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'''Card pools''' are a feature provided by [[Dominion Online (ShuffleIt)|Dominion Online]] to allow new players to be gradually introduced to the wide range of Dominion [[card]]s and [[card-shaped thing]]s by beginning with the simplest cards, and gradually adding more complex card abilities and game mechanics to their repertoire. Players can set the card pool level they are most comfortable with, and cards belonging to a higher level will not be included in games they play using Dominion Online's Automatch feature.  
'''Card pools''' are a feature provided by [[Dominion Online (ShuffleIt)|Dominion Online]] to allow new players to be gradually introduced to the wide range of Dominion [[card]]s and [[card-shaped thing]]s by beginning with the simplest cards, and gradually adding more complex card abilities and game mechanics to their repertoire. Players can set the card pool level they are most comfortable with, and cards belonging to a higher level will not be included in games they play using Dominion Online's Automatch feature.  


The first level simply consists of the cards from the [[base set]] of Dominion; but higher card pool levels add cards based on the mechanics they use and their level of complexity, not based on what [[expansions]] they belong to. Not all cards introduced at a given pool level involve the mechanics being introduced at that level; some cards are delayed to later pools than they might be eligible for, either because they have relatively complex behavior for other reasons, or apparently merely to ensure that each pool contains a well-balanced range of cards. A few cards seem to be listed at lower levels than expected—for instance, although for the most part [[Loot]] doesn't appear until level 8, {{card|Wealthy Village}} can be found at level 3.
The first level simply consists of the cards from the [[base set]] of Dominion; but higher card pool levels add cards based on the mechanics they use and their level of complexity, not based on what [[expansions]] they belong to. Not all cards introduced at a given pool level involve the mechanics being introduced at that level; some cards are delayed to later pools than they might be eligible for, either because they have relatively complex behavior for other reasons, or apparently merely to ensure that each pool contains a well-balanced range of cards. A few cards seem to be listed at lower levels than expected—for instance, although for the most part [[cost reduction]] doesn't appear until level 6, {{card|inventor}} can be found at level 5.


===Card Pool descriptions and listings===
===Card Pool descriptions and listings===
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*{{set|Seaside}}: {{card|Bazaar}}, {{Card|Cutpurse}}, {{card|Lookout}}, {{card|Salvager}}, {{card|Sea Chart}}, {{card|Treasure Map}}, {{card|Warehouse}}
*{{set|Seaside}}: {{card|Bazaar}}, {{Card|Cutpurse}}, {{card|Lookout}}, {{card|Salvager}}, {{card|Sea Chart}}, {{card|Treasure Map}}, {{card|Warehouse}}
*{{set|Prosperity}}: {{card|Expand}}, {{card|Magnate}}, {{card|Worker's Village}}
*{{set|Prosperity}}: {{card|Expand}}, {{card|Magnate}}, {{card|Worker's Village}}
*{{set|Cornucopia}}: {{Card|Farming Village}}, {{card|Hamlet}}, {{card|Harvest}}, {{card|Hunting Party}}, {{card|Jester}}, {{card|Menagerie}}, {{card|Remake}}
*{{set|Cornucopia & Guilds|Cornucopia & Guilds|ed=2}}: {{card|Carnival}}, {{card|Hamlet}}, {{card|Hunting Party}}, {{card|Jester}}, {{card|Menagerie}}, {{card|Remake}}, {{card|Soothsayer}}
*{{set|Hinterlands}}: {{card|Cartographer}}, {{card|Oasis}}, {{card|Stables}}, {{card|Wheelwright}}, {{card|Witch's Hut}}
*{{set|Hinterlands}}: {{card|Cartographer}}, {{card|Oasis}}, {{card|Stables}}, {{card|Wheelwright}}, {{card|Witch's Hut}}
*{{Set|Dark Ages}}: {{card|Altar}}, {{card|Armory}}, {{card|Junk Dealer}}, {{card|Sage}}, {{card|Scavenger}}, {{card|Storeroom}}, {{card|Wandering Minstrel}}
*{{Set|Dark Ages}}: {{card|Altar}}, {{card|Armory}}, {{card|Junk Dealer}}, {{card|Sage}}, {{card|Scavenger}}, {{card|Storeroom}}, {{card|Wandering Minstrel}}
*{{set|Guilds}}: {{card|Soothsayer}}
*{{set|Nocturne}}: {{card|Tragic Hero}}
*{{set|Nocturne}}: {{card|Tragic Hero}}
*{{set|Renaissance}}: {{card|Mountain Village}}, {{card|Old Witch}}, {{card|Scholar}}, {{card|Seer}}
*{{set|Renaissance}}: {{card|Mountain Village}}, {{card|Old Witch}}, {{card|Scholar}}, {{card|Seer}}
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Level 3 introduces cards that ask the players to make choices, as well as [[Duration]] cards and [[Kingdom]] [[Treasure]]s, and a handful of other cards involving more advanced gameplay than are present at levels 1 and 2. {{Card|Platinum}} and {{card|Colony}} also become available at level 3.
Level 3 introduces cards that ask the players to make choices, as well as [[Duration]] cards and [[Kingdom]] [[Treasure]]s, and a handful of other cards involving more advanced gameplay than are present at levels 1 and 2. {{Card|Platinum}} and {{card|Colony}} also become available at level 3.


