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== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* Taskmaster can end up making +1 [[Action]] and +{{Cost|1}} turn after turn, as long as you keep gaining at least one card costing {{nowrap|{{Cost|5}}.}}
* Taskmaster can end up making +1 Action and +{{Cost|1}} turn after turn, as long as you keep gaining at least one card costing {{nowrap|{{Cost|5}}.}}
* It only matters what the card cost when you gained it, not what it costs at other times.
* Taskmaster does not count cards gained before playing it.


=== Other rules clarifications ===
=== Other rules clarifications ===
* Repeating Taskmaster's ability doesn't count as playing it again (which matters for [[Way]]s and {{Card|Conspirator}}).
* Repeating Taskmaster's ability doesn't count as playing it again (which means you can't use a [[Way]] to make Taskmaster do something other than its usual ability at this point, and it won't count for {{Card|Conspirator}}).
* At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that lets the Taskmaster will repeat itself on your next turn.
* At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that will let the Taskmaster repeat itself on your next turn.
* If gaining a {{Cost|5}}-cost card causes you to play a Taskmaster (e.g. you gain a Taskmaster with {{Card|Haggler}} and then play it with {{Event|Rush}}), that will let the Taskmaster repeat itself on your next turn.
* This checks the cost that a card had at the moment you gained it. So if you gain a {{Card|Destrier}} that costs {{Cost|6}}, that won't count for Taskmaster (even though its own gain means it now costs {{Cost|5}}). But if you gain a {{Card|Destrier}} that costs {{Cost|5}} (meaning it now costs {{Cost|4}}), that lets Taskmaster repeat itself.
* If gaining a {{Cost|5}}-cost card ''causes'' you to play a Taskmaster (e.g. you play {{card|Haggler}} and buy a {{cost|5}} card, and then gain a Taskmaster with {{Card|Haggler}}'s ability and play the Taskmaster with {{Project|Innovation}}), that will let the Taskmaster repeat itself on your next turn.
* If you haven't gained a {{Cost|5}}-cost card this turn, Taskmaster can be trashed with {{Card|Improve}}. But if you gain a {{Cost|5}}-cost card afterwards (with a 2nd Improve), the Taskmaster will still repeat itself on your next turn (and potentially for multiple turns); you will have to remember this. [http://forum.dominionstrategy.com/index.php?topic=21643.msg900411#msg900411]


== Strategy ==
== Strategy ==
=== Synergies and Combos===
* {{Card|Wharf}}


== Versions ==
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Action''', {{nowrap|+{{Cost|1}},}} and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next turn, repeat this ability. || Plunder || December 2022
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;"| '''+1 Action''', {{nowrap|+{{Cost|1}},}} and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next turn, repeat this ability. || Plunder || December 2022
|}
|}


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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Dutch
| Opziener || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Actie''', +{{Cost|1}} en als je deze beurt een kaart pakt die precies {{Cost|5}} kost, herhaal je deze eigenschap aan het begin van je volgende beurt. || (2023)
|-
|-
!German  
!German  
| Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Aktion''', {{nowrap|+{{Cost|1}}}} und, wenn<br>du in diesem Zug eine Karte<br>nimmst, die genau {{Cost|5}} kostet,<br>wiederhole diese Fähigkeit<br>zu Beginn deines nächsten<br>Zuges. ||
| Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || style="padding:0px 15px;"| '''+1 Aktion''', {{nowrap|+{{Cost|1}}}} und, wenn du in diesem Zug eine Karte nimmst, die genau {{Cost|5}} kostet, wiederhole diese Fähigkeit zu Beginn deines nächsten Zuges. || (2023)
|-
!Polish
| Nadzorca || {{CardLangVersionImage|Polish}} ||  || style="padding:0px 15px;"| '''+1 akcja''', {{nowrap|+{{Cost|1}},}} i jeśli w tej turze dodasz kartę kosztującą dokładnie {{nowrap|{{Cost|5}},}} na początku swojej następnej tury rozpatrz ten efekt ponownie. || (2023)
|}
|}


