Taskmaster: Difference between revisions
Jump to navigation
Jump to search
(13 intermediate revisions by 5 users not shown) | |||
Line 12: | Line 12: | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* Taskmaster can end up making +1 | * Taskmaster can end up making +1 Action and +{{Cost|1}} turn after turn, as long as you keep gaining at least one card costing {{nowrap|{{Cost|5}}.}} | ||
* It only matters what the card cost when you gained it, not what it costs at other times. | |||
* Taskmaster does not count cards gained before playing it. | |||
=== Other rules clarifications === | === Other rules clarifications === | ||
* Repeating Taskmaster's ability doesn't count as playing it again (which | * Repeating Taskmaster's ability doesn't count as playing it again (which means you can't use a [[Way]] to make Taskmaster do something other than its usual ability at this point, and it won't count for {{Card|Conspirator}}). | ||
* At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that | * At the start of your turn, you can first repeat this ability, then gain a {{Card|Duchy}} with {{Card|Importer}}, and that will let the Taskmaster repeat itself on your next turn. | ||
* If gaining a {{Cost|5}}-cost card causes you to play a Taskmaster (e.g. you gain a Taskmaster with {{Card|Haggler}} and | * This checks the cost that a card had at the moment you gained it. So if you gain a {{Card|Destrier}} that costs {{Cost|6}}, that won't count for Taskmaster (even though its own gain means it now costs {{Cost|5}}). But if you gain a {{Card|Destrier}} that costs {{Cost|5}} (meaning it now costs {{Cost|4}}), that lets Taskmaster repeat itself. | ||
* If gaining a {{Cost|5}}-cost card ''causes'' you to play a Taskmaster (e.g. you play {{card|Haggler}} and buy a {{cost|5}} card, and then gain a Taskmaster with {{Card|Haggler}}'s ability and play the Taskmaster with {{Project|Innovation}}), that will let the Taskmaster repeat itself on your next turn. | |||
* If you haven't gained a {{Cost|5}}-cost card this turn, Taskmaster can be trashed with {{Card|Improve}}. But if you gain a {{Cost|5}}-cost card afterwards (with a 2nd Improve), the Taskmaster will still repeat itself on your next turn (and potentially for multiple turns); you will have to remember this. [http://forum.dominionstrategy.com/index.php?topic=21643.msg900411#msg900411] | |||
== Strategy == | == Strategy == | ||
=== Synergies and Combos=== | |||
* {{Card|Wharf}} | |||
== Versions == | == Versions == | ||
Line 26: | Line 32: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
| {{CardLangVersionImage}} || {{CardLangVersionImage|d= | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;"| '''+1 Action''', {{nowrap|+{{Cost|1}},}} and if you gain a card costing exactly {{Cost|5}} this turn, then at the start of your next turn, repeat this ability. || Plunder || December 2022 | ||
|} | |} | ||
Line 32: | Line 38: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |||
!Dutch | |||
| Opziener || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Actie''', +{{Cost|1}} en als je deze beurt een kaart pakt die precies {{Cost|5}} kost, herhaal je deze eigenschap aan het begin van je volgende beurt. || (2023) | |||
|- | |- | ||
!German | !German | ||
| Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d= | | Vorarbeiter || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || style="padding:0px 15px;"| '''+1 Aktion''', {{nowrap|+{{Cost|1}}}} und, wenn du in diesem Zug eine Karte nimmst, die genau {{Cost|5}} kostet, wiederhole diese Fähigkeit zu Beginn deines nächsten Zuges. || (2023) | ||
|- | |||
!Polish | |||
| Nadzorca || {{CardLangVersionImage|Polish}} || || style="padding:0px 15px;"| '''+1 akcja''', {{nowrap|+{{Cost|1}},}} i jeśli w tej turze dodasz kartę kosztującą dokładnie {{nowrap|{{Cost|5}},}} na początku swojej następnej tury rozpatrz ten efekt ponownie. || (2023) | |||
|} | |} | ||
Line 46: | Line 58: | ||
}} | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text= The first version made +{{Cost|2}}, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same. | |||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder] | ||
}} | |||
=== Wording === | |||
{{Quote|Text= | |||
A lot of work went into that wording, trying to find something that handled all the cases that needed handling. "Play this again" was tried and failed; consider Throning it. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21556.msg898620#msg898620 * Plunder Previews #5: More Stuff *] | |||
}} | }} | ||
{{Navbox Plunder}} | {{Navbox Plunder}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Non-terminals]] | [[Category:Non-terminals]] | ||
[[Category:Virtual coin]] | [[Category:Virtual coin]] | ||
[[Category:Gain for benefit]] |
Latest revision as of 09:57, 2 January 2024
Taskmaster | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Claus Stephan |
Card text | |
+1 Action, + | , and if you gain a card costing exactly this turn, then at the start of your next turn, repeat this ability.
Taskmaster is an Action-Duration card from Plunder. It will give you an extra Action next turn if you gain a card costing this turn, and it will remain in play giving you extra Actions for as many turns as you keep gaining 's.
FAQ
Official FAQ
- Taskmaster can end up making +1 Action and + . turn after turn, as long as you keep gaining at least one card costing
- It only matters what the card cost when you gained it, not what it costs at other times.
- Taskmaster does not count cards gained before playing it.
Other rules clarifications
- Repeating Taskmaster's ability doesn't count as playing it again (which means you can't use a Way to make Taskmaster do something other than its usual ability at this point, and it won't count for Conspirator).
- At the start of your turn, you can first repeat this ability, then gain a Duchy with Importer, and that will let the Taskmaster repeat itself on your next turn.
- This checks the cost that a card had at the moment you gained it. So if you gain a Destrier that costs , that won't count for Taskmaster (even though its own gain means it now costs ). But if you gain a Destrier that costs (meaning it now costs ), that lets Taskmaster repeat itself.
- If gaining a Haggler and buy a card, and then gain a Taskmaster with Haggler's ability and play the Taskmaster with Innovation), that will let the Taskmaster repeat itself on your next turn. -cost card causes you to play a Taskmaster (e.g. you play
- If you haven't gained a Improve. But if you gain a -cost card afterwards (with a 2nd Improve), the Taskmaster will still repeat itself on your next turn (and potentially for multiple turns); you will have to remember this. [1] -cost card this turn, Taskmaster can be trashed with
Strategy
Synergies and Combos
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action, + and if you gain a card costing exactly , this turn, then at the start of your next turn, repeat this ability. | Plunder | December 2022 |
Other language versions
Trivia
Preview
Taskmaster is a tricky village. It can be there for you turn after turn, if you keep working on those 's.
Secret History
The first version made +
, and then +1 Action each turn until you gained an Action. After that I jumped to the final card. The wording got tweaked repeatedly to try to be clear and avoid bad interactions, but it stayed basically the same.Wording
A lot of work went into that wording, trying to find something that handled all the cases that needed handling. "Play this again" was tried and failed; consider Throning it.