*{{set|Intrigue}}: {{card|Baron}}, {{Card|Duke}}, {{Card|Harem}}, {{card|Mill}}, {{Card|Mining Village}}, {{card|Nobles}}, {{card|Pawn}}, {{card|Secret Passage}}, {{card|Steward}}, {{card|Torturer}}, {{card|Wishing Well}}
*{{set|Intrigue}}: {{card|Baron}}, {{Card|Duke}}, {{Card|Farm}}, {{card|Mill}}, {{Card|Mining Village}}, {{card|Nobles}}, {{card|Pawn}}, {{card|Secret Passage}}, {{card|Steward}}, {{card|Torturer}}, {{card|Wishing Well}}
*{{set|Seaside}}: {{card|Astrolabe}}, {{card|Caravan}}, {{card|Fishing Village}}, {{card|Haven}}, {{card|Merchant Ship}}, {{card|Sea Witch}}, {{card|Smugglers}}, {{card|Tactician}}, {{Card|Tide Pools}}, {{Card|Wharf}}
*{{set|Seaside}}: {{card|Astrolabe}}, {{card|Caravan}}, {{card|Fishing Village}}, {{card|Haven}}, {{card|Merchant Ship}}, {{card|Sea Witch}}, {{card|Smugglers}}, {{card|Tactician}}, {{Card|Tide Pools}}, {{Card|Wharf}}
*{{set|Prosperity}}: {{card|Anvil}}, {{card|Bank}}, {{Card|Crystal Ball}}, {{card|War Chest}}, plus {{card|Platinum}} and {{card|Colony}}
*{{set|Prosperity}}: {{card|Anvil}}, {{card|Bank}}, {{Card|Crystal Ball}}, {{card|War Chest}}, plus {{card|Platinum}} and {{card|Colony}}
*{{set|Cornucopia}}: {{card|Fairgrounds}}, {{Card|Fortune Teller}}
*{{set|Cornucopia & Guilds|Cornucopia & Guilds|ed=2}}: {{card|Advisor}}, {{card|Fairgrounds}}, {{card|Farmhands}}, {{card|Journeyman}}, {{card|Shop}}
*{{set|Hinterlands}}: {{card|Fool's Gold}}, {{Card|Spice Merchant}}
*{{set|Hinterlands}}: {{card|Fool's Gold}}, {{Card|Spice Merchant}}
*{{set|Dark Ages}}: {{card|Counterfeit}}, {{card|Mystic}}
*{{set|Dark Ages}}: {{card|Counterfeit}}, {{card|Mystic}}
*{{set|Guilds}}: {{card|Advisor}}, {{card|Journeyman}}, {{card|Taxman}}
*{{set|Adventures}}: {{card|Amulet}}, {{Card|Dungeon}}, {{card|Gear}}, {{card|Magpie}}, {{card|Treasure Trove}}
*{{set|Adventures}}: {{card|Amulet}}, {{Card|Dungeon}}, {{card|Gear}}, {{card|Magpie}}, {{card|Treasure Trove}}
*{{set|Empires}}: {{card|Archive}}
*{{set|Empires}}: {{card|Archive}}
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*{{set|Menagerie}}: {{card|Barge}}, {{card|Hunting Lodge}}, {{card|Mastermind}}
*{{set|Menagerie}}: {{card|Barge}}, {{card|Hunting Lodge}}, {{card|Mastermind}}
*{{set|Allies}}: {{card|Capital City}}, {{card|Carpenter}}, {{card|Innkeeper}}, {{Card|Modify}}, {{Card|Royal Galley}}, {{card|Specialist}}, {{card|Town}}
*{{set|Allies}}: {{card|Capital City}}, {{card|Carpenter}}, {{card|Innkeeper}}, {{Card|Modify}}, {{Card|Royal Galley}}, {{card|Specialist}}, {{card|Town}}
*{{set|Plunder}}: {{card|Cabin Boy}}, {{card|Crew}}, {{Card|Crucible}}, {{card|Enlarge}}, {{Card|Grotto}}, {{Card|King's Cache}}, {{card|Longship}}, {{card|Rope}}, {{card|Silver Mine}}, {{card|Wealthy Village}}
*{{set|Plunder}}: {{card|Cabin Boy}}, {{card|Crew}}, {{Card|Crucible}}, {{card|Enlarge}}, {{Card|Grotto}}, {{Card|King's Cache}}, {{card|Longship}}, {{card|Rope}}, {{card|Silver Mine}}
*{{set|Rising Sun}}: {{card|Aristocrat}}, {{card|Rice}}, {{card|Snake Witch}}
*[[Promo]]: {{card|Envoy}}
*[[Promo]]: {{card|Envoy}}