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}}
}}
=== Secret History ===
=== Secret History ===
<!--{{Quote|Text=  
{{Quote|Text= The first version made +{{Cost|2}}, and then +1&nbsp;Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same.
  |Name=[[Donald X. Vaccarino]]
  |Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder]
}}
=== Wording ===
{{Quote|Text=
A lot of work went into that wording, trying to find something that handled all the cases that needed handling. "Play this again" was tried and failed; consider Throning it.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21556.msg898620#msg898620 * Plunder Previews #5: More Stuff *]
}}
}}
-->
{{Navbox Plunder}}
{{Navbox Plunder}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Non-terminals]]
[[Category:Non-terminals]]
[[Category:Virtual coin]]
[[Category:Virtual coin]]
[[Category:Gain for benefit]]

Latest revision as of 09:57, 2 January 2024

Taskmaster
Info
Cost $3
Type(s) Action - Duration
Kingdom card? Yes
Set Plunder
Illustrator(s) Claus Stephan
Card text
+1 Action, +$1, and if you gain a card costing exactly $5 this turn, then at the start of your next turn, repeat this ability.

Taskmaster is an Action-Duration card from Plunder. It will give you an extra Action next turn if you gain a card costing $5 this turn, and it will remain in play giving you extra Actions for as many turns as you keep gaining $5's.

FAQ

Official FAQ

  • Taskmaster can end up making +1 Action and +$1 turn after turn, as long as you keep gaining at least one card costing $5.
  • It only matters what the card cost when you gained it, not what it costs at other times.
  • Taskmaster does not count cards gained before playing it.

Other rules clarifications

  • Repeating Taskmaster's ability doesn't count as playing it again (which means you can't use a Way to make Taskmaster do something other than its usual ability at this point, and it won't count for Conspirator).
  • At the start of your turn, you can first repeat this ability, then gain a Duchy with Importer, and that will let the Taskmaster repeat itself on your next turn.
  • This checks the cost that a card had at the moment you gained it. So if you gain a Destrier that costs $6, that won't count for Taskmaster (even though its own gain means it now costs $5). But if you gain a Destrier that costs $5 (meaning it now costs $4), that lets Taskmaster repeat itself.
  • If gaining a $5-cost card causes you to play a Taskmaster (e.g. you play Haggler and buy a $5 card, and then gain a Taskmaster with Haggler's ability and play the Taskmaster with Innovation), that will let the Taskmaster repeat itself on your next turn.
  • If you haven't gained a $5-cost card this turn, Taskmaster can be trashed with Improve. But if you gain a $5-cost card afterwards (with a 2nd Improve), the Taskmaster will still repeat itself on your next turn (and potentially for multiple turns); you will have to remember this. [1]

Strategy

Synergies and Combos

Versions

English versions

Print Digital Text Release Date
Taskmaster Taskmaster from Shuffle iT +1 Action, +$1, and if you gain a card costing exactly $5 this turn, then at the start of your next turn, repeat this ability. Plunder December 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Opziener Dutch language Taskmaster +1 Actie, +$1 en als je deze beurt een kaart pakt die precies $5 kost, herhaal je deze eigenschap aan het begin van je volgende beurt. (2023)
German Vorarbeiter German language Taskmaster German language Taskmaster from Shuffle iT +1 Aktion, +$1 und, wenn du in diesem Zug eine Karte nimmst, die genau $5 kostet, wiederhole diese Fähigkeit zu Beginn deines nächsten Zuges. (2023)
Polish Nadzorca Polish language Taskmaster +1 akcja, +$1, i jeśli w tej turze dodasz kartę kosztującą dokładnie $5, na początku swojej następnej tury rozpatrz ten efekt ponownie. (2023)

Trivia

Official card art.

Preview

Taskmaster is a tricky village. It can be there for you turn after turn, if you keep working on those $5's.

Secret History

The first version made +$2, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same.

Wording

A lot of work went into that wording, trying to find something that handled all the cases that needed handling. "Play this again" was tried and failed; consider Throning it.


Cards $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache
Loots $7* AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword
Events $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Other concepts LootTraits
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)