}" (or other amounts) to indicate that a player takes {{VP}} tokens. Cards that give {{VP|+}}  take the tokens from the pile of unused tokens, not from a player.
* {{VP}} tokens are not private; anyone can count them.


==Flavor Text==  
=== Special Treasures ===
* Prosperity includes nine [[Treasure]] cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the [[Buy phase]] like normal Treasures and are affected by cards that refer to Treasures.
* Players may play Treasure cards in any order, and may choose not to play some (or all) of the Treasure cards they have in hand. The order can matter; for example {{Card|Bank}} counts Treasures played before it, and itself, but not Treasures played after it.
* During the Buy phase, playing Treasures comes strictly before buying cards; once a card is bought, no further Treasures can be played. This can be important, for example with {{Card|Grand Market}} or {{Card|Mint}}.
 
== Flavor text ==  
{{Quote|
{{Quote|
  |Text=Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.
  |Text=Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.
  |Name=[[Donald X. Vaccarino]]
  |Name=[[Donald X. Vaccarino]]
  |Source=[http://www.riograndegames.com/games.html?id=361 the Dominion rulebook]
  |Source=[https://www.riograndegames.com/games/dominion-prosperity/ Rio Grande Games]
}}
}}
== Cards Which Exhibit The Prosperity Theme ==
== Cards gallery ==
*{{Card|Bank}} - With large card draw Bank is capable of generating very large amounts of money.
=== Basic cards ===
*{{Card|Expand}} - Trash your low cost cards for far nicer high cost cards.
{{Image|Platinum|cost=$09}}{{Image|Colony|cost=$11}}
*{{Card|Goons}} - Goons is a high cost attack which attacks, provides coin, and generates VP chips.
=== Kingdom cards ===
*{{Card|Grand Market}} - A wealthier version of {{Card|Market}} both in effect when played and means needed to purchase it.
{{startsort|1}}{{Image|Anvil|cost=$03}}{{Image|Bank|cost=$07}}{{Image|Bishop|cost=$04}}{{Image|Charlatan|cost=$05}}{{Image|City|cost=$05}}{{Image|Clerk|cost=$04}}{{Image|Collection|cost=$05}}{{Image|Crystal Ball|cost=$05}}{{Image|Expand|cost=$07}}{{Image|Forge|cost=$07}}{{Image|Grand Market|cost=$06*}}{{Image|Hoard|cost=$06}}{{Image|Investment|cost=$04}}{{Image|King's Court|cost=$07}}{{Image|Magnate|cost=$05}}{{Image|Mint|cost=$05}}{{Image|Monument|cost=$04}}{{Image|Peddler|cost=$08*}}{{Image|Quarry|cost=$04}}{{Image|Rabble|cost=$05}}{{Image|Tiara|cost=$04}}{{Image|Vault|cost=$05}}{{Image|War Chest|cost=$05}}{{Image|Watchtower|cost=$03}}{{Image|Worker's Village|cost=$04}}{{endsort}}
*{{Card|King's Court}} - One of the games most powerful cards, it is often single-handedly able to support engines.
 
=== Removed cards ===
{{startsort|2}}{{Image|Contraband|cost=$05}}{{Image|Counting House|cost=$05}}{{Image|Goons|cost=$06}}{{Image|Loan|cost=$03}}{{Image|Mountebank|cost=$05}}{{Image|Royal Seal|cost=$05}}{{Image|Talisman|cost=$04}}{{Image|Trade Route|cost=$03}}{{Image|Venture|cost=$05}}{{endsort}}
 


== Impact of Prosperity ==
== Impact ==
Prosperity is a very popular expansion, as its themes lend very well to extravagant [[engine|engines]] and frequent high-spending turns, which are usually quite a lot of fun to play.  Most of the cards produce {{Cost}}, and Prosperity-heavy games can result in ludicrously high amounts of {{VP}} being gained (at least compared to other expansions), including cards that can indefinitely continue to produce {{VP}}.  It quite firmly grounded the strategic center of Dominion in engine decks, and it wasn't until the release of [[Hinterlands]] that this changed.


=== Game Changing Cards ===
=== Game-changing cards ===
Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:
Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:
*{{Card|City}} - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.   
* {{Card|City}} - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and {{Costplus}}.   
*{{Card|Goons}} - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 points.
* {{Card|Goons}} - The {{VP}} chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over {{VP|100}}.
*{{Card|Grand Market}} - A powerful [[cantrip]] which players will often rush to grab.
* {{Card|Grand Market}} - A powerful [[cantrip]] which players will often rush to grab.
*{{Card|King's Court}} - Being able to play a card 3 times is invaluable, and players will often gladly trade a {{Card|Province}} buy to grab a King's Court.
* {{Card|King's Court}} - Being able to play a card 3 times is invaluable, and players will often gladly trade a {{Card|Province}} buy to grab a King's Court. Especially powerful when chained, as unlike {{Card|Throne Room}} chaining allows a player to play more action cards using only a single action.  
*{{Card|Mountebank}} - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the {{Card|Curse}} pile empties.
* {{Card|Mountebank}} - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the {{Card|Curse}} pile empties.
 
=== Victory tokens ===
The three {{VP}} token cards - {{Card|Bishop}}, {{Card|Monument}} and {{Card|Goons}} - allow for the acquisition of {{VP}} without gaining Victory cards.  They are all quite popular cards, as well as strong ones, and can, in some cases, lead to stalemate game states where no player moves to end the game, because they can simply continue producing {{VP}} indefinitely.  Despite being such a small part of the set, they are usually thought of as one of the key themes of the expansion.  All of them favor engine games, as they allow not only for decks without Treasures, but decks without any Victory cards to clog a trimmed engine.
 
=== Treasures ===
Despite having the most Kingdom Treasures of any set, the Treasures of Prosperity for the most part favor engine and [[combo]] play more than [[big money]].
* {{Card|Loan}} - trashes other Treasures to help jumpstart an engine
* {{Card|Quarry}} - makes it much easier to purchase high-cost Actions
* {{Card|Talisman}} - can pick up cheap engine parts quickly
* {{Card|Contraband}} - terrible as a BM card, works best in Alt-VP strategies
* {{Card|Royal Seal}} - allows for the immediate use of engine parts
* {{Card|Bank}} - functions best with large handsizes, which engines provide most reliably
However, a minority of the Treasures are well-suited to BM strategies:
* {{Card|Venture}} - an "engine" onto itself, but only with other Treasures
* {{Card|Hoard}} - encourages BM play, though it can fit in certain engines


=== Colonies and Platinum ===
=== Colonies and Platinum ===
Colonies and Platinum impact the games they are present in in a variety of ways.
Colonies and Platinum impact the games they are present in in a variety of ways.
*Longer Games - Colony games typically last longer than {{Card|Province}} games, as it is more difficult to build to the {{coin|11}} required to buy a Colony.  
* Longer Games - Colony games typically last longer than {{Card|Province}} games, as it is more difficult to build to the {{Cost|11}} required to buy a Colony.  
*Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
* Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
*Alternate VP - Alternate VP are typically less viable in Colony games, as the 10VP of a Colony is often large enough to offset the massed VP you will see from cards such as Dukes, Gardens, or Silk Roads.
* [[Alt-VP|Alternate VP]] - Alt-VP are typically less viable in Colony games, as the 10 {{VP}} of a Colony is often large enough to offset the massed {{VP}} you will see from cards such as {{Card|Duke}}, {{Card|Gardens}}, or {{Card|Silk Road}}.
 