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*{{set|Menagerie}}: {{card|Kiln}}
*{{set|Menagerie}}: {{card|Kiln}}
*{{set|Allies}}: {{card|Galleria}}, {{card|Swap}}
*{{set|Allies}}: {{card|Galleria}}, {{card|Swap}}
*{{set|Plunder}}: {{card|Buried Treasure}}, {{Card|Figurine}}, {{Card|First Mate}}, {{card|Siren}}, {{card|Swamp Shacks}}, {{card|Tools}}
*{{set|Plunder}}: {{card|Buried Treasure}}, {{Card|Figurine}}, {{Card|First Mate}}, {{card|Gondola}}, {{card|Siren}}, {{card|Swamp Shacks}}, {{card|Tools}}
*[[Promo]]: {{card|Church}}
*{{set|Rising Sun}}: {{card|Rice Broker}}
*[[Promo]]: {{card|Church}}, {{card|Marchland}}


====Level 5====
====Level 5====


At level 5, [[Coffers]] and [[Villager]]s are introduced, as well as the [[Exile]] mechanic and [[Reaction]] cards beyond the base set's {{card|Moat}}.
At level 5, [[Coffers]], [[Villager]]s, and [[Debt]] are introduced, as well as the [[Exile]] mechanic and [[Reaction]] cards beyond the base set's {{card|Moat}}.


