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* You can't go below {{Cost|0}} but might end up with less {{Cost}} than you started with.
* You can't go below {{Cost|0}} but might end up with less {{Cost}} than you started with.
* When you gain Souk, trash up to 2 cards from your hand; you don't have to trash any.
* When you gain Souk, trash up to 2 cards from your hand; you don't have to trash any.
=== Other rules clarifications ===
* You can pay off {{Debt}} in-between the +{{Cost|7}} and the part where you lose the {{Cost}}.


== Strategy ==
== Strategy ==
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* {{event|Rush}}: With a hand containing at most 2 cards you are willing to trash, you can [[gain-and-play]] Souks until the pile is empty.
* {{event|Rush}}: With a hand containing at most 2 cards you are willing to trash, you can [[gain-and-play]] Souks until the pile is empty.
* {{project|Capitalism}}: Capitalism allows you to play Souk in the Buy phase, which not only negates the need for Actions to play it, but also allows you to play it after playing other Treasures, drastically increasing the payload.
* {{project|Capitalism}}: Capitalism allows you to play Souk in the Buy phase, which not only negates the need for Actions to play it, but also allows you to play it after playing other Treasures, drastically increasing the payload.
* {{Way|Way of the Chameleon}}: Draw 7 cards and lose any {{cost}} you have accumulated so far (if any).
* {{Way|Way of the Chameleon}}: Draw 7 cards and lose any {{cost}} you have accumulated so far (if any).  And +1 buy.


== Versions ==
== Versions ==
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!German  
!German  
| Souk || || {{CardLangVersionImage|German|d=1}} || '''+1 Kauf'''<br>+{{Cost|7}}<br>–{{Cost|1}} pro Handkarte (du kannst nicht weniger als {{Cost|0}} haben).{{divline}}Wenn du diese Karte nimmst, entsorge bis zu 2 deiner Handkarten. || German print version mistakenly has [[Marcel-André Casasola Merkle]] credited as illustrator.
| Souk || || {{CardLangVersionImage|German|d=1}} || '''+1 Kauf'''<br>+{{Cost|7}}<br>–{{Cost|1}} pro Handkarte (du kannst nicht weniger als {{Cost|0}} haben).{{divline}}Wenn du diese Karte nimmst, entsorge bis zu 2 deiner Handkarten. || German print version mistakenly has [[Marcel-André Casasola Merkle]] credited as illustrator.
|-
!Polish
| Suk || {{CardLangVersionImage|Polish}} || || '''+1 zakup'''<br>+{{Cost|7}}<br>–{{Cost|1}} za każdą kartę, którą masz na ręce (nie możesz zejść poniżej {{Cost|0}}).{{divline}}Kiedy dodajesz tę kartę, wyrzuć na Śmietnisko maksymalnie 2 karty z ręki. || (2024)
|}
|}



Latest revision as of 07:45, 7 August 2024

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Souk
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Hinterlands
Illustrator(s) Garret DeChellis
Card text
+1 Buy
+$7
$1 per card in your hand (you can't go below $0).

When you gain this, trash up to 2 cards from your hand.

Souk is an Action card from Hinterlands (Second Edition). It's a source of +Buy that provides more virtual coin the smaller your handsize is. It also has a trashing effect when you gain it.

FAQ

Official FAQ

  • For example, if you play Souk and have 3 other cards left in your hand, you'd get +$7 (and +1 Buy), and then lose $3 for a net gain of +$4.
  • You can't go below $0 but might end up with less $ than you started with.
  • When you gain Souk, trash up to 2 cards from your hand; you don't have to trash any.

Other rules clarifications

  • You can pay off D in-between the +$7 and the part where you lose the $.

Strategy

Souk can be very powerful, but requires several ingredients to be effective. When these ingredients are present, it is a game-changer. In a typical 5-card hand, if you cannot rid yourself of the other 4 cards, it is a terminal Gold, giving +$3 and +1 Buy, which is not terrible, although it can become even weaker in the presence of card draw. If you manage to reduce your hand though, Souk quickly soars in value: with a 3-card hand it is worth $4, a 2-card hand, $5, and a 1-card hand, $6. If you somehow manage to end your turn with playing two Souks to empty your hand, you will net a whopping $13, which means with a bit more virtual coin, it is not hard to buy two Provinces in one turn. Ending your turn with three Souks also guarantees a double province buy.