== Theme ==
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here].
* 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum)
* 7 Treasure interaction: Counting House, Mint, Mountebank, Venture, Grand Market, Hoard, Bank
* 5 [[Non-Attack interaction|Non-attack player interaction]]: Trade Route, Bishop, City, Contraband, Vault
* 3 VP tokens: Bishop, Monument, Goons
* 8 Expensive: Goons, Grand Market, Hoard, Bank, Expand, Forge, King's Court, Peddler (Platinum, Colony)
 
== Alternate versions ==
<gallery>
File:Prosperity_PL.jpg|Polish First Edition (by [[GFP]])
File:Prosperity2Polish.jpg|Polish Second Edition (by [[IUVI Games]])
</gallery>


== Trivia ==
== Trivia ==
=== Secret History ===
{{OfficialArt|second-edition|n=Prosperity2|b=1}}
*Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed [http://forum.dominionstrategy.com/index.php?topic=119.0 here], but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [http://forum.dominionstrategy.com/index.php?topic=5231.msg126311#msg126311]
{{OfficialArt|first-edition|b=1}}
 
Prosperity was the only expansion to feature Kingdom Cards costing {{Cost|7}} until the release of {{Set|Menagerie}}.
 
=== In other languages ===
* Czech: Prosperita
* Dutch: Welvaart
* Finnish: Nousukausi (lit. ''upswing'')
* French: Prospérité
* German: Blütezeit (lit. ''flowering time'', fig. ''Golden Age'')
* Italian: Prosperità
* Japanese: 繁栄 (pron. ''han'ei'')
* Polish: Złoty wiek (lit. ''golden age'')
* Russian: Процветание (pron. ''protsvyetaniye'')
* Spanish: Prosperidad


=== Secret History (1E) ===
Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed [http://forum.dominionstrategy.com/index.php?topic=119.0 here], but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [http://forum.dominionstrategy.com/index.php?topic=5231.msg126311#msg126311]
{{Quote
{{Quote
|Text=As part of my ongoing effort to endlessly document Prosperity, here is a new intro.
|Text=As part of my ongoing effort to endlessly document Prosperity, here is a new intro.
Line 71: Line 175:
Initially the set's themes were: spendy, in particular Platinum/Colony; cards caring about treasures; treasures that did something when spent; and actions that let you spend money to do things. At the time the set was just 18 cards, including Platinum/Colony. Intrigue and Seaside/Hinterlands were both 15, but counting Platinum/Colony in 15 cards seemed too small, and then a page holds 9 cards. So, 18. Then I decided the sets were too small and upped them all to 20; then during work on the published version I tried all of the sets at 16 cards briefly, then finally up to 25.
Initially the set's themes were: spendy, in particular Platinum/Colony; cards caring about treasures; treasures that did something when spent; and actions that let you spend money to do things. At the time the set was just 18 cards, including Platinum/Colony. Intrigue and Seaside/Hinterlands were both 15, but counting Platinum/Colony in 15 cards seemed too small, and then a page holds 9 cards. So, 18. Then I decided the sets were too small and upped them all to 20; then during work on the published version I tried all of the sets at 16 cards briefly, then finally up to 25.


The spendy theme got fleshed out by having four cards costing {{coin|7}}, and nothing costing {{coin|2}}. Seaside got extra {{coin|2}}'s to compensate. Cards caring about treasures remained a minor theme. I added more treasures that did things, but changed "when spent" to "when played," to deal with rules questions, while having some treasures do things "while in play." The actions that let you spend money died; they weren't compelling and anyway Black Market confused some people.
The spendy theme got fleshed out by having four cards costing {{Cost|7}}, and nothing costing {{Cost|2}}. Seaside got extra {{Cost|2}}'s to compensate. Cards caring about treasures remained a minor theme. I added more treasures that did things, but changed "when spent" to "when played," to deal with rules questions, while having some treasures do things "while in play." The actions that let you spend money died; they weren't compelling and anyway Black Market confused some people.