*{{set|Intrigue}}: {{card|Diplomat}}
*{{set|Intrigue}}: {{card|Diplomat}}
*{{set|Seaside}}: {{card|Blockade}}, {{card|Corsair}}, {{Card|Monkey}}, {{card|Pirate}}
*{{set|Seaside}}: {{card|Blockade}}, {{card|Corsair}}, {{Card|Monkey}}, {{card|Pirate}}
*{{set|Prosperity}}: {{card|Charlatan}}, {{Card|City}}, {{Card|Clerk}}, {{card|Collection}}, {{card|Tiara}}, {{card|Watchtower}}
*{{set|Prosperity}}: {{card|Charlatan}}, {{Card|City}}, {{Card|Clerk}}, {{card|Collection}}, {{card|Tiara}}, {{card|Watchtower}}
*{{set|Cornucopia}}: {{card|Horse Traders}}
*{{set|Hinterlands}}: {{card|Crossroads}}, {{card|Trader}}
*{{set|Hinterlands}}: {{card|Crossroads}}, {{card|Trader}}
*{{set|Dark Ages}}: {{card|Beggar}}
*{{set|Dark Ages}}: {{card|Beggar}}
*{{set|Guilds}}: {{card|Baker}}, {{card|Butcher}}, {{card|Candlestick Maker}}, {{card|Plaza}}
*{{set|Guilds}}: {{card|Baker}}, {{card|Butcher}}, {{card|Candlestick Maker}}, {{card|Plaza}}
*{{Set|Adventures}}: {{card|Caravan Guard}}, {{card|Hireling}}, {{card|Raze}}
*{{Set|Adventures}}: {{card|Caravan Guard}}, {{card|Hireling}}, {{card|Raze}}
*{{Set|Empires}}: {{card|Legionary}}
*{{Set|Empires}}: {{card|Capital}}, {{card|Legionary}}
*{{set|Renaissance}}: {{card|Acting Troupe}}, {{Card|Cargo Ship}}, {{card|Inventor}}, {{card|Lackeys}}, {{card|Patron}}, {{card|Priest}}, {{card|Recruiter}}, {{card|Sculptor}}, {{card|Silk Merchant}}, {{card|Spices}}, {{card|Villain}}
*{{set|Renaissance}}: {{card|Acting Troupe}}, {{Card|Cargo Ship}}, {{card|Inventor}}, {{card|Lackeys}}, {{card|Patron}}, {{card|Priest}}, {{card|Recruiter}}, {{card|Sculptor}}, {{card|Silk Merchant}}, {{card|Spices}}, {{card|Villain}}
*{{set|Menagerie}}: {{card|Black Cat}}, {{card|Bounty Hunter}}, {{card|Camel Train}}, {{Card|Cardinal}}, {{Card|Coven}}, {{card|Displace}}, {{card|Falconer}}, {{card|Gatekeeper}}, {{Card|Goatherd}}, {{card|Guard Dog}}, {{card|Sanctuary}}, {{card|Sheepdog}}. {{card|Snowy Village}}, {{Card|Stockpile}}
*{{set|Menagerie}}: {{card|Black Cat}}, {{card|Bounty Hunter}}, {{card|Camel Train}}, {{Card|Cardinal}}, {{Card|Coven}}, {{card|Displace}}, {{card|Falconer}}, {{card|Gatekeeper}}, {{Card|Goatherd}}, {{card|Guard Dog}}, {{card|Sanctuary}}, {{card|Sheepdog}}. {{card|Snowy Village}}, {{Card|Stockpile}}
*{{set|Allies}}: {{card|Skirmisher}}
*{{set|Allies}}: {{card|Skirmisher}}
*{{set|Rising Sun}}: {{card|Craftsman}}, {{card|Gold Mine}}, {{card|Imperial Envoy}}, {{card|Litter}}, {{card|Root Cellar}}, {{card|Samurai}}
*{{Set|Plunder}}: {{Card|Frigate}}, {{card|Maroon}}, {{card|Quartermaster}}, {{card|Stowaway}}
*{{Set|Plunder}}: {{Card|Frigate}}, {{card|Maroon}}, {{card|Quartermaster}}, {{card|Stowaway}}


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====Level 7====
====Level 7====


Level 7 features several mechanics that made their debut in {{set|Adventures}}: [[Event]]s, [[Reserve]] cards, and [[Adventures token]]s.
Level 7 features several mechanics that made their debut in {{set|Adventures}}[[Event]]s, {{Card|Reserve|file=Reserves}} cards, and [[Adventures token]]s—as well as {{Card|Shadow|file=Shadows}} cards from {{set|Rising Sun}}.