More commonly though, Souk can just give you a fast path to single province buys. Souk can often be part of a rush strategy, especially if combined with cheap actions that synergize with it.

Actions providing +Action without card draw synergize particularly well with Souk, especially if they also provide virtual coin, as you can then rid your deck of treasures. Cards that allow you the option of discarding are even better. One of the best combos is with Hamlet which replaces itself but then allows you to discard up to two cards. Other good supporting cards include Oasis, Pawn, Squire, Villa, Town, Lighthouse, and Fishing Village. Capital City is a powerful combo too but is harder to set up as it also costs $5; Festival is slightly less of a powerful combo and its cost is prohibitive but it can combine favorably with this card. The normally weak Cellar also becomes surprisingly useful when combined with Souk; it reduces handsize by 1, and can help you cycle to find other non-terminal actions. In general the cheaper cards are better, ideally the ones costing $2, because they can be bought quickly and their usual weakness of lack of draw and/or required discard becomes an asset in the presence of Souk.

Souk can be immensely powerful in thinned engines, and the trash-on-gain power synergizes with this, allowing you to thin your deck when you obtain it. To achieve this goal you usually need supplemental trashers, but if there are good villages you can sometimes achieve this by simply buying Souk repeatedly. Steward is a nice trasher that synergizes with Souk in the presence of villages, in that it can provide some virtual coin without card draw. Moneylender is another okay trasher that also provides some virtual coin. Regardless of the method of deck thinning, the thinning does not need to be perfect or thorough, especially in the presence of sifters.

In a game where Souk is strong, you often need to weigh the merits of a thinned engine going for a double province buy against a simple rush strategy.

Souk is also an obvious counter to handsize attacks; under the right circumstances these attacks will strengthen it. If you end up with a hand of Souk, a copper, and silver, you can buy a province, and the same is possible if drawing Souk with a helper card like Pawn. It is however more vulnerable to junking attacks, which tend to throw a wrench in engines while leaving you with full hands.

Synergies and Combos

  • Rush: With a hand containing at most 2 cards you are willing to trash, you can gain-and-play Souks until the pile is empty.
  • Capitalism: Capitalism allows you to play Souk in the Buy phase, which not only negates the need for Actions to play it, but also allows you to play it after playing other Treasures, drastically increasing the payload.
  • Way of the Chameleon: Draw 7 cards and lose any $ you have accumulated so far (if any). And +1 buy.

Versions

English versions

Print Digital Text Release Date
Souk Souk from Shuffle iT +1 Buy
+$7
$1 per card in your hand (you can't go below $0).
When you gain this, trash up to 2 cards from your hand.
Hinterlands (Second Edition) July 2022

Other language versions

Language Name Print Digital Text Notes
German Souk German language Souk from Shuffle iT +1 Kauf
+$7
$1 pro Handkarte (du kannst nicht weniger als $0 haben).
Wenn du diese Karte nimmst, entsorge bis zu 2 deiner Handkarten.
German print version mistakenly has Marcel-André Casasola Merkle credited as illustrator.
Polish Suk Polish language Souk +1 zakup
+$7
$1 za każdą kartę, którą masz na ręce (nie możesz zejść poniżej $0).
Kiedy dodajesz tę kartę, wyrzuć na Śmietnisko maksymalnie 2 karty z ręki.
(2024)

Trivia

Official card art.

Preview

I like Cache, except for it being bad. If only I could move the +Buy from Margrave onto Cache (and from Wharf onto Merchant Ship). But I can't. And I mean. It's bad.

Souk is unrelated, beyond being another when-gain card. It rewards a small hand size, such as you might have after playing some filtering cards. And it gets in another when-gain trigger.

Secret History

The top was an outtake from Menagerie and Allies, just due to, only so much fits, this wasn't on-theme. The filtering sub-theme made it fit Hinterlands, and then it got a when-gain to do even more fitting. I also tried just letting you trash one card on-gain, and having it come with a cheaper card like Border Village does.


Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)