I added a non-attack interaction subtheme. The set needed interaction, like any set, but it had trouble with attacks. Attacks slow down the game and push you away from buying Colonies. But this is the set with Colonies, you want those to be reachable. So in the end the set only has 3 attacks, but it has 5 non-attacks that interact (not counting Watchtower).
I added a non-attack interaction subtheme. The set needed interaction, like any set, but it had trouble with attacks. Attacks slow down the game and push you away from buying Colonies. But this is the set with Colonies, you want those to be reachable. So in the end the set only has 3 attacks, but it has 5 non-attacks that interact (not counting Watchtower).
Line 82: Line 186:
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.msg128923#msg128923 The Other Secret History of the Prosperity Cards]
}}
}}
=== Retrospective (1E) ===
{{Quote|
|Text=Prosperity got more testing than any other set, due to being pushed back for [[Alchemy]]. It did not need even more testing; whatever cards could be improved, it would not be worth spending time improving them. That's time that could be spent improving other expansions or working on other games. That's how I see it.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
}}
=== Secret History (2E) ===
{{Quote|
|Text=
I started working on this and {{Set|Seaside|ed=2|Seaside 2E}} at the same time. Prosperity also badly wanted to get rid of some cards. If we could revisit Seaside we could sure revisit Prosperity.
I guess I can talk about a few outtakes.
- "Trash up to 2 cards from your hand. Then if you have no cards in hand, gain a {{Card|Gold}}." I liked it. It's true that it didn't proc very often. It tried out for {{Set|Allies}} too.
- "+1 Buy, If you have at least {{Cost|7}}, {{Costplus|3}} and {{VP|+1}}." A Treasure for {{Cost|2}}. If the cards just had to look pretty when you read them, it would have been a shoe-in for the set. Sadly they also have to play well.
- Some treasures tried to get out of the way of your draw, until you wanted them. There were multiple approaches here that did not fly.
- There was a {{Card|Bridge}} Treasure for non-Actions. A counterpart to {{Card|Quarry}}.
- There were {{Card|Mine}} variants. There was a {{Card|Changeling}} Treasure. There was a one-shot {{Card|Copper}} that turned into a {{Card|Gold}} (another throwback to a card from early versions of Prosperity). There was a Treasure with a built-in [[Event]] ("may pay {{Cost}} to...").
- One I especially remember was a {{Cost|5}} Treasure worth {{Cost|4}} that gained a {{Card|Copper}} onto your deck. It turns out that {{Costplus|4}} is a lot.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21263.msg892299#msg892299 The Secret History of Prosperity 2E]
}}
=== Attack cards in the second edition sets ===
{{Quote|
|Text=
I don't know why [Prosperity 2E] seems to have fewer attacks, despite having the same number. Maybe because you're used to the old cards and it's easy to forget about the new ones.
There's nothing to talk me into here. Overall the later expansions go a little lighter on attacks than the early ones did (not counting how Prosperity 1E intentionally had fewer). But the attacks are also more playable in general; no {{Card|Thief}}, {{Card|Pirate Ship}}, etc. While at the same time being less "I don't get to play this game"; no {{Card|Ghost Ship}}, {{Card|Mountebank}}, etc. And I mean the most recent expansion, {{Set|Allies}}, has 7 attacks, including one that people singled out to say, how could I make such a powerful attack (it's {{Card|Barbarian}}, and they may still come around; no regrets there so far).
|Name=[[Donald X. Vaccarino]]
|Source=[https://boardgamegeek.com/thread/2876699/article/40191560#40191560 The Secret History of Prosperity 2E]
}}
== Recommended sets of 10 ==
=== Prosperity only ===
{{Kingdom|Bank|Clerk|Crystal Ball|Expand|Magnate|Monument|Rabble|Tiara|Watchtower|Worker's Village|colony=1|imgwidth=160|title=Beginners}}
{{Kingdom|Bishop|City|Collection|Forge|Hoard|Peddler|Tiara|Vault|War Chest|Worker's Village|colony=1|imgwidth=160|title=Friendly Interactive}}
=== Prosperity & [[Dominion (Base Set)|Dominion]] ===
{{Kingdom|Bank|Crystal Ball|Grand Market|Mint|Tiara|Artisan|Harbinger|Laboratory|Mine|Moneylender|colony=1|imgwidth=160|title=Biggest Money}}
{{Kingdom|Collection|Expand|King's Court|Rabble|Vault|Bureaucrat|Council Room|Merchant|Moat|Village|colony=1|imgwidth=160|title=The King's Army|id=The_Kings_Army}}
=== Prosperity & [[Intrigue]] ===
{{Kingdom|Bishop|Collection|Magnate|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade|colony=1|imgwidth=160|title=Paths to Victory}}
{{Kingdom|Bank|Expand|Forge|King's Court|Tiara|Baron|Mining Village|Patrol|Upgrade|Wishing Well|colony=1|imgwidth=160|title=Lucky Seven}}
=== Prosperity & [[Seaside]] ===
{{Kingdom|Bishop|City|Grand Market|King's Court|Quarry|Fishing Village|Lookout|Outpost|Tactician|Wharf|colony=1|imgwidth=160|title=Exploding Kingdom}}
{{Kingdom|Charlatan|Hoard|Investment|Magnate|Mint|Astrolabe|Corsair|Monkey|Native Village|Treasury|colony=1|imgwidth=160|title=Pirate Bay}}
=== Prosperity & [[Alchemy]] ===
{{Kingdom|Anvil|Bishop|Charlatan|Mint|Peddler|Worker's Village|Apprentice|Familiar|University|Vineyard|colony=1|imgwidth=160|title=Lower Learning}}
=== Prosperity & [[Cornucopia & Guilds]] ===
{{Kingdom|Clerk|Crystal Ball|Forge|Hoard|Magnate|Farmhands|Horn of Plenty|Jester|Joust|Remake|colony=1|imgwidth=160|title=Detours}}
{{Kingdom|Charlatan|City|Expand|Grand Market|Quarry|Baker|Butcher|Candlestick Maker|Merchant Guild|Soothsayer|colony=1|imgwidth=160|title=Quarrymen}}
=== Prosperity & [[Hinterlands]] ===
{{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower|Berserker|Cauldron|Haggler|Oasis|Trail|colony=1|imgwidth=160|title=Instant Gratification}}
{{Kingdom|Bank|Clerk|Crystal Ball|Monument|Tiara|Cauldron|Develop|Fool's Gold|Guard Dog|Inn|colony=1|imgwidth=160|title=Treasure Trove}}
=== Prosperity & [[Dark Ages]] ===
{{Kingdom|Anvil|City|Crystal Ball|Magnate|War Chest|Counterfeit|Forager|Market Square|Pillage|Squire|colony=1|shelters=1|imgwidth=160|title=One Man's Trash|id=One_Mans_Trash}}
{{Kingdom|Collection|Forge|Hoard|Quarry|Watchtower|Bandit Camp|Marauder|Procession|Rogue|Squire|colony=1|shelters=1|imgwidth=160|title=Honor Among Thieves}}
=== Prosperity & [[Adventures]] ===
{{Kingdom|Bishop|Collection|Magnate|Monument|Vault|Coin of the Realm|Dungeon|Messenger|Port|Relic|event1=Inheritance|colony=1|imgwidth=160|title=Last Will and Monument}}
{{Kingdom|Expand|Hoard|King's Court|Peddler|War Chest|Distant Lands|Giant|Hireling|Miser|Storyteller|event1=Ball|event2=Ferry|colony=1|imgwidth=160|title=Think Big}}
=== Prosperity & [[Empires]] ===
{{Kingdom|Bank|Forge|Grand Market|Investment|Tiara|Capital|Gladiator/Fortune|Patrician/Emporium|Royal Blacksmith|Villa|event1=Dominate|landmark1=Obelisk|colony=1|imgwidth=160|title=Big Time}}
{{Kingdom|Anvil|Collection|Mint|Peddler|War Chest|Chariot Race|City Quarter|Encampment/Plunder|Groundskeeper|Wild Hunt|landmark1=Basilica|landmark2=Palace|colony=1|imgwidth=160|title=Gilded Gates}}
=== Prosperity & [[Nocturne]] ===
{{Kingdom|Charlatan|Crystal Ball|Investment|Tiara|War Chest|Crypt|Guardian|Night Watchman|Raider|Vampire|colony=1|imgwidth=160|title=Treasures of the Night}}
{{Kingdom|Anvil|Bishop|Clerk|Peddler|Watchtower|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|dboon1=The Forest's Gift|dboon2=The River's Gift|dboon3=The Swamp's Gift|colony=1|imgwidth=160|title=Day at the Races}}
=== Prosperity & [[Renaissance]] ===
{{Kingdom|Charlatan|Monument|Vault|Watchtower|Worker's Village|Cargo Ship|Old Witch|Priest|Scepter|Scholar|project1=Academy|colony=1|imgwidth=160|title=Dreamers of Dreams}}
{{Kingdom|Bank|City|Grand Market|Investment|Rabble|Hideout|Patron|Research|Treasurer|Villain|project1=Capitalism|project2=Citadel|colony=1|imgwidth=160|title=Movers and Shakers}}
=== Prosperity & [[Menagerie (expansion)|Menagerie]] ===
{{Kingdom|Anvil|Grand Market|Mint|Peddler|Worker's Village|Destrier|Displace|Fisherman|Supplies|Wayfarer|event1=Desperation|way1=Way of the Frog|colony=1|imgwidth=160|title = Limited Time Offer}}
{{Kingdom|City|Clerk|Monument|Quarry|War Chest|Animal Fair|Camel Train|Hunting Lodge|Mastermind|Paddock|event1=Reap|way1=Way of the Otter|colony=1|imgwidth=160|title=Otter Chaos}}
=== Prosperity & [[Allies]] ===
{{Kingdom|Anvil|Expand|King's Court|Quarry|Rabble|Augurs|Bauble|Capital City|Carpenter|Importer|ally=Family of Inventors|colony=1|imgwidth=160|title=Inventing Mania}}
{{Kingdom|Bank|City|Clerk|Investment|Vault|Broker|Marquis|Odysseys|Sycophant|Town|ally=League of Bankers|colony=1|imgwidth=160|title=Bank of Toadies}}
=== Prosperity & [[Plunder]] ===
{{Kingdom|Bank|Crystal Ball|Investment|Tiara|War Chest|Figurine|Jewelled Egg|King's Cache|Rope|Silver Mine|trait1=Fated|traitfor=Rope|colony=1|imgwidth=160|title=Pretty Trinkets}}
{{Kingdom|Anvil|Bishop|Clerk|Magnate|Worker's Village|Cage|Mining Road|Pendant|Stowaway|Swamp Shacks|event1=Looting|trait1=Fawning|traitfor=Magnate|colony=1|imgwidth=160|title=Buying Happiness}}
=== Prosperity & [[Rising Sun]] ===
{{Kingdom|Anvil|Collection|Crystal Ball|Grand Market|War Chest|Craftsman|Litter|River Shrine|Riverboat|Root Cellar|riverboat=City|prophecy=Flourishing Trade|colony=1|imgwidth=160|title=River Trade}}
{{Kingdom|Bank|Investment|Magnate|Quarry|Watchtower|Aristocrat|Change|Imperial Envoy|Ninja|Rustic Village|event1=Continue|prophecy=Good Harvest|colony=1|imgwidth=160|title=Autumn Harvest}}
{| class="wikitable mw-collapsible mw-collapsed"
| <h3>First Edition Kingdoms</h3>
|-
|<ul>
==== Prosperity 1E only ====
{{Kingdom|Bank|Counting House|Expand|Goons|Monument|Rabble|Royal Seal|Venture|Watchtower|Worker's Village|colony=1|imgwidth=160|title=Beginners|id=Beginners_1E}}
'''Second Edition Changes: out –''' ''Counting House'', ''Goons'', ''Royal Seal'', ''Venture''; '''in –''' ''Clerk'', ''Crystal Ball'', ''Magnate'', ''Tiara''
{{Kingdom|Bishop|City|Contraband|Forge|Hoard|Peddler|Royal Seal|Trade Route|Vault|Worker's Village|colony=1|imgwidth=160|title=Friendly Interactive|id=Friendly_Interactive_1E}}
'''Second Edition Changes: out –''' ''Contraband'', ''Royal Seal'', Vault; '''in –''' ''Collection'', ''Tiara'', ''War Chest''
{{Kingdom|City|Expand|Grand Market|King's Court|Loan|Mint|Quarry|Rabble|Talisman|Vault|colony=1|imgwidth=160|title=Big Actions|id=Big_Actions_1E}}
This kingdom was completely removed in Prosperity 2E.
==== Prosperity 1E & Dominion 1E ====
{{Kingdom|Bank|Grand Market|Mint|Royal Seal|Venture|Adventurer|Laboratory|Mine|Moneylender|Spy|colony=1|imgwidth=160|title=Biggest Money|id=Biggest_Money_1E1E}}