*{{set|Intrigue}}: {{card|Courtier}}
*{{set|Intrigue}}: {{card|Courtier}}
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**Events: {{event|Alms}}, {{event|Ball}}, {{event|Bonfire}}, {{event|Borrow}}, {{event|Expedition}}, {{event|Ferry}}, {{event|Lost Arts}}, {{event|Mission}}, {{event|Pathfinding}}, {{event|Pilgrimage}}, {{event|Plan}}, {{event|Quest}}, {{event|Raid}}, {{event|Save}}, {{event|Scouting Party}}, {{event|Seaway}}, {{event|Trade}}, {{event|Training}}, {{event|Travelling Fair}}
**Events: {{event|Alms}}, {{event|Ball}}, {{event|Bonfire}}, {{event|Borrow}}, {{event|Expedition}}, {{event|Ferry}}, {{event|Lost Arts}}, {{event|Mission}}, {{event|Pathfinding}}, {{event|Pilgrimage}}, {{event|Plan}}, {{event|Quest}}, {{event|Raid}}, {{event|Save}}, {{event|Scouting Party}}, {{event|Seaway}}, {{event|Trade}}, {{event|Training}}, {{event|Travelling Fair}}
*{{set|Empires}}:  
*{{set|Empires}}:  
**Card: {{card|Charm}}
**Cards: {{card|Charm}}, {{card|City Quarter}}, {{card|Engineer}}, {{card|Royal Blacksmith}}
**Events: {{event|Advance}}, {{event|Banquet}}, {{event|Conquest}}, {{event|Delve}}, {{event|Dominate}}, {{event|Ritual}}, {{event|Salt the Earth}}, {{event|Windfall}}
**Events: {{event|Advance}}, {{event|Annex}}, {{event|Banquet}}, {{event|Conquest}}, {{event|Delve}}, {{event|Dominate}}, {{event|Ritual}}, {{event|Salt the Earth}}, {{event|Triumph}}, {{event|Wedding}}, {{event|Windfall}}
*{{Set|Menagerie}} Events: {{event|Alliance}}, {{event|Banish}}, {{event|Commerce}}, {{event|Delay}}, {{event|Desperation}}, {{event|Enclave}}, {{event|Enhance}}, {{event|Gamble}}, {{event|March}}, {{event|Populate}}, {{event|Pursue}}, {{event|Reap}}, {{event|Toil}}, {{event|Transport}}
*{{Set|Menagerie}} Events: {{event|Alliance}}, {{event|Banish}}, {{event|Commerce}}, {{event|Delay}}, {{event|Desperation}}, {{event|Enclave}}, {{event|Enhance}}, {{event|Gamble}}, {{event|March}}, {{event|Populate}}, {{event|Pursue}}, {{event|Reap}}, {{event|Toil}}, {{event|Transport}}
*{{set|Allies}}: {{card|Highwayman}}
*{{set|Allies}}: {{card|Highwayman}}
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**Cards: {{card|Abundance}}, {{card|Cage}}, {{Card|Flagship}}, {{card|Landing Party}}, {{card|Mapmaker}}, {{Card|Pendant}}, {{card|Secluded Shrine}}
**Cards: {{card|Abundance}}, {{card|Cage}}, {{Card|Flagship}}, {{card|Landing Party}}, {{card|Mapmaker}}, {{Card|Pendant}}, {{card|Secluded Shrine}}
**Events: {{event|Bury}}, {{event|Maelstrom}}, {{event|Scrounge}}
**Events: {{event|Bury}}, {{event|Maelstrom}}, {{event|Scrounge}}
*{{set|Rising Sun}}:
**Cards: {{card|Alley}}, {{card|Artist}}, {{card|Fishmonger}}, {{card|Ninja}}, {{card|Ronin}}, {{card|Tanuki}}
**Events: {{event|Amass}}, {{event|Asceticism}}, {{event|Credit}}, {{event|Foresight}}, {{event|Gather}}, {{event|Kintsugi}}, {{event|Practice}}, {{event|Receive Tribute}}, {{event|Sea Trade}}
*[[Promo]] Event: {{event|Summon}}
*[[Promo]] Event: {{event|Summon}}


====Level 8====
====Level 8====


At level 8, [[Night]] cards and {{card|Horse}}s are introduced, along with [[landscape]]s such as [[Landmark]]s, [[Project]]s, and [[Trait]]s. Level 8 is also the first level at which [[Shelter]]s can be used.
At level 8, [[Night]] cards, {{Card|Loot}}, and {{Card|Horse|Horses}} are introduced, along with [[landscape]]s such as [[Landmark]]s, [[Project]]s, [[Trait]]s, and [[Prophecy|Prophecies]]. Level 8 is also the first level at which {{Card|Shelter|Shelters|file=Shelters}} can be used.


*{{set|Seaside}}: {{card|Sailor}}
*{{set|Seaside}}: {{card|Sailor}}
*{{set|Dark Ages}}: {{card|Vagrant}}, plus [[Shelter]]s
*{{set|Dark Ages}}: {{card|Vagrant}}, plus {{Card|Shelter|Shelters|file=Shelters}}
*{{set|Empires}} [[Landmark]]s: {{landmark|Aqueduct}}, {{Landmark|Arena}}, {{landmark|Bandit Fort}}, {{landmark|Basilica}}, {{landmark|Baths}}, {{landmark|Battlefield}}, {{landmark|Colonnade}}, {{landmark|Defiled Shrine}}, {{landmark|Fountain}}, {{landmark|Keep}}, {{landmark|Labyrinth}}, {{landmark|Museum}}, {{landmark|Obelisk}}, {{landmark|Orchard}}, {{landmark|Palace}}, {{landmark|Tomb}}, {{landmark|Tower}}, {{landmark|Triumphal Arch}}, {{landmark|Wall}}, {{landmark|Wolf Den}}
*{{set|Empires}} [[Landmark]]s: {{landmark|Aqueduct}}, {{Landmark|Arena}}, {{landmark|Bandit Fort}}, {{landmark|Basilica}}, {{landmark|Baths}}, {{landmark|Battlefield}}, {{landmark|Colonnade}}, {{landmark|Defiled Shrine}}, {{landmark|Fountain}}, {{landmark|Keep}}, {{landmark|Labyrinth}}, {{landmark|Museum}}, {{landmark|Obelisk}}, {{landmark|Orchard}}, {{landmark|Palace}}, {{landmark|Tomb}}, {{landmark|Tower}}, {{landmark|Triumphal Arch}}, {{landmark|Wall}}, {{landmark|Wolf Den}}
*{{Set|Nocturne}}: {{card|Cobbler}}, {{card|Crypt}}, {{card|Den of Sin}}, {{card|Ghost Town}}, {{Card|Guardian}}, {{card|Monastery}},{{card|Night Watchman}}, {{card|Raider}}, {{card|Werewolf}}
*{{Set|Nocturne}}: {{card|Cobbler}}, {{card|Crypt}}, {{card|Den of Sin}}, {{card|Ghost Town}}, {{Card|Guardian}}, {{card|Monastery}},{{card|Night Watchman}}, {{card|Raider}}, {{card|Werewolf}}
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**Events: {{event|Bargain}}, {{event|Demand}}, {{event|Ride}}, {{event|Stampede}}
**Events: {{event|Bargain}}, {{event|Demand}}, {{event|Ride}}, {{event|Stampede}}
*{{set|Plunder}}:  
*{{set|Plunder}}:  
**Cards: {{Card|Cutthroat}}, {{Card|Jewelled Egg}}, {{card|Pickaxe}}, {{card|Sack of Loot}}, {{card|Search}}
**Cards: {{Card|Cutthroat}}, {{Card|Jewelled Egg}}, {{card|Pickaxe}}, {{card|Sack of Loot}}, {{card|Search}}, {{card|Wealthy Village}}
**Events: {{event|Avoid}}. {{event|Deliver}}, {{event|Foray}}, {{event|Invasion}}, {{event|Looting}}, {{event|Mirror}}, {{event|Peril}}, {{event|Prepare}}, {{event|Prosper]}
**Events: {{event|Avoid}}. {{event|Deliver}}, {{event|Foray}}, {{event|Invasion}}, {{event|Looting}}, {{event|Mirror}}, {{event|Peril}}, {{event|Prepare}}, {{event|Prosper}}, {{event|Rush}}
**[[Trait]]s: all Traits
**[[Trait]]s: all Traits
*{{set|Rising Sun}}
**Cards: {{card|Kitsune}}, {{card|Mountain Shrine}}, {{card|Poet}}, {{card|River Shrine}}, {{card|Rustic Village}}, {{card|Tea House}}
**Prophecies: {{prophecy|Biding Time}}, {{prophecy|Bureaucracy}}, {{prophecy|Flourishing Trade}}, {{prophecy|Good Harvest}}, {{prophecy|Great Leader}}, {{prophecy|Growth}}, {{prophecy|Kind Emperor}}, {{prophecy|Panic}}, {{prophecy|Progress}}, {{prophecy|Rapid Expansion}}, {{prophecy|Sickness}}


====Level 9====
====Level 9====
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Level 9 introduces [[split pile]]s, [[Boon]]s, [[Hex]]es, [[Heirloom]]s, [[Artifact]]s, and a variety of [[non-Supply]] piles.
Level 9 introduces [[split pile]]s, [[Boon]]s, [[Hex]]es, [[Heirloom]]s, [[Artifact]]s, and a variety of [[non-Supply]] piles.


*{{set|Cornucopia}}: {{card|Young Witch}}
*{{set|Cornucopia & Guilds|Cornucopia & Guilds|ed=2}}: {{card|Ferryman}}, {{card|Footpad}}, {{card|Young Witch}}
*{{set|Dark Ages}}: {{card|Bandit Camp}}, {{card|Cultist}}, {{card|Death Cart}}, {{card|Hermit}}, [[Knight]]s, {{card|Marauder}}, {{card|Pillage}}, {{card|Urchin}}
*{{set|Dark Ages}}: {{card|Bandit Camp}}, {{card|Cultist}}, {{card|Death Cart}}, {{card|Hermit}}, [[Knight]]s, {{card|Marauder}}, {{card|Pillage}}, {{card|Urchin}}
*{{set|Adventures}}: {{card|Page}}, {{card|Peasant}}
*{{set|Adventures}}: {{card|Page}}, {{card|Peasant}}
*{{set|Empires}}: [[Castle]]s, {{card|Catapult}} and {{card|Rocks}}, {{card|Encampment}} and {{card|Plunder}}, {{card|Patrician}} and {{card|Emporium}}, {{card|Settlers}} and {{card|Bustling Village}}
*{{set|Empires}}: {{Card|Castles}}, {{Card|Catapult/Rocks}}, {{Card|Encampment/Plunder}}, {{Card|Patrician/Emporium}}, {{Card|Settlers/Bustling Village}}
*{{set|Nocturne}}: {{card|Blessed Village}}, {{card|Cemetery}}, {{card|Cursed Village}}, {{card|Devil's Workshop}}, {{card|Exorcist}}, {{card|Idol}}, {{card|Leprechaun}}, {{card|Pixie}}, {{Card|Pooka}}, {{card|Sacred Grove}}, {{card|Secret Cave}}, {{card|Shepherd}}, {{card|Skulk}}, {{card|Tormentor}}, {{card|Tracker}}
*{{set|Nocturne}}: {{card|Bard}}, {{card|Blessed Village}}, {{card|Cemetery}}, {{card|Cursed Village}}, {{card|Devil's Workshop}}, {{card|Exorcist}}, {{card|Idol}}, {{card|Leprechaun}}, {{card|Pixie}}, {{Card|Pooka}}, {{card|Sacred Grove}}, {{card|Secret Cave}}, {{card|Shepherd}}, {{card|Skulk}}, {{card|Tormentor}}, {{card|Tracker}}
*{{set|Renaissance}}: {{card|Border Guard}}, {{card|Flag Bearer}}, {{card|Swashbuckler}}, {{card|Treasurer}}
*{{set|Renaissance}}: {{card|Border Guard}}, {{card|Flag Bearer}}, {{card|Swashbuckler}}, {{card|Treasurer}}
*{{set|Allies}}: [[Augur]]s, [[Clash]]es, [[Fort]]s, [[Odyssey]]s, [[Townsfolk]]
*{{set|Allies}}: [[Augur]]s, [[Clash]]es, [[Fort]]s, [[Odyssey]]s, [[Townsfolk]]
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**Cards: {{card|Shaman}}, {{card|Taskmaster}}
**Cards: {{card|Shaman}}, {{card|Taskmaster}}
**Event: {{event|Journey}}
**Event: {{event|Journey}}
*[[Promo]]: {{card|Sauna}} and {{card|Avanto}}
*{{set|Rising Sun}} Prophecy: {{prophecy|Approaching Army}}
*[[Promo]]: {{Card|Sauna/Avanto}}


====Level 10====
====Level 10====


Reserved for the final level are a number of complex cards and advanced mechanics such as [[Debt]], [[Way]]s, [[Command variant]]s, [[overpay]]ing, and {{card|Potion}}s.
Reserved for the final level are a number of complex cards and advanced mechanics such as [[Way]]s, [[Command variant]]s, [[overpay]]ing, and {{Card|Potion|Potions}}.


*{{set|Alchemy}}: {{card|Alchemist}}, {{card|Apothecary}}, {{card|Apprentice}}, {{Card|Familiar}}, {{card|Golem}}, {{card|Philosopher's Stone}}, {{card|Possession}}, {{card|Scrying Pool}}, {{card|Transmute}}, {{card|University}}, {{Card|Vineyard}}
*{{set|Alchemy}}: {{card|Alchemist}}, {{card|Apothecary}}, {{card|Apprentice}}, {{Card|Familiar}}, {{card|Golem}}, {{card|Philosopher's Stone}}, {{card|Possession}}, {{card|Scrying Pool}}, {{card|Transmute}}, {{card|University}}, {{Card|Vineyard}}
*{{set|Prosperity}}: {{card|Grand Market}}, {{card|Peddler}}
*{{set|Prosperity}}: {{card|Grand Market}}, {{card|Peddler}}
*{{Set|Cornucopia}}: {{card|Horn of Plenty}}, {{card|Tournament}}
*{{set|Cornucopia & Guilds|Cornucopia & Guilds|ed=2}}: {{card|Farrier}}, {{Card|Herald}}, {{card|Horn of Plenty}} {{card|Infirmary}}, {{card|Joust}}, {{card|Stonemason}}
*{{set|Dark Ages}}: {{card|Band of Misfits}}, {{card|Rebuild}}
*{{set|Dark Ages}}: {{card|Band of Misfits}}, {{card|Rebuild}}
*{{set|Guilds}}: {{card|Doctor}}, {{Card|Herald}}, {{card|Masterpiece}}, {{card|Stonemason}}
*{{set|Adventures}}:
*{{set|Adventures}}:
**Card: {{card|Storyteller}}
**Card: {{card|Storyteller}}
**Event: {{event|Inheritance}}
**Event: {{event|Inheritance}}
*{{set|Empires}}:  
*{{set|Empires}}:  
**Cards: {{card|Capital}}, {{Card|City Quarter}}, {{card|Crown}}, {{card|Enchantress}}, {{card|Engineer}}, {{Card|Gladiator}} and {{card|Fortune}}, {{card|Overlord}}, {{card|Royal Blacksmith}}, {{Card|Villa}}
**Cards: {{card|Crown}}, {{card|Enchantress}}, {{Card|Gladiator/Fortune}}, {{card|Overlord}}, {{Card|Villa}}
**Events: {{event|Annex}}, {{event|Donate}}, {{event|Tax}}, {{event|Triumph}}, {{event|Wedding}}
**Events: {{event|Donate}}, {{event|Tax}}
**Landmark: {{landmark|Mountain Pass}}
**Landmark: {{landmark|Mountain Pass}}
*{{set|Nocturne}}: {{card|Changeling}}, {{Card|Druid}}, {{card|Fool}}, {{card|Necromancer}}, {{Card|Vampire}}
*{{set|Nocturne}}: {{card|Changeling}}, {{Card|Druid}}, {{card|Fool}}, {{card|Necromancer}}, {{Card|Vampire}}
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*{{set|Allies}}: [[Wizard]]s
*{{set|Allies}}: [[Wizard]]s
*{{Set|Plunder}} Event: {{event|Launch}}
*{{Set|Plunder}} Event: {{event|Launch}}
*{{set|Rising Sun}}:
**Cards: {{card|Change}}, {{card|Daimyo}}, {{card|Riverboat}}
**Event: {{event|Continue}}
**Prophecies: {{prophecy|Divine Wind}}, {{prophecy|Enlightenment}}, {{prophecy|Harsh Winter}}
*[[Promo]]: {{card|Black Market}}, {{card|Captain}}, {{card|Governor}}, {{card|Prince}}
*[[Promo]]: {{card|Black Market}}, {{card|Captain}}, {{card|Governor}}, {{card|Prince}}

Latest revision as of 02:15, 12 September 2024

Card pools are a feature provided by Dominion Online to allow new players to be gradually introduced to the wide range of Dominion cards and card-shaped things by beginning with the simplest cards, and gradually adding more complex card abilities and game mechanics to their repertoire. Players can set the card pool level they are most comfortable with, and cards belonging to a higher level will not be included in games they play using Dominion Online's Automatch feature.

The first level simply consists of the cards from the base set of Dominion; but higher card pool levels add cards based on the mechanics they use and their level of complexity, not based on what expansions they belong to. Not all cards introduced at a given pool level involve the mechanics being introduced at that level; some cards are delayed to later pools than they might be eligible for, either because they have relatively complex behavior for other reasons, or apparently merely to ensure that each pool contains a well-balanced range of cards. A few cards seem to be listed at lower levels than expected—for instance, although for the most part cost reduction doesn't appear until level 6, inventor can be found at level 5.

Card Pool descriptions and listings

Level 1

Level 1 consists simply of the cards from the Dominion base set.

Level 2

Level 2 adds cards with relatively simple abilities from a wide range of expansions:

Level 3

Level 3 introduces cards that ask the players to make choices, as well as Duration cards and Kingdom Treasures, and a handful of other cards involving more advanced gameplay than are present at levels 1 and 2. Platinum and Colony also become available at level 3.

Level 4

Level 4 introduces cards with effects that activate when they are gained or trashed, as well as Victory tokens, among other new card abilities.

Level 5

At level 5, Coffers, Villagers, and Debt are introduced, as well as the Exile mechanic and Reaction cards beyond the base set's Moat.

Level 6

Level 6 introduces the use of Favors and cost reduction, as well as abilities that activate when a card is discarded, cards that are sensitive to the contents of the Trash, and other effects.

Level 7

Level 7 features several mechanics that made their debut in AdventuresEvents, Reserve cards, and Adventures tokens—as well as Shadow cards from Rising Sun.

Level 8

At level 8, Night cards, Loot, and Horses are introduced, along with landscapes such as Landmarks, Projects, Traits, and Prophecies. Level 8 is also the first level at which Shelters can be used.

Level 9

Level 9 introduces split piles, Boons, Hexes, Heirlooms, Artifacts, and a variety of non-Supply piles.

Level 10

Reserved for the final level are a number of complex cards and advanced mechanics such as Ways, Command variants, overpaying, and Potions.