'''Dominion Second Edition Changes: out –''' ''Adventurer'', ''Spy''; '''in –''' ''Artisan'', ''Harbinger''
{{Kingdom|Expand|Goons|King's Court|Rabble|Vault|Bureaucrat|Council Room|Moat|Spy|Village|colony=1|imgwidth=160|title=The King's Army|id=The_Kings_Army_1E1E}}
'''Dominion Second Edition Changes: out –''' ''Spy''; '''in –''' ''Merchant''
{{Kingdom|Contraband|Counting House|Hoard|Monument|Mountebank|Bureaucrat|Cellar|Chancellor|Gardens|Village|colony=1|imgwidth=160|title=The Good Life|id=The_Good_Life_1E1E}}
'''Dominion Second Edition Changes: out –''' ''Chancellor''; '''in –''' ''Artisan''
==== Prosperity 1E & Dominion 2E ====
{{Kingdom|Bank|Grand Market|Mint|Royal Seal|Venture|Artisan|Harbinger|Laboratory|Mine|Moneylender|colony=1|imgwidth=160|title=Biggest Money|id=Biggest_Money_1E2E}}
'''Second Edition Changes: out –''' ''Royal Seal'', ''Venture''; '''in –''' ''Crystal Ball'', ''Tiara''
{{Kingdom|Expand|Goons|King's Court|Rabble|Vault|Bureaucrat|Council Room|Merchant|Moat|Village|colony=1|imgwidth=160|title=The King's Army|id=The_Kings_Army_1E2E}}
'''Second Edition Changes: out –''' ''Goons''; '''in –''' ''Collection''
{{Kingdom|Contraband|Counting House|Hoard|Monument|Mountebank|Artisan|Bureaucrat|Cellar|Gardens|Village|colony=1|imgwidth=160|title=The Good Life|id=The_Good_Life_1E2E}}
This kingdom was completely removed in Prosperity 2E.
==== Prosperity 1E & Intrigue 1E ====
{{Kingdom|Bishop|Counting House|Goons|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade|colony=1|imgwidth=160|title=Paths to Victory|id=Paths_to_Victory_1E1E}}
This kingdom was unchanged between Intrigue 1E and 2E.
{{Kingdom|Hoard|Talisman|Trade Route|Vault|Watchtower|Bridge|Great Hall|Mining Village|Pawn|Torturer|colony=1|imgwidth=160|title=All Along the Watchtower|id=All_Along_the_Watchtower_1E1E}}
'''Intrigue Second Edition Changes: out –''' ''Great Hall''; '''in –''' ''Mill''
{{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge|Coppersmith|Swindler|Tribute|Wishing Well|colony=1|imgwidth=160|title=Lucky Seven|id=Lucky_Seven_1E1E}}
'''Intrigue Second Edition Changes: out –''' ''Coppersmith'', ''Tribute''; '''in –''' ''Lurker'', ''Patrol''
==== Prosperity 1E & Intrigue 2E ====
{{Kingdom|Bishop|Counting House|Goons|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade|colony=1|imgwidth=160|title=Paths to Victory|id=Paths_to_Victory_1E2E}}
'''Second Edition Changes: out –''' ''Counting House'', ''Goons''; '''in –''' ''Collection'', ''Magnate''
{{Kingdom|Hoard|Talisman|Trade Route|Vault|Watchtower|Bridge|Mill|Mining Village|Pawn|Torturer|colony=1|imgwidth=160|title=All Along the Watchtower|id=All_Along_the_Watchtower_1E2E}}
This kingdom was completely removed in Prosperity 2E.
{{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge|Lurker|Patrol|Swindler|Wishing Well|colony=1|imgwidth=160|title=Lucky Seven|id=Lucky_Seven_1E2E}}
'''Second Edition Changes: out –''' Bridge, Lurker, Swindler, Vault; '''in –''' Baron, Mining Village, ''Tiara'', Upgrade
==== Prosperity 1E & Seaside 1E ====
{{Kingdom|Bishop|City|Grand Market|King's Court|Quarry|Fishing Village|Lookout|Outpost|Tactician|Wharf|colony=1|imgwidth=160|title=Exploding Kingdom|id=Exploding_Kingdom_1E}}
This kingdom was unchanged between Prosperity/Seaside 1E and 2E.
{{Kingdom|Expand|Hoard|Mint|Trade Route|Watchtower|Bazaar|Lighthouse|Pirate Ship|Smugglers|Warehouse|colony=1|imgwidth=160|title=Pirate Bay|id=Pirate_Bay_1E}}
This kingdom was replaced in Prosperity/Seaside 2E. The new kingdom with the same name has only Mint and Watchtower in common.
==== Prosperity 1E & Alchemy ====
{{Kingdom|Bank|Counting House|Goons|Hoard|Rabble|Quarry|Apothecary|Golem|Herbalist|Philosopher's Stone|colony=1|imgwidth=160|title=Counting Contest|id=Counting_Contest_1E}}
This kingdom was completely removed in Prosperity 2E.
{{Kingdom|Bishop|Mint|Peddler|Talisman|Vault|Worker's Village|Apprentice|Familiar|University|Vineyard|colony=1|imgwidth=160|title=Lower Learning|id=Lower_Learning_1E}}
'''Second Edition Changes: out –''' ''Talisman'', Vault; '''in –''' ''Anvil'', ''Charlatan''
==== Prosperity 1E & Cornucopia & Guilds 1E ====
{{Kingdom|Hoard|Peddler|Rabble|Trade Route|Venture|Farming Village|Horn of Plenty|Jester|Remake|Tournament|colony=1|imgwidth=160|title=Detours|id=Detours_1E1E}}
'''Second Edition Changes: out –''' Peddler, Rabble, ''Trade Route'', ''Venture''; '''in –''' ''Clerk'', ''Crystal Ball'', Forge, ''Magnate''
{{Kingdom|City|Expand|Grand Market|Mountebank|Quarry|Baker|Merchant Guild|Soothsayer|Stonemason|Taxman|colony=1|imgwidth=160|title=Quarrymen|id=Quarrymen_1E1E}}
'''Second Edition Changes: out –''' ''Mountebank'', Stonemason, Taxman; '''in –''' Butcher, Candlestick Maker, ''Charlatan''
{{Kingdom|Forge|King's Court|Monument|Venture|Watchtower|Butcher|Candlestick Maker|Plaza|Stonemason|Taxman|colony=1|imgwidth=160|title=Metal & Meat|id=Metal_Meat_1E1E}}
This kingdom was completely removed in Prosperity 2E.
{{Kingdom|Bank|Counting House|Goons|Peddler|Royal Seal|Advisor|Doctor|Herald|Journeyman|Merchant Guild|colony=1|imgwidth=160|title=Penny Pinching|id=Penny_Pinching_1E1E}}
This kingdom was completely removed in Prosperity 2E.
==== Prosperity 2E & Cornucopia & Guilds 1E ====
{{Kingdom|Clerk|Crystal Ball|Forge|Hoard|Magnate|Farming Village|Horn of Plenty|Jester|Remake|Tournament|colony=1|imgwidth=160|title=Detours|id=Detours_2E1E}}
'''Cornucopia & Guilds Second Edition Changes: out –''' ''Farming Village'', ''Tournament''; '''in –''' ''Farmhands'', ''Joust''
{{Kingdom|Charlatan|City|Expand|Grand Market|Quarry|Baker|Butcher|Candlestick Maker|Merchant Guild|Soothsayer|colony=1|imgwidth=160|title=Quarrymen|id=Quarrymen_2E1E}}
This kingdom was unchanged between Cornucopia & Guilds 1E and 2E.
==== Prosperity 1E & Hinterlands 1E ====
{{Kingdom|Bishop|Expand|Hoard|Mint|Watchtower|Farmland|Haggler|Ill-Gotten Gains|Noble Brigand|Trader|colony=1|imgwidth=160|title=Instant Gratification|id=Instant_Gratification_1E1E}}
'''Second Edition Changes: out –''' Farmland, ''Ill-Gotten Gains'', ''Noble Brigand'', Trader; '''in –''' ''Berserker'', ''Cauldron'', Oasis, ''Trail''
{{Kingdom|Bank|Monument|Royal Seal|Trade Route|Venture|Cache|Develop|Fool's Gold|Ill-Gotten Gains|Mandarin|colony=1|imgwidth=160|title=Treasure Trove|id=Treasure_Trove_1E1E}}
'''Second Edition Changes: out –''' ''Cache'', ''Ill-Gotten Gains'', ''Mandarin'', ''Royal Seal'', ''Trade Route'', ''Venture''; '''in –''' ''Cauldron'', ''Clerk'', ''Crystal Ball'', ''Guard Dog'', Inn, ''Tiara''
==== Prosperity 1E & Dark Ages ====
{{Kingdom|City|Grand Market|Monument|Talisman|Venture|Counterfeit|Forager|Graverobber|Market Square|Rogue|colony=1|shelters=1|imgwidth=160|title=One Man's Trash|id=One_Mans_Trash_1E}}
'''Second Edition Changes: out –''' Grand Market, Graverobber, Monument, Rouge, ''Talisman'', ''Venture''; '''in –''' ''Anvil'', ''Crystal Ball'', ''Magnate'', Pillage, Squire, ''War Chest''
{{Kingdom|Forge|Hoard|Peddler|Quarry|Watchtower|Bandit Camp|Procession|Rebuild|Rogue|Squire|colony=1|shelters=1|imgwidth=160|title=Honor Among Thieves|id=Honor_Among_Thieves_1E}}
'''Second Edition Changes: out –''' Peddler, Rebuild; '''in –''' ''Collection'', Marauder
==== Prosperity 1E & Adventures ====
{{Kingdom|Bishop|Counting House|Monument|Rabble|Vault|Coin of the Realm|Dungeon|Messenger|Relic|Treasure Trove|event1=Inheritance|colony=1|imgwidth=160|title=Last Will and Monument|id=Last_Will_and_Monument_1E}}
'''Second Edition Changes: out –''' ''Counting House'', Rabble, Treasure Trove; '''in –''' ''Collection'', ''Magnate'', Port
{{Kingdom|Contraband|Expand|Hoard|King's Court|Peddler|Distant Lands|Giant|Hireling|Miser|Storyteller|event1=Ball|event2=Ferry|colony=1|imgwidth=160|title=Think Big|id=Think_Big_1E}}
'''Second Edition Changes: out –''' ''Contraband''; '''in –''' ''War Chest''
==== Prosperity 1E & Empires ====
{{Kingdom|Bank|Forge|Grand Market|Loan|Royal Seal|Capital|Gladiator/Fortune|Patrician/Emporium|Royal Blacksmith|Villa|event1=Dominate|landmark1=Obelisk|colony=1|imgwidth=160|title=Big Time|id=Big_Time_1E}}
'''Second Edition Changes: out –''' ''Loan'', ''Royal Seal''; '''in –''' ''Investment'', ''Tiara''
{{Kingdom|Bishop|Monument|Mint|Peddler|Talisman|Chariot Race|City Quarter|Encampment/Plunder|Groundskeeper|Wild Hunt|landmark1=Basilica|landmark2=Palace|colony=1|imgwidth=160|title=Gilded Gates|id=Gilded_Gates_1E}}
'''Second Edition Changes: out –''' Bishop, Monument, ''Talisman''; '''in –''' ''Anvil'', ''Collection'', ''War Chest''
==== Prosperity 1E & Nocturne ====
{{Kingdom|Bank|Contraband|Loan|Royal Seal|Venture|Crypt|Guardian|Night Watchman|Raider|Vampire|colony=1|imgwidth=160|title=Treasures of the Night|id=Treasures_of_the_Night_1E}}
'''Second Edition Changes: out –''' Bank, ''Contraband'', ''Loan'', ''Royal Seal'', ''Venture''; '''in –''' ''Charlatan'', ''Crystal Ball'', ''Investment'', ''Tiara'', ''War Chest''
{{Kingdom|Bishop|Peddler|Talisman|Trade Route|Watchtower|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|dboon1=The Forest's Gift|dboon2=The River's Gift|dboon3=The Swamp's Gift|colony=1|imgwidth=160|title=Day at the Races|id=Day_at_the_Races_1E}}
'''Second Edition Changes: out –''' ''Talisman'', ''Trade Route''; '''in –''' ''Anvil'', ''Clerk''
==== Prosperity 1E & Renaissance ====
{{Kingdom|Expand|Monument|Vault|Watchtower|Worker's Village|Cargo Ship|Old Witch|Priest|Scepter|Scholar|project1=Academy|colony=1|imgwidth=160|title=Dreamers of Dreams|id=Dreamers_of_Dreams_1E}}
'''Second Edition Changes: out –''' Expand; '''in –''' ''Charlatan''
{{Kingdom|Bank|City|Grand Market|Investment|Rabble|Hideout|Patron|Research|Treasurer|Villain|project1=Capitalism|project2=Citadel|colony=1|imgwidth=160|title=Movers and Shakers|id=Movers_and_Shakers_1E}}
'''Prosperity Second Edition Changes: out –''' ''Loan''; '''in –''' ''Investment''
==== Prosperity 1E & Menagerie ====
{{Kingdom|Grand Market|Mint|Peddler|Talisman|Worker's Village|Destrier|Displace|Fisherman|Supplies|Wayfarer|event1=Desperation|way1=Way of the Frog|colony=1|imgwidth=160|title=Limited Time Offer|id=Limited_Time_Offer_1E}}
'''Second Edition Changes: out –''' ''Talisman''; '''in –''' ''Anvil''
{{Kingdom|City|Monument|Quarry|Rabble|Trade Route|Animal Fair|Camel Train|Mastermind|Paddock|Stockpile|event1=Reap|way1=Way of the Otter|colony=1|imgwidth=160|title=Birth of a Nation|id=Birth_of_a_Nation_1E}}
'''Second Edition Changes: out –''' Stockpile, ''Trade Route''; '''in –''' ''Clerk'', Hunting Lodge, ''War Chest''
==== Prosperity 1E & Allies ====
{{Kingdom|Expand|King's Court|Quarry|Rabble|Talisman|Augurs|Bauble|Capital City|Carpenter|Importer|ally=Family of Inventors|colony=1|imgwidth=160|title=Inventing Mania|id=Inventing_Mania_1E}}
'''Second Edition Changes: out –''' ''Talisman''; '''in –''' ''Anvil''


== Recommended Sets of 10 ==
{{Kingdom|Bank|City|Mint|Trade Route|Vault|Broker|Marquis|Odysseys|Sycophant|Town|ally=League of Bankers|colony=1|imgwidth=160|title=Bank of Toadies|id=Bank_of_Toadies_1E}}
=== Prosperity Only ===
'''Second Edition Changes: out –''' Mint, ''Trade Route''; '''in –''' ''Clerk'', ''Investment''
*Beginners - Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watchtower, Worker's Village
*Friendly Interactive - Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
*Big Actions - City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault
=== Prosperity & Dominion ===
*Biggest Money - Bank, Grand Market, Mint, Royal Seal, Venture / Adventurer, Laboratory, Mine, Moneylender, Spy
*The King's Army - Expand, Goons, King's Court, Rabble, Vault / Bureaucrat, Council Room, Moat, Spy, Village
*The Good Life - Contraband, Counting House, Hoard, Monument, Mountebank / Bureaucrat, Cellar, Chancellor, Gardens, Village
=== Prosperity & Intrigue ===
*Paths to Victory - Bishop, Counting House, Goons, Monument, Peddler / Baron, Harem, Pawn, Shanty Town, Upgrade
*All Along the Watchtower - Hoard, Talisman, Trade Route, Vault, Watchtower / Bridge, Great Hall, Mining Village, Pawn, Torturer
*Lucky Seven - Bank, Expand, Forge, King's Court, Vault / Bridge, Coppersmith, Swindler, Tribute, Wishing Well
=== Prosperity & Hinterlands ===
*Instant Gratification - Bishop, Expand, Hoard, Mint, Watchtower / Farmland, Haggler, Ill-Gotten Gains, Noble Brigand, Trader
* Treasure Trove - Bank, Monument, Royal Seal, Trade Route, Venture / Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin


== Prosperity on DS.com and F.DS.com ==
|}
=== DominionStrategy.com ===


{{Template:Navbox expansions}}
{{Navbox Prosperity}}
{{Navbox expansions}}

Latest revision as of 18:01, 16 September 2024

Prosperity
Info
Type Expansion
Icon
Cards 300
250 (25 sets)
24
25
1
Additional Material(s)  
Theme(s)
  • Wealth
  • Treasures with abilities
  • Expensive powerful cards
Release October 2010 (1st) / June 2022 (2nd)
Cover artist Harald Lieske (1st, 2nd)
Official Rulebook PDF

Prosperity is the fourth Dominion expansion, released in October 2010. The box contains 25 sets of Kingdom cards. The basic conceptual theme of the set is wealth, focusing on Treasure cards and on expensive cards with powerful abilities. It is a full size expansion, and it is best known for featuring a variety of powerful game-changing cards, including the two new basic cards, Colony and Platinum, as well as cards that produce VP tokens. Prosperity also introduced the first Treasure cards that have effects in addition to simply providing +$. It was the first expansion to feature cards costing $7, and the only one to have no cards costing $2. It thereby has the highest average card cost of all expansions.

The second edition of Prosperity was released in June 2022. It contains 9 new sets of Kingdom cards, which are also available on their own as an update pack, to allow existing Prosperity sets to be updated to the second-edition form.

Contents

Basic Supply cards

Kingdom cards, second edition

Cards with an asterisk (*) were added in the second edition.

Removed first-edition Kingdom cards

These cards were included in the first edition, and removed from the second edition.

Additional materials

Mats

Tokens


Additional first- and second-edition rules

Preparation

  • Prosperity includes two new base cards, Platinum and Colony. You can include them whenever you want to; they are always used together. If you want to determine when to use them randomly, choose a random Kingdom card being used, and if it is from Prosperity, use Platinum and Colony. When used, they are in the Supply and can be bought and gained, but they do not take the place of Kingdom cards; you still have the usual 10 Kingdom cards. Use 8 copies of Colony for games with 2 players, 12 for games with 3 or more players. Use all 12 Platinums with any number of players.
  • Prosperity has player mats for tracking VP tokens. You do not have to use one; if you do, take one when you first have VP tokens. There is also a mat for Trade Route. In games using Trade Route, put out the mat at the start of the game, and put a Coin token on each Victory card pile in the Supply.

Platinum and Colony

  • In games using Platinum and Colony, there is an additional way the game can end. At the end of each turn, the game ends if one of these three conditions is met: the Supply pile of Province cards is empty OR any 3 Supply piles are empty (4 piles in a 5-6 player game) OR the Supply pile of Colony cards is empty.

Victory tokens

  • The VP tokens are simply tokens that are worth VP at the end of the game. They provide a way to score that is not cards in a player's deck.
  • They come in 1 VP and 5 VP amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
  • Cards say "+1 VP" (or other amounts) to indicate that a player takes VP tokens. Cards that give + VP take the tokens from the pile of unused tokens, not from a player.
  • VP tokens are not private; anyone can count them.

Special Treasures

  • Prosperity includes nine Treasure cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the Buy phase like normal Treasures and are affected by cards that refer to Treasures.
  • Players may play Treasure cards in any order, and may choose not to play some (or all) of the Treasure cards they have in hand. The order can matter; for example Bank counts Treasures played before it, and itself, but not Treasures played after it.
  • During the Buy phase, playing Treasures comes strictly before buying cards; once a card is bought, no further Treasures can be played. This can be important, for example with Grand Market or Mint.

Flavor text

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.

Cards gallery

Basic cards

Kingdom cards

Sort by Name

Removed cards

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Impact

Prosperity is a very popular expansion, as its themes lend very well to extravagant engines and frequent high-spending turns, which are usually quite a lot of fun to play. Most of the cards produce $, and Prosperity-heavy games can result in ludicrously high amounts of VP being gained (at least compared to other expansions), including cards that can indefinitely continue to produce VP. It quite firmly grounded the strategic center of Dominion in engine decks, and it wasn't until the release of Hinterlands that this changed.

Game-changing cards

Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:

  • City - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.
  • Goons - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 VP.
  • Grand Market - A powerful cantrip which players will often rush to grab.
  • King's Court - Being able to play a card 3 times is invaluable, and players will often gladly trade a Province buy to grab a King's Court. Especially powerful when chained, as unlike Throne Room chaining allows a player to play more action cards using only a single action.
  • Mountebank - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the Curse pile empties.

Victory tokens

The three VP token cards - Bishop, Monument and Goons - allow for the acquisition of VP without gaining Victory cards. They are all quite popular cards, as well as strong ones, and can, in some cases, lead to stalemate game states where no player moves to end the game, because they can simply continue producing VP indefinitely. Despite being such a small part of the set, they are usually thought of as one of the key themes of the expansion. All of them favor engine games, as they allow not only for decks without Treasures, but decks without any Victory cards to clog a trimmed engine.

Treasures

Despite having the most Kingdom Treasures of any set, the Treasures of Prosperity for the most part favor engine and combo play more than big money.

  • Loan - trashes other Treasures to help jumpstart an engine
  • Quarry - makes it much easier to purchase high-cost Actions
  • Talisman - can pick up cheap engine parts quickly
  • Contraband - terrible as a BM card, works best in Alt-VP strategies
  • Royal Seal - allows for the immediate use of engine parts
  • Bank - functions best with large handsizes, which engines provide most reliably

However, a minority of the Treasures are well-suited to BM strategies:

  • Venture - an "engine" onto itself, but only with other Treasures
  • Hoard - encourages BM play, though it can fit in certain engines

Colonies and Platinum

Colonies and Platinum impact the games they are present in in a variety of ways.

  • Longer Games - Colony games typically last longer than Province games, as it is more difficult to build to the $11 required to buy a Colony.
  • Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
  • Alternate VP - Alt-VP are typically less viable in Colony games, as the 10 VP of a Colony is often large enough to offset the massed VP you will see from cards such as Duke, Gardens, or Silk Road.

Theme

Game designer Donald X. offered some insight into some themes of the set here.

  • 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum)
  • 7 Treasure interaction: Counting House, Mint, Mountebank, Venture, Grand Market, Hoard, Bank
  • 5 Non-attack player interaction: Trade Route, Bishop, City, Contraband, Vault
  • 3 VP tokens: Bishop, Monument, Goons
  • 8 Expensive: Goons, Grand Market, Hoard, Bank, Expand, Forge, King's Court, Peddler (Platinum, Colony)

Alternate versions

Trivia

Official second-edition box art.
Official first-edition box art.

Prosperity was the only expansion to feature Kingdom Cards costing $7 until the release of Menagerie.

In other languages

  • Czech: Prosperita
  • Dutch: Welvaart
  • Finnish: Nousukausi (lit. upswing)
  • French: Prospérité
  • German: Blütezeit (lit. flowering time, fig. Golden Age)
  • Italian: Prosperità
  • Japanese: 繁栄 (pron. han'ei)
  • Polish: Złoty wiek (lit. golden age)
  • Russian: Процветание (pron. protsvyetaniye)
  • Spanish: Prosperidad

Secret History (1E)

Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed here, but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [1]

As part of my ongoing effort to endlessly document Prosperity, here is a new intro.

I made Dominion. It gradually got more cards. One day I divided up the cards into a main set, a first expansion, and a second expansion. Then I moved on! My friends just wanted to play Dominion though. Okay; I could make some more Dominion expansions.

I asked my friend Molly if there was a theme she'd like to see. She said "spendy." And spendy I gave her.

Initially the set's themes were: spendy, in particular Platinum/Colony; cards caring about treasures; treasures that did something when spent; and actions that let you spend money to do things. At the time the set was just 18 cards, including Platinum/Colony. Intrigue and Seaside/Hinterlands were both 15, but counting Platinum/Colony in 15 cards seemed too small, and then a page holds 9 cards. So, 18. Then I decided the sets were too small and upped them all to 20; then during work on the published version I tried all of the sets at 16 cards briefly, then finally up to 25.

The spendy theme got fleshed out by having four cards costing $7, and nothing costing $2. Seaside got extra $2's to compensate. Cards caring about treasures remained a minor theme. I added more treasures that did things, but changed "when spent" to "when played," to deal with rules questions, while having some treasures do things "while in play." The actions that let you spend money died; they weren't compelling and anyway Black Market confused some people.

I added a non-attack interaction subtheme. The set needed interaction, like any set, but it had trouble with attacks. Attacks slow down the game and push you away from buying Colonies. But this is the set with Colonies, you want those to be reachable. So in the end the set only has 3 attacks, but it has 5 non-attacks that interact (not counting Watchtower).

I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.

Prosperity was initially the third expansion. Around the time work on it was almost done, it turned out that the powers that be wanted small expansions, and could the next one be small? So Prosperity got put on hold while I worked on Alchemy. This gave it extra time to get extra polished. Bishop and Goons came out of that period, and various small tweaks.

Retrospective (1E)

Prosperity got more testing than any other set, due to being pushed back for Alchemy. It did not need even more testing; whatever cards could be improved, it would not be worth spending time improving them. That's time that could be spent improving other expansions or working on other games. That's how I see it.

Secret History (2E)

I started working on this and Seaside 2E at the same time. Prosperity also badly wanted to get rid of some cards. If we could revisit Seaside we could sure revisit Prosperity.

I guess I can talk about a few outtakes.

- "Trash up to 2 cards from your hand. Then if you have no cards in hand, gain a Gold." I liked it. It's true that it didn't proc very often. It tried out for Allies too.

- "+1 Buy, If you have at least $7, +$3 and +1 VP." A Treasure for $2. If the cards just had to look pretty when you read them, it would have been a shoe-in for the set. Sadly they also have to play well.

- Some treasures tried to get out of the way of your draw, until you wanted them. There were multiple approaches here that did not fly.

- There was a Bridge Treasure for non-Actions. A counterpart to Quarry.

- There were Mine variants. There was a Changeling Treasure. There was a one-shot Copper that turned into a Gold (another throwback to a card from early versions of Prosperity). There was a Treasure with a built-in Event ("may pay $ to...").

- One I especially remember was a $5 Treasure worth $4 that gained a Copper onto your deck. It turns out that +$4 is a lot.

Attack cards in the second edition sets

I don't know why [Prosperity 2E] seems to have fewer attacks, despite having the same number. Maybe because you're used to the old cards and it's easy to forget about the new ones. There's nothing to talk me into here. Overall the later expansions go a little lighter on attacks than the early ones did (not counting how Prosperity 1E intentionally had fewer). But the attacks are also more playable in general; no Thief, Pirate Ship, etc. While at the same time being less "I don't get to play this game"; no Ghost Ship, Mountebank, etc. And I mean the most recent expansion, Allies, has 7 attacks, including one that people singled out to say, how could I make such a powerful attack (it's Barbarian, and they may still come around; no regrets there so far).


Recommended sets of 10

Prosperity only

Beginners [images]
Bank Clerk Crystal Ball Expand Magnate
Monument Rabble Tiara Watchtower Worker's Village
Landscapes and Additional Cards
Platinum Colony
Friendly Interactive [images]
Bishop City Collection Forge Hoard
Peddler Tiara Vault War Chest Worker's Village
Landscapes and Additional Cards
Platinum Colony

Prosperity & Dominion

Biggest Money [images]
Bank Crystal Ball Grand Market Mint Tiara
Artisan Harbinger Laboratory Mine Moneylender
Landscapes and Additional Cards
Platinum Colony
The King's Army [images]
Collection Expand King's Court Rabble Vault
Bureaucrat Council Room Merchant Moat Village
Landscapes and Additional Cards
Platinum Colony

Prosperity & Intrigue

Paths to Victory [images]
Bishop Collection Magnate Monument Peddler
Baron Harem Pawn Shanty Town Upgrade
Landscapes and Additional Cards
Platinum Colony
Lucky Seven [images]
Bank Expand Forge King's Court Tiara
Baron Mining Village Patrol Upgrade Wishing Well
Landscapes and Additional Cards
Platinum Colony

Prosperity & Seaside

Exploding Kingdom [images]
Bishop City Grand Market King's Court Quarry
Fishing Village Lookout Outpost Tactician Wharf
Landscapes and Additional Cards
Platinum Colony
Pirate Bay [images]
Charlatan Hoard Investment Magnate Mint
Astrolabe Corsair Monkey Native Village Treasury
Landscapes and Additional Cards
Platinum Colony

Prosperity & Alchemy

Lower Learning [images]
Anvil Bishop Charlatan Mint Peddler
Worker's Village Apprentice Familiar University Vineyard
Landscapes and Additional Cards
Potion Platinum Colony

Prosperity & Cornucopia & Guilds

Detours [images]
Clerk Crystal Ball Forge Hoard Magnate
Farmhands Horn of Plenty Jester Joust Remake
Landscapes and Additional Cards
Platinum Colony
Quarrymen [images]
Charlatan City Expand Grand Market Quarry
Baker Butcher Candlestick Maker Merchant Guild Soothsayer
Landscapes and Additional Cards
Platinum Colony

Prosperity & Hinterlands

Instant Gratification [images]
Bishop Expand Hoard Mint Watchtower
Berserker Cauldron Haggler Oasis Trail
Landscapes and Additional Cards
Platinum Colony
Treasure Trove [images]
Bank Clerk Crystal Ball Monument Tiara
Cauldron Develop Fool's Gold Guard Dog Inn
Landscapes and Additional Cards
Platinum Colony

Prosperity & Dark Ages

One Man's Trash [images]
Anvil City Crystal Ball Magnate War Chest
Counterfeit Forager Market Square Pillage Squire
Landscapes and Additional Cards
Platinum Colony Shelters
Honor Among Thieves [images]
Collection Forge Hoard Quarry Watchtower
Bandit Camp Marauder Procession Rogue Squire
Landscapes and Additional Cards
Platinum Colony Ruins Shelters

Prosperity & Adventures

Last Will and Monument [images]
Bishop Collection Magnate Monument Vault
Coin of the Realm Dungeon Messenger Port Relic
Landscapes and Additional Cards
Platinum Colony Inheritance
Think Big [images]
Expand Hoard King's Court Peddler War Chest
Distant Lands Giant Hireling Miser Storyteller
Landscapes and Additional Cards
Platinum Colony Ball Ferry

Prosperity & Empires

Big Time [images]
Bank Forge Grand Market Investment Tiara
Capital Gladiator/Fortune Patrician/Emporium Royal Blacksmith Villa
Landscapes and Additional Cards
Platinum Colony Dominate Obelisk
Gilded Gates [images]
Anvil Collection Mint Peddler War Chest
Chariot Race City Quarter Encampment/Plunder Groundskeeper Wild Hunt
Landscapes and Additional Cards
Platinum Colony Basilica Palace

Prosperity & Nocturne

Treasures of the Night [images]
Charlatan Crystal Ball Investment Tiara War Chest
Crypt Guardian Night Watchman Raider Vampire
Landscapes and Additional Cards
Platinum Colony Hexes
Day at the Races [images]
Anvil Bishop Clerk Peddler Watchtower
Blessed Village Cemetery Druid Tormentor Tragic Hero
Landscapes and Additional Cards
Platinum Colony Boons Hexes
Boons for Druid
The Forest's Gift The River's Gift The Swamp's Gift

Prosperity & Renaissance

Dreamers of Dreams [images]
Charlatan Monument Vault Watchtower Worker's Village
Cargo Ship Old Witch Priest Scepter Scholar
Landscapes and Additional Cards
Platinum Colony Academy
Movers and Shakers [images]
Bank City Grand Market Investment Rabble
Hideout Patron Research Treasurer Villain
Landscapes and Additional Cards
Platinum Colony Capitalism Citadel

Prosperity & Menagerie

Limited Time Offer [images]
Anvil Grand Market Mint Peddler Worker's Village
Destrier Displace Fisherman Supplies Wayfarer
Landscapes and Additional Cards
Platinum Colony Desperation Way of the Frog
Otter Chaos [images]
City Clerk Monument Quarry War Chest
Animal Fair Camel Train Hunting Lodge Mastermind Paddock
Landscapes and Additional Cards
Platinum Colony Reap Way of the Otter

Prosperity & Allies

Inventing Mania [images]
Anvil Expand King's Court Quarry Rabble
Augurs Bauble Capital City Carpenter Importer
Landscapes and Additional Cards
Platinum Colony Family of Inventors
Bank of Toadies [images]
Bank City Clerk Investment Vault
Broker Marquis Odysseys Sycophant Town
Landscapes and Additional Cards
Platinum Colony League of Bankers

Prosperity & Plunder

Pretty Trinkets [images]
Bank Crystal Ball Investment Tiara War Chest
Figurine Jewelled Egg King's Cache Rope Silver Mine
Landscapes and Additional Cards
Trait for Rope
Fated
Platinum Colony
Buying Happiness [images]
Anvil Bishop Clerk Magnate Worker's Village
Cage Mining Road Pendant Stowaway Swamp Shacks
Landscapes and Additional Cards
Trait for Magnate
Fawning
Platinum Colony Looting

Prosperity & Rising Sun

River Trade [images]
Anvil Collection Crystal Ball Grand Market War Chest
Craftsman Litter River Shrine Riverboat Root Cellar
Landscapes and Additional Cards
Card for Riverboat
City
Platinum Colony Flourishing Trade
Autumn Harvest [images]
Bank Investment Magnate Quarry Watchtower
Aristocrat Change Imperial Envoy Ninja Rustic Village
Landscapes and Additional Cards
Platinum Colony Continue Good Harvest


First Edition Kingdoms